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HELP! MIP-Mapping in RC2000

2 posts by 1 person · 23 Jan 2001 06:17 UTC - 23 Jan 2001 08:09 UTC

(unknown) 23 Jan 2001 06:17 UTC#208330
Damn my eyes! I've started to notice a stuttering in RC2000 whenever I have mip- mapping enabled. And of course, once you notice something like that, it will drive you nuts :(! I've got a V5 on a PIII 866 system, latest V5 beta drivers. I originally thought I was having a memory problem, tried diabling replays, etc, but I isolated it absolutely to mip- mapping. Of course, once it's disabled the textures in the distance look like crap. I'd like to run 2xFSAA, 800x600x16. 4x doesn't really help, and slows the framerate too much. 1024x768x16 2x is too slow (for me) as well. Any trick I'm missing? I've tried playing with the detail bias settings, but that hasn't helped. TIA! Kendt GPL rank 220-something - so who cares ;)? Sent via Deja.com http://www.deja.com/

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