This might have been answered a 100 times already or is covered in some
manual (that I don't have access to here), if so apologies.
Pressing [print screen] during a replay produces a GPLssXX.pbf file of
0kb on my Geforce at home (and my TNT Vanta at work). It is fine on my
Voodoo based systems. Is there a ini file tweak or something I am
missing?
TIA
Andy
> Pressing [print screen] during a replay produces a GPLssXX.pbf file of
> 0kb on my Geforce at home (and my TNT Vanta at work). It is fine on my
> Voodoo based systems. Is there a ini file tweak or something I am
> missing?
no. Opengl or D3D don't support taking screenshots. Those renderers are
betas....what else you expect from them? :)
You can take screenshots by pressing prnt scrn and then pasting the image to
paint or paint shop pro or whatever....or you could use a commercial
software called Hypersnap.
--
Mika Takala
Cheers, Hypersnap is only going to give me one at a time though which is
not much use for writing race reports which have say 130 captures...
unless I want to get RSI in a real hurry!
Mika Takala wrote:
--
Andy
--
Andy @ Home
Quoted text (15 lines)
> > > Pressing [print screen] during a replay produces a GPLssXX.pbf file of > > 0kb on my Geforce at home (and my TNT Vanta at work). It is fine on my > > Voodoo based systems. Is there a ini file tweak or something I am > > missing? > > no. Opengl or D3D don't support taking screenshots. Those renderers are > betas....what else you expect from them? :) > > You can take screenshots by pressing prnt scrn and then pasting the image to > paint or paint shop pro or whatever....or you could use a commercial > software called Hypersnap. > > -- > Mika TakalaIf you press F11, hypersnap will repeat capture, or so the help file says :)
--
Ian P
<email invalid due to spam>
Andy Straw <[email hidden]> wrote in message
news:[email hidden]...
> Cheers, Hypersnap is only going to give me one at a time though which is
> not much use for writing race reports which have say 130 captures...
> unless I want to get RSI in a real hurry!
>
You need to set Capture->Special Capture to be able to screencap from
D3D. You then need to set capture->Auto Save to make Hypersnap
automatically save each screenshot you take.
It stores them as sequentially numbered .bmp files but there are
numerous graphics apps that let you do bulk conversions to .jpg.
Maxx
On Tue, 06 Mar 2001 21:56:10 +0000, Andy Straw <[email hidden]>
wrote:
>Cheers, Hypersnap is only going to give me one at a time though which is
>not much use for writing race reports which have say 130 captures...
>unless I want to get RSI in a real hurry!
Thanks for this... much appreciated.
Maxx wrote:
--
Andy
--
Andy @ Home


































