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Rec.Autos.Simulators Archive

Installing SCGT tracks & cars

4 posts by 4 people · 14 Oct 2000 - 16 Oct 2000 06:00 UTC

Could someone please help me? I'm at a loss as to installing the various tracks and cars I find on the 'Net. Thanks in advance. Cya, Richard
Quite simple if you have the BAN_SCENE patch. Get it at: http://www.simracing.com/downloads/sportscar/patches_3rdprty.shtml or at The Pits: http://www.theuspits.com/fbody/scgt/ As for cars, i t doesn't matter if you have the patch or not, just drop the VEH, MAS, and BMP file in the PATCH subdirectory. If the car came with a sound, drop the WAV file(s) in the 22K16BIT subdirectory. As for tracks, if you have the BAN_SCENE patch, drop the SCN and AIW files in the DAT subdirectory and the MAS files in the MAS subdirectory. If the track came with a BMP file with a four-letter name, and the last letter is a B, drop that in the PATCH subdirectory. If the track came with loading screens, you'll need a MAS extractor (I recommend MASpuce, which can be downloaded at The Pits). Follow the MASpuce directions to insert the loading screen BMP files into the LOADING.MAS file in the MAS subdirectory. The whole process shouldn't take but about eight minutes or so, even for a beginner... If you do not have the BAN_SCENE patch, you'll need MASpuce to insert the SCN and AIW files into the SCENE.MAS file in the DAT subdirectory. In order to minimize data corruption and your comp locking up, GO GET THE BAN_SCENE PATCH! Good luck, and welcome to the world of SCGT! Sundown LRL Engineering http://members.nbci.com/LRL_Engineering/
Stephen Ferguson 16 Oct 2000 06:00 UTC#226443
Does the BAN_SCENE patch not work with European versions of SCGT? I had no luck. I also couldn't get MASPUCE to work (I kept getting a "file not found" error) -- Stephen Tim 'Sundown' Traylor <[email hidden]> wrote in message news:[email hidden]... > Quite simple if you have the BAN_SCENE patch. Get it at: > > http://www.simracing.com/downloads/sportscar/patches_3rdprty.shtml > > or at The Pits: > > http://www.theuspits.com/fbody/scgt/ > > > As for cars, i t doesn't matter if you have the patch or not, just drop > the VEH, MAS, and BMP file in the PATCH subdirectory. If the car came > with a sound, drop the WAV file(s) in the 22K16BIT subdirectory. > > As for tracks, if you have the BAN_SCENE patch, drop the SCN and AIW > files in the DAT subdirectory and the MAS files in the MAS subdirectory. > If the track came with a BMP file with a four-letter name, and the last > letter is a B, drop that in the PATCH subdirectory. If the track came > with loading screens, you'll need a MAS extractor (I recommend MASpuce, > which can be downloaded at The Pits). Follow the MASpuce directions to > insert the loading screen BMP files into the LOADING.MAS file in the MAS > subdirectory. The whole process shouldn't take but about eight minutes > or so, even for a beginner... > > If you do not have the BAN_SCENE patch, you'll need MASpuce to insert > the SCN and AIW files into the SCENE.MAS file in the DAT subdirectory. > In order to minimize data corruption and your comp locking up, GO GET > THE BAN_SCENE PATCH! > > Good luck, and welcome to the world of SCGT! > Sundown > LRL Engineering > http://members.nbci.com/LRL_Engineering/

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