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Rec.Autos.Simulators Archive

Re: Track Designing

2 posts by 2 people · 20 Sep 2000 - 20 Sep 2000 23:17 UTC

Man, I'd use Spa-Francorchamps for Sports Car GT. I dunno, I guess the cars used in SCGT are more closely modeled to what you would find racing today *ducks, waiting for all the GPL realism posts*. Spa is a kick-ass track, and in my opinion, one of the raciest tracks in the world (even for F1!)... Good luck on your project, Sundown
Cliff Brown 20 Sep 2000 23:17 UTC#230445
I am currently working on my Master's degree in mechanical engineering and taking a class in vehicle dynamics. Our project is to design a race track and calculate the speeds and forces involved, in various cars, to complete a lap. This information will to used to evaluate to track for safety and raceability (not sure that is a word, but basically I mean starts, passing zones, etc.). The track will then be adjusted until we are happy. Given this goal, I would like to build the track so that I can actually drive around it in a simulator to get the feel and rhythm of the design. So, what do I need to do this? I currently have GPL and Nascar Heat. Ideally I would like to use GPL since I believe it to be the most accurate physically and, therefore, could provide some comparison to the calculated information. However, if this is impossible, I will consider other options. Thanks for any and all help. Cliff

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