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Rec.Autos.Simulators Archive

Drag Racing Simulation Games - Burnout, PCE, NIRA and IHRA.. It was great while it lasted...

10 posts by 8 people · 12 Mar 2001 02:04 UTC - 15 Mar 2001 00:10 UTC

Don Wilshe 12 Mar 2001 02:04 UTC#196614
Im sorry to report that it appears that Bethesda is out of the drag racing gaming business. They no longer have Brent Erickison and or Jason Glover on staff as the Northwest Development Division was terminated. I had the great pleasure along with Julian Data in the development of BURNOUT, PCE, NIRA and IHRA. I just hope that some company comes along and continues the effort. Thanks Julian and the 40 odd beta testers that worked on all these products. NHRA could of been a great product except for Tony Simmerman. He was the developer of NHRA. His problem was that he didnt understand that so called downtime was the meat in the sim racing sandwich. Either did Moto1.Net when the picked up Tony and just about terminated him. If there is any company that would like to take advantage of the experience and software we have available to continue this.. Please contact me as there is a great opportnunity available. Don Wilshe
If the product doesn't get picked up, who owns the code? A quality NHRA sim would be interesting to me, and I would at least like to see it go open source. -- Philip D'Amato [email hidden] 00 ZX-6R 00 S4 "Don Wilshe" <[email hidden]> wrote in message news:r8Wq6.15817$[email hidden]... > Im sorry to report that it appears that Bethesda is out of the drag racing > gaming business. They no longer have Brent Erickison and or Jason > Glover on staff as the Northwest Development Division was terminated. > > I had the great pleasure along with Julian Data in the development of > BURNOUT, PCE, NIRA and IHRA. I just hope that some company > comes along and continues the effort. Thanks Julian and the 40 odd > beta testers that worked on all these products. > > NHRA could of been a great product except for Tony Simmerman. He was > the developer of NHRA. His problem was that he didnt understand that > so called downtime was the meat in the sim racing sandwich. Either did > Moto1.Net when the picked up Tony and just about terminated him. > > If there is any company that would like to take advantage of the experience > and software we have available to continue this.. Please contact me as > there is a great opportnunity available. > > Don Wilshe > > >
Phillip: MOTO1.NET owns the NHRA game and rights.. Bethesda started the drag racing series with the final product being IHRA. I have the source code for the phyiscs engine. Looking for a developer now to do a general purpose drag racing game... Why Split the market.. IHRA vs NHRA.. hehe Don "Philip D'Amato" <[email hidden]> wrote in message news:3UWq6.2379$[email hidden]... > If the product doesn't get picked up, who owns the code? A quality NHRAsim
Quoted text (13 lines)> would be interesting to me, and I would at least like to see it go open > source. > > -- > Philip D'Amato > [email hidden] > 00 ZX-6R > 00 S4 > > > "Don Wilshe" <[email hidden]> wrote in message > news:r8Wq6.15817$[email hidden]... > > Im sorry to report that it appears that Bethesda is out of the drag
racing
Quoted text (25 lines)> > gaming business. They no longer have Brent Erickison and or Jason > > Glover on staff as the Northwest Development Division was terminated. > > > > I had the great pleasure along with Julian Data in the development of > > BURNOUT, PCE, NIRA and IHRA. I just hope that some company > > comes along and continues the effort. Thanks Julian and the 40 odd > > beta testers that worked on all these products. > > > > NHRA could of been a great product except for Tony Simmerman. He was > > the developer of NHRA. His problem was that he didnt understand that > > so called downtime was the meat in the sim racing sandwich. Either did > > Moto1.Net when the picked up Tony and just about terminated him. > > > > If there is any company that would like to take advantage of the > experience > > and software we have available to continue this.. Please contact me as > > there is a great opportnunity available. > > > > Don Wilshe > > > > > > > > >
Sorry for my confusion, I thought we were talking about an NHRA license. Either way, I wonder if it will see the light of day. How about working something out with Papyrus? If it's "general purpose", but contained end-user friendly methods for updating/adding tracks and car graphics, people can modify the files to provide for appropriate car graphics, trackside and car sponsor logos, etc. I hope you can find the right resources to finish the job! -- Philip D'Amato [email hidden] 00 ZX-6R 00 S4 "Don Wilshe" <[email hidden]> wrote in message news:zFXq6.16244$[email hidden]... > Phillip: > > MOTO1.NET owns the NHRA game and rights.. Bethesda started the drag racing > series with the final product being IHRA. I have the source code for the > phyiscs > engine. Looking for a developer now to do a general purpose drag racing > game... > > Why Split the market.. IHRA vs NHRA.. hehe > > Don > > > > > "Philip D'Amato" <[email hidden]> wrote in message > news:3UWq6.2379$[email hidden]... > > If the product doesn't get picked up, who owns the code? A quality NHRA > sim > > would be interesting to me, and I would at least like to see it go open > > source. > > > > -- > > Philip D'Amato > > [email hidden] > > 00 ZX-6R > > 00 S4 > > > > > > "Don Wilshe" <[email hidden]> wrote in message > > news:r8Wq6.15817$[email hidden]... > > > Im sorry to report that it appears that Bethesda is out of the drag > racing > > > gaming business. They no longer have Brent Erickison and or Jason > > > Glover on staff as the Northwest Development Division was terminated. > > > > > > I had the great pleasure along with Julian Data in the development of > > > BURNOUT, PCE, NIRA and IHRA. I just hope that some company > > > comes along and continues the effort. Thanks Julian and the 40 odd > > > beta testers that worked on all these products. > > > > > > NHRA could of been a great product except for Tony Simmerman. He was > > > the developer of NHRA. His problem was that he didnt understand that > > > so called downtime was the meat in the sim racing sandwich. Either did > > > Moto1.Net when the picked up Tony and just about terminated him. > > > > > > If there is any company that would like to take advantage of the > > experience > > > and software we have available to continue this.. Please contact me as > > > there is a great opportnunity available. > > > > > > Don Wilshe > > > > > > > > > > > > > > > > >
"Don Wilshe" <[email hidden]> wrote in message news:zFXq6.16244$[email hidden]... > Phillip: > > MOTO1.NET owns the NHRA game and rights.. Bethesda started the dragracing
Quoted text (8 lines)> series with the final product being IHRA. I have the source code for the > phyiscs > engine. Looking for a developer now to do a general purpose drag racing > game... > > Why Split the market.. IHRA vs NHRA.. hehe > > Don
It's the American way...one decent series must be better times two.. Cart/IRL NFL/XFL ALMS/GA Lawyers/Accountants/Hairdressers (ok those combined don't add up enough to equal two but ....) dave henrie
It would be nice to see a company like papy pick it up. I just bought the IHRA game and it has some great potential. I figured something was up when it took so long to get another patch out. With on-line racing becoming so popular, I think there is a good opportunity for someone there. I spend a lot of time with N3 and now struggling through N4 but we really need a good drag racing sim. Good luck, I'll be watching for ya. "Don Wilshe" <[email hidden]> wrote in message news:r8Wq6.15817$[email hidden]...
Quoted text (15 lines)> Im sorry to report that it appears that Bethesda is out of the drag racing > gaming business. They no longer have Brent Erickison and or Jason > Glover on staff as the Northwest Development Division was terminated. > > I had the great pleasure along with Julian Data in the development of > BURNOUT, PCE, NIRA and IHRA. I just hope that some company > comes along and continues the effort. Thanks Julian and the 40 odd > beta testers that worked on all these products. > > NHRA could of been a great product except for Tony Simmerman. He was > the developer of NHRA. His problem was that he didnt understand that > so called downtime was the meat in the sim racing sandwich. Either did > Moto1.Net when the picked up Tony and just about terminated him. > > If there is any company that would like to take advantage of the
experience
Quoted text (7 lines)> and software we have available to continue this.. Please contact me as > there is a great opportnunity available. > > Don Wilshe > > >
Miguel 13 Mar 2001 18:28 UTC↳ reply to racefan#195854
Don, It's great that you are trying to sell your talent, but don't put down NHRA Drag Racing or Tony, he did a great job in producing NHRA Drag Racing and NHRA Drag Racing 2, making it fun and delivering online with weather variations, custom paint jobs, etc, and we are going to keep improving on the online aspect among other things I can't talk about. Do you know the reasons Tony decided to keep the interface 'simple'? my guess is that you are assuming things. It might seem simple since there is not a ton of parameters to change, but the combinations are hard enough and keeps it fun. I'm not going to drop names on professionals that race online all the time but you'll be surprised. You wont hear from me or anyone at Moto1.net putting down other products, developers or companies, after all we are all professionals. We do drag racing games because is a fun sport and making games is fun and the more games the better. Tony Simmerman is a great person and I had a blast working with him, now he is working in another great product that I can't talk about in here either, but we still keep in touch although not often since we are both very busy. If you want to hear what people think of our game just go to www.racinglanes.com or www.nitrosim.com or www.racegrafix.com or www.joystickreview.com or ... well there are many but they are all linked with each other. I don't read this forum often (busy as always) but I'll keep an eye for your response if any otherwise send me e-mail. Miguel Parra racefan wrote in message ...
Quoted text (10 lines)>It would be nice to see a company like papy pick it up. I just bought the >IHRA game and it has some great potential. I figured something was up when >it took so long to get another patch out. With on-line racing becoming so >popular, I think there is a good opportunity for someone there. I spend a >lot of time with N3 and now struggling through N4 but we really need a good >drag racing sim. Good luck, I'll be watching for ya. > >"Don Wilshe" <[email hidden]> wrote in message >news:r8Wq6.15817$[email hidden]... >> Im sorry to report that it appears that Bethesda is out of the drag
racing
Quoted text (24 lines)>> gaming business. They no longer have Brent Erickison and or Jason >> Glover on staff as the Northwest Development Division was terminated. >> >> I had the great pleasure along with Julian Data in the development of >> BURNOUT, PCE, NIRA and IHRA. I just hope that some company >> comes along and continues the effort. Thanks Julian and the 40 odd >> beta testers that worked on all these products. >> >> NHRA could of been a great product except for Tony Simmerman. He was >> the developer of NHRA. His problem was that he didnt understand that >> so called downtime was the meat in the sim racing sandwich. Either did >> Moto1.Net when the picked up Tony and just about terminated him. >> >> If there is any company that would like to take advantage of the >experience >> and software we have available to continue this.. Please contact me as >> there is a great opportnunity available. >> >> Don Wilshe >> >> >> > >
because if the physics are realistic, nhra will beat the crap outta ihra.imho, ihra is a series for learners, and nhra is for the big boys.and girls. not trying to start anything, i just never got over shirley muldowney touting the ihra a couple of years ago, when she could'nt get a ride in nhra. [email hidden] Don Wilshe wrote:
Quoted text (55 lines)> Phillip: > > MOTO1.NET owns the NHRA game and rights.. Bethesda started the drag racing > series with the final product being IHRA. I have the source code for the > phyiscs > engine. Looking for a developer now to do a general purpose drag racing > game... > > Why Split the market.. IHRA vs NHRA.. hehe > > Don > > "Philip D'Amato" <[email hidden]> wrote in message > news:3UWq6.2379$[email hidden]... > > If the product doesn't get picked up, who owns the code? A quality NHRA > sim > > would be interesting to me, and I would at least like to see it go open > > source. > > > > -- > > Philip D'Amato > > [email hidden] > > 00 ZX-6R > > 00 S4 > > > > > > "Don Wilshe" <[email hidden]> wrote in message > > news:r8Wq6.15817$[email hidden]... > > > Im sorry to report that it appears that Bethesda is out of the drag > racing > > > gaming business. They no longer have Brent Erickison and or Jason > > > Glover on staff as the Northwest Development Division was terminated. > > > > > > I had the great pleasure along with Julian Data in the development of > > > BURNOUT, PCE, NIRA and IHRA. I just hope that some company > > > comes along and continues the effort. Thanks Julian and the 40 odd > > > beta testers that worked on all these products. > > > > > > NHRA could of been a great product except for Tony Simmerman. He was > > > the developer of NHRA. His problem was that he didnt understand that > > > so called downtime was the meat in the sim racing sandwich. Either did > > > Moto1.Net when the picked up Tony and just about terminated him. > > > > > > If there is any company that would like to take advantage of the > > experience > > > and software we have available to continue this.. Please contact me as > > > there is a great opportnunity available. > > > > > > Don Wilshe > > > > > > > > > > > > > > >
This is not to start anything but NHRA and NHRA2 ( rumor is that Moto1 has a new one in the works) is WAY better in every way that of Bethesda products. I bought both Burnout and IHRA for $40 and only paid $20 for Moto1's game. I felt like I got ripped off. Especially after racing Moto1's awesome game. It is in the physics model. IHRA just is not fun. And not challenging (I will take some of that back if you consider the way to timely tuning and non comprehensive UI in the game) Also Moto1 has a huge online community growing. I have been racing online for the last couple of weeks and it has been a blast. Go to www.nitrosim.com and www.racegrafixs.com and check out the message boards:)

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