Hi there,
just browsed through my links and saw that the Gamecenter preview for GPL
from April 1997 ist still online.
Interesting read after nearly 4 years and 2 years of driving GPL :-). Just
compare the beta-screenshots from that article to an screenshot of an maxed
out GPL with an GPLEA Track, GPLEA-Cars and 3d Wheels. Hmm, I'm glad that
GPL was released later than expected in 1997 ;-).
http://www.gamecenter.com/Peeks/Legends/index.html
Greetings,
Michael Staab
--
Staabi's Mountain Bike Classics www.mtb-classic.de
Mitglied in der CAR, Verein f�r PC-Rennsimulationen www.car-ev.de
"Sehr witzig Scotty, und jetzt beam bitte die Klamotten noch 'runter"
Snipped from the review.....
========================
Drivers will take to the streets ...........in any one of seven cars--all of
which, of course, can be modified and upgraded as races are won and prize
money earned.
========================
Well, thank God they didn't include THIS lovely arcade touch!
Also snipped.........
========================
Many of the authentic tracks include natural jumps, so drivers will have to
master in-flight steering and accelerating.
=========================
Has anyone yet mastered the art of steering and accelerating whilst
airborne?!
I tried it and found that the wheels lack a certain amount of grip :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Michael Staab <[email hidden]> wrote in message
news:8uhlqf$1tdek$[email hidden]...
> Hi there,
>
> just browsed through my links and saw that the Gamecenter preview for GPL
> from April 1997 ist still online.
> Interesting read after nearly 4 years and 2 years of driving GPL :-). Just
> compare the beta-screenshots from that article to an screenshot of an
maxed
> out GPL with an GPLEA Track, GPLEA-Cars and 3d Wheels. Hmm, I'm glad that
> GPL was released later than expected in 1997 ;-).
>
> http://www.gamecenter.com/Peeks/Legends/index.html
>
> Greetings,
>
> Michael Staab
> --
> Staabi's Mountain Bike Classics www.mtb-classic.de
> Mitglied in der CAR, Verein f�r PC-Rennsimulationen www.car-ev.de
> "Sehr witzig Scotty, und jetzt beam bitte die Klamotten noch 'runter"
>
>
"Meanwhile, the standard version is expected to run at 30 frames per second
on a Pentium-90"
Not recommended for the "maxed out GPL with an GPLEA Track, GPLEA-Cars and
3d Wheels" though
:-)
Tony
"Michael Staab" wrote
>
> just browsed through my links and saw that the Gamecenter preview for GPL
> from April 1997 ist still online.
> Interesting read after nearly 4 years and 2 years of driving GPL :-). Just
> compare the beta-screenshots from that article to an screenshot of anmaxed
Quoted text (8 lines)
> out GPL with an GPLEA Track, GPLEA-Cars and 3d Wheels. Hmm, I'm glad that > GPL was released later than expected in 1997 ;-). > > http://www.gamecenter.com/Peeks/Legends/index.html > > Greetings, > > Michael Staab> http://www.gamecenter.com/Peeks/Legends/index.html
Interesting link.
Too bad this game wasn't a commercial success. It's a damned good piece of
software, capable of ruining marriages, or preventing marriages :-)
I bought my first PC at the time GPL was realeased. GPL was not on my
shopping list at the time, in spite of me being a racing enthusiast. The
reasons were:
1) I don't like open wheel racing
2) '67 cars are ugly
After reading postings on this newgroup, and being sent a CD with an illegal
copy of GPL from a friend, I gave the game a try 2. december 1999, with the
1.2 patch and my new MSFF steering wheel.
Wow!! It blew my socks off!
Knuckles turned white. Jaw dropped down on my chest. My armpits got
annoyingly wet. This was *the* game.
My newly purchased RC2000 was placed on the shelf, on spite of being a very
good rally game indeed (which is my preferred motor sport). After 2.
december 1999 there was no game but GPL for me.
When I learned that GPL was to be in the bargain bins, I immediately ran out
to buy the full priced game. Luckily, I found what I was lookinng for.
Now, almost a year later, RC2000 still collects dust, as well as the rest of
my apartment (can't waiste valuable GPL time).
Thanks, Papyrus.
You have given a new standard to which every racing game will be measured
against for several years to come.
Today expectation of WSC, N4 and other games not released yet are high. They
are being compared to GPL. Sadly, I fear a lot of people will be
disappointed with those games. Those games will most likely have an arcadish
feel. GPL has proven that a racing game with realistic physics isn't what
the mass market demands. Thus most games will be less hard core sim than
GPL.
Anyway. I don't need other games. I have GPL. I could be driving GPL for at
least another year, and still have room for improving my lap times.
I never thought a game could have such high value for money as this game has
proven to have.
Wow!
Jon Andersen
if read by the average Joe, this means that you get to fly your car through
the air...but to a person who understands car dynamics, this just means
controlling the car using the wheel and engine inertia...just like how your
car rotates on the grid when revving the engine, the car also rotates in the
air when you rev the engine...the same when turning the front tires due to
the gyroscopic effect of the spinning tires.
Jesse Black
I still havn't found a way to get rid of those damn wet armpits...have you?
Jesse Black
On Fri 10 Nov 2000 09:34:56p, Bruce Kennewell wrote:
<snip>
<snip>
Try this, though...
Go to the Ring. Take the Flugplatz at racing speed. Once in the air, brake
hard. See what happens to the nose. Now do the same again without braking.
See?
Rally drivers make use of this sort of thing all the time - apparently
Colin McRae 2 will model it (if it ever gets on the bloody shelves - you
listening, Codemasters?).
--
David. (GPLRank handicap: -5.92)
The GPL Scrapyard - http://www.hillclimbfan.f2s.com
"After all, a mere thousand yards - such a harmless little knoll, really" -
Raymond Mays on Shelsley Walsh.
Quoted text (7 lines)
>======================== >Many of the authentic tracks include natural jumps, so drivers will have >to master in-flight steering and accelerating. >========================= >Has anyone yet mastered the art of steering and accelerating whilst >airborne?! >I tried it and found that the wheels lack a certain amount of grip :-)On Fri 10 Nov 2000 09:58:20p, Jon Andersen wrote:
<snip>
>Today expectation of WSC, N4 and other games not released yet are high.
>They are being compared to GPL. Sadly, I fear a lot of people will be
>disappointed with those games. Those games will most likely have an
>arcadish feel. GPL has proven that a racing game with realistic physics
>isn't what the mass market demands. Thus most games will be less hard
>core sim than GPL.<snip>
If WSC turns out to be an arcade game, some people are going to look
*extremely* stupid. And some of us are going to be *extremely* upset. In
any case, WSC doesn't look like a mass-market game to me.
--
David. (GPLRank handicap: -5.92)
The GPL Scrapyard - http://www.hillclimbfan.f2s.com
"After all, a mere thousand yards - such a harmless little knoll, really" -
Raymond Mays on Shelsley Walsh.
On Fri 10 Nov 2000 08:29:16p, Michael Staab wrote:
>Hi there,
>
>just browsed through my links and saw that the Gamecenter preview for
>GPL from April 1997 ist still online.
>Interesting read after nearly 4 years and 2 years of driving GPL :-).<snip>
4 years and the promised "analog[ue] clutch" still ain't there. Waah!
--
David. (GPLRank handicap: -5.92)
The GPL Scrapyard - http://www.hillclimbfan.f2s.com
"After all, a mere thousand yards - such a harmless little knoll, really" -
Raymond Mays on Shelsley Walsh.
Jon,
You won't be disappointed in N4. The graphics, physics, driving model,
etc., are all better than GPL (according to totally reliable insider
reports). However, if you don't like stock cars, it won't be much fun, and
if you only have eyes for road racing (like me), the Glen and Sears Pt. make
for a pretty thin game.
--Steve
Jon Andersen <[email hidden]> wrote in message
news:0c_O5.879$[email hidden]...
illegal
> copy of GPL from a friend, I gave the game a try 2. december 1999, withthe
very
> good rally game indeed (which is my preferred motor sport). After 2.
> december 1999 there was no game but GPL for me.
>
> When I learned that GPL was to be in the bargain bins, I immediately ranout
> to buy the full priced game. Luckily, I found what I was lookinng for.
>
> Now, almost a year later, RC2000 still collects dust, as well as the restof
They
> are being compared to GPL. Sadly, I fear a lot of people will be
> disappointed with those games. Those games will most likely have anarcadish
> feel. GPL has proven that a racing game with realistic physics isn't what
> the mass market demands. Thus most games will be less hard core sim than
> GPL.
>
> Anyway. I don't need other games. I have GPL. I could be driving GPL forat
> least another year, and still have room for improving my lap times.
>
> I never thought a game could have such high value for money as this gamehas
> proven to have.
>
> Wow!
>
> Jon Andersen
>
Quoted text (14 lines)
> > http://www.gamecenter.com/Peeks/Legends/index.html > > Interesting link. > > Too bad this game wasn't a commercial success. It's a damned good piece of > software, capable of ruining marriages, or preventing marriages :-) > > I bought my first PC at the time GPL was realeased. GPL was not on my > shopping list at the time, in spite of me being a racing enthusiast. The > reasons were: > 1) I don't like open wheel racing > 2) '67 cars are ugly > > After reading postings on this newgroup, and being sent a CD with anQuoted text (8 lines)
> 1.2 patch and my new MSFF steering wheel. > > Wow!! It blew my socks off! > > Knuckles turned white. Jaw dropped down on my chest. My armpits got > annoyingly wet. This was *the* game. > > My newly purchased RC2000 was placed on the shelf, on spite of being aQuoted text (8 lines)
> my apartment (can't waiste valuable GPL time). > > Thanks, Papyrus. > > You have given a new standard to which every racing game will be measured > against for several years to come. > > Today expectation of WSC, N4 and other games not released yet are high.Jesse,
Arm pits?!?!?!? I have to change my BVDs after every online race.
--Steve
Wosco <[email hidden]> wrote in message
news:t9%O5.868$[email hidden]...
> I still havn't found a way to get rid of those damn wet armpits...haveyou?
>
> Jesse Black
>
>
In article <%WZO5.4064$[email hidden]>, "Tony Rickard"
<[email hidden]> writes:
>"Meanwhile, the standard version is expected to run at 30 frames per second
>on a Pentium-90"
>
<cough>bullshit<cough>
I couldn't get it to run well on a P166, and I had a Voodoo 3D at the time....
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +49.12
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Hopefully a GPL-->N4.exe will be available
8^)
Charlie
* Indy500, ICR1, N1, ICR2, N2, GPL, N3, and not much longer till N4.....
Thanks Papy!
"Stephen Smith" <[email hidden]> wrote in message
> Jon,
>
> You won't be disappointed in N4. The graphics, physics, driving model,
> etc., are all better than GPL (according to totally reliable insider
> reports). However, if you don't like stock cars, it won't be much fun,and
> if you only have eyes for road racing (like me), the Glen and Sears Pt.make
> for a pretty thin game.
>
>
And i still cant make car adjustments on the fly?
and wheres my prize monet?
neil
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> In article <%WZO5.4064$[email hidden]>, "Tony Rickard"
> <[email hidden]> writes:
>
> >"Meanwhile, the standard version is expected to run at 30 frames persecond
> >on a Pentium-90"
> >
>
> <cough>bullshit<cough>
>
> I couldn't get it to run well on a P166, and I had a Voodoo 3D at thetime....
you
> with experience...
> Remove SPAM-OFF to reply.
Quoted text (8 lines)
> > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Homepage - http://www.umich.edu/~epickett > GPL hcp. +49.12 > > Never argue with an idiot. He brings you down to his level, then beatsIn article <0c_O5.879$[email hidden]>,
Jon Andersen <[email hidden]> wrote:
Thanks for the interesting read, Jon.
Now I wish Papyrus/Sierra would set another new standard in the
games industry by open-sourcing GPL and let the community
improve it (which it has done already, but mostly by
reverse-engineering file formats and stuff with hardly any help
from Sierra whatsoever).
I know it�s probably not going to happen in my lifetime, but
one can dream. Just imagine what would be possible with demi-gods
like Reeve, Nooan, Granberg, Hine (just to name a few, this list is
by no means complete) or maybe even some of the original
developers having full access to the source code and starting a
project on sourceforge.net.
Heck, even *I* could probably hack it in such a way that
records for non standard-tracks could be handled on gplrank or
whatever.
Uwe
--
Uwe Schuerkamp http://www.schuerkamp.de/
GnuPG Fingerprint: 2093 20B8 B861 9358 A356 B01A E145 9249 5D27 33EA
PGP Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Quoted text (7 lines)
>> http://www.gamecenter.com/Peeks/Legends/index.html > >Thanks, Papyrus. > >You have given a new standard to which every racing game will be measured >against for several years to come. >"Michael Staab" <[email hidden]> writes:
Thanks for the link. On the two pictures on the first page, is that
Laguna Seca ? The picture on the second page with the two cars going
over the huge jump, anyone know what track, or just fantasy ?
--
Olav K. Malmin
remove .spam when replying
Quoted text (10 lines)
> Hi there, > > just browsed through my links and saw that the Gamecenter preview for GPL > from April 1997 ist still online. > Interesting read after nearly 4 years and 2 years of driving GPL :-). Just > compare the beta-screenshots from that article to an screenshot of an maxed > out GPL with an GPLEA Track, GPLEA-Cars and 3d Wheels. Hmm, I'm glad that > GPL was released later than expected in 1997 ;-). > > http://www.gamecenter.com/Peeks/Legends/index.htmlThanks, David.
It was a tongue-in-cheek comment. :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
David Buttery <[email hidden]> wrote in message
news:[email hidden]...
> On Fri 10 Nov 2000 09:34:56p, Bruce Kennewell wrote:
>
> <snip>
> >========================
> >Many of the authentic tracks include natural jumps, so drivers will have
> >to master in-flight steering and accelerating.
> >=========================
> >Has anyone yet mastered the art of steering and accelerating whilst
> >airborne?!
> >I tried it and found that the wheels lack a certain amount of grip :-)
> <snip>
>
> Try this, though...
>
> Go to the Ring. Take the Flugplatz at racing speed. Once in the air, brake
> hard. See what happens to the nose. Now do the same again without braking.
> See?
>
> Rally drivers make use of this sort of thing all the time - apparently
> Colin McRae 2 will model it (if it ever gets on the bloody shelves - you
> listening, Codemasters?).
>
>
> --
> David. (GPLRank handicap: -5.92)
> The GPL Scrapyard - http://www.hillclimbfan.f2s.com
> "After all, a mere thousand yards - such a harmless little knoll,
really" -
> Raymond Mays on Shelsley Walsh.
[email hidden] (Olav K. Malmin) wrote:
> > http://www.gamecenter.com/Peeks/Legends/index.html
>
> Thanks for the link. On the two pictures on the first page, is that
> Laguna Seca ? The picture on the second page with the two cars going
> over the huge jump, anyone know what track, or just fantasy ?
Back then, I considered this could be the right hand kink on the
bridge just before the Quiddelbacher H�he jump at Flugplatz.
--
____
/______\_ .\\ a t t h e a d
[ XT./~~~~
[ Rex\_____ http://my.bawue.de/~matthead
\____/\__]_] 1977' Yamaha XT.Rex 500 Enduro (154 Mm)


































