Race Sim Central
Rec.Autos.Simulators Archive

Re: A sim i'd like to see.

3 posts by 3 people · 07 Feb 2001 16:50 UTC - 09 Feb 2001 23:33 UTC

Ruud van Gaal 07 Feb 2001 16:50 UTC#206281
On Tue, 06 Feb 2001 16:08:56 GMT, [email hidden] (Disgruntled Goat) wrote: ... >What I really want, though, is a racing career sim.... >But what I really want is a sim where you start with, say, a stock >car, or a kart, or sprint or whatever and move your way up. I saw a (space) game lately, which emulates a universe shared by all players globally. So there is a(n array of) server(s) somewhere keeping up the universe. You can fly around in virtual space (compare to the Matrix' way of thinking) and meet other people, see other people's builded structures, even destroy them while they're offline). You could, with an open mind and the world to back you up, create a virtual racing world like that. With lots of leagues though, so a lot of people can participate on their own level and in their own timescheme. But with interaction through all the different types of leagues, so that you may move up, but that you need required skills, nettazoids (net-buckazoids) and equipment to enter different leagues. That way, you can have a real globally virtual driving arena, in which everyone can participate. Ofcourse there are already a lot of leagues, but somehow globalizing this seems to have potential. It's just a lot of work and must be accessable. But certainly possible. The only problem is how to keep it nice, so that even if you're not that good at racing, that you still have a good time in this virtual world. Everyone wants to race an F1 car, if only to try for a couple of times. And in virtual universe, there should be enough F1 racing leagues to handle a lot of different levels of expertise of the drivers. Ofcourse, you also have to have a server (preferably more than 1), which keeps the database of all drivers and what they're doing and how much they're making. Probably a problem is that a lot of people don't have the patience to try and grow in this virtual world, and just want to barge around everywhere they like. A cool feature, not new, would be if you could watch ongoing races as a guest. Probably because of bandwidth concerns the number of viewers could be limited, although ofcourse, using delays (just like satellite transmissions), you could have the actual *race* server send out a 'viewer' stream to a different computer, which then acts as a broadcast channel to many others. So the bandwidth is offloaded to another computer. And if that one is full, the 1st broadcasting server might send a viewer streamer on to the next server, which can handle again a number of viewers. Even though things are then perhaps delayed for a second or 2, this does not make a difference to the viewer, just like in television. Too bad I don't have the telecommunications here to do those kinds of tests. Would be like the Matrix Racing Channel online. :) Perhaps with provisions that there are many spots where you can just hop in and race, this sort of virtual world might attract a lot of customers. Ofcourse all non-paying or cheap (perhaps some closed and paid-for leagues if you don't want to mess around too much). I'll let this sink in; I'm doing a car sim which has goals like these, but there's no sign of multiplayer yet, hehe. But nice to keep in the back of the mind. Perhaps one day, if we can come up with a good clean protocol to broadcast racing games, real commercial games might pick it up and start broadcasting, hooking into the MRC. All very possible actually, just a lot of work and a lot of persistence needed. Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Car simulation: http://www.marketgraph.nl/gallery/racer/
On Wed, 07 Feb 2001 16:50:15 GMT, [email hidden] (Ruud van Gaal) wrote:
Quoted text (15 lines)>On Tue, 06 Feb 2001 16:08:56 GMT, [email hidden] >(Disgruntled Goat) wrote: > >... >>What I really want, though, is a racing career sim. >... >>But what I really want is a sim where you start with, say, a stock >>car, or a kart, or sprint or whatever and move your way up. > >I saw a (space) game lately, which emulates a universe shared by all >players globally. So there is a(n array of) server(s) somewhere >keeping up the universe. You can fly around in virtual space (compare >to the Matrix' way of thinking) and meet other people, see other >people's builded structures, even destroy them while they're offline). >
Actually I had a single player game in mind - but certainly, this sort of thing cries out for multiplayer support, the more I think about it. You see, down here in Oz with a 56k dialup, it's hard to get a decent, stable connection to race online regularly, so most of my racing is against the AI. The vision I had for the internet part of it was, to enable the initial distribution to be as small as possible (and also make it more difficult for people to go straight into F1 - they'd have to work to get there [ of course, you don't want it TOO hard, and there should be some work-around for people who just can't get past the Sprint Car Grand Nationals, but know they can drive an F1 ]. This way the initial Cd/s could come with, say, a few dozen "bush league" tracks from around the world with cars to match (think DTR) and maybe a few of the series that would be considered "next level up". Then as you get better and the contracts come rolling in, it's just a matter of downloading the F1 (or your series of choice - it shouldn't be linear) tracks and vehicles. Anyway, my programming is no where near good enough to even think about any of this - yet - but i'd like to see it. The important part is a good, 'realistic' career mode, the mechanics of the thing are for people smarter than me to work out :-) Like I said in my original post, I like to try and simulate a career with all my simming - but it's not quite as satisfying, and of course i'm not averse to changing the rules for 'promotion' when it becomes apparent i'm going to finish in the top 5, not the top 3.... ;-) Something like the Soccer Management games, where you recieve offers from clubs based on performance, starting with some non-League pub team and moving up to the Premier League, into Europe, etc, is what I want - if that wasn't already clear ;-) (my, I can ramble... but if there are any ambitious developers out there reading this, get to work will ya? ;-) DG
I know exactly what you mean. I set up an exel spreadsheat to chart a 'career path' through DTR. X number of feature races to *qualify* for a given series with a minimum number of seasons experience. For example, to run the highest series in the Streek Stock catagory I had to have six (I think) feature starts. To race the entry level Pro-Stock car, the requirement was 10 features plus a full season in a street stock. If memory serves correctly (and your milage may vary), I needed 50 features + 1 season in a Steet Stock (to avoid the 50 races being street stocks) to get into the entry level Late Model series. Once a year is completed in LMs, the option on where to go to for the next season was based entirely on the level of experience obtained. 70 features got you into the ASA (in this case it would be N3 cars at the bull rings - kinda like running the cars at all the short tracks the trucks/bgn/wc cars had available) running at 30% distance races. 85 features got you into the ARCA series (mostly the short & intermediate tracks *no road courses*) and roughly 40% distances. 100+ features got you into the Busch Grand National circuit - basically 50% races at most of the same venues as WC. Oh, optionally, if you wanted to end up in The World of Outlaws you could branch off into the sprint divisions & DTR racing once completing a season of LMs. So far it sounds great - and it was. I got one driver to finish out a season at the Ratbag Grand National level (winning the championship to boot!) and gratduated to a solid BGN ride. This is where the system breaks down. There is no possible way to simulate a career in N1/2/3/4. I have yet to see/hear of a way to do it and to date haven't seen a third party method of doing it. (If there is someone capable, I'd like to see a way of fixing the starting grid to simulate the twin 125 & the Daytona 500 field as well...) I'm with you Goat, I'd like to see it. I'm not about to hold my breath though... Disgruntled Goat wrote:
Quoted text (54 lines)> On Wed, 07 Feb 2001 16:50:15 GMT, [email hidden] (Ruud van Gaal) > wrote: > > >On Tue, 06 Feb 2001 16:08:56 GMT, [email hidden] > >(Disgruntled Goat) wrote: > > > >... > >>What I really want, though, is a racing career sim. > >... > >>But what I really want is a sim where you start with, say, a stock > >>car, or a kart, or sprint or whatever and move your way up. > > > >I saw a (space) game lately, which emulates a universe shared by all > >players globally. So there is a(n array of) server(s) somewhere > >keeping up the universe. You can fly around in virtual space (compare > >to the Matrix' way of thinking) and meet other people, see other > >people's builded structures, even destroy them while they're offline). > > > > Actually I had a single player game in mind - but certainly, this sort > of thing cries out for multiplayer support, the more I think about it. > You see, down here in Oz with a 56k dialup, it's hard to get a decent, > stable connection to race online regularly, so most of my racing is > against the AI. > > The vision I had for the internet part of it was, to enable the > initial distribution to be as small as possible (and also make it more > difficult for people to go straight into F1 - they'd have to work to > get there [ of course, you don't want it TOO hard, and there should be > some work-around for people who just can't get past the Sprint Car > Grand Nationals, but know they can drive an F1 ]. This way the initial > Cd/s could come with, say, a few dozen "bush league" tracks from > around the world with cars to match (think DTR) and maybe a few of the > series that would be considered "next level up". Then as you get > better and the contracts come rolling in, it's just a matter of > downloading the F1 (or your series of choice - it shouldn't be linear) > tracks and vehicles. Anyway, my programming is no where near good > enough to even think about any of this - yet - but i'd like to see it. > > The important part is a good, 'realistic' career mode, the mechanics > of the thing are for people smarter than me to work out :-) Like I > said in my original post, I like to try and simulate a career with all > my simming - but it's not quite as satisfying, and of course i'm not > averse to changing the rules for 'promotion' when it becomes apparent > i'm going to finish in the top 5, not the top 3.... ;-) > > Something like the Soccer Management games, where you recieve offers > from clubs based on performance, starting with some non-League pub > team and moving up to the Premier League, into Europe, etc, is what I > want - if that wasn't already clear ;-) (my, I can ramble... but if > there are any ambitious developers out there reading this, get to work > will ya? ;-) > > DG

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy