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Rec.Autos.Simulators Archive

Race sims; camera handling and who's-got-a-track?

3 posts by 2 people · 06 Jan 2001 17:55 UTC - 07 Jan 2001 18:23 UTC

Ruud van Gaal 06 Jan 2001 17:55 UTC#210948
Hi all, We have some threads on Car physics, for me it's more important at this moment to handle the parts around the physics; graphics, tracks, cars and all that. I have an SCGT track importer which works quite good at this point. Some culling and part of the models (just the road and grass with some inner pit stuff) brings me an oval track with some fog (300m vision) running at 72fps on a TNT2Ultra/PII-400. Ofcourse that gets me anxious to continue! (it's running only in the TrackEditor right now) I want to be able to place some cameras, but I'm wondering on how to approach this. Keeping in mind tracks as Suzuka, with a crossing, it seems that my initial idea of finding the camera closest to the car will get me into trouble (and I'll be using a tunnel camera which looks at the ceiling when the car is above that). Anybody have a good idea how to tackle this problem? Furthermore, yes, I have an oval, as well as Monza, but those are somewhat conversions, so unless I take a very educational approach (which I might) I am hesitant to put them on the same site as the rest of Racer. Does anybody (know about) any real license/rights-free tracks available? I mean SCGT tracks here actually, since that's what I've been importing upto now (well, generic 3DS Max tracks can do as well, as long as they're split into a number of groups). Thanks, Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Car simulation: http://www.marketgraph.nl/gallery/racer/
Hiya Goto www.speedsims.com and check out the forum there. There are LOTS of guys who can help out a lot in this area. I can't unfortunately :( James "Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (33 lines)> Hi all, > > We have some threads on Car physics, for me it's more important at > this moment to handle the parts around the physics; graphics, tracks, > cars and all that. > > I have an SCGT track importer which works quite good at this point. > Some culling and part of the models (just the road and grass with some > inner pit stuff) brings me an oval track with some fog (300m vision) > running at 72fps on a TNT2Ultra/PII-400. Ofcourse that gets me anxious > to continue! (it's running only in the TrackEditor right now) > > I want to be able to place some cameras, but I'm wondering on how to > approach this. Keeping in mind tracks as Suzuka, with a crossing, it > seems that my initial idea of finding the camera closest to the car > will get me into trouble (and I'll be using a tunnel camera which > looks at the ceiling when the car is above that). > Anybody have a good idea how to tackle this problem? > > Furthermore, yes, I have an oval, as well as Monza, but those are > somewhat conversions, so unless I take a very educational approach > (which I might) I am hesitant to put them on the same site as the rest > of Racer. > Does anybody (know about) any real license/rights-free tracks > available? I mean SCGT tracks here actually, since that's what I've > been importing upto now (well, generic 3DS Max tracks can do as well, > as long as they're split into a number of groups). > > Thanks, > > Ruud van Gaal, GPL Rank +53.25 > Pencil art : http://www.marketgraph.nl/gallery/ > Car simulation: http://www.marketgraph.nl/gallery/racer/

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