Hi, all
I would just like to know why there's so little talk about NFS: Porsche
Unleashed on this (very vocal and knowledgeable) newsgroup.
Granted, I own said game, and after having played it for a while, I keep
drifting back to Viper Racing and the GPL demo (the full version of GPL is on
its way to me as you read this...YAY!). Any thoughts?
Thanks
I think NFSPU is owned, enjoyed, admired, and perhaps loved by many in
this newsgroup, but for some reason it doesn't get much press around
these parts. I think that may be because a lot of discussion goes on
in other places, like the High Gear (http://www.simracingnews.com/)
forums, or the NFSCheats discussion area (http://www.nfscheats.com/).
<TONGUE-IN-CHEEK>
This may partly be because, almost invariably, any post regarding the
relative merits of anything other than GPL will ultimately garner some
inane response like "but it's not GPL," which becomes kind of mind-
numbing after a while. In fact, I can't believe the current "moving
ferris wheel" thread has gone on for so long without some mention about
how "GPL doesn't have a moving ferris wheel, so therefore no proper sim
should have one, or such.
</TONGUE-IN-CHEEK>
Seriously, though, I think NFSPU doesn't garner much comment around
these parts because most of us have played through the Factory Driver
mode and Evolution Mode, and now there's just not much left to discuss,
other than the fact that it does rank right up there with Viper Racing
and SCGT. Feel free to toss out anything you'd like to discuss about
NFSPU -- variety is always welcome around these parts, even though the
conversation DOES seem to return to GPL an awful lot!
;-)
-- JB
In article <[email hidden]>,
[email hidden] (Elric10041) wrote:
> Hi, all
>
> I would just like to know why there's so little talk about NFS:Porsche
> Unleashed on this (very vocal and knowledgeable) newsgroup.
>
> Granted, I own said game, and after having played it for a while, Ikeep
> drifting back to Viper Racing and the GPL demo (the full version ofGPL is on
> its way to me as you read this...YAY!). Any thoughts?
>
> Thanks
>
Sent via Deja.com http://www.deja.com/
Before you buy.
I'm open to discussion on NFS:PU aswell. I played it non-stop for a good
three weeks or so but that was about 6 months ago now. It was a pleasant
surprise for me because NFS3 and NFS:HS didn't hold my attention for very
long at all. Truth is, there's not a lot to discuss about NFS:PU - not even
joystick/steering wheel configuration problems which seem to create a lot of
traffic in this group ; ) I guess it just doesn't have the depth of other
games which ensures long term play.
Same here, played it non-stop for a while after I got it. Great fun, but
then something seemed to die off and I just didn't want to play it anymore.
I guess it doesn't have much depth, it's about as shallow as an air-headed
supermodel, but nice ;)
Thanks,
Alex
Andrew Williams <[email hidden]> wrote in message
news:iGlQ5.68$[email hidden]...
> I'm open to discussion on NFS:PU aswell. I played it non-stop for a good
> three weeks or so but that was about 6 months ago now. It was a pleasant
> surprise for me because NFS3 and NFS:HS didn't hold my attention for very
> long at all. Truth is, there's not a lot to discuss about NFS:PU - noteven
> joystick/steering wheel configuration problems which seem to create a lotof
> traffic in this group ; ) I guess it just doesn't have the depth of other
> games which ensures long term play.
>
>
When you run GPL alot, and race online you'll know why PU isnt talked about
much on here and GPL is.
"Elric10041" <[email hidden]> wrote in message
news:[email hidden]...
on
> its way to me as you read this...YAY!). Any thoughts?
>
> Thanks
Quoted text (7 lines)
> Hi, all > > I would just like to know why there's so little talk about NFS: Porsche > Unleashed on this (very vocal and knowledgeable) newsgroup. > > Granted, I own said game, and after having played it for a while, I keep > drifting back to Viper Racing and the GPL demo (the full version of GPL is[email hidden] (Elric10041) wrote:
>I would just like to know why there's so little talk about NFS: Porsche
>Unleashed on this (very vocal and knowledgeable) newsgroup.
It's an excelent game, it just has only so much replay value -
until/unless someone figures out how to create/modify tracks? Any info
on this subject?
Joe McGinn
_____________________
Radical Entertainment
"Elric10041" <[email hidden]> wrote in message
news:[email hidden]...
on
> its way to me as you read this...YAY!). Any thoughts?
I really enjoyed the game and the historical angle, but the lack of closed
circuit racing is a killer for me (other than the Monaco tracks). The
ralliy aspect was good, but just doesn't appeal as much to me. If we could
race the Porsches on Sebring, Lime Rock, Monza, LeMans etc... it would have
held my attention longer than the month or so that it did (which isn't bad).
If there are track mods out there, let me know- I'd give it another go.
Quoted text (7 lines)
> Hi, all > > I would just like to know why there's so little talk about NFS: Porsche > Unleashed on this (very vocal and knowledgeable) newsgroup. > > Granted, I own said game, and after having played it for a while, I keep > drifting back to Viper Racing and the GPL demo (the full version of GPL is>"Elric10041" <[email hidden]> wrote
> I would just like to know why there's so little talk about NFS: Porsche
> Unleashed on this (very vocal and knowledgeable) newsgroup.
It was very much talked about in the month's after it's release, but the
replay value was quite low. The same could be said about Viper Racing, a
title that many people admired back in it's days but nobody talks about it
anymore here (almost).
I've uninstalled it a while ago, but it offered me a great quantity/price
entertainment ratio ;)
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
"Joe62" <[email hidden]> wrote in message
news:[email hidden]...
> It's an excelent game, it just has only so much replay value -
> until/unless someone figures out how to create/modify tracks? Any info
> on this subject?
>
> Joe McGinn
PU was/is an excellent game that managed to really do a nice job in the
immersiveness department. Had lots of fun playing it for amonth or so.
There are some PU tracks available at this site
http://nfs.hwextreme.com/ under the NFSPU section. DISCLAIMER: have not
actually tried out any of them since I came across this site only after I'd
uninstalled PU
Maybe because NFS has its own newsgroup: alt.games.need-for-speed
Werner
Elric10041 schrieb:


































