Race Sim Central
Rec.Autos.Simulators Archive

So what's new with Linux?

7 posts by 6 people · 08 Dec 2000 15:24 UTC - 11 Dec 2000 04:51 UTC

Stephen Ferguson 08 Dec 2000 15:24 UTC#216360
A casual surf-around of Linux sites just digs up FPS games ad nauseum. Any interesting tidbits of a racing sim being ported to, or written for, Linux? Stephen
"Stephen Ferguson" <[email hidden]> writes: > A casual surf-around of Linux sites just digs up FPS games ad nauseum. Any > interesting tidbits of a racing sim being ported to, or written for, Linux? What FPS games ? Where ? :) Uwe Schuerkamp (sorry if I spelled wrong) has a GPL for Linux petition. It would have been fantastic with racing games for linux, since then I could just throw Windows ME off my harddisk. The only real problem as I see it, is the lack of controller drivers for Linux. Probably not much chance of getting my MS FF to work with FF. -- Olav K. Malmin remove .spam when replying
In article <[email hidden]>, [email hidden] (Olav K. Malmin) wrote:
Quoted text (13 lines)>"Stephen Ferguson" <[email hidden]> writes: > >> A casual surf-around of Linux sites just digs up FPS games ad nauseum. Any >> interesting tidbits of a racing sim being ported to, or written for, Linux? > >What FPS games ? Where ? :) > >Uwe Schuerkamp (sorry if I spelled wrong) has a GPL for Linux >petition. It would have been fantastic with racing games for linux, >since then I could just throw Windows ME off my harddisk. > >The only real problem as I see it, is the lack of controller drivers >for Linux. Probably not much chance of getting my MS FF to work with FF.
Of course there is! http://tuxracer.sourceforge.net/ There is a win32 version as well. Z. Please remove my_pants when replying.
Nah. It's too hard to type in a command line when racing, so they will never catch on :) -Larry "Stephen Ferguson" <[email hidden]> wrote in message news:3a30fd34$[email hidden]... > A casual surf-around of Linux sites just digs up FPS games ad nauseum.Any > interesting tidbits of a racing sim being ported to, or written for,Linux? > > Stephen > > >
Stephen Ferguson wrote: > > A casual surf-around of Linux sites just digs up FPS games ad nauseum. Any > interesting tidbits of a racing sim being ported to, or written for, Linux? > > Stephen TuxRacer is out and ported to Windows too. Not a sim though. But kinda fun arcade action! There is another one coming out any day now out at http://www.lokigames.com. It a port of the Windows program MindRover. Maybe not technically a racer, but there *are* 6 racing-related scenarios included in the full retail version. What you do is take a robotic vehicle which is about the size of a R/C car, choose from different components & wire them together, also specifying the settings for each component with it's own trigger variables and such. Once you enter into the arena to compete against the AI, the car is on it's own. It'll perform however you've programmed it to, there is no hands-on control of your vehicle in the arena. I'll include the write up the game provides for each of the racing scenarios below: Fans of Burnout & NHRA should like the Drag Race: "Be the first vehicle to the finish line-- but there's an electric fence only a meter beyond the finish & if you fry, you lose. Note: There is a 6 second countdown at the start of this race. Start too soon & you are disqualified." F1 fans, here's Hallway Racing: "A race thru the hallways. The track is not very wide, your opponent is not very smart. Just get around the track first to win -l lap." DTR racers, it's got Figure 8 Racing: "First vehicle to make 3 complete laps wins. You must go around the track in the direction that you start, crossing thru the middle & then hitting the far side of each loop." NASCAR racers, it's got Oval Team Race: "Get around the track as many times as possible in 60 seconds. Each vehicle can score lap points for your team." ReVolt fans get 2 different ones, the first is Track Battle: "Get around the track 3 times to win." (It's a smallish oval, with weapons) The other is called Arena Race: "Try to get around the large track 3 times while using weapons to help defeat your enemy! If you die, you will not start back at the beginning. Instead, you will respawn in the exact same place 5 seconds later." (It's a large, winding "road course") This thing has been a real blast to play. I eagerly await the Linux port, I've preordered it for just $28. The main site has the Windows demo on it. I think the scenario it comes with is the Sumo Arena. You gotta push the other vehicle off the mat. <g> It also has a couple Tutorial scenarios to get you aquainted with the program. The site is: http://www.MindRover.com. No, I'm in no way affiliated with this program or company. Now if we could just get GPL ported to Linux. That, and The Operational Art of War would make my day! -- Chuck Kandler Linux, because life's too short for a buggy OS. Registered Linux User #180746 http://counter.li.org
I made recommendations for Sierra titles to be converted over on the loki newsgroup and they basically just laughed at me <VBG> -- Scott B. Husted "Profit" ICQ# 4395450 "Uncle Fester" <[email hidden]> wrote in message news:[email hidden]... > Stephen Ferguson wrote: > > > > A casual surf-around of Linux sites just digs up FPS games ad nauseum. Any > > interesting tidbits of a racing sim being ported to, or written for, Linux? > > > > Stephen > > TuxRacer is out and ported to Windows too. Not a sim though. But kinda > fun arcade action! > > There is another one coming out any day now out at > http://www.lokigames.com. It a port of the Windows program MindRover. > Maybe not technically a racer, but there *are* 6 racing-related > scenarios included in the full retail version. What you do is take a > robotic vehicle which is about the size of a R/C car, choose from > different components & wire them together, also specifying the settings > for each component with it's own trigger variables and such. Once you > enter into the arena to compete against the AI, the car is on it's own. > It'll perform however you've programmed it to, there is no hands-on > control of your vehicle in the arena. I'll include the write up the > game provides for each of the racing scenarios below: > > Fans of Burnout & NHRA should like the Drag Race: > "Be the first vehicle to the finish line-- but there's an electric fence > only a meter beyond the finish & if you fry, you lose. Note: There is a > 6 second countdown at the start of this race. Start too soon & you are > disqualified." > > F1 fans, here's Hallway Racing: > "A race thru the hallways. The track is not very wide, your opponent is > not very smart. Just get around the track first to win -l lap." > > DTR racers, it's got Figure 8 Racing: > "First vehicle to make 3 complete laps wins. You must go around the > track in the direction that you start, crossing thru the middle & then > hitting the far side of each loop." > > NASCAR racers, it's got Oval Team Race: > "Get around the track as many times as possible in 60 seconds. Each > vehicle can score lap points for your team." > > ReVolt fans get 2 different ones, the first is Track Battle: > "Get around the track 3 times to win." (It's a smallish oval, with > weapons) > > The other is called Arena Race: > "Try to get around the large track 3 times while using weapons to help > defeat your enemy! If you die, you will not start back at the > beginning. Instead, you will respawn in the exact same place 5 seconds > later." (It's a large, winding "road course") > > This thing has been a real blast to play. I eagerly await the Linux > port, I've preordered it for just $28. The main site has the Windows > demo on it. I think the scenario it comes with is the Sumo Arena. You > gotta push the other vehicle off the mat. <g> It also has a couple > Tutorial scenarios to get you aquainted with the program. The site is: > http://www.MindRover.com. > > No, I'm in no way affiliated with this program or company. Now if we > could just get GPL ported to Linux. That, and The Operational Art of > War would make my day! > > -- > Chuck Kandler > > Linux, because life's too short for a buggy OS. > > Registered Linux User #180746 > http://counter.li.org
"Scott B. Husted" wrote: > > I made recommendations for Sierra titles to be converted over on the loki > newsgroup and they basically just laughed at me <VBG> Yeah, Sierra doesn't have sense enough to blaze the trails to new & upcoming markets. Which is why, in the FPS world, Linux has Q3A, Unreal Tournament, Soldier of Fortune, but HalfLife is missing. Oh well, their loss I guess. There's enough software there to keep me busy either way. If they don't want my money, don't much make me no nevermind. (I learned English in the same school as Dave Henrie, LOL!) The suits need to take refresher courses in marketing. <g> -- Chuck Kandler Linux, because life's too short for a buggy OS. Registered Linux User #180746 http://counter.li.org

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy