Nacht & Nebel
My deepest thanks to Roland Ehnstrom and his crew (Jussi, Phil, Dave,
Greger, et alia) for allowing us to experience first-hand the scope and
grandeur of this historic circuit. I've been playing it non-stop for a
week...and I can't wait to get back. What a layout! It's obviously built
for endurance (production-based sports cars) rather than sprinters (our
fragile single-seaters). Those long straights put a premium on top speed
rather than acceleration, and those agonizingly slow corners are more a
gruelling test of brakes than cornering ability. With GPL's relatively
modest top speeds (200 mph vs. the eventual 250-mph Vmax of the later
sports-prototypes) and fade-free brakes, I feel we've only scratched the
surface of what driving there for 24 hours must be like. The human stamina
required--what it takes to lash around there for a day and a night, in rain
and fog, in 60 disparate cars, for almost 400 laps, whilst avoiding any tiny
lapse that might beach you on one of those cloying sand traps at Arnage and
Mulsanne--is almost unimaginable. C'est magnifique!
As with their recreation of the much less ambitous Bugatti circuit, Roland
et Cie have again raised the bar to levels Papyrus only occasionally
achieved with the original 11 tracks. The detail and authenticity are
tremendous, from the famous white-painted tree trunks to the Bibendum-like
Esso figure greeting us as we approach the pit complex rising colossus-like
out of the French farmlands. What a labor of love! You guys have breathed
new life into a (nearly) 3-year-old game and deserve a permanent niche in
the GPL Hall of Fame. A Jeroboam of Perrier-Jouet for everyone onvolved! I
can't wait to see the real thing this weekend...but I know it won't be as
rewarding as what Roland and his colleagues have wrought. Salud!
--Steve Smith
Stephen Smith <[email hidden]> wrote in message
news:XB6U6.164768$[email hidden]...
> Nacht & Nebel[SNIP]
Amen....
I meant this *next* weekend, of course.
Well put.
I'm looking forward to finally getting my new PC (early next week I hope) so
I can see this Esso Man everybody has been talking about :)
Thanks for telling me where he is, maybe I'll try the "normal" version of
Sarthe out just to see him (at slide-show frame rates).
"Stephen Smith" <[email hidden]> wrote in message
news:XB6U6.164768$[email hidden]...
stamina
> required--what it takes to lash around there for a day and a night, inrain
> and fog, in 60 disparate cars, for almost 400 laps, whilst avoiding anytiny
> lapse that might beach you on one of those cloying sand traps at Arnageand
colossus-like
> out of the French farmlands. What a labor of love! You guys havebreathed
> new life into a (nearly) 3-year-old game and deserve a permanent niche in
> the GPL Hall of Fame. A Jeroboam of Perrier-Jouet for everyone onvolved!I
> can't wait to see the real thing this weekend...but I know it won't be as
> rewarding as what Roland and his colleagues have wrought. Salud!
>
> --Steve Smith
>
>
Quoted text (13 lines)
> Nacht & Nebel > > My deepest thanks to Roland Ehnstrom and his crew (Jussi, Phil, Dave, > Greger, et alia) for allowing us to experience first-hand the scope and > grandeur of this historic circuit. I've been playing it non-stop for a > week...and I can't wait to get back. What a layout! It's obviously built > for endurance (production-based sports cars) rather than sprinters (our > fragile single-seaters). Those long straights put a premium on top speed > rather than acceleration, and those agonizingly slow corners are more a > gruelling test of brakes than cornering ability. With GPL's relatively > modest top speeds (200 mph vs. the eventual 250-mph Vmax of the later > sports-prototypes) and fade-free brakes, I feel we've only scratched the > surface of what driving there for 24 hours must be like. The humanQuoted text (7 lines)
> Mulsanne--is almost unimaginable. C'est magnifique! > > As with their recreation of the much less ambitous Bugatti circuit, Roland > et Cie have again raised the bar to levels Papyrus only occasionally > achieved with the original 11 tracks. The detail and authenticity are > tremendous, from the famous white-painted tree trunks to the Bibendum-like > Esso figure greeting us as we approach the pit complex risingTotally, wholeheartedly agree!
Now...if there was a way we could drive some of those 60's Le Mans machines,
like the GT40s and 312s!
Is this something plausible? Maybe someone doing a LeMans rendition for
SCGT (I'm not familiar with the game)? Then we could use the vintage cars
featured at the GPLEA site.
Flat out at the Mulsanne straight, I didn't notice my wife intently watching
behind me, wondering how long that thing was, and then breaking into
laughter when I couldn't get the Ferrari to slow enough to take the
corner...
L.S.
"Stephen Smith" <[email hidden]> wrote in message
news:XB6U6.164768$[email hidden]...
stamina
> required--what it takes to lash around there for a day and a night, inrain
> and fog, in 60 disparate cars, for almost 400 laps, whilst avoiding anytiny
> lapse that might beach you on one of those cloying sand traps at Arnageand
colossus-like
> out of the French farmlands. What a labor of love! You guys havebreathed
> new life into a (nearly) 3-year-old game and deserve a permanent niche in
> the GPL Hall of Fame. A Jeroboam of Perrier-Jouet for everyone onvolved!I
> can't wait to see the real thing this weekend...but I know it won't be as
> rewarding as what Roland and his colleagues have wrought. Salud!
>
> --Steve Smith
>
>
Quoted text (13 lines)
> Nacht & Nebel > > My deepest thanks to Roland Ehnstrom and his crew (Jussi, Phil, Dave, > Greger, et alia) for allowing us to experience first-hand the scope and > grandeur of this historic circuit. I've been playing it non-stop for a > week...and I can't wait to get back. What a layout! It's obviously built > for endurance (production-based sports cars) rather than sprinters (our > fragile single-seaters). Those long straights put a premium on top speed > rather than acceleration, and those agonizingly slow corners are more a > gruelling test of brakes than cornering ability. With GPL's relatively > modest top speeds (200 mph vs. the eventual 250-mph Vmax of the later > sports-prototypes) and fade-free brakes, I feel we've only scratched the > surface of what driving there for 24 hours must be like. The humanQuoted text (7 lines)
> Mulsanne--is almost unimaginable. C'est magnifique! > > As with their recreation of the much less ambitous Bugatti circuit, Roland > et Cie have again raised the bar to levels Papyrus only occasionally > achieved with the original 11 tracks. The detail and authenticity are > tremendous, from the famous white-painted tree trunks to the Bibendum-like > Esso figure greeting us as we approach the pit complex rising
"Stephen Smith" <[email hidden]> wrote in message
news:XB6U6.164768$[email hidden]...
> achieved with the original 11 tracks. The detail and authenticity are
> tremendous, from the famous white-painted tree trunks to the Bibendum-like
> Esso figure greeting us as we approach the pit complex risingcolossus-like
> out of the French farmlands. What a labor of love!
Great track for sure! Unfortunately, I find driving past these trees
reminds me of going 40mph not 200mph. I really don't get a sense of speed
if you look at the tree's and poles. Can this be improved?
"+G�" wrote:
Yes, get hold of GPL Car Cam Editor by Brian Heiland (easy to find with
Google), and increase the Field of View to something like 180degrees.
Then you'll feel the speed !!
Phil
Quoted text (12 lines)
> > "Stephen Smith" <[email hidden]> wrote in message > news:XB6U6.164768$[email hidden]... > > achieved with the original 11 tracks. The detail and authenticity are > > tremendous, from the famous white-painted tree trunks to the Bibendum-like > > Esso figure greeting us as we approach the pit complex rising > colossus-like > > out of the French farmlands. What a labor of love! > > Great track for sure! Unfortunately, I find driving past these trees > reminds me of going 40mph not 200mph. I really don't get a sense of speed > if you look at the tree's and poles. Can this be improved?Luis,
LOL! Women--you can't live with 'em; can't take 'em for a ride....
--Steve
"Luis Soto" <[email hidden]> wrote in message
news:[email hidden]...
> Totally, wholeheartedly agree!
> Now...if there was a way we could drive some of those 60's Le Mansmachines,
> like the GT40s and 312s!
> Is this something plausible? Maybe someone doing a LeMans rendition for
> SCGT (I'm not familiar with the game)? Then we could use the vintage cars
> featured at the GPLEA site.
> Flat out at the Mulsanne straight, I didn't notice my wife intentlywatching
> behind me, wondering how long that thing was, and then breaking into
> laughter when I couldn't get the Ferrari to slow enough to take the
> corner...
>
> L.S.
Obviously a much better driver than I am...I don't have time to look at
the poles...hehehehe
dave henrie
"+G�" <[email hidden]> wrote in message
news:qMaU6.246810$[email hidden]...
>
> "Stephen Smith" <[email hidden]> wrote in message
> news:XB6U6.164768$[email hidden]...
> > achieved with the original 11 tracks. The detail and authenticity are
> > tremendous, from the famous white-painted tree trunks to theBibendum-like
Quoted text (10 lines)
> > Esso figure greeting us as we approach the pit complex rising > colossus-like > > out of the French farmlands. What a labor of love! > > Great track for sure! Unfortunately, I find driving past these trees > reminds me of going 40mph not 200mph. I really don't get a sense of speed > if you look at the tree's and poles. Can this be improved? > > >URL for the download PLEASE!?!
Woodrow Stool <[email hidden]> wrote on 09 Jun 2001:
> URL for the download PLEASE!?!
http://home.swipnet.se/~w-36707/sarthe/
--
David. (GPLRank handicap -5.92; Monsters of GPLRank h/cap +272.44)
The GPL Scrapyard: http://scrapyard.9ug.com
"After all, a mere thousand yards - such a harmless little knoll,
really" - Raymond Mays on Shelsley Walsh.
"Woodrow Stool" <[email hidden]> wrote in message
news:_JiU6.4224$[email hidden]...
> URL for the download PLEASE!?!
Woodrow, it's common decency if someone suggests a search you can do to find
the url that you should at least try it.
I pasted Phil's suggested search into yahoo and found five sites
immediately.
Otherwise you're EXPECTING people who offer suggestions/advice to do ALL the
work and you nothing.
Doesn't sound fair really, does it :-)
Come on apply a little bit of fairness and do it yourself !! Phil's done
enough remembering the title.
Bad-Boy
PS: This *ONCE*, I'm posting the results from the search. But next time it's
your task !!
From YAHOO.COM
Web Page Matches (1 - 5 of 5)
GPL CarCam Editor
... GPL CarCam File Editor. ... are from the GPL program, not from ...
problems to Brian Heiland
at... [email hidden]. ... Load the cam file that ... into another Car or
another ...
http://www.fortunecity.com/underworld/3d/797/
TrkCAMEdit
... this files. Brian Heiland made his famous ... can read *.cam-files and
... racing-league CAR
Our goal ... racing simulation GPL look better ... Mainly track editor and
...
http://www.joachimblum.de/trkcamedit.htm
http://hem.passagen.se/passport/practical/addons.html
... forget to go see Patrick's sounds. Great audio add-ons for GPL. Tools.
Brian Heiland's
Car Cam Editor Make your own car cams. Great fun but also helpful if you ...
http://hem.passagen.se/passport/practical/addons.html
Utilities
... GPL CamEdit- Brian Heiland GPL Cam ... edit the .cam (camera files ...
4. See Brian's homepage
for ... change track, car, and object ... converter from GPL for ... LP
Editor (below ...
http://www.theuspits.com/fbody/nascar/stedit.html
Todays Legends Q & A
... I think Paul Hoad's old GPL editor lets you change the ... switch back
to F10. Brian
Heiland(sp?) put out a car cam editor so you can move ...
http://home.eunet.no/~stefan/racing/gplstart/q_a.htm
Will this work while driving or is it for replays only?
"Phil Flack" <[email hidden]> wrote in message
news:[email hidden]...
>
> Yes, get hold of GPL Car Cam Editor by Brian Heiland (easy to find with
> Google), and increase the Field of View to something like 180degrees.
> Then you'll feel the speed !!
>
> Phil
I, too, love being able to drive this track, even if slowly.
Before the rule that reduced the speed differential between the fastest
and slowest cars, the prototypes went down Mulsanne at somewhere around
225-230 mph, passing small production cars moving at about half that.
Imagine closing on a car that's going 110 mph slower than you, in the
middle of the night.
For years, Le Mans cars had two-driver teams. These guys were driving 12
hours, in 2-hour segments. Today, most teams have 4 drivers.
I love the sand berms on this track. Drivers used to carry shovels with
them to dig themselves off the berms -- often the one at the end of
Mulsanne.
Great course -- makes me want to schedule a trip to Le Mans, even if it
wouldn't be to see the 50s, 60s and 70s cars that I love so well.
John


































