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Rec.Autos.Simulators Archive

Le Mans - An Appreciation

14 posts by 11 people · 08 Jun 2001 15:57 UTC - 09 Jun 2001 21:56 UTC

Steve Smith 08 Jun 2001 15:57 UTC#179967
Nacht & Nebel My deepest thanks to Roland Ehnstrom and his crew (Jussi, Phil, Dave, Greger, et alia) for allowing us to experience first-hand the scope and grandeur of this historic circuit. I've been playing it non-stop for a week...and I can't wait to get back. What a layout! It's obviously built for endurance (production-based sports cars) rather than sprinters (our fragile single-seaters). Those long straights put a premium on top speed rather than acceleration, and those agonizingly slow corners are more a gruelling test of brakes than cornering ability. With GPL's relatively modest top speeds (200 mph vs. the eventual 250-mph Vmax of the later sports-prototypes) and fade-free brakes, I feel we've only scratched the surface of what driving there for 24 hours must be like. The human stamina required--what it takes to lash around there for a day and a night, in rain and fog, in 60 disparate cars, for almost 400 laps, whilst avoiding any tiny lapse that might beach you on one of those cloying sand traps at Arnage and Mulsanne--is almost unimaginable. C'est magnifique! As with their recreation of the much less ambitous Bugatti circuit, Roland et Cie have again raised the bar to levels Papyrus only occasionally achieved with the original 11 tracks. The detail and authenticity are tremendous, from the famous white-painted tree trunks to the Bibendum-like Esso figure greeting us as we approach the pit complex rising colossus-like out of the French farmlands. What a labor of love! You guys have breathed new life into a (nearly) 3-year-old game and deserve a permanent niche in the GPL Hall of Fame. A Jeroboam of Perrier-Jouet for everyone onvolved! I can't wait to see the real thing this weekend...but I know it won't be as rewarding as what Roland and his colleagues have wrought. Salud! --Steve Smith
Well put. I'm looking forward to finally getting my new PC (early next week I hope) so I can see this Esso Man everybody has been talking about :) Thanks for telling me where he is, maybe I'll try the "normal" version of Sarthe out just to see him (at slide-show frame rates). "Stephen Smith" <[email hidden]> wrote in message news:XB6U6.164768$[email hidden]...
Quoted text (13 lines)> Nacht & Nebel > > My deepest thanks to Roland Ehnstrom and his crew (Jussi, Phil, Dave, > Greger, et alia) for allowing us to experience first-hand the scope and > grandeur of this historic circuit. I've been playing it non-stop for a > week...and I can't wait to get back. What a layout! It's obviously built > for endurance (production-based sports cars) rather than sprinters (our > fragile single-seaters). Those long straights put a premium on top speed > rather than acceleration, and those agonizingly slow corners are more a > gruelling test of brakes than cornering ability. With GPL's relatively > modest top speeds (200 mph vs. the eventual 250-mph Vmax of the later > sports-prototypes) and fade-free brakes, I feel we've only scratched the > surface of what driving there for 24 hours must be like. The human
stamina > required--what it takes to lash around there for a day and a night, inrain > and fog, in 60 disparate cars, for almost 400 laps, whilst avoiding anytiny > lapse that might beach you on one of those cloying sand traps at Arnageand
Quoted text (7 lines)> Mulsanne--is almost unimaginable. C'est magnifique! > > As with their recreation of the much less ambitous Bugatti circuit, Roland > et Cie have again raised the bar to levels Papyrus only occasionally > achieved with the original 11 tracks. The detail and authenticity are > tremendous, from the famous white-painted tree trunks to the Bibendum-like > Esso figure greeting us as we approach the pit complex rising
colossus-like > out of the French farmlands. What a labor of love! You guys havebreathed > new life into a (nearly) 3-year-old game and deserve a permanent niche in > the GPL Hall of Fame. A Jeroboam of Perrier-Jouet for everyone onvolved!I > can't wait to see the real thing this weekend...but I know it won't be as > rewarding as what Roland and his colleagues have wrought. Salud! > > --Steve Smith > >
Totally, wholeheartedly agree! Now...if there was a way we could drive some of those 60's Le Mans machines, like the GT40s and 312s! Is this something plausible? Maybe someone doing a LeMans rendition for SCGT (I'm not familiar with the game)? Then we could use the vintage cars featured at the GPLEA site. Flat out at the Mulsanne straight, I didn't notice my wife intently watching behind me, wondering how long that thing was, and then breaking into laughter when I couldn't get the Ferrari to slow enough to take the corner... L.S. "Stephen Smith" <[email hidden]> wrote in message news:XB6U6.164768$[email hidden]...
Quoted text (13 lines)> Nacht & Nebel > > My deepest thanks to Roland Ehnstrom and his crew (Jussi, Phil, Dave, > Greger, et alia) for allowing us to experience first-hand the scope and > grandeur of this historic circuit. I've been playing it non-stop for a > week...and I can't wait to get back. What a layout! It's obviously built > for endurance (production-based sports cars) rather than sprinters (our > fragile single-seaters). Those long straights put a premium on top speed > rather than acceleration, and those agonizingly slow corners are more a > gruelling test of brakes than cornering ability. With GPL's relatively > modest top speeds (200 mph vs. the eventual 250-mph Vmax of the later > sports-prototypes) and fade-free brakes, I feel we've only scratched the > surface of what driving there for 24 hours must be like. The human
stamina > required--what it takes to lash around there for a day and a night, inrain > and fog, in 60 disparate cars, for almost 400 laps, whilst avoiding anytiny > lapse that might beach you on one of those cloying sand traps at Arnageand
Quoted text (7 lines)> Mulsanne--is almost unimaginable. C'est magnifique! > > As with their recreation of the much less ambitous Bugatti circuit, Roland > et Cie have again raised the bar to levels Papyrus only occasionally > achieved with the original 11 tracks. The detail and authenticity are > tremendous, from the famous white-painted tree trunks to the Bibendum-like > Esso figure greeting us as we approach the pit complex rising
colossus-like > out of the French farmlands. What a labor of love! You guys havebreathed > new life into a (nearly) 3-year-old game and deserve a permanent niche in > the GPL Hall of Fame. A Jeroboam of Perrier-Jouet for everyone onvolved!I > can't wait to see the real thing this weekend...but I know it won't be as > rewarding as what Roland and his colleagues have wrought. Salud! > > --Steve Smith > >
"Stephen Smith" <[email hidden]> wrote in message news:XB6U6.164768$[email hidden]... > achieved with the original 11 tracks. The detail and authenticity are > tremendous, from the famous white-painted tree trunks to the Bibendum-like > Esso figure greeting us as we approach the pit complex risingcolossus-like > out of the French farmlands. What a labor of love! Great track for sure! Unfortunately, I find driving past these trees reminds me of going 40mph not 200mph. I really don't get a sense of speed if you look at the tree's and poles. Can this be improved?
"+G�" wrote:
Quoted text (12 lines)> > "Stephen Smith" <[email hidden]> wrote in message > news:XB6U6.164768$[email hidden]... > > achieved with the original 11 tracks. The detail and authenticity are > > tremendous, from the famous white-painted tree trunks to the Bibendum-like > > Esso figure greeting us as we approach the pit complex rising > colossus-like > > out of the French farmlands. What a labor of love! > > Great track for sure! Unfortunately, I find driving past these trees > reminds me of going 40mph not 200mph. I really don't get a sense of speed > if you look at the tree's and poles. Can this be improved?
Yes, get hold of GPL Car Cam Editor by Brian Heiland (easy to find with Google), and increase the Field of View to something like 180degrees. Then you'll feel the speed !! Phil
Luis, LOL! Women--you can't live with 'em; can't take 'em for a ride.... --Steve "Luis Soto" <[email hidden]> wrote in message news:[email hidden]... > Totally, wholeheartedly agree! > Now...if there was a way we could drive some of those 60's Le Mansmachines, > like the GT40s and 312s! > Is this something plausible? Maybe someone doing a LeMans rendition for > SCGT (I'm not familiar with the game)? Then we could use the vintage cars > featured at the GPLEA site. > Flat out at the Mulsanne straight, I didn't notice my wife intentlywatching > behind me, wondering how long that thing was, and then breaking into > laughter when I couldn't get the Ferrari to slow enough to take the > corner... > > L.S.
Obviously a much better driver than I am...I don't have time to look at the poles...hehehehe dave henrie "+G�" <[email hidden]> wrote in message news:qMaU6.246810$[email hidden]... > > "Stephen Smith" <[email hidden]> wrote in message > news:XB6U6.164768$[email hidden]... > > achieved with the original 11 tracks. The detail and authenticity are > > tremendous, from the famous white-painted tree trunks to theBibendum-like
Quoted text (10 lines)> > Esso figure greeting us as we approach the pit complex rising > colossus-like > > out of the French farmlands. What a labor of love! > > Great track for sure! Unfortunately, I find driving past these trees > reminds me of going 40mph not 200mph. I really don't get a sense of speed > if you look at the tree's and poles. Can this be improved? > > >
"Woodrow Stool" <[email hidden]> wrote in message news:_JiU6.4224$[email hidden]... > URL for the download PLEASE!?! Woodrow, it's common decency if someone suggests a search you can do to find the url that you should at least try it. I pasted Phil's suggested search into yahoo and found five sites immediately. Otherwise you're EXPECTING people who offer suggestions/advice to do ALL the work and you nothing. Doesn't sound fair really, does it :-) Come on apply a little bit of fairness and do it yourself !! Phil's done enough remembering the title. Bad-Boy PS: This *ONCE*, I'm posting the results from the search. But next time it's your task !! From YAHOO.COM Web Page Matches (1 - 5 of 5) GPL CarCam Editor ... GPL CarCam File Editor. ... are from the GPL program, not from ... problems to Brian Heiland at... [email hidden]. ... Load the cam file that ... into another Car or another ... http://www.fortunecity.com/underworld/3d/797/ TrkCAMEdit ... this files. Brian Heiland made his famous ... can read *.cam-files and ... racing-league CAR Our goal ... racing simulation GPL look better ... Mainly track editor and ... http://www.joachimblum.de/trkcamedit.htm http://hem.passagen.se/passport/practical/addons.html ... forget to go see Patrick's sounds. Great audio add-ons for GPL. Tools. Brian Heiland's Car Cam Editor Make your own car cams. Great fun but also helpful if you ... http://hem.passagen.se/passport/practical/addons.html Utilities ... GPL CamEdit- Brian Heiland GPL Cam ... edit the .cam (camera files ... 4. See Brian's homepage for ... change track, car, and object ... converter from GPL for ... LP Editor (below ... http://www.theuspits.com/fbody/nascar/stedit.html Todays Legends Q & A ... I think Paul Hoad's old GPL editor lets you change the ... switch back to F10. Brian Heiland(sp?) put out a car cam editor so you can move ... http://home.eunet.no/~stefan/racing/gplstart/q_a.htm
Will this work while driving or is it for replays only? "Phil Flack" <[email hidden]> wrote in message news:[email hidden]... > > Yes, get hold of GPL Car Cam Editor by Brian Heiland (easy to find with > Google), and increase the Field of View to something like 180degrees. > Then you'll feel the speed !! > > Phil
I, too, love being able to drive this track, even if slowly. Before the rule that reduced the speed differential between the fastest and slowest cars, the prototypes went down Mulsanne at somewhere around 225-230 mph, passing small production cars moving at about half that. Imagine closing on a car that's going 110 mph slower than you, in the middle of the night. For years, Le Mans cars had two-driver teams. These guys were driving 12 hours, in 2-hour segments. Today, most teams have 4 drivers. I love the sand berms on this track. Drivers used to carry shovels with them to dig themselves off the berms -- often the one at the end of Mulsanne. Great course -- makes me want to schedule a trip to Le Mans, even if it wouldn't be to see the 50s, 60s and 70s cars that I love so well. John

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