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More hasty, if not brief, N4 Demo observations!

16 posts by 13 people · 30 Nov 2000 - 07 Dec 2000 16:47 UTC

Since there just aren't enough of these going around... First, a couple of problems- Sound woes! I too have the sound problems others have mentioned; mainly no sound modulation or pitch change from the engine. Nothing but a ticking sound and the wind till 3000 revs, then a constant drone. And it continues when I lift off the gas, thrumming away until I hit pause, then silence again until 3000rpm. The other sounds, like the tire squeal and rev limiter don't seem to work properly either, though they ARE there. Sort of. (EAPCI w/latest CL SB64 drvrs, DX8, using direct sound, but not 3D, 6 sounds chosen: Not the spiffiest sound card, for sure, but NO other game's ever given me trouble with it.) Long load times! Going into a test session or replay for the first time, it takes my admittedly low-end system 2&1/2 to 3 minutes to load a track. (C300A@450, 64mb ram, 5400rpm IDE HD) I know the track DAT files are big, but is this common? Again, no other games do this, and only explorer and systray are fighting for room. But once loaded, the framerate's pretty good at 800X600, and the graphics are lovely! As in GPL, detail bias has a huge impact in FPS. (BTW - The N4 Michigan DAT file is 20MB, while the one from N3 I use with GPL is only 5MB! The Michigan TRK file in NH is 8.8MB, for comparison.) Now, some scattered thoughts about physics and "feel". If you've converted the N3 tracks for GPL, go drive 'round Michigan in N4 and then do it in GPL. Fill the F1 Eagle up with gas and do some laps. Hmmmm. So much for GPL being too hard. The lap times are within a second of each other, and I personally think the F1 car's actually easier to drive than the Stocker, probably due to it being lighter and more responsive. The F1's quicker through the corners and slower down the straights, which makes perfect sense given the comparative weight, power, and drag numbers. The Stocker's relatively cumbersome and rightly feels like it has a lot more momentum, but the tires' conversation with the asphalt seems VERY similar to GPL. Methinks the N2-3 crowd's got some learnin' to do! But forget these bloody ovals; bring on the converter and the Touring Car Patch! A sub-9 at the Ring in these beasts should be interesting. Since this is the first opportunity to compare Papy's and MGI's physics models heads-up, I did some laps back to back in N4 and NH. Even tried duplicate setups, or as close as possible. My Michigan setup from NH was balanced and drove fairly well in N4, but quickly cooked the tires. N4 apparently needs much higher pressures. Lap times in NH were quicker and easier to do, but still had a very nice "feel". MGI did a really good job, physics-wise, IMHO. The NH car is less "edgy" and responds more fluidly, but still does what you expect a car to do. In particular, I think NH gets things "righter" in how the difficulty increases the closer you get to the limit. Slow=easy, fast=hard! :-) One big difference was car behavior down on the apron. NH doesn't like that at ALL, of course, while Papy lets you just hammer it down there. And it's not just N4. You can get down there without much drama in GPL, too. Maybe Papy's a bit too forgiving of apron-riding, but I think NH overdid this aspect a bit. The real guys are always getting wheels below the line without coming to grief. As for the left-pulling bit everyone complains about, yeah they should do that given the oval setups, but N4 seems a little weird here. To check, I made a totally neutral, symmetrical setup and drove a steady speed down the flat, straight pit lane. It STILL required right lock to go straight. That shouldn't be, unless all oval setups have default, unchangeable stagger. I also drove backwards on the track with this neutral setup, which should've brought on the opposite behavior, but didn't. Still had to turn right a bit to go straight. This with a properly calibrated and functioning Logitech Wingman wheel (non-ff). Something seems a bit off here. Speaking of things a bit off, if you stop on the banking, the car slides sideways down the track. Hold the brake and it stays put, let it off and down you go. Not rolling, mind you; sliding. Perfectly sideways. Something odd going on there. I think GPL did this too. Knowing Papy's track record, no doubt by February most if not all will be sorted, and the multiplayer will surely be excellent, but my heart's still on hold for WSC. Hope they get the NEW Panoz in there. Cheers, Steve B.
So my point about a default non-adjustable stagger for oval setups was right, then. That makes sense. Thanks; I can stop driving backwards now! Steve B. "Grant Reeve" <[email hidden]> wrote... <snip> At the ovals the tires on the right hand side of the car have a larger diameter than on the left <snip>
"Target 12" <[email hidden]> wrote... > I still pulled to the right because of the caster splitters<snip> Are those hanging or dimpled splitters? It depends, you see. One pulls to the right, the other to the left. Caster splitters and track bars; are these the differential ramp angles for 2001? The mind reels... Cheers, Steve B.
THop 01 Dec 2000#217789
I pretty much agree with all you have said. I tend to like the driving better in Heat. The racing is another story. Steve Blankenship <[email hidden]> wrote in message news:[email hidden]... > Since there just aren't enough of these going around... > > First, a couple of problems- > > Sound woes! I too have the sound problems others have mentioned; mainlyno > sound modulation or pitch change from the engine. Nothing but a ticking > sound and the wind till 3000 revs, then a constant drone. And itcontinues > when I lift off the gas, thrumming away until I hit pause, then silence > again until 3000rpm. The other sounds, like the tire squeal and revlimiter > don't seem to work properly either, though they ARE there. Sort of. > (EAPCI w/latest CL SB64 drvrs, DX8, using direct sound, but not 3D, 6sounds > chosen: Not the spiffiest sound card, for sure, but NO other game's ever > given me trouble with it.) > > Long load times! Going into a test session or replay for the first time,it > takes my admittedly low-end system 2&1/2 to 3 minutes to load a track. > (C300A@450, 64mb ram, 5400rpm IDE HD) I know the track DAT files are big, > but is this common? Again, no other games do this, and only explorer and > systray are fighting for room. But once loaded, the framerate's prettygood > at 800X600, and the graphics are lovely! As in GPL, detail bias has ahuge
Quoted text (11 lines)> impact in FPS. > > (BTW - The N4 Michigan DAT file is 20MB, while the one from N3 I use with > GPL is only 5MB! The Michigan TRK file in NH is 8.8MB, for comparison.) > > Now, some scattered thoughts about physics and "feel". > > If you've converted the N3 tracks for GPL, go drive 'round Michigan in N4 > and then do it in GPL. Fill the F1 Eagle up with gas and do some laps. > Hmmmm. So much for GPL being too hard. The lap times are within a second > of each other, and I personally think the F1 car's actually easier to
drive > than the Stocker, probably due to it being lighter and more responsive.The > F1's quicker through the corners and slower down the straights, whichmakes > perfect sense given the comparative weight, power, and drag numbers. The > Stocker's relatively cumbersome and rightly feels like it has a lot more > momentum, but the tires' conversation with the asphalt seems VERY similarto > GPL. Methinks the N2-3 crowd's got some learnin' to do! But forget these > bloody ovals; bring on the converter and the Touring Car Patch! A sub-9at
Quoted text (8 lines)> the Ring in these beasts should be interesting. > > Since this is the first opportunity to compare Papy's and MGI's physics > models heads-up, I did some laps back to back in N4 and NH. Even tried > duplicate setups, or as close as possible. My Michigan setup from NH was > balanced and drove fairly well in N4, but quickly cooked the tires. N4 > apparently needs much higher pressures. Lap times in NH were quicker and > easier to do, but still had a very nice "feel". MGI did a really good
job, > physics-wise, IMHO. The NH car is less "edgy" and responds more fluidly, > but still does what you expect a car to do. In particular, I think NHgets > things "righter" in how the difficulty increases the closer you get to the > limit. Slow=easy, fast=hard! :-) > > One big difference was car behavior down on the apron. NH doesn't likethat > at ALL, of course, while Papy lets you just hammer it down there. Andit's > not just N4. You can get down there without much drama in GPL, too.Maybe
Quoted text (7 lines)> Papy's a bit too forgiving of apron-riding, but I think NH overdid this > aspect a bit. The real guys are always getting wheels below the line > without coming to grief. > > As for the left-pulling bit everyone complains about, yeah they should do > that given the oval setups, but N4 seems a little weird here. To check, I > made a totally neutral, symmetrical setup and drove a steady speed down
the > flat, straight pit lane. It STILL required right lock to go straight.That > shouldn't be, unless all oval setups have default, unchangeable stagger.I > also drove backwards on the track with this neutral setup, which should've > brought on the opposite behavior, but didn't. Still had to turn right abit
Quoted text (18 lines)> to go straight. This with a properly calibrated and functioning Logitech > Wingman wheel (non-ff). Something seems a bit off here. > > Speaking of things a bit off, if you stop on the banking, the car slides > sideways down the track. Hold the brake and it stays put, let it off and > down you go. Not rolling, mind you; sliding. Perfectly sideways. > Something odd going on there. I think GPL did this too. > > Knowing Papy's track record, no doubt by February most if not all will be > sorted, and the multiplayer will surely be excellent, but my heart's still > on hold for WSC. Hope they get the NEW Panoz in there. > > Cheers, > > Steve B. > > >
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It wouldn't, of course. When I made the original post, I was wondering if the oval setups included default stagger since it's not shown in the garage settings. If there weren't, then setting everything up neutral should've eliminated the left pull, so that the banking on the straights would determine which way the car tends to drift. That's why running backward would've mattered. But there IS stagger, it seems, so the tendency would be lessened. Since it's IN THE GAME(sorry, EA), I wonder what the default stagger is, and if it differs by track? SB "Wosco" <[email hidden]> wrote... << Why would stagger all of a sudden make a car turn the opposite direction when going the wrong way on the track? Sounds like papy got stagger right...Unless I misunderstood your statement. >>
Steve Blankenship <[email hidden]> wrote in message news:[email hidden]... > > Speaking of things a bit off, if you stop on the banking, the car slides > sideways down the track. Hold the brake and it stays put, let it off and > down you go. Not rolling, mind you; sliding. Perfectly sideways. > Something odd going on there. I think GPL did this too. > All hail the ruling king of physics modelling. (Irony) Stephen
Target 12 01 Dec 2000 00:17 UTC#218236
>I >made a totally neutral, symmetrical setup and drove a steady speed down the >flat, straight pit lane. It STILL required right lock to go straight. That >shouldn't be, I still pulled to the right because of the caster splitters Racer X Veteran Sim Racer #4 Corvette C5-R in the GTIC #24 Monte Carlo in the DORL Victory Lane- http://www.geocities.com/MotorCity/Speedway/1423/
Grant Reeve 01 Dec 2000 01:33 UTC#218182
Steve Blankenship wrote:
Quoted text (10 lines)> As for the left-pulling bit everyone complains about, yeah they should do > that given the oval setups, but N4 seems a little weird here. To check, I > made a totally neutral, symmetrical setup and drove a steady speed down the > flat, straight pit lane. It STILL required right lock to go straight. That > shouldn't be, unless all oval setups have default, unchangeable stagger. I > also drove backwards on the track with this neutral setup, which should've > brought on the opposite behavior, but didn't. Still had to turn right a bit > to go straight. This with a properly calibrated and functioning Logitech > Wingman wheel (non-ff). Something seems a bit off here. >
At the ovals the tires on the right hand side of the car have a larger diameter than on the left - so even if your setup is perfectly even the tires aren't, and it will pull left. On a roadcourse the tires are the same on both sides, and the car doesn't pull either way. Grant.
Philster 01 Dec 2000 03:02 UTC#218210
The Michigan .dat file is roughly 4 times bigger than in N3... Steve Blankenship wrote:
Quoted text (81 lines)> > Since there just aren't enough of these going around... > > First, a couple of problems- > > Sound woes! I too have the sound problems others have mentioned; mainly no > sound modulation or pitch change from the engine. Nothing but a ticking > sound and the wind till 3000 revs, then a constant drone. And it continues > when I lift off the gas, thrumming away until I hit pause, then silence > again until 3000rpm. The other sounds, like the tire squeal and rev limiter > don't seem to work properly either, though they ARE there. Sort of. > (EAPCI w/latest CL SB64 drvrs, DX8, using direct sound, but not 3D, 6 sounds > chosen: Not the spiffiest sound card, for sure, but NO other game's ever > given me trouble with it.) > > Long load times! Going into a test session or replay for the first time, it > takes my admittedly low-end system 2&1/2 to 3 minutes to load a track. > (C300A@450, 64mb ram, 5400rpm IDE HD) I know the track DAT files are big, > but is this common? Again, no other games do this, and only explorer and > systray are fighting for room. But once loaded, the framerate's pretty good > at 800X600, and the graphics are lovely! As in GPL, detail bias has a huge > impact in FPS. > > (BTW - The N4 Michigan DAT file is 20MB, while the one from N3 I use with > GPL is only 5MB! The Michigan TRK file in NH is 8.8MB, for comparison.) > > Now, some scattered thoughts about physics and "feel". > > If you've converted the N3 tracks for GPL, go drive 'round Michigan in N4 > and then do it in GPL. Fill the F1 Eagle up with gas and do some laps. > Hmmmm. So much for GPL being too hard. The lap times are within a second > of each other, and I personally think the F1 car's actually easier to drive > than the Stocker, probably due to it being lighter and more responsive. The > F1's quicker through the corners and slower down the straights, which makes > perfect sense given the comparative weight, power, and drag numbers. The > Stocker's relatively cumbersome and rightly feels like it has a lot more > momentum, but the tires' conversation with the asphalt seems VERY similar to > GPL. Methinks the N2-3 crowd's got some learnin' to do! But forget these > bloody ovals; bring on the converter and the Touring Car Patch! A sub-9 at > the Ring in these beasts should be interesting. > > Since this is the first opportunity to compare Papy's and MGI's physics > models heads-up, I did some laps back to back in N4 and NH. Even tried > duplicate setups, or as close as possible. My Michigan setup from NH was > balanced and drove fairly well in N4, but quickly cooked the tires. N4 > apparently needs much higher pressures. Lap times in NH were quicker and > easier to do, but still had a very nice "feel". MGI did a really good job, > physics-wise, IMHO. The NH car is less "edgy" and responds more fluidly, > but still does what you expect a car to do. In particular, I think NH gets > things "righter" in how the difficulty increases the closer you get to the > limit. Slow=easy, fast=hard! :-) > > One big difference was car behavior down on the apron. NH doesn't like that > at ALL, of course, while Papy lets you just hammer it down there. And it's > not just N4. You can get down there without much drama in GPL, too. Maybe > Papy's a bit too forgiving of apron-riding, but I think NH overdid this > aspect a bit. The real guys are always getting wheels below the line > without coming to grief. > > As for the left-pulling bit everyone complains about, yeah they should do > that given the oval setups, but N4 seems a little weird here. To check, I > made a totally neutral, symmetrical setup and drove a steady speed down the > flat, straight pit lane. It STILL required right lock to go straight. That > shouldn't be, unless all oval setups have default, unchangeable stagger. I > also drove backwards on the track with this neutral setup, which should've > brought on the opposite behavior, but didn't. Still had to turn right a bit > to go straight. This with a properly calibrated and functioning Logitech > Wingman wheel (non-ff). Something seems a bit off here. > > Speaking of things a bit off, if you stop on the banking, the car slides > sideways down the track. Hold the brake and it stays put, let it off and > down you go. Not rolling, mind you; sliding. Perfectly sideways. > Something odd going on there. I think GPL did this too. > > Knowing Papy's track record, no doubt by February most if not all will be > sorted, and the multiplayer will surely be excellent, but my heart's still > on hold for WSC. Hope they get the NEW Panoz in there. > > Cheers, > > Steve B.
-- Philippe "Philster" Sergerie
Wosco 01 Dec 2000 05:23 UTC#218071
Why would stagger all of a sudden make a car turn the opposite direction when going the wrong way on the track? Sounds like papy got stagger right...Unless I misunderstood your statement. JB "Steve Blankenship" <[email hidden]> wrote in message news:[email hidden]... > Since there just aren't enough of these going around... > > First, a couple of problems- > > Sound woes! I too have the sound problems others have mentioned; mainlyno > sound modulation or pitch change from the engine. Nothing but a ticking > sound and the wind till 3000 revs, then a constant drone. And itcontinues > when I lift off the gas, thrumming away until I hit pause, then silence > again until 3000rpm. The other sounds, like the tire squeal and revlimiter > don't seem to work properly either, though they ARE there. Sort of. > (EAPCI w/latest CL SB64 drvrs, DX8, using direct sound, but not 3D, 6sounds > chosen: Not the spiffiest sound card, for sure, but NO other game's ever > given me trouble with it.) > > Long load times! Going into a test session or replay for the first time,it > takes my admittedly low-end system 2&1/2 to 3 minutes to load a track. > (C300A@450, 64mb ram, 5400rpm IDE HD) I know the track DAT files are big, > but is this common? Again, no other games do this, and only explorer and > systray are fighting for room. But once loaded, the framerate's prettygood > at 800X600, and the graphics are lovely! As in GPL, detail bias has ahuge
Quoted text (11 lines)> impact in FPS. > > (BTW - The N4 Michigan DAT file is 20MB, while the one from N3 I use with > GPL is only 5MB! The Michigan TRK file in NH is 8.8MB, for comparison.) > > Now, some scattered thoughts about physics and "feel". > > If you've converted the N3 tracks for GPL, go drive 'round Michigan in N4 > and then do it in GPL. Fill the F1 Eagle up with gas and do some laps. > Hmmmm. So much for GPL being too hard. The lap times are within a second > of each other, and I personally think the F1 car's actually easier to
drive > than the Stocker, probably due to it being lighter and more responsive.The > F1's quicker through the corners and slower down the straights, whichmakes > perfect sense given the comparative weight, power, and drag numbers. The > Stocker's relatively cumbersome and rightly feels like it has a lot more > momentum, but the tires' conversation with the asphalt seems VERY similarto > GPL. Methinks the N2-3 crowd's got some learnin' to do! But forget these > bloody ovals; bring on the converter and the Touring Car Patch! A sub-9at
Quoted text (8 lines)> the Ring in these beasts should be interesting. > > Since this is the first opportunity to compare Papy's and MGI's physics > models heads-up, I did some laps back to back in N4 and NH. Even tried > duplicate setups, or as close as possible. My Michigan setup from NH was > balanced and drove fairly well in N4, but quickly cooked the tires. N4 > apparently needs much higher pressures. Lap times in NH were quicker and > easier to do, but still had a very nice "feel". MGI did a really good
job, > physics-wise, IMHO. The NH car is less "edgy" and responds more fluidly, > but still does what you expect a car to do. In particular, I think NHgets > things "righter" in how the difficulty increases the closer you get to the > limit. Slow=easy, fast=hard! :-) > > One big difference was car behavior down on the apron. NH doesn't likethat > at ALL, of course, while Papy lets you just hammer it down there. Andit's > not just N4. You can get down there without much drama in GPL, too.Maybe
Quoted text (7 lines)> Papy's a bit too forgiving of apron-riding, but I think NH overdid this > aspect a bit. The real guys are always getting wheels below the line > without coming to grief. > > As for the left-pulling bit everyone complains about, yeah they should do > that given the oval setups, but N4 seems a little weird here. To check, I > made a totally neutral, symmetrical setup and drove a steady speed down
the > flat, straight pit lane. It STILL required right lock to go straight.That > shouldn't be, unless all oval setups have default, unchangeable stagger.I > also drove backwards on the track with this neutral setup, which should've > brought on the opposite behavior, but didn't. Still had to turn right abit
Quoted text (18 lines)> to go straight. This with a properly calibrated and functioning Logitech > Wingman wheel (non-ff). Something seems a bit off here. > > Speaking of things a bit off, if you stop on the banking, the car slides > sideways down the track. Hold the brake and it stays put, let it off and > down you go. Not rolling, mind you; sliding. Perfectly sideways. > Something odd going on there. I think GPL did this too. > > Knowing Papy's track record, no doubt by February most if not all will be > sorted, and the multiplayer will surely be excellent, but my heart's still > on hold for WSC. Hope they get the NEW Panoz in there. > > Cheers, > > Steve B. > > >
Alan Orton 01 Dec 2000 06:11 UTC#218081
> One big difference was car behavior down on the apron. NH doesn't like that > at ALL, of course, while Papy lets you just hammer it down there. And it's > not just N4. You can get down there without much drama in GPL, too. Maybe > Papy's a bit too forgiving of apron-riding, but I think NH overdid this > aspect a bit. With a fast loose setup you don't want to hit the apron the wrong way in N4 either, you'll be sol. But you can still hit them a little if you are careful. Remember Dale Jr this year on the apron at Dega or Daytona(?) with a few laps to go? That was a huge transition and he must have been going 170+mph when re-entering the banking. You can hit the apron all day with the default setups in N4 because they are tighter then hell. If I remember the default setups for the gpl demo were crap as well. They probably do that so newbie's don't get frustrated by spinning in every turn. -- Solo C-Modified (CASC-OR/BARC) http://www.barc-oc.com http://www.casc.on.ca
Pete 01 Dec 2000 06:57 UTC#218092
Steve, it is very likely they are running debug code in the demo. Expect much better performance in the final release. This is normal. Nice observations by the way they mirror my own impressions so far. Pete "Steve Blankenship" <[email hidden]> wrote in message news:[email hidden]... > Since there just aren't enough of these going around... > > First, a couple of problems- > > Sound woes! I too have the sound problems others have mentioned; mainlyno > sound modulation or pitch change from the engine. Nothing but a ticking > sound and the wind till 3000 revs, then a constant drone. And itcontinues > when I lift off the gas, thrumming away until I hit pause, then silence > again until 3000rpm. The other sounds, like the tire squeal and revlimiter > don't seem to work properly either, though they ARE there. Sort of. > (EAPCI w/latest CL SB64 drvrs, DX8, using direct sound, but not 3D, 6sounds > chosen: Not the spiffiest sound card, for sure, but NO other game's ever > given me trouble with it.) > > Long load times! Going into a test session or replay for the first time,it > takes my admittedly low-end system 2&1/2 to 3 minutes to load a track. > (C300A@450, 64mb ram, 5400rpm IDE HD) I know the track DAT files are big, > but is this common? Again, no other games do this, and only explorer and > systray are fighting for room. But once loaded, the framerate's prettygood > at 800X600, and the graphics are lovely! As in GPL, detail bias has ahuge
Quoted text (11 lines)> impact in FPS. > > (BTW - The N4 Michigan DAT file is 20MB, while the one from N3 I use with > GPL is only 5MB! The Michigan TRK file in NH is 8.8MB, for comparison.) > > Now, some scattered thoughts about physics and "feel". > > If you've converted the N3 tracks for GPL, go drive 'round Michigan in N4 > and then do it in GPL. Fill the F1 Eagle up with gas and do some laps. > Hmmmm. So much for GPL being too hard. The lap times are within a second > of each other, and I personally think the F1 car's actually easier to
drive > than the Stocker, probably due to it being lighter and more responsive.The > F1's quicker through the corners and slower down the straights, whichmakes > perfect sense given the comparative weight, power, and drag numbers. The > Stocker's relatively cumbersome and rightly feels like it has a lot more > momentum, but the tires' conversation with the asphalt seems VERY similarto > GPL. Methinks the N2-3 crowd's got some learnin' to do! But forget these > bloody ovals; bring on the converter and the Touring Car Patch! A sub-9at
Quoted text (8 lines)> the Ring in these beasts should be interesting. > > Since this is the first opportunity to compare Papy's and MGI's physics > models heads-up, I did some laps back to back in N4 and NH. Even tried > duplicate setups, or as close as possible. My Michigan setup from NH was > balanced and drove fairly well in N4, but quickly cooked the tires. N4 > apparently needs much higher pressures. Lap times in NH were quicker and > easier to do, but still had a very nice "feel". MGI did a really good
job, > physics-wise, IMHO. The NH car is less "edgy" and responds more fluidly, > but still does what you expect a car to do. In particular, I think NHgets > things "righter" in how the difficulty increases the closer you get to the > limit. Slow=easy, fast=hard! :-) > > One big difference was car behavior down on the apron. NH doesn't likethat > at ALL, of course, while Papy lets you just hammer it down there. Andit's > not just N4. You can get down there without much drama in GPL, too.Maybe
Quoted text (7 lines)> Papy's a bit too forgiving of apron-riding, but I think NH overdid this > aspect a bit. The real guys are always getting wheels below the line > without coming to grief. > > As for the left-pulling bit everyone complains about, yeah they should do > that given the oval setups, but N4 seems a little weird here. To check, I > made a totally neutral, symmetrical setup and drove a steady speed down
the > flat, straight pit lane. It STILL required right lock to go straight.That > shouldn't be, unless all oval setups have default, unchangeable stagger.I > also drove backwards on the track with this neutral setup, which should've > brought on the opposite behavior, but didn't. Still had to turn right abit
Quoted text (18 lines)> to go straight. This with a properly calibrated and functioning Logitech > Wingman wheel (non-ff). Something seems a bit off here. > > Speaking of things a bit off, if you stop on the banking, the car slides > sideways down the track. Hold the brake and it stays put, let it off and > down you go. Not rolling, mind you; sliding. Perfectly sideways. > Something odd going on there. I think GPL did this too. > > Knowing Papy's track record, no doubt by February most if not all will be > sorted, and the multiplayer will surely be excellent, but my heart's still > on hold for WSC. Hope they get the NEW Panoz in there. > > Cheers, > > Steve B. > > >
Ed Solheim 01 Dec 2000 11:31 UTC#218126
"Philster" wrote: > The Michigan .dat file is roughly 4 times bigger than in N3... The old dat-files were only packed... these new once on the other hand, are also compressed - whilch again also adds more load times as the came must "un-zip" it (into memory?) So in reality the new dat's are probably 4-8 times bigger than the old Dat's - depending upon the compression ratio they achive. Ed_
EA? -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Steve Blankenship <[email hidden]> wrote in message news:[email hidden]... > > Since it's IN THE GAME(sorry, EA),
On Sat, 2 Dec 2000 08:56:39 +1100, "Bruce Kennewell" <[email hidden]> thus spoke: >EA? Electronic Arts, "If it's in the game, it's in the game." All their sports titles say this at the beginning of starting the game.
Ray J 07 Dec 2000 16:47 UTC↳ reply to Wosco#216718
I believe in Nascar (the real one) stagger is set at each track by NASCAR. They tell you what size tires to run - it's no longer a tweakable option by the real teams. and the sound in the demo sucks. I've done the Richard Petty driving experience at Lowe's and the sound in the demo sucks. It's a loud, unmuffled, rippling V8. Not a sewing machine/F1/blender type sound. And the tires - who took my slicks and replaced them with hockey pucks? The steering in those things is firm - like a full size go-kart. Not all loosey-goosey like the demo. Lastly, the interior and dash - how about a digitized image instead of rendered? Would look more real, and the gauges still aren't tweakable. keeping fingers crossed they get this ironed out in the final version. I do have to say playing Nascar, Nascar2, Nascar99 and Nascar3 did help driving the real thing. :) Ray Steve Blankenship wrote:
Quoted text (18 lines)> > It wouldn't, of course. When I made the original post, I was wondering if > the oval setups included default stagger since it's not shown in the garage > settings. If there weren't, then setting everything up neutral should've > eliminated the left pull, so that the banking on the straights would > determine which way the car tends to drift. That's why running backward > would've mattered. But there IS stagger, it seems, so the tendency would be > lessened. > > Since it's IN THE GAME(sorry, EA), I wonder what the default stagger is, and > if it differs by track? > > SB > > "Wosco" <[email hidden]> wrote... > << Why would stagger all of a sudden make a car turn the opposite direction > when going the wrong way on the track? Sounds like papy got stagger > right...Unless I misunderstood your statement. >>
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A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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