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Rec.Autos.Simulators Archive

Go back in time with GPL

18 posts by 13 people · 10 Nov 2000 - 06 Dec 2000 02:32 UTC

Hi there, just browsed through my links and saw that the Gamecenter preview for GPL from April 1997 ist still online. Interesting read after nearly 4 years and 2 years of driving GPL :-). Just compare the beta-screenshots from that article to an screenshot of an maxed out GPL with an GPLEA Track, GPLEA-Cars and 3d Wheels. Hmm, I'm glad that GPL was released later than expected in 1997 ;-). http://www.gamecenter.com/Peeks/Legends/index.html Greetings, Michael Staab -- Staabi's Mountain Bike Classics www.mtb-classic.de Mitglied in der CAR, Verein f�r PC-Rennsimulationen www.car-ev.de "Sehr witzig Scotty, und jetzt beam bitte die Klamotten noch 'runter"
Bruce Kennewell 10 Nov 2000 21:34 UTC#221853
Snipped from the review..... ======================== Drivers will take to the streets ...........in any one of seven cars--all of which, of course, can be modified and upgraded as races are won and prize money earned. ======================== Well, thank God they didn't include THIS lovely arcade touch! Also snipped......... ======================== Many of the authentic tracks include natural jumps, so drivers will have to master in-flight steering and accelerating. ========================= Has anyone yet mastered the art of steering and accelerating whilst airborne?! I tried it and found that the wheels lack a certain amount of grip :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Michael Staab <[email hidden]> wrote in message news:8uhlqf$1tdek$[email hidden]... > Hi there, > > just browsed through my links and saw that the Gamecenter preview for GPL > from April 1997 ist still online. > Interesting read after nearly 4 years and 2 years of driving GPL :-). Just > compare the beta-screenshots from that article to an screenshot of an maxed > out GPL with an GPLEA Track, GPLEA-Cars and 3d Wheels. Hmm, I'm glad that > GPL was released later than expected in 1997 ;-). > > http://www.gamecenter.com/Peeks/Legends/index.html > > Greetings, > > Michael Staab > -- > Staabi's Mountain Bike Classics www.mtb-classic.de > Mitglied in der CAR, Verein f�r PC-Rennsimulationen www.car-ev.de > "Sehr witzig Scotty, und jetzt beam bitte die Klamotten noch 'runter" > >
Tony Rickard 10 Nov 2000 21:40 UTC#222023
"Meanwhile, the standard version is expected to run at 30 frames per second on a Pentium-90" Not recommended for the "maxed out GPL with an GPLEA Track, GPLEA-Cars and 3d Wheels" though :-) Tony "Michael Staab" wrote > > just browsed through my links and saw that the Gamecenter preview for GPL > from April 1997 ist still online. > Interesting read after nearly 4 years and 2 years of driving GPL :-). Just > compare the beta-screenshots from that article to an screenshot of anmaxed
Quoted text (8 lines)> out GPL with an GPLEA Track, GPLEA-Cars and 3d Wheels. Hmm, I'm glad that > GPL was released later than expected in 1997 ;-). > > http://www.gamecenter.com/Peeks/Legends/index.html > > Greetings, > > Michael Staab
Jon Andersen 10 Nov 2000 22:58 UTC#222028
> http://www.gamecenter.com/Peeks/Legends/index.html Interesting link. Too bad this game wasn't a commercial success. It's a damned good piece of software, capable of ruining marriages, or preventing marriages :-) I bought my first PC at the time GPL was realeased. GPL was not on my shopping list at the time, in spite of me being a racing enthusiast. The reasons were: 1) I don't like open wheel racing 2) '67 cars are ugly After reading postings on this newgroup, and being sent a CD with an illegal copy of GPL from a friend, I gave the game a try 2. december 1999, with the 1.2 patch and my new MSFF steering wheel. Wow!! It blew my socks off! Knuckles turned white. Jaw dropped down on my chest. My armpits got annoyingly wet. This was *the* game. My newly purchased RC2000 was placed on the shelf, on spite of being a very good rally game indeed (which is my preferred motor sport). After 2. december 1999 there was no game but GPL for me. When I learned that GPL was to be in the bargain bins, I immediately ran out to buy the full priced game. Luckily, I found what I was lookinng for. Now, almost a year later, RC2000 still collects dust, as well as the rest of my apartment (can't waiste valuable GPL time). Thanks, Papyrus. You have given a new standard to which every racing game will be measured against for several years to come. Today expectation of WSC, N4 and other games not released yet are high. They are being compared to GPL. Sadly, I fear a lot of people will be disappointed with those games. Those games will most likely have an arcadish feel. GPL has proven that a racing game with realistic physics isn't what the mass market demands. Thus most games will be less hard core sim than GPL. Anyway. I don't need other games. I have GPL. I could be driving GPL for at least another year, and still have room for improving my lap times. I never thought a game could have such high value for money as this game has proven to have. Wow! Jon Andersen
if read by the average Joe, this means that you get to fly your car through the air...but to a person who understands car dynamics, this just means controlling the car using the wheel and engine inertia...just like how your car rotates on the grid when revving the engine, the car also rotates in the air when you rev the engine...the same when turning the front tires due to the gyroscopic effect of the spinning tires. Jesse Black
Wosco 10 Nov 2000 23:03 UTC#222037
I still havn't found a way to get rid of those damn wet armpits...have you? Jesse Black
On Fri 10 Nov 2000 09:34:56p, Bruce Kennewell wrote: <snip>
Quoted text (7 lines)>======================== >Many of the authentic tracks include natural jumps, so drivers will have >to master in-flight steering and accelerating. >========================= >Has anyone yet mastered the art of steering and accelerating whilst >airborne?! >I tried it and found that the wheels lack a certain amount of grip :-)
<snip> Try this, though... Go to the Ring. Take the Flugplatz at racing speed. Once in the air, brake hard. See what happens to the nose. Now do the same again without braking. See? Rally drivers make use of this sort of thing all the time - apparently Colin McRae 2 will model it (if it ever gets on the bloody shelves - you listening, Codemasters?). -- David. (GPLRank handicap: -5.92) The GPL Scrapyard - http://www.hillclimbfan.f2s.com "After all, a mere thousand yards - such a harmless little knoll, really" - Raymond Mays on Shelsley Walsh.
On Fri 10 Nov 2000 09:58:20p, Jon Andersen wrote: <snip> >Today expectation of WSC, N4 and other games not released yet are high. >They are being compared to GPL. Sadly, I fear a lot of people will be >disappointed with those games. Those games will most likely have an >arcadish feel. GPL has proven that a racing game with realistic physics >isn't what the mass market demands. Thus most games will be less hard >core sim than GPL.<snip> If WSC turns out to be an arcade game, some people are going to look *extremely* stupid. And some of us are going to be *extremely* upset. In any case, WSC doesn't look like a mass-market game to me. -- David. (GPLRank handicap: -5.92) The GPL Scrapyard - http://www.hillclimbfan.f2s.com "After all, a mere thousand yards - such a harmless little knoll, really" - Raymond Mays on Shelsley Walsh.
On Fri 10 Nov 2000 08:29:16p, Michael Staab wrote: >Hi there, > >just browsed through my links and saw that the Gamecenter preview for >GPL from April 1997 ist still online. >Interesting read after nearly 4 years and 2 years of driving GPL :-).<snip> 4 years and the promised "analog[ue] clutch" still ain't there. Waah! -- David. (GPLRank handicap: -5.92) The GPL Scrapyard - http://www.hillclimbfan.f2s.com "After all, a mere thousand yards - such a harmless little knoll, really" - Raymond Mays on Shelsley Walsh.
Steve Smith 11 Nov 2000 00:10 UTC#221856
Jon, You won't be disappointed in N4. The graphics, physics, driving model, etc., are all better than GPL (according to totally reliable insider reports). However, if you don't like stock cars, it won't be much fun, and if you only have eyes for road racing (like me), the Glen and Sears Pt. make for a pretty thin game. --Steve Jon Andersen <[email hidden]> wrote in message news:0c_O5.879$[email hidden]...
Quoted text (14 lines)> > http://www.gamecenter.com/Peeks/Legends/index.html > > Interesting link. > > Too bad this game wasn't a commercial success. It's a damned good piece of > software, capable of ruining marriages, or preventing marriages :-) > > I bought my first PC at the time GPL was realeased. GPL was not on my > shopping list at the time, in spite of me being a racing enthusiast. The > reasons were: > 1) I don't like open wheel racing > 2) '67 cars are ugly > > After reading postings on this newgroup, and being sent a CD with an
illegal > copy of GPL from a friend, I gave the game a try 2. december 1999, withthe
Quoted text (8 lines)> 1.2 patch and my new MSFF steering wheel. > > Wow!! It blew my socks off! > > Knuckles turned white. Jaw dropped down on my chest. My armpits got > annoyingly wet. This was *the* game. > > My newly purchased RC2000 was placed on the shelf, on spite of being a
very > good rally game indeed (which is my preferred motor sport). After 2. > december 1999 there was no game but GPL for me. > > When I learned that GPL was to be in the bargain bins, I immediately ranout > to buy the full priced game. Luckily, I found what I was lookinng for. > > Now, almost a year later, RC2000 still collects dust, as well as the restof
Quoted text (8 lines)> my apartment (can't waiste valuable GPL time). > > Thanks, Papyrus. > > You have given a new standard to which every racing game will be measured > against for several years to come. > > Today expectation of WSC, N4 and other games not released yet are high.
They > are being compared to GPL. Sadly, I fear a lot of people will be > disappointed with those games. Those games will most likely have anarcadish > feel. GPL has proven that a racing game with realistic physics isn't what > the mass market demands. Thus most games will be less hard core sim than > GPL. > > Anyway. I don't need other games. I have GPL. I could be driving GPL forat > least another year, and still have room for improving my lap times. > > I never thought a game could have such high value for money as this gamehas > proven to have. > > Wow! > > Jon Andersen >
Steve Smith 11 Nov 2000 00:11 UTC#221857
Jesse, Arm pits?!?!?!? I have to change my BVDs after every online race. --Steve Wosco <[email hidden]> wrote in message news:t9%O5.868$[email hidden]... > I still havn't found a way to get rid of those damn wet armpits...haveyou? > > Jesse Black > >
EldredP 11 Nov 2000 01:05 UTC#221867
In article <%WZO5.4064$[email hidden]>, "Tony Rickard" <[email hidden]> writes: >"Meanwhile, the standard version is expected to run at 30 frames per second >on a Pentium-90" > <cough>bullshit<cough> I couldn't get it to run well on a P166, and I had a Voodoo 3D at the time.... Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +49.12 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Hopefully a GPL-->N4.exe will be available 8^) Charlie * Indy500, ICR1, N1, ICR2, N2, GPL, N3, and not much longer till N4..... Thanks Papy! "Stephen Smith" <[email hidden]> wrote in message > Jon, > > You won't be disappointed in N4. The graphics, physics, driving model, > etc., are all better than GPL (according to totally reliable insider > reports). However, if you don't like stock cars, it won't be much fun,and > if you only have eyes for road racing (like me), the Glen and Sears Pt.make > for a pretty thin game. > >
And i still cant make car adjustments on the fly? and wheres my prize monet? neil "EldredP" <[email hidden]> wrote in message news:[email hidden]... > In article <%WZO5.4064$[email hidden]>, "Tony Rickard" > <[email hidden]> writes: > > >"Meanwhile, the standard version is expected to run at 30 frames persecond > >on a Pentium-90" > > > > <cough>bullshit<cough> > > I couldn't get it to run well on a P166, and I had a Voodoo 3D at thetime....
Quoted text (8 lines)> > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Homepage - http://www.umich.edu/~epickett > GPL hcp. +49.12 > > Never argue with an idiot. He brings you down to his level, then beats
you > with experience... > Remove SPAM-OFF to reply.
Uwe Schuerkamp 11 Nov 2000 14:10 UTC#221974
In article <0c_O5.879$[email hidden]>, Jon Andersen <[email hidden]> wrote:
Quoted text (7 lines)>> http://www.gamecenter.com/Peeks/Legends/index.html > >Thanks, Papyrus. > >You have given a new standard to which every racing game will be measured >against for several years to come. >
Thanks for the interesting read, Jon. Now I wish Papyrus/Sierra would set another new standard in the games industry by open-sourcing GPL and let the community improve it (which it has done already, but mostly by reverse-engineering file formats and stuff with hardly any help from Sierra whatsoever). I know it�s probably not going to happen in my lifetime, but one can dream. Just imagine what would be possible with demi-gods like Reeve, Nooan, Granberg, Hine (just to name a few, this list is by no means complete) or maybe even some of the original developers having full access to the source code and starting a project on sourceforge.net. Heck, even *I* could probably hack it in such a way that records for non standard-tracks could be handled on gplrank or whatever. Uwe -- Uwe Schuerkamp http://www.schuerkamp.de/ GnuPG Fingerprint: 2093 20B8 B861 9358 A356 B01A E145 9249 5D27 33EA PGP Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Olav K. Malmin 12 Nov 2000 10:56 UTC#221768
"Michael Staab" <[email hidden]> writes:
Quoted text (10 lines)> Hi there, > > just browsed through my links and saw that the Gamecenter preview for GPL > from April 1997 ist still online. > Interesting read after nearly 4 years and 2 years of driving GPL :-). Just > compare the beta-screenshots from that article to an screenshot of an maxed > out GPL with an GPLEA Track, GPLEA-Cars and 3d Wheels. Hmm, I'm glad that > GPL was released later than expected in 1997 ;-). > > http://www.gamecenter.com/Peeks/Legends/index.html
Thanks for the link. On the two pictures on the first page, is that Laguna Seca ? The picture on the second page with the two cars going over the huge jump, anyone know what track, or just fantasy ? -- Olav K. Malmin remove .spam when replying
Thanks, David. It was a tongue-in-cheek comment. :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- David Buttery <[email hidden]> wrote in message news:[email hidden]... > On Fri 10 Nov 2000 09:34:56p, Bruce Kennewell wrote: > > <snip> > >======================== > >Many of the authentic tracks include natural jumps, so drivers will have > >to master in-flight steering and accelerating. > >========================= > >Has anyone yet mastered the art of steering and accelerating whilst > >airborne?! > >I tried it and found that the wheels lack a certain amount of grip :-) > <snip> > > Try this, though... > > Go to the Ring. Take the Flugplatz at racing speed. Once in the air, brake > hard. See what happens to the nose. Now do the same again without braking. > See? > > Rally drivers make use of this sort of thing all the time - apparently > Colin McRae 2 will model it (if it ever gets on the bloody shelves - you > listening, Codemasters?). > > > -- > David. (GPLRank handicap: -5.92) > The GPL Scrapyard - http://www.hillclimbfan.f2s.com > "After all, a mere thousand yards - such a harmless little knoll, really" - > Raymond Mays on Shelsley Walsh.
Matthias Flatt 06 Dec 2000 02:32 UTC#216900
[email hidden] (Olav K. Malmin) wrote: > > http://www.gamecenter.com/Peeks/Legends/index.html > > Thanks for the link. On the two pictures on the first page, is that > Laguna Seca ? The picture on the second page with the two cars going > over the huge jump, anyone know what track, or just fantasy ? Back then, I considered this could be the right hand kink on the bridge just before the Quiddelbacher H�he jump at Flugplatz. -- ____ /______\_ .\\ a t t h e a d [ XT./~~~~ [ Rex\_____ http://my.bawue.de/~matthead \____/\__]_] 1977' Yamaha XT.Rex 500 Enduro (154 Mm)

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