Race Sim Central
Rec.Autos.Simulators Archive

Techie Help Plz

4 posts by 3 people · 06 May 2005 21:48 UTC - 07 May 2005 08:10 UTC

alex martini 06 May 2005 21:48 UTC#21310
Any ideas what this means - from the 1.4 GTR update? Some memory leaks in NET module fixed
On Fri, 06 May 2005 21:48:16 GMT, "alex martini" <[email hidden]> wrote: >Any ideas what this means - from the 1.4 GTR update? >Some memory leaks in NET module fixed > GTR as a whole is rife with bugs that appear to be caused by bad memory-management (i.e., dereferencing pointers that are invalid). This is especially evident in the widely-reviled multiplayer code. Likely "NET" is SimBins (or ISI's since they originally wrote the code) name for the multiplayer module. They do seem to have fixed some things (I don't see the 1fps bug much with 1.4), but other bugs are more frequent (completely screwed up racestarts, for instance). This is a primary characteristic of memory-management bugs: any time you change the in-memory layout of the program whatsoever, all the visible symptoms may change or even disappear. - Stephen Unruh ([email hidden])
Thank you sir! "Stephen Unruh" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> On Fri, 06 May 2005 21:48:16 GMT, "alex martini" <[email hidden]> > wrote: > >>Any ideas what this means - from the 1.4 GTR update? >>Some memory leaks in NET module fixed >> > > GTR as a whole is rife with bugs that appear to be caused by bad > memory-management (i.e., dereferencing pointers that are invalid). > This is especially evident in the widely-reviled multiplayer code. > Likely "NET" is SimBins (or ISI's since they originally wrote the > code) name for the multiplayer module. > > They do seem to have fixed some things (I don't see the 1fps bug much > with 1.4), but other bugs are more frequent (completely screwed up > racestarts, for instance). This is a primary characteristic of > memory-management bugs: any time you change the in-memory layout of > the program whatsoever, all the visible symptoms may change or even > disappear. > > - Stephen Unruh > ([email hidden])
On Fri, 06 May 2005 22:29:01 GMT, alex martini wrote: > Thank you sir! Is it still possible to run the 1.2.3 net.dll with the 1.4 patch? Cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy