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Rec.Autos.Simulators Archive

My only issue with the pull to the left....

18 posts by 12 people · 11 Feb 2001 05:59 UTC - 14 Feb 2001 21:29 UTC

Archangel 11 Feb 2001 05:59 UTC#204868
I get the fact that it is real and the severity depends on setup and yada yada yada. My problem is that the ONE thing we need to compensate for it that REAL CUP drivers has is the ability to re-center the steering wheel. Or if it is there I haven't found it yet nor seen anyone speak of it. Plus they have power steering to help fight against it too, and are not pulling against a big fat bungie cord either.
>"Archangel" <[email hidden]> wrote > I get the fact that it is real and the severity depends on setup and yada > yada yada. My problem is that the ONE thing we need to compensate for it > that REAL CUP drivers has is the ability to re-center the steering wheel.Or > if it is there I haven't found it yet nor seen anyone speak of it. You can re-center the wheel under calibration. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- People think it must be fun to be a genius, but they don't realise how hard it is to put up with all the idiots in the world.
My point is that we should have a keypress function to re-center the wheel on the fly. Something akin to centering the stick in a flight sim. ymenard <[email hidden]> wrote in message news:Kkqh6.9823$[email hidden]... > >"Archangel" <[email hidden]> wrote > > I get the fact that it is real and the severity depends on setup andyada > > yada yada. My problem is that the ONE thing we need to compensate for it > > that REAL CUP drivers has is the ability to re-center the steeringwheel.
Quoted text (19 lines)> Or > > if it is there I haven't found it yet nor seen anyone speak of it. > > You can re-center the wheel under calibration. > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.ymenard.com/ > -- People think it must be fun to be a genius, but they don't realise how > hard it is to put up with all the idiots in the world. > > > >
Put the slider all the way to linear it took out all of the play and fixed the pull problem "Archangel" <[email hidden]> wrote in message news:gTph6.1543$[email hidden]... > I get the fact that it is real and the severity depends on setup and yada > yada yada. My problem is that the ONE thing we need to compensate for it > that REAL CUP drivers has is the ability to re-center the steering wheel.Or
Quoted text (7 lines)> if it is there I haven't found it yet nor seen anyone speak of it. > > Plus they have power steering to help fight against it too, and are not > pulling against a big fat bungie cord either. > > >
Do you think that the fact that Nascar drivers can recenter the wheel means that they don't feel the force acting on the wheel? JB "Archangel" <[email hidden]> wrote in message news:gTph6.1543$[email hidden]... > I get the fact that it is real and the severity depends on setup and yada > yada yada. My problem is that the ONE thing we need to compensate for it > that REAL CUP drivers has is the ability to re-center the steering wheel.Or
Quoted text (7 lines)> if it is there I haven't found it yet nor seen anyone speak of it. > > Plus they have power steering to help fight against it too, and are not > pulling against a big fat bungie cord either. > > >
Larry 11 Feb 2001 23:29 UTC↳ reply to ymenard#204595
It would be easier, and far more accurate, if there was a Trim Tab, ala Nascar Heat. The pull isn't nearly as bad in the release version as it was in the Demo, so it really doesn't bother me any more. However, those not running FF wheels, and especially those that have real stiff centering springs or bungies will definely have issues with this. -Larry "ymenard" <[email hidden]> wrote in message news:Kkqh6.9823$[email hidden]... > >"Archangel" <[email hidden]> wrote > > I get the fact that it is real and the severity depends on setup andyada > > yada yada. My problem is that the ONE thing we need to compensate for it > > that REAL CUP drivers has is the ability to re-center the steeringwheel.
Quoted text (18 lines)> Or > > if it is there I haven't found it yet nor seen anyone speak of it. > > You can re-center the wheel under calibration. > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.ymenard.com/ > -- People think it must be fun to be a genius, but they don't realise how > hard it is to put up with all the idiots in the world. > > >
Larry, I have the TSW2, which is what I would consider fairly stiff, and I really like the pull to the left. Yes, it took a little getting used to, but before long I couldn't imagine having to drive without it, especially in the turns. It really helps the turn in of the car. Fwiw, I use 60% linearity and typically set my wheel lock at a pretty high value ( less response). I would suggest folks new to N4, load up the fast setups, and give it a chance before you decide you don't want the pull to the left. -- Don Burnette "Larry" <[email hidden]> wrote in message news:ufFh6.65046$[email hidden]... > It would be easier, and far more accurate, if there was a Trim Tab, ala > Nascar Heat. > > The pull isn't nearly as bad in the release version as it was in the Demo, > so it really doesn't bother me any more. > > However, those not running FF wheels, and especially those that have real > stiff centering springs or bungies will definely have issues with this. > > -Larry > > "ymenard" <[email hidden]> wrote in message > news:Kkqh6.9823$[email hidden]... > > >"Archangel" <[email hidden]> wrote > > > I get the fact that it is real and the severity depends on setup and > yada > > > yada yada. My problem is that the ONE thing we need to compensate for it > > > that REAL CUP drivers has is the ability to re-center the steering > wheel. > > Or > > > if it is there I haven't found it yet nor seen anyone speak of it. > > > > You can re-center the wheel under calibration. > > > > > > > > > > > > -- > > -- Fran�ois M�nard <ymenard> > > -- May the Downforce be with you... > > -- http://www.ymenard.com/ > > -- People think it must be fun to be a genius, but they don't realise how > > hard it is to put up with all the idiots in the world. > > > > > > > >
The whole point is THIS.......... when the damn wheel is straight.......the car SHOULD be going pretty much STRAIGHT.......plain and simple....no if's and's or but's......period. THAT is the way it is in real life. How many times have you seen a in-car camera shot of a driver holding the wheel at 2 o' clock on a straightaway? NONE If people want the FULL effect of whatever the amount of pulling force is then implement that into force feedback and let people get FF wheels. BUT....even under force feedback to go in a straight damn line the damn wheel should be straight. Which brings me all the way back to my intial post in that there needs to be a function to, in effect, equal what real drivers have in being able to remove the steering wheel and replace it in such a way that STRAIGHT equals STRAIGHT. To do this should be simple to implement because it is done in many flight sims to center your flight controller with a single keypress. Which brings to mind another thing too. I can't believe we STILL don't have the ability to fully remap keyboard keys to whatever we prefer to use. :( Don Burnette <[email hidden]> wrote in message news:bFFh6.266524$[email hidden]... > Larry, > I have the TSW2, which is what I would consider fairly stiff, and Ireally > like the pull to the left. Yes, it took a little getting used to, butbefore > long I couldn't imagine having to drive without it, especially in theturns.
Quoted text (15 lines)> It really helps the turn in of the car. > Fwiw, I use 60% linearity and typically set my wheel lock at a pretty high > value ( less response). > I would suggest folks new to N4, load up the fast setups, and give it a > chance before you decide you don't want the pull to the left. > -- > Don Burnette > > > "Larry" <[email hidden]> wrote in message > news:ufFh6.65046$[email hidden]... > > It would be easier, and far more accurate, if there was a Trim Tab, ala > > Nascar Heat. > > > > The pull isn't nearly as bad in the release version as it was in the
Demo, > > so it really doesn't bother me any more. > > > > However, those not running FF wheels, and especially those that havereal
Quoted text (10 lines)> > stiff centering springs or bungies will definely have issues with this. > > > > -Larry > > > > "ymenard" <[email hidden]> wrote in message > > news:Kkqh6.9823$[email hidden]... > > > >"Archangel" <[email hidden]> wrote > > > > I get the fact that it is real and the severity depends on setup and > > yada > > > > yada yada. My problem is that the ONE thing we need to compensate
for
Quoted text (27 lines)> it > > > > that REAL CUP drivers has is the ability to re-center the steering > > wheel. > > > Or > > > > if it is there I haven't found it yet nor seen anyone speak of it. > > > > > > You can re-center the wheel under calibration. > > > > > > > > > > > > > > > > > > -- > > > -- Fran�ois M�nard <ymenard> > > > -- May the Downforce be with you... > > > -- http://www.ymenard.com/ > > > -- People think it must be fun to be a genius, but they don't realise > how > > > hard it is to put up with all the idiots in the world. > > > > > > > > > > > > > > > >
If you could make it straight, it would completely eliminate the effect and make it a non-issue. If you read Little E's insights on N4, you would see that he thinks the pull is very realistic and it is something he deals with all the time. Sure they reposition the wheel, BUT that doesn't mean the force is gone...if the sim could reposition the wheel, the force would be gone and then the realism would be gone. JB "Archangel" <[email hidden]> wrote in message news:qwGh6.284$[email hidden]...
Quoted text (15 lines)> The whole point is THIS.......... > > when the damn wheel is straight.......the car SHOULD be going pretty much > STRAIGHT.......plain and simple....no if's and's or but's......period. > > THAT is the way it is in real life. How many times have you seen a in-car > camera shot of a driver holding the wheel at 2 o' clock on a straightaway? > NONE > > If people want the FULL effect of whatever the amount of pulling force is > then implement that into force feedback and let people get FF wheels. > BUT....even under force feedback to go in a straight damn line the damn > wheel should be straight. > > Which brings me all the way back to my intial post in that there needs to
be > a function to, in effect, equal what real drivers have in being able to > remove the steering wheel and replace it in such a way that STRAIGHTequals > STRAIGHT. > > To do this should be simple to implement because it is done in many flight > sims to center your flight controller with a single keypress. > > Which brings to mind another thing too. I can't believe we STILL don'thave
Quoted text (13 lines)> the ability to fully remap keyboard keys to whatever we prefer to use. :( > > Don Burnette <[email hidden]> wrote in message > news:bFFh6.266524$[email hidden]... > > Larry, > > I have the TSW2, which is what I would consider fairly stiff, and I > really > > like the pull to the left. Yes, it took a little getting used to, but > before > > long I couldn't imagine having to drive without it, especially in the > turns. > > It really helps the turn in of the car. > > Fwiw, I use 60% linearity and typically set my wheel lock at a pretty
high
Quoted text (10 lines)> > value ( less response). > > I would suggest folks new to N4, load up the fast setups, and give it a > > chance before you decide you don't want the pull to the left. > > -- > > Don Burnette > > > > > > "Larry" <[email hidden]> wrote in message > > news:ufFh6.65046$[email hidden]... > > > It would be easier, and far more accurate, if there was a Trim Tab,
ala
Quoted text (9 lines)> > > Nascar Heat. > > > > > > The pull isn't nearly as bad in the release version as it was in the > Demo, > > > so it really doesn't bother me any more. > > > > > > However, those not running FF wheels, and especially those that have > real > > > stiff centering springs or bungies will definely have issues with
this.
Quoted text (7 lines)> > > > > > -Larry > > > > > > "ymenard" <[email hidden]> wrote in message > > > news:Kkqh6.9823$[email hidden]... > > > > >"Archangel" <[email hidden]> wrote > > > > > I get the fact that it is real and the severity depends on setup
and
Quoted text (20 lines)> > > yada > > > > > yada yada. My problem is that the ONE thing we need to compensate > for > > it > > > > > that REAL CUP drivers has is the ability to re-center the steering > > > wheel. > > > > Or > > > > > if it is there I haven't found it yet nor seen anyone speak of it. > > > > > > > > You can re-center the wheel under calibration. > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > -- Fran�ois M�nard <ymenard> > > > > -- May the Downforce be with you... > > > > -- http://www.ymenard.com/ > > > > -- People think it must be fun to be a genius, but they don't
realise
Quoted text (12 lines)> > how > > > > hard it is to put up with all the idiots in the world. > > > > > > > > > > > > > > > > > > > > > > > > > >
Race1530 12 Feb 2001 16:03 UTC#204356
I have gotten used to the pull-left syndrome because I have to, but I understand where many are coming from and, in fact, agree with most. I enjoy setting up the car, working on my lines and being the best driver "I" can be, which, if the truth be told, "ain't so hot!" <g> But the main reason I run racing sims is - I LIKE TO RACE! Online I want the realism of setups, tracks, weather, pitstops, wear and tear on the car - but what I want the most is - TO RACE AND RACE CLEAN! And this is where the annoyance of the left-pull comes in. Driving in traffic inches apart is hard enoough without a real rear-view mirror and no left-right look with periphial vision that doesnt make my head spin. Having to concentrate so hard on the left pull takes away from my enjoyement of racing close, which is the exact reason I love to race the NASCAR sims. For those of you who will no doubt want to jump in on the "it must be real" bandwagon, please save your breath. My Father, Uncles and even my Mother raced stock cars in the fifties and sixties, while my Brother and I took to the dragstrip in the 70s. I "know" what its like "for real." But I am not at the track, I am in my little 10 x10 foot room, dressed in shorts, t-shirt and slippers, trying to keep the sound level down so I don't disturb the whole house, the TV beside me is tuned to speedvision, the phone is ringing next to me and the dog is barking because someone is banging on the door trying to sell Girlscout cookies - and now I can hear my wife yelling at me to "Please stop the toilet from running on after flushing." Please, I just want to go in a straight line and race. I have enough "realism" right here. <BIG GRIN> Mike
I still agree with ole Arch' on this one. You never see the wheel turned to the right as the drivers go down the straights when viewed from the in car camera. That's the "problem". On 12 Feb 2001 16:03:04 GMT, [email hidden] (Race1530) wrote:
Quoted text (26 lines)> I have gotten used to the pull-left syndrome because I have to, but I >understand where many are coming from and, in fact, agree with most. > I enjoy setting up the car, working on my lines and being the best driver >"I" can be, which, if the truth be told, "ain't so hot!" <g> > But the main reason I run racing sims is - I LIKE TO RACE! > Online I want the realism of setups, tracks, weather, pitstops, wear and >tear on the car - but what I want the most is - TO RACE AND RACE CLEAN! > And this is where the annoyance of the left-pull comes in. Driving in >traffic inches apart is hard enoough without a real rear-view mirror and no >left-right look with periphial vision that doesnt make my head spin. Having to >concentrate so hard on the left pull takes away from my enjoyement of racing >close, which is the exact reason I love to race the NASCAR sims. > For those of you who will no doubt want to jump in on the "it must be real" >bandwagon, please save your breath. My Father, Uncles and even my Mother raced >stock cars in the fifties and sixties, while my Brother and I took to the >dragstrip in the 70s. I "know" what its like "for real." > But I am not at the track, I am in my little 10 x10 foot room, dressed in >shorts, t-shirt and slippers, trying to keep the sound level down so I don't >disturb the whole house, the TV beside me is tuned to speedvision, the phone is >ringing next to me and the dog is barking because someone is banging on the >door trying to sell Girlscout cookies - and now I can hear my wife yelling at >me to "Please stop the toilet from running on after flushing." > Please, I just want to go in a straight line and race. I have enough >"realism" right here. <BIG GRIN> > >Mike
Thanks, Skeeter "Extremism in the defense of liberty is no vice and moderation in the pursuit of justice is no virtue." - Barry Goldwater
Wosco, Well, there's the solution, innit? If the wheel's straight, the car goes straight, just like it should. You want the damn thing to pull to the left? Get FF and it will want to go left...UNLESS...you already have a FF wheel and don't like the annoyance, in which case, disable FF. There--everybody's happy (except the non-FF left-pull lovers who'll have to go out and buy some new h/w). P.S. I'm glad the effect was toned down from the demo. The last time I drove a car that handled like that, it had a bent tie-rod. --Steve Wosco <[email hidden]> wrote in message news:NPKh6.622$[email hidden]... > If you could make it straight, it would completely eliminate the effectand > make it a non-issue. If you read Little E's insights on N4, you would see > that he thinks the pull is very realistic and it is something he dealswith
Quoted text (11 lines)> all the time. Sure they reposition the wheel, BUT that doesn't mean the > force is gone...if the sim could reposition the wheel, the force would be > gone and then the realism would be gone. > > JB > > "Archangel" <[email hidden]> wrote in message > news:qwGh6.284$[email hidden]... > > The whole point is THIS.......... > > > > when the damn wheel is straight.......the car SHOULD be going pretty
much > > STRAIGHT.......plain and simple....no if's and's or but's......period. > > > > THAT is the way it is in real life. How many times have you seen ain-car > > camera shot of a driver holding the wheel at 2 o' clock on astraightaway? > > NONE > > > > If people want the FULL effect of whatever the amount of pulling forceis > > then implement that into force feedback and let people get FF wheels. > > BUT....even under force feedback to go in a straight damn line the damn > > wheel should be straight. > > > > Which brings me all the way back to my intial post in that there needsto
Quoted text (7 lines)> be > > a function to, in effect, equal what real drivers have in being able to > > remove the steering wheel and replace it in such a way that STRAIGHT > equals > > STRAIGHT. > > > > To do this should be simple to implement because it is done in many
flight > > sims to center your flight controller with a single keypress. > > > > Which brings to mind another thing too. I can't believe we STILL don't > have > > the ability to fully remap keyboard keys to whatever we prefer to use.:(
Quoted text (15 lines)> > > > Don Burnette <[email hidden]> wrote in message > > news:bFFh6.266524$[email hidden]... > > > Larry, > > > I have the TSW2, which is what I would consider fairly stiff, and I > > really > > > like the pull to the left. Yes, it took a little getting used to, but > > before > > > long I couldn't imagine having to drive without it, especially in the > > turns. > > > It really helps the turn in of the car. > > > Fwiw, I use 60% linearity and typically set my wheel lock at a pretty > high > > > value ( less response). > > > I would suggest folks new to N4, load up the fast setups, and give it
a
Quoted text (29 lines)> > > chance before you decide you don't want the pull to the left. > > > -- > > > Don Burnette > > > > > > > > > "Larry" <[email hidden]> wrote in message > > > news:ufFh6.65046$[email hidden]... > > > > It would be easier, and far more accurate, if there was a Trim Tab, > ala > > > > Nascar Heat. > > > > > > > > The pull isn't nearly as bad in the release version as it was in the > > Demo, > > > > so it really doesn't bother me any more. > > > > > > > > However, those not running FF wheels, and especially those that have > > real > > > > stiff centering springs or bungies will definely have issues with > this. > > > > > > > > -Larry > > > > > > > > "ymenard" <[email hidden]> wrote in message > > > > news:Kkqh6.9823$[email hidden]... > > > > > >"Archangel" <[email hidden]> wrote > > > > > > I get the fact that it is real and the severity depends on setup > and > > > > yada > > > > > > yada yada. My problem is that the ONE thing we need to
compensate > > for > > > it > > > > > > that REAL CUP drivers has is the ability to re-center thesteering > > > > wheel. > > > > > Or > > > > > > if it is there I haven't found it yet nor seen anyone speak ofit.
Quoted text (27 lines)> > > > > > > > > > You can re-center the wheel under calibration. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > -- Fran�ois M�nard <ymenard> > > > > > -- May the Downforce be with you... > > > > > -- http://www.ymenard.com/ > > > > > -- People think it must be fun to be a genius, but they don't > realise > > > how > > > > > hard it is to put up with all the idiots in the world. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
I don't think it was toned down, I just think that the setups that game with the game are setup better than the default setup that came with the Demo. "Stephen Smith" <[email hidden]> wrote in message news:RnXh6.39684$[email hidden]... > Wosco, > > Well, there's the solution, innit? If the wheel's straight, the car goes > straight, just like it should. You want the damn thing to pull to theleft? > Get FF and it will want to go left...UNLESS...you already have a FF wheel > and don't like the annoyance, in which case, disable FF.There--everybody's > happy (except the non-FF left-pull lovers who'll have to go out and buysome
Quoted text (12 lines)> new h/w). > > P.S. I'm glad the effect was toned down from the demo. The last time I > drove a car that handled like that, it had a bent tie-rod. > > --Steve > > Wosco <[email hidden]> wrote in message > news:NPKh6.622$[email hidden]... > > If you could make it straight, it would completely eliminate the effect > and > > make it a non-issue. If you read Little E's insights on N4, you would
see > > that he thinks the pull is very realistic and it is something he deals > with > > all the time. Sure they reposition the wheel, BUT that doesn't mean the > > force is gone...if the sim could reposition the wheel, the force wouldbe
Quoted text (22 lines)> > gone and then the realism would be gone. > > > > JB > > > > "Archangel" <[email hidden]> wrote in message > > news:qwGh6.284$[email hidden]... > > > The whole point is THIS.......... > > > > > > when the damn wheel is straight.......the car SHOULD be going pretty > much > > > STRAIGHT.......plain and simple....no if's and's or but's......period. > > > > > > THAT is the way it is in real life. How many times have you seen a > in-car > > > camera shot of a driver holding the wheel at 2 o' clock on a > straightaway? > > > NONE > > > > > > If people want the FULL effect of whatever the amount of pulling force > is > > > then implement that into force feedback and let people get FF wheels. > > > BUT....even under force feedback to go in a straight damn line the
damn > > > wheel should be straight. > > > > > > Which brings me all the way back to my intial post in that there needs > to > > be > > > a function to, in effect, equal what real drivers have in being ableto
Quoted text (19 lines)> > > remove the steering wheel and replace it in such a way that STRAIGHT > > equals > > > STRAIGHT. > > > > > > To do this should be simple to implement because it is done in many > flight > > > sims to center your flight controller with a single keypress. > > > > > > Which brings to mind another thing too. I can't believe we STILL don't > > have > > > the ability to fully remap keyboard keys to whatever we prefer to use. > :( > > > > > > Don Burnette <[email hidden]> wrote in message > > > news:bFFh6.266524$[email hidden]... > > > > Larry, > > > > I have the TSW2, which is what I would consider fairly stiff, and I > > > really > > > > like the pull to the left. Yes, it took a little getting used to,
but > > > before > > > > long I couldn't imagine having to drive without it, especially inthe > > > turns. > > > > It really helps the turn in of the car. > > > > Fwiw, I use 60% linearity and typically set my wheel lock at apretty > > high > > > > value ( less response). > > > > I would suggest folks new to N4, load up the fast setups, and giveit
Quoted text (9 lines)> a > > > > chance before you decide you don't want the pull to the left. > > > > -- > > > > Don Burnette > > > > > > > > > > > > "Larry" <[email hidden]> wrote in message > > > > news:ufFh6.65046$[email hidden]... > > > > > It would be easier, and far more accurate, if there was a Trim
Tab, > > ala > > > > > Nascar Heat. > > > > > > > > > > The pull isn't nearly as bad in the release version as it was inthe > > > Demo, > > > > > so it really doesn't bother me any more. > > > > > > > > > > However, those not running FF wheels, and especially those thathave
Quoted text (10 lines)> > > real > > > > > stiff centering springs or bungies will definely have issues with > > this. > > > > > > > > > > -Larry > > > > > > > > > > "ymenard" <[email hidden]> wrote in message > > > > > news:Kkqh6.9823$[email hidden]... > > > > > > >"Archangel" <[email hidden]> wrote > > > > > > > I get the fact that it is real and the severity depends on
setup
Quoted text (41 lines)> > and > > > > > yada > > > > > > > yada yada. My problem is that the ONE thing we need to > compensate > > > for > > > > it > > > > > > > that REAL CUP drivers has is the ability to re-center the > steering > > > > > wheel. > > > > > > Or > > > > > > > if it is there I haven't found it yet nor seen anyone speak of > it. > > > > > > > > > > > > You can re-center the wheel under calibration. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > > -- Fran�ois M�nard <ymenard> > > > > > > -- May the Downforce be with you... > > > > > > -- http://www.ymenard.com/ > > > > > > -- People think it must be fun to be a genius, but they don't > > realise > > > > how > > > > > > hard it is to put up with all the idiots in the world. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Larry 12 Feb 2001 23:40 UTC↳ reply to Race1530#204242
I did some testing last night... If you are using FF, you don't notice it because you don't have the centering spring fightening you all the time. However, turn off FF, or use a non-FF wheel with a centering spring, and MAN, is it irritating! Those without FF wheels have ligitimate gripe IMHO. -Larry "Race1530" <[email hidden]> wrote in message news:[email hidden]... > I have gotten used to the pull-left syndrome because I have to, but I > understand where many are coming from and, in fact, agree with most. > I enjoy setting up the car, working on my lines and being the bestdriver > "I" can be, which, if the truth be told, "ain't so hot!" <g> > But the main reason I run racing sims is - I LIKE TO RACE! > Online I want the realism of setups, tracks, weather, pitstops, wearand > tear on the car - but what I want the most is - TO RACE AND RACE CLEAN! > And this is where the annoyance of the left-pull comes in. Driving in > traffic inches apart is hard enoough without a real rear-view mirror andno > left-right look with periphial vision that doesnt make my head spin.Having to > concentrate so hard on the left pull takes away from my enjoyement ofracing > close, which is the exact reason I love to race the NASCAR sims. > For those of you who will no doubt want to jump in on the "it must bereal" > bandwagon, please save your breath. My Father, Uncles and even my Motherraced > stock cars in the fifties and sixties, while my Brother and I took to the > dragstrip in the 70s. I "know" what its like "for real." > But I am not at the track, I am in my little 10 x10 foot room, dressedin > shorts, t-shirt and slippers, trying to keep the sound level down so Idon't > disturb the whole house, the TV beside me is tuned to speedvision, thephone is > ringing next to me and the dog is barking because someone is banging onthe > door trying to sell Girlscout cookies - and now I can hear my wifeyelling at > me to "Please stop the toilet from running on after flushing." > Please, I just want to go in a straight line and race. I have enough > "realism" right here. <BIG GRIN> > > Mike
Stephen Smith <[email hidden]> wrote in message news:RnXh6.39684$[email hidden]... > Wosco, > > Well, there's the solution, innit? If the wheel's straight, the car goes > straight, just like it should. You want the damn thing to pull to theleft? > Get FF and it will want to go left...UNLESS...you already have a FF wheel > and don't like the annoyance, in which case, disable FF.There--everybody's > happy (except the non-FF left-pull lovers who'll have to go out and buysome
Quoted text (12 lines)> new h/w). > > P.S. I'm glad the effect was toned down from the demo. The last time I > drove a car that handled like that, it had a bent tie-rod. > > --Steve > > Wosco <[email hidden]> wrote in message > news:NPKh6.622$[email hidden]... > > If you could make it straight, it would completely eliminate the effect > and > > make it a non-issue. If you read Little E's insights on N4, you would
see > > that he thinks the pull is very realistic and it is something he deals > with > > all the time. Sure they reposition the wheel, BUT that doesn't mean the > > force is gone...if the sim could reposition the wheel, the force wouldbe
Quoted text (22 lines)> > gone and then the realism would be gone. > > > > JB > > > > "Archangel" <[email hidden]> wrote in message > > news:qwGh6.284$[email hidden]... > > > The whole point is THIS.......... > > > > > > when the damn wheel is straight.......the car SHOULD be going pretty > much > > > STRAIGHT.......plain and simple....no if's and's or but's......period. > > > > > > THAT is the way it is in real life. How many times have you seen a > in-car > > > camera shot of a driver holding the wheel at 2 o' clock on a > straightaway? > > > NONE > > > > > > If people want the FULL effect of whatever the amount of pulling force > is > > > then implement that into force feedback and let people get FF wheels. > > > BUT....even under force feedback to go in a straight damn line the
damn > > > wheel should be straight. > > > > > > Which brings me all the way back to my intial post in that there needs > to > > be > > > a function to, in effect, equal what real drivers have in being ableto
Quoted text (19 lines)> > > remove the steering wheel and replace it in such a way that STRAIGHT > > equals > > > STRAIGHT. > > > > > > To do this should be simple to implement because it is done in many > flight > > > sims to center your flight controller with a single keypress. > > > > > > Which brings to mind another thing too. I can't believe we STILL don't > > have > > > the ability to fully remap keyboard keys to whatever we prefer to use. > :( > > > > > > Don Burnette <[email hidden]> wrote in message > > > news:bFFh6.266524$[email hidden]... > > > > Larry, > > > > I have the TSW2, which is what I would consider fairly stiff, and I > > > really > > > > like the pull to the left. Yes, it took a little getting used to,
but > > > before > > > > long I couldn't imagine having to drive without it, especially inthe > > > turns. > > > > It really helps the turn in of the car. > > > > Fwiw, I use 60% linearity and typically set my wheel lock at apretty > > high > > > > value ( less response). > > > > I would suggest folks new to N4, load up the fast setups, and giveit
Quoted text (9 lines)> a > > > > chance before you decide you don't want the pull to the left. > > > > -- > > > > Don Burnette > > > > > > > > > > > > "Larry" <[email hidden]> wrote in message > > > > news:ufFh6.65046$[email hidden]... > > > > > It would be easier, and far more accurate, if there was a Trim
Tab, > > ala > > > > > Nascar Heat. > > > > > > > > > > The pull isn't nearly as bad in the release version as it was inthe > > > Demo, > > > > > so it really doesn't bother me any more. > > > > > > > > > > However, those not running FF wheels, and especially those thathave
Quoted text (10 lines)> > > real > > > > > stiff centering springs or bungies will definely have issues with > > this. > > > > > > > > > > -Larry > > > > > > > > > > "ymenard" <[email hidden]> wrote in message > > > > > news:Kkqh6.9823$[email hidden]... > > > > > > >"Archangel" <[email hidden]> wrote > > > > > > > I get the fact that it is real and the severity depends on
setup
Quoted text (41 lines)> > and > > > > > yada > > > > > > > yada yada. My problem is that the ONE thing we need to > compensate > > > for > > > > it > > > > > > > that REAL CUP drivers has is the ability to re-center the > steering > > > > > wheel. > > > > > > Or > > > > > > > if it is there I haven't found it yet nor seen anyone speak of > it. > > > > > > > > > > > > You can re-center the wheel under calibration. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > > -- Fran�ois M�nard <ymenard> > > > > > > -- May the Downforce be with you... > > > > > > -- http://www.ymenard.com/ > > > > > > -- People think it must be fun to be a genius, but they don't > > realise > > > > how > > > > > > hard it is to put up with all the idiots in the world. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
Race1530 wrote ... > Please, I just want to go in a straight line and race. I have enough > "realism" right here. <BIG GRIN> Thank you ;-)
Don Rodriguez wrote ... > Put the slider all the way to linear it took out all of the play and fixed > the pull problem I tried that. Before -- wheel at 2:00 to go straight. After -- wheel at 1:30, slight steering movements generate MAJOR tire movements. My solution was to back linearity down to 90%, raise wheel lock, and recalibrate. The only problem with recalibration (which is akin to re-centering the wheel in a real car) is that it needs to be done to different degrees at each track. A slider bar right next to the linearity setting would simplify that process greatly.
In article <[email hidden]>, [email hidden] (skeeter) writes: >I still agree with ole Arch' on this one. You never see the wheel >turned to the right as the drivers go down the straights when viewed >from the in car camera. That's the "problem". <sigh>...here we go again... I don't have a problem with the feel of the wheel. Even though the steering pulls to the left, you don't SEE it on TV because the wheel is re-mounted an an angle that makes it straight. I'd guess that the drivers STILL have to apply the turning force to the right - you just can't see it. What I *do* think will cause problems is running in close packs of traffic. I see it causing many accidents because you can't be as precise while you're fighting the wheel. Have you ever driven laps in GPL with damaged suspension? It's the same feel - you have to hold the wheel off-center to go (sorta) straight. Not that easy. Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL F1 hcp. +28.67...F2 +151.26...F3 hcp. +373.73 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.

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