Race Sim Central
Rec.Autos.Simulators Archive

Re: DTR Sprint Car and Win2k

12 posts by 5 people · 04 Oct 2000 - 05 Oct 2000 23:01 UTC

On Wed, 4 Oct 2000 15:26:51 -0400, "David L. Cook" <[email hidden]> wrote: >On my friends Win 98 box he has a 32MB Geforce 2 and I figured I'd crank >DTRSC all the way up to see what it looks like at it's best. 1600x1200 on a >GeForce 2 and tires still look like boxes. LOL. The cockpit is not 6DOF >either. Seems pretty stationary to me. Without 3D sound, lame grahics >(even maxed on Win98) and 2nd rate cockpit view I think this title is pretty >mediocre. Did you read this at the 3DFiles download site? "Please note that in order to minimize the size of the demo, the textures and in-game graphics have been JPEG compressed. This may result in reduced image quality." "But in a way, fear is a big part of racing, because if there was nothing to be frightened of, and no limit, any fool could get into a motor car and racing would not exist as a sport." -- Jim Clark
Mitch - I too run Windows 2000 with an SB Live (as well as a Geforce DDR 64MB video card). I can get it to work by using the command line editor and checking the box that bypasses error messages. Even though you can get in (software mode only) - unfortunately you can't use 3D sound (even on Windows 98) with an SB Live as I tried this at a friends at lunch today and it did not work on his machine either. You also can't use D3D on Windows 2000 with DTRSC. They didn't want to change the code from DTR and I guess they think this is acceptable. On my friends Win 98 box he has a 32MB Geforce 2 and I figured I'd crank DTRSC all the way up to see what it looks like at it's best. 1600x1200 on a GeForce 2 and tires still look like boxes. LOL. The cockpit is not 6DOF either. Seems pretty stationary to me. Without 3D sound, lame grahics (even maxed on Win98) and 2nd rate cockpit view I think this title is pretty mediocre. Another one bites the dust... --David Cook "Mitch Alatorre" <[email hidden]> wrote in message news:E2KC5.4048$[email hidden]... > Anybody have any luck running the demo in Win2k? I have a SBLive and getan
Quoted text (7 lines)> %sound error% when it begins. > > Also curious why this game requires a reboot after install? > > Mitch > >
Mitch_A 04 Oct 2000 17:47 UTC#228017
Anybody have any luck running the demo in Win2k? I have a SBLive and get an %sound error% when it begins. Also curious why this game requires a reboot after install? Mitch
Mitch_A 04 Oct 2000 20:44 UTC#227942
Heh The one time I didn't put in the standard "Rrevved Win2k" disclaimer he gets me :-). I should have read the readme before I posted this question as it clearly explains the error and command line fix. I would also agree with D.Cook as to the quality of this "game". IMO it's just DTR with sprint cars.... But still fun. I guess the name fits :-) Mitch "rrevved" <[email hidden]> wrote in message news:[email hidden]... > On Wed, 04 Oct 2000 17:47:16 GMT, "Mitch Alatorre" <[email hidden]>wrote: > > >Anybody have any luck running the demo in Win2k? I have a SBLive and getan
Quoted text (17 lines)> >%sound error% when it begins. > > > >Also curious why this game requires a reboot after install? > > > >Mitch > > > > Many games require rebooting to register various > Direct3D/Media components, etc. > > As to why it doesn't work under Win2K, I guess > it doesn't support that (non-gaming) operating > system, or it could be failing on the flaky Win2K > drivers from various hardware manufacturers. > > Does the site say that it supports Win2K? >
Frank Roger Vangen 04 Oct 2000 22:12 UTC#227889
"Mitch Alatorre" <[email hidden]> wrote in message news:E2KC5.4048$[email hidden]... > Anybody have any luck running the demo in Win2k? I have a SBLive and getan > %sound error% when it begins. > > Also curious why this game requires a reboot after install? > > Mitch > Sorry cant help your with the sound error. Get the latest drivers seems to be the common answer to all problems so try that ;p As for the reboot. I said to h... with the reboot - I want to play. So I played it without the reboot. No problems! So I dont know why it needs a reboot... ehmmz.. Fnakr
daxe 05 Oct 2000 00:15 UTC#227892
On Wed, 04 Oct 2000 22:50:16 GMT, [email hidden] (Jeff Vincent) wrote:
Quoted text (15 lines)>On Wed, 4 Oct 2000 15:26:51 -0400, "David L. Cook" ><[email hidden]> wrote: > >>On my friends Win 98 box he has a 32MB Geforce 2 and I figured I'd crank >>DTRSC all the way up to see what it looks like at it's best. 1600x1200 on a >>GeForce 2 and tires still look like boxes. LOL. The cockpit is not 6DOF >>either. Seems pretty stationary to me. Without 3D sound, lame grahics >>(even maxed on Win98) and 2nd rate cockpit view I think this title is pretty >>mediocre. > > Did you read this at the 3DFiles download site? > >"Please note that in order to minimize the size of the demo, the >textures and in-game graphics have been JPEG compressed. This may >result in reduced image quality."
This is also in the readme: -3dsound As in version 1.02 and above of DTR (the first patch), DTRSC does not use 3D sound by default. This is because it causes errors on certain sound cards. Use this option to enable 3D sound if desired. ~daxe
David L. Cook 05 Oct 2000 00:39 UTC#227981
In article <[email hidden]>, [email hidden] wrote...
Quoted text (15 lines)> On Wed, 4 Oct 2000 15:26:51 -0400, "David L. Cook" > <[email hidden]> wrote: > > >On my friends Win 98 box he has a 32MB Geforce 2 and I figured I'd crank > >DTRSC all the way up to see what it looks like at it's best. 1600x1200 on a > >GeForce 2 and tires still look like boxes. LOL. The cockpit is not 6DOF > >either. Seems pretty stationary to me. Without 3D sound, lame graphics > >(even maxed on Win98) and 2nd rate cockpit view I think this title is pretty > >mediocre. > > Did you read this at the 3DFiles download site? > > "Please note that in order to minimize the size of the demo, the > textures and in-game graphics have been JPEG compressed. This may > result in reduced image quality."
I doubt if the issues with the graphics that I'm referring to have anything to do with jpeg compression... --David Cook
In article <[email hidden]>, [email hidden] wrote...
Quoted text (7 lines)> This is also in the readme: > > -3dsound > > As in version 1.02 and above of DTR (the first patch), DTRSC does not > use 3D sound by default. This is because it causes errors on certain > sound cards. Use this option to enable 3D sound if desired.
So, does that make it okay to release a game that doesn't support good 3D sound? We're talking about a Soundblaster sound card here! I read the readme BTW. --David Cook
daxe 05 Oct 2000 04:13 UTC↳ reply to daxe#227919
On Wed, 4 Oct 2000 20:43:34 -0400, David L. Cook <[email hidden]> wrote: >So, does that make it okay to release a game that doesn't support good >3D sound? We're talking about a Soundblaster sound card here! I read >the readme BTW. I think it's OK to release a game that doesn't run perfectly well in a non-gaming OS. ~daxe
In article <[email hidden]>, [email hidden] wrote...
Quoted text (9 lines)> On Wed, 4 Oct 2000 20:43:34 -0400, David L. Cook <[email hidden]> > wrote: > > >So, does that make it okay to release a game that doesn't support good > >3D sound? We're talking about a Soundblaster sound card here! I read > >the readme BTW. > > I think it's OK to release a game that doesn't run perfectly well in a > non-gaming OS.
Read my post. SB Live did not work with DTR Sprints 3D-Sound on my friend's Windows 98 PC. --David Cook
In article <[email hidden]>, [email hidden] wrote...
Quoted text (16 lines)> On Wed, 4 Oct 2000 20:43:34 -0400, David L. Cook <[email hidden]> wrote: > > >In article <[email hidden]>, > >[email hidden] wrote... > >> This is also in the readme: > >> > >> -3dsound > >> > >> As in version 1.02 and above of DTR (the first patch), DTRSC does not > >> use 3D sound by default. This is because it causes errors on certain > >> sound cards. Use this option to enable 3D sound if desired. > > > >So, does that make it ok to release a game that doesn't support good > >3D sound? > > Uhh.. it's done all the time.
It may be done "all the time", but IMHO that does not make it "ok". Secondly the non-3D sound alternative that DTR Sprints offers is terrible. That just add's to the frustration. --David Cook
daxe 05 Oct 2000 23:01 UTC↳ reply to daxe#227802
On Thu, 5 Oct 2000 07:36:17 -0400, David L. Cook <[email hidden]> wrote:
Quoted text (14 lines)>In article <[email hidden]>, >[email hidden] wrote... >> On Wed, 4 Oct 2000 20:43:34 -0400, David L. Cook <[email hidden]> >> wrote: >> >> >So, does that make it okay to release a game that doesn't support good >> >3D sound? We're talking about a Soundblaster sound card here! I read >> >the readme BTW. >> >> I think it's OK to release a game that doesn't run perfectly well in a >> non-gaming OS. > >Read my post. SB Live did not work with DTR Sprints 3D-Sound on my >friend's Windows 98 PC.
It works fine on my WinME PC with an SBLive! Dunno what your problem is. ~daxe

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy