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N4: clipping problems? <g>

8 posts by 8 people · 22 Feb 2001 00:01 UTC - 28 Feb 2001 14:55 UTC

Rob Adams <[email hidden]> wrote in message news:eFYk6.1378$[email hidden]... : GameSpot US has a N4 review, which raves about it (9.1 out of 10). I thought : the second screen shot was pretty funny though - the 32 car is embedded in : the tarmac :) : : http://www.zdnet.com/gamespot/filters/products/screens/0,11105,430930-115,00 : .html Must be a sink hole :) -- Slackware Linux 7.1 Kernel 2.4.1 i586 AMD K6II 500 MHZ Cpu Temp: +53.5�C System Temp: +32.0�C 7:36pm up 15 days, 5:02, 2 users, load average: 1.00, 1.00, 1.00
I've noticed this in three different races at Daytona or Taladega. I don't know how the skid marks got there, maybe someone did skid there? any case, between T3-4 while running up against the wall, there's a set of skid marks that drive vertically. Scared me when I came across them the first time not knowing what it was. It's as if some car blasted off like a rocket and left skid marks in the air on the way up. Rob Adams wrote in message ... >GameSpot US has a N4 review, which raves about it (9.1 out of 10). Ithought >the second screen shot was pretty funny though - the 32 car is embedded in >the tarmac :) > >http://www.zdnet.com/gamespot/filters/products/screens/0,11105,430930-115,00 >.html > >
"Rob Adams" <[email hidden]> wrote in message news:eFYk6.1378$[email hidden]... > GameSpot US has a N4 review, which raves about it (9.1 out of 10). Ithought > the second screen shot was pretty funny though - the 32 car is embedded in > the tarmac :) > >http://www.zdnet.com/gamespot/filters/products/screens/0,11105,430930-115,00 > .html >I've seen clipping glitches fairly often in N4. Most notably on yellow and pace lap situations when two AI cars running side by side will merge to about the width of their tires and travel along with no problems for the better part of a lap. Dave_Erb
When you follow someone online, you'll see some clipping if he brushes the wall...the prediction code will transplant his next point as several inches inside the wall..but since his car doesn't really enter the wall, I don't see it as a major defect...It can be disconcerting the first time you see it tho... dave henrie "David Erb" <[email hidden]> wrote in message news:C%5l6.1150$[email hidden]... > > "Rob Adams" <[email hidden]> wrote in message > news:eFYk6.1378$[email hidden]... > > GameSpot US has a N4 review, which raves about it (9.1 out of 10). I > thought > > the second screen shot was pretty funny though - the 32 car is embeddedin > > the tarmac :) > > > > >http://www.zdnet.com/gamespot/filters/products/screens/0,11105,430930-115,00
Quoted text (10 lines)> > .html > > > I've seen clipping glitches fairly often in N4. Most notably on yellow and > pace lap situations when two AI cars running side by side will merge to > about the width of their tires and travel along with no problems for the > better part of a lap. > > Dave_Erb > >
I've seen an AI car go completely inside the pace car..heh. Speaking of the pace car, it will give you a funny message every time you go and bump it. -Phasor "Dave Henrie" <[email hidden]> wrote in message news:rzcl6.459058$[email hidden]...
Quoted text (14 lines)> When you follow someone online, you'll see some clipping if he > brushes the wall...the prediction code will transplant his next point as > several inches inside the wall..but since his car doesn't really enter the > wall, I don't see it as a major defect...It can be disconcerting the first > time you see it tho... > dave henrie > "David Erb" <[email hidden]> wrote in message > news:C%5l6.1150$[email hidden]... > > > > "Rob Adams" <[email hidden]> wrote in message > > news:eFYk6.1378$[email hidden]... > > > GameSpot US has a N4 review, which raves about it (9.1 out of 10). I > > thought > > > the second screen shot was pretty funny though - the 32 car is
embedded > in > > > the tarmac :) > > > > > > > > >http://www.zdnet.com/gamespot/filters/products/screens/0,11105,430930-115,00 > > > .html > > > > > I've seen clipping glitches fairly often in N4. Most notably on yellowand
Quoted text (8 lines)> > pace lap situations when two AI cars running side by side will merge to > > about the width of their tires and travel along with no problems for the > > better part of a lap. > > > > Dave_Erb > > > > >
I noticed that on a replay I was watching at Atlanta. The car, coming out of the final turn before the start finish line, nose dives into the track and comes back out. Wierd.... Gene On Thu, 22 Feb 2001 00:01:14 GMT, "Rob Adams" <[email hidden]> wrote:
Quoted text (8 lines)>GameSpot US has a N4 review, which raves about it (9.1 out of 10). I thought >the second screen shot was pretty funny though - the 32 car is embedded in >the tarmac :) > >http://www.zdnet.com/gamespot/filters/products/screens/0,11105,430930-115,00 >.html > >
**** Post for FREE via your newsreader at post.usenet.com **** How hot was it outside ? :) -Larry <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> I noticed that on a replay I was watching at Atlanta. The car, coming > out of the final turn before the start finish line, nose dives into > the track and comes back out. Wierd.... > > Gene > > On Thu, 22 Feb 2001 00:01:14 GMT, "Rob Adams" <[email hidden]> > wrote: > > >GameSpot US has a N4 review, which raves about it (9.1 out of 10). I
thought > >the second screen shot was pretty funny though - the 32 car is embeddedin > >the tarmac :) > > > >http://www.zdnet.com/gamespot/filters/products/screens/0,11105,430930-115,00 > >.html > > > > > -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *** Usenet.com - The #1 Usenet Newsgroup Service on The Planet! *** http://www.usenet.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

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