Race Sim Central
Rec.Autos.Simulators Archive

ICR2 again

2 posts by 2 people · 06 May 2001 11:24 UTC - 06 May 2001 14:46 UTC

Olav K. Malmin 06 May 2001 11:24 UTC#186870
Just for fun and for a little bit of preparation for todays race at Nazareth, I fired up ICR2 again. Had to patch it for the windows version to make it work with WinME. I also installed the 2001 carset which looked very very nice. I still get surprised by this sim. The driving model is ancient but it still gives a lot of clues about what the car is doing, and a slide is still possible to catch. I miss the wheelspin though. But I have a question. When racing Indy, I get blue texture corruptions on the walls, anyone know how to fix ? And I take noone have found out how to make the V5's FSAA to work with it :) whisper : CART Racing 2 please :) -- Olav K. Malmin remove .spam when replying
"Olav K. Malmin" <[email hidden]> wrote in message > And I take noone have found out how to make the V5's FSAA to work with > it :) > > whisper : CART Racing 2 please :) Nope....I bugged the 3dfx mercilessly to dig into it...not realizing ONE VERY IMPORTANT FACT. For FSAA to work, the program must be a 3d accelerated program. Sadly...and I was soooo hoping ICR2 would work with FSAA I didn't even think of that. ICR2 is a 2d program. drive up to any wall and you'll see what I mean, pixel..not the blurring or shading we've come to expect. Of course there IS the Rendition 3d version but that is in NO WAY compatible with 3dfx so applying FSAA to that is also impossible. The only possible way to get that done would be to privately rewrite the code to run under opengl or D3d. Since there are two very good looking substitutes out there, Cart Heat and Cart 2001, I don't see the point anymore. I too hope/wish/chant for a new Cart Sim with UPDATED tracks...Anyone who thinks the old ICR2 tracks are accurate is....well bonkers. Until Papy gets bored with tin toppers going around in circles...it looks like were stuffed for now. dave henrie

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