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Rec.Autos.Simulators Archive

Camber in F1RC

4 posts by 2 people · 12 Jun 2001 05:28 UTC - 14 Jun 2001 04:15 UTC

Tom 12 Jun 2001 05:28 UTC#179372
Does anyone know how to adjust the cambers correcly by reading the telemetry? I know how to work with it in GPL but since modern F1 is a world different than the 60's cars...So,is there a good tutorial somewhere on the net?
Tom 14 Jun 2001 00:47 UTC#179007
Does anyone know how to adjust the cambers correcly by reading the telemetry? I know how to work with it in GPL but since modern F1 is a world different than the 60's cars...So,is there a good tutorial somewhere on the net?
Shouldn't be any different from an old car really. The tires should be pretty much flat, or the outside tires should go slightly negative mid-turn. I haven't played F1RC, but I'd think if the telemetry shows "live" camber while mid corner (how cool is that??), you could take a look at what the outside tires are doing mid corner. Tip 'em in a little, then a little more, oops, that's too far, not as many G's, so go back a little, etc... Anyway, that's where I'd start :-) If F1RC is modelling camber changes due to suspension/tire deflection from downforce, it might be best to take a look at where your car is spending most of its time and optimize for those areas while sacrificing the others. The slow corners will probably need less camber than the quick ones, so it might be best to optimize the slow corners first (unless there isn't much time spent in them). Get the handling balance and cornering force the way you want with camber, shocks, and springs, then get setup on the higher speed corners with wing settings. IOW, look at the telemetry for outside wheel camber on the lower speed turns and get it somewhat negative. Then, use the wings to get the high speed turns how you want them. The art of car setup.... There are probably a million opinions and approaches to this. Carrol Smith emphasizes that it's much better to have a car that is controllable than it is to have the "ultimate" cornering car. (I'll list the other 999,999 approaches in the next post ;-)) Remember though, there's a trade off between acceleration/braking power and cornering force. The more camber you have (up to a point), the more cornering power you'll get, but you'll have a greater tendency to spin the wheels when you're going straight, and won't have as much braking capability either... Todd Wasson --- Performance Simulations Drag Racing and Top Speed Prediction Software http://PerformanceSimulations.Com

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