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Rec.Autos.Simulators Archive

Re: OK, here is my take on Nascar Heat from an Average Normal Guy

12 posts by 11 people · 22 Sep 2000 - 23 Sep 2000 14:52 UTC

(unknown) 22 Sep 2000#230008
Alex, I have never been accused of being average or normal :o) but I agree with your Nascar Heat takes. I have heard, though, that the drivers.txt file can be altered to allow for less consistant AI driving (more AI induced crashes and spins). I haven't had a chance to try it out myself though. - Pat In article <oeHy5.3116$[email hidden]>, "Alex Collins" <[email hidden]> wrote: > Hi all, > > I have been playing the game with the new patch for a few days nowand here > is my take on it. > In the interest of simplicity I will just number my comments and makethings > short and sweet. > > Things that still need tweaking/fixing gameplay specific.. > > 1. Damage Model. When I hit the wall at high speed the car shouldpretty > much be toasted. Maybe a wheel flies off. The same goes with the AI,they > are very strong and seem to never get a DNF or slow down from damage.I know > the game is "suppose" to be for "everyone" and that is fine. But thatis > also what options are for. Easy is for Arcade players. Expert is FULLsim > mode. N3 does this well along with many other sims. > > 2. AI. The AI never gets into wrecks on it's own, I have played 5 full > races, 2 at Daytona 1 at Atlanta and 2 at Tallagega and not one crashor > spin from the AI at all. Also when pitting the AI follows each otherlike an > unstoppable train along the exact same path into the pits, lookskinda fake.
Quoted text (7 lines)> The AI is very "unstoppable train like" during a yellow flag and > indestructible as they ram into you trying to get back into position. > They also seem to want to pit all at the same time quite a bit. No pit > strategies here, all the same. > > 3. Hitting a car on the drivers side produces no sounds at all, and is > inconsistent from the other side and front and back. It should be a
bit > louder as well. > > 4. More Yellow flags thrown. If I don't cause one it just neverhappens. > > 5. In game multiplyer setup screen. > > That's all I can think of right now :-) > > It comes down to I want as much realism in the game as possible. Icannot > see why this cannot be done to make everyone happy. > Like I said this is what options are for. > > The PC is a gaming machine for thinkers and simmers imo, if Arcadeplayers > want their fun go buy a console. Seems silly to spend 3000 + bucks ona > Computer and use it for Arcade games.. IMO :-) > > Thanks > > Sent via Deja.com http://www.deja.com/ Before you buy.
Terry 22 Sep 2000#230029
I'm sorry, I'm still waiting on the "Psycotic Freak's" opinion on the game before I decide to purchase it.
Alex Collins 22 Sep 2000 11:18 UTC#229991
Hi all, I have been playing the game with the new patch for a few days now and here is my take on it. In the interest of simplicity I will just number my comments and make things short and sweet. Things that still need tweaking/fixing gameplay specific.. 1. Damage Model. When I hit the wall at high speed the car should pretty much be toasted. Maybe a wheel flies off. The same goes with the AI, they are very strong and seem to never get a DNF or slow down from damage. I know the game is "suppose" to be for "everyone" and that is fine. But that is also what options are for. Easy is for Arcade players. Expert is FULL sim mode. N3 does this well along with many other sims. 2. AI. The AI never gets into wrecks on it's own, I have played 5 full races, 2 at Daytona 1 at Atlanta and 2 at Tallagega and not one crash or spin from the AI at all. Also when pitting the AI follows each other like an unstoppable train along the exact same path into the pits, looks kinda fake. The AI is very "unstoppable train like" during a yellow flag and indestructible as they ram into you trying to get back into position. They also seem to want to pit all at the same time quite a bit. No pit strategies here, all the same. 3. Hitting a car on the drivers side produces no sounds at all, and is inconsistent from the other side and front and back. It should be a bit louder as well. 4. More Yellow flags thrown. If I don't cause one it just never happens. 5. In game multiplyer setup screen. That's all I can think of right now :-) It comes down to I want as much realism in the game as possible. I cannot see why this cannot be done to make everyone happy. Like I said this is what options are for. The PC is a gaming machine for thinkers and simmers imo, if Arcade players want their fun go buy a console. Seems silly to spend 3000 + bucks on a Computer and use it for Arcade games.. IMO :-) Thanks
Nos 22 Sep 2000 12:06 UTC#230000
Define normal. :-) -- Nos
Andre Warringa 22 Sep 2000 17:39 UTC#230032
On Fri, 22 Sep 2000 11:32:21 -0400, "Terry" <[email hidden]> wrote: >I'm sorry, I'm still waiting on the "Psycotic Freak's" opinion on the game >before I decide to purchase it. > Well, I like it, so now you can buy it :) Andre
Morgan V. Wooten 22 Sep 2000 22:04 UTC#229974
I'm just so impressed with the physics (Hardcore) that I rarely even notice anything else. Awesome game (sim). -- ----------------------------------- Morgan Vincent Wooten GPLRank: +15.49 http://members.tripod.com/~morganv/ ----------------------------------- "Alex Collins" <[email hidden]> wrote in message news:oeHy5.3116$[email hidden]... > Hi all, > > I have been playing the game with the new patch for a few days now and here > is my take on it. > In the interest of simplicity I will just number my comments and make things > short and sweet. > > Things that still need tweaking/fixing gameplay specific.. > > 1. Damage Model. When I hit the wall at high speed the car should pretty > much be toasted. Maybe a wheel flies off. The same goes with the AI, they > are very strong and seem to never get a DNF or slow down from damage. I know > the game is "suppose" to be for "everyone" and that is fine. But that is > also what options are for. Easy is for Arcade players. Expert is FULL sim > mode. N3 does this well along with many other sims. > > 2. AI. The AI never gets into wrecks on it's own, I have played 5 full > races, 2 at Daytona 1 at Atlanta and 2 at Tallagega and not one crash or > spin from the AI at all. Also when pitting the AI follows each other like an > unstoppable train along the exact same path into the pits, looks kinda fake. > The AI is very "unstoppable train like" during a yellow flag and > indestructible as they ram into you trying to get back into position. > They also seem to want to pit all at the same time quite a bit. No pit > strategies here, all the same. > > 3. Hitting a car on the drivers side produces no sounds at all, and is > inconsistent from the other side and front and back. It should be a bit > louder as well. > > 4. More Yellow flags thrown. If I don't cause one it just never happens. > > 5. In game multiplyer setup screen. > > That's all I can think of right now :-) > > It comes down to I want as much realism in the game as possible. I cannot > see why this cannot be done to make everyone happy. > Like I said this is what options are for. > > The PC is a gaming machine for thinkers and simmers imo, if Arcade players > want their fun go buy a console. Seems silly to spend 3000 + bucks on a > Computer and use it for Arcade games.. IMO :-) > > Thanks > > >
Dave Henrie 23 Sep 2000 00:50 UTC#229901
"rrevved" <[email hidden]> wrote in message > Name a better, more realistic Nascar sim. > > Thanks. Easy. Nascar Racing 3 is a "more" realistic sim in that more race situations are covered. BUT...it is not a better racing sim. Heat IMO is the best Nascar title out right now. But it has major deficiencies when compared to the mature platform of Nascar Racing 3. For example: Stopping work on repairs while in the pits, You can do that in N3, but not NH. Other cars causing wrecks...some in N3, possibly editable(new word!) in NH. Damage in N3 stays with you. Even when repaired in the pits, you will always be slower. With NH, after an extended pitstop, you are back to 100%. But the real question you "should" have asked is... Name another Nascar title that DRIVES as well as Heat? And because NH has the better driving model(physics) it is a better product in my opinion. We probably will have to repeat this discussion when N4 comes out. dave henrie
Alex Collins 23 Sep 2000 01:03 UTC#229903
In this case normal being a guy (me) who does not play many games on his computer. Nor do many of my friends. But when I (we) do I (we) want realism. Arcade games are for Arcades and kids. They would have all bought Nascar Heat if it was more real. At least real as possiable. Fun is thinking. Thanks "Nos" <[email hidden]> wrote in message news:[email hidden]... > Define normal. :-) > -- > Nos
rik anthrax 23 Sep 2000 01:19 UTC#229907
why? rrevved <[email hidden]> wrote in message news:[email hidden]... > On Fri, 22 Sep 2000 11:18:44 GMT, "Alex Collins" <[email hidden]>wrote: > > >It comes down to I want as much realism in the game as possible. I cannot > >see why this cannot be done to make everyone happy. > >Like I said this is what options are for. > > > >The PC is a gaming machine for thinkers and simmers imo, if Arcadeplayers
Quoted text (7 lines)> >want their fun go buy a console. Seems silly to spend 3000 + bucks on a > >Computer and use it for Arcade games.. IMO :-) > > Name a better, more realistic Nascar sim. > > Thanks. >
Andy 23 Sep 2000 02:18 UTC#229911
On Fri, 22 Sep 2000 11:18:44 GMT, "Alex Collins" <[email hidden]> wrote: This one bugs me the most at the moment. I have yet to see the AI wreck or spin on its own since I bought the game, it just doesn't happen! They also need to address the AI under yellows, I still get ramed from behind way to much. Otherwise a great sim though, the driving model can't be beat. Andy
Quoted text (8 lines)>2. AI. The AI never gets into wrecks on it's own, I have played 5 full >races, 2 at Daytona 1 at Atlanta and 2 at Tallagega and not one crash or >spin from the AI at all. Also when pitting the AI follows each other like an >unstoppable train along the exact same path into the pits, looks kinda fake. >The AI is very "unstoppable train like" during a yellow flag and >indestructible as they ram into you trying to get back into position. >They also seem to want to pit all at the same time quite a bit. No pit >strategies here, all the same.
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Intimidator 23 Sep 2000 03:42 UTC#229920
> >4. More Yellow flags thrown. If I don't cause one it just never happens. This is one thing I would really like to see as well. Maybe a yellow for "debris" or something every once and a while.
Agree with you 100%, and REALLY hope that Nascar 4 is the final word in BOTH realism and physics modeling. My guess is it will be, and with the already imbedded Internet Multiplayer its a full package..
Quoted text (18 lines)>"rrevved" <[email hidden]> wrote in message > Name a better, more realistic Nascar sim. > >On Sat, 23 Sep 2000 00:50:26 GMT, "Dave Henrie" <[email hidden]> wrote: > Easy. Nascar Racing 3 is a "more" realistic sim in that more race >situations are covered. BUT...it is not a better racing sim. Heat IMO is the best >Nascar title out right now. But it has major deficiencies when compared to >the mature platform of Nascar Racing 3. For example: Stopping work on >repairs while in the pits, You can do that in N3, but not NH. Other cars >causing wrecks...some in N3, possibly editable(new word!) in NH. >Damage in N3 stays with you. Even when repaired in the pits, you will >always be slower. With NH, after an extended pitstop, you are back to 100%. > But the real question you "should" have asked is... >Name another Nascar title that DRIVES as well as Heat? And because NH has >the better driving model(physics) it is a better product in my opinion. >We probably will have to repeat this discussion when N4 comes out. >dave henrie >
G Patricks

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