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Rec.Autos.Simulators Archive

Re: GPL: D3D

16 posts by 8 people · 16 Sep 2000 - 20 Sep 2000 10:30 UTC

Works great with a GF256. IMO it looks a lot better than what I was getting with V2-SLI. But that may only be because I can run it at 1600x1200 res, full field, full detail. hehe Jerry Morelock "Unknown" <[email hidden]> wrote in message news:2cOw5.10481$[email hidden]... > Has anyone with a Geforce tested the D3D Rasterizer and how it is against > using the voodoo-version? > >
Zeke Varg 16 Sep 2000 19:35 UTC#231328
Has anyone with a Geforce tested the D3D Rasterizer and how it is against using the voodoo-version?
(unknown) 17 Sep 2000#230976
The flashing menus are a vsync issue in D3D mode, I believe. Change your vsync setting and see if that clears it up. -- JB In article <MS3x5.3830$[email hidden]>, "Marc Collins" <[email hidden]> wrote: > Worked beautifully until I installed the latest nVIDEA referencedrivers > (v6.18). Now I get menu flashing and glitches, but the in-gamegraphics are
Quoted text (7 lines)> still fine. > > Marc. > > "Unknown" <[email hidden]> wrote in message > news:2cOw5.10481$[email hidden]... > > Has anyone with a Geforce tested the D3D Rasterizer and how it is
against > > using the voodoo-version? > > > > > > Sent via Deja.com http://www.deja.com/ Before you buy.
Simon Brown 17 Sep 2000 01:34 UTC#231216
"Unknown" <[email hidden]> wrote in message news:2cOw5.10481$[email hidden]... > Has anyone with a Geforce tested the D3D Rasterizer Yes, it's pretty excellent. > and how it is against using the voodoo-version? That would depend on the Voodoo card, but expect D3D on a GeForce to be slower than Glide on a V3/V5, but only in the most demanding on conditions. Online races and testing I get the full 36 fps constantly in D3D. AI races, slows down at the start of the race, as does the Glide version on a V3, but more so in D3D. Back up to 36 fps within 10 seconds or so. V5 and GeForce 2 (D3D) both look more colourful than a V2 or V3.
(unknown) 17 Sep 2000 01:34 UTC#231217
Works great with my GeForce 2 GTS card. > Has anyone with a Geforce tested the D3D Rasterizer and how it isagainst > using the voodoo-version? > > Sent via Deja.com http://www.deja.com/ Before you buy.
Marc Collins 17 Sep 2000 13:42 UTC#231135
Worked beautifully until I installed the latest nVIDEA reference drivers (v6.18). Now I get menu flashing and glitches, but the in-game graphics are still fine. Marc. "Unknown" <[email hidden]> wrote in message news:2cOw5.10481$[email hidden]... > Has anyone with a Geforce tested the D3D Rasterizer and how it is against > using the voodoo-version? > >
The flashing menus ARE a v-sync problem in GPL. I've seen it. -- JB In article <B_mx5.10318$[email hidden]>, "Simon Brown" <[email hidden]> wrote: > If I remember correctly, Microsoft have said that if a driver has a v-sync > option, it will automatically fail the WHQL tests, so that's why it'snot > there for D3D. > > I don't think it's a v-sync issue anyway, the screen isn't tearing,it's > flashing, completely different thing. It looks like the D3Drasterizer for > some reason fails to write to the buffer, or fails to flip thesurfaces > every so often. You only have to click 'options' or go into the carsetup
Quoted text (7 lines)> screen to get rid of it though. Not really a big problem. > > "Marc Collins" <[email hidden]> wrote in message > news:29fx5.60$[email hidden]... > > There is no v-synch setting in D3D...in OpenGL, but not D3D. > > > > The monitor timing doesn't show as selected under "Other Options"
but does > > show under "Output Device"-->Settings. Weird. > > > > Marc. > > Sent via Deja.com http://www.deja.com/ Before you buy.
Marc Collins 18 Sep 2000 02:23 UTC#231007
Wow...you're good! Very strange, though, regardless of which of the 3 choices I select, the "apply" button does not illuminate and if I go back into the properties after "OK'ing" out, none are selected. My monitor is showing up correctly in the properties. Any ideas why it won't let me select an option. I had it successfully set to "Windows Automatically chooses" (or whatever) before the 6.18/6.26 install. Thanks, Marc. <[email hidden]> wrote in message news:8q3lmt$nah$[email hidden]...
Quoted text (28 lines)> The flashing menus are a vsync issue in D3D mode, I believe. Change > your vsync setting and see if that clears it up. > > -- JB > > In article <MS3x5.3830$[email hidden]>, > "Marc Collins" <[email hidden]> wrote: > > Worked beautifully until I installed the latest nVIDEA reference > drivers > > (v6.18). Now I get menu flashing and glitches, but the in-game > graphics are > > still fine. > > > > Marc. > > > > "Unknown" <[email hidden]> wrote in message > > news:2cOw5.10481$[email hidden]... > > > Has anyone with a Geforce tested the D3D Rasterizer and how it is > against > > > using the voodoo-version? > > > > > > > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
Marc Collins 18 Sep 2000 02:32 UTC#231008
There is no v-synch setting in D3D...in OpenGL, but not D3D. The monitor timing doesn't show as selected under "Other Options" but does show under "Output Device"-->Settings. Weird. Marc. <[email hidden]> wrote in message news:8q3lmt$nah$[email hidden]...
Quoted text (28 lines)> The flashing menus are a vsync issue in D3D mode, I believe. Change > your vsync setting and see if that clears it up. > > -- JB > > In article <MS3x5.3830$[email hidden]>, > "Marc Collins" <[email hidden]> wrote: > > Worked beautifully until I installed the latest nVIDEA reference > drivers > > (v6.18). Now I get menu flashing and glitches, but the in-game > graphics are > > still fine. > > > > Marc. > > > > "Unknown" <[email hidden]> wrote in message > > news:2cOw5.10481$[email hidden]... > > > Has anyone with a Geforce tested the D3D Rasterizer and how it is > against > > > using the voodoo-version? > > > > > > > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
Are there any 3rd-party "tweak" utilities that will let you access the D3D vsync function, I wonder? I'm a Voodoo guy myself, but I'm going to be replacing my Banshee card with a TNT2 soon, so I'll let you know what I find after I bump my head on this particular problem. In the meantime, check around for those 3rd-party NVidia utities (they surely exist -- there are tons for the Voodoo cards). If all else fails, you might try the Powerstrip utility (http://www.entechtaiwan.com/ps.htm) -- you can use it to enable or disable vsync in D3D mode, and it works with all video cards. -- JB In article <Z0fx5.249963$[email hidden]>, "Marc Collins" <[email hidden]> wrote: > Wow...you're good! Very strange, though, regardless of which of the 3 > choices I select, the "apply" button does not illuminate and if I goback > into the properties after "OK'ing" out, none are selected. Mymonitor is
Quoted text (9 lines)> showing up correctly in the properties. Any ideas why it won't let me > select an option. I had it successfully set to "Windows Automatically > chooses" (or whatever) before the 6.18/6.26 install. > > Thanks, > > Marc. > > <[email hidden]> wrote in message
news:8q3lmt$nah$[email hidden]...
Quoted text (18 lines)> > The flashing menus are a vsync issue in D3D mode, I believe. Change > > your vsync setting and see if that clears it up. > > > > -- JB > > > > In article <MS3x5.3830$[email hidden]>, > > "Marc Collins" <[email hidden]> wrote: > > > Worked beautifully until I installed the latest nVIDEA reference > > drivers > > > (v6.18). Now I get menu flashing and glitches, but the in-game > > graphics are > > > still fine. > > > > > > Marc. > > > > > > "Unknown" <[email hidden]> wrote in message > > > news:2cOw5.10481$[email hidden]... > > > > Has anyone with a Geforce tested the D3D Rasterizer and how it
is
Quoted text (12 lines)> > against > > > > using the voodoo-version? > > > > > > > > > > > > > > > > > > > > Sent via Deja.com http://www.deja.com/ > > Before you buy. > >
Sent via Deja.com http://www.deja.com/ Before you buy.
If I remember correctly, Microsoft have said that if a driver has a v-sync option, it will automatically fail the WHQL tests, so that's why it's not there for D3D. I don't think it's a v-sync issue anyway, the screen isn't tearing, it's flashing, completely different thing. It looks like the D3D rasterizer for some reason fails to write to the buffer, or fails to flip the surfaces every so often. You only have to click 'options' or go into the car setup screen to get rid of it though. Not really a big problem. "Marc Collins" <[email hidden]> wrote in message news:29fx5.60$[email hidden]... > There is no v-synch setting in D3D...in OpenGL, but not D3D. > > The monitor timing doesn't show as selected under "Other Options" but does > show under "Output Device"-->Settings. Weird. > > Marc.
I get the flashing and corruption on all the menu screens. Even the replay screen has a few glitches in the band at the bottom. The in-game screens are fine. Marc. "Simon Brown" <[email hidden]> wrote in message news:B_mx5.10318$[email hidden]... > If I remember correctly, Microsoft have said that if a driver has a v-sync > option, it will automatically fail the WHQL tests, so that's why it's not > there for D3D. > > I don't think it's a v-sync issue anyway, the screen isn't tearing, it's > flashing, completely different thing. It looks like the D3D rasterizerfor
Quoted text (9 lines)> some reason fails to write to the buffer, or fails to flip the surfaces > every so often. You only have to click 'options' or go into the car setup > screen to get rid of it though. Not really a big problem. > > "Marc Collins" <[email hidden]> wrote in message > news:29fx5.60$[email hidden]... > > There is no v-synch setting in D3D...in OpenGL, but not D3D. > > > > The monitor timing doesn't show as selected under "Other Options" but
does > > show under "Output Device"-->Settings. Weird. > > > > Marc. > > >
What hardware do you have this flashing with? I get it sometimes when returning from the track, and I too can make it go away by pressing Esc twice (brings up 'do you want to end..' and cancels it again). This is since I have an Asus A7V mobo with Athlon 800 and VIA KT133 chipset. It did not happen on my Asus P2B with a Celeron as far as I know. The graphics card is a Geforce 2 with 6.18 drivers. Another thing is short freezes / hickups in lap 1 in both GPL and GP3, probably when textures are loaded. Anyone have this, or perhaps even a cure? Bart Westra "Simon Brown" <[email hidden]> wrote in message news:B_mx5.10318$[email hidden]... > If I remember correctly, Microsoft have said that if a driver has a v-sync > option, it will automatically fail the WHQL tests, so that's why it's not > there for D3D. > > I don't think it's a v-sync issue anyway, the screen isn't tearing, it's > flashing, completely different thing. It looks like the D3D rasterizerfor
Quoted text (9 lines)> some reason fails to write to the buffer, or fails to flip the surfaces > every so often. You only have to click 'options' or go into the car setup > screen to get rid of it though. Not really a big problem. > > "Marc Collins" <[email hidden]> wrote in message > news:29fx5.60$[email hidden]... > > There is no v-synch setting in D3D...in OpenGL, but not D3D. > > > > The monitor timing doesn't show as selected under "Other Options" but
does > > show under "Output Device"-->Settings. Weird. > > > > Marc.
On Tue, 19 Sep 2000 01:27:12 +0200, "Bart Westra" <[email hidden]> wrote:
Quoted text (10 lines)>What hardware do you have this flashing with? I get it sometimes when >returning from the track, and I too can make it go away by pressing Esc >twice (brings up 'do you want to end..' and cancels it again). This is since >I have an Asus A7V mobo with Athlon 800 and VIA KT133 chipset. It did not >happen on my Asus P2B with a Celeron as far as I know. The graphics card is >a Geforce 2 with 6.18 drivers. > >Another thing is short freezes / hickups in lap 1 in both GPL and GP3, >probably when textures are loaded. Anyone have this, or perhaps even a cure? >
Yes! I have exactly the same problem, though I've only noticed it in GPL. Short "hickups" in lap one of practice and the race. Never used to happen with my old Thriller. I'd love to hear of any cure also. Alan
Mine flash with v-synch on or off with the 6.18 and 6.26 drivers. With the older drivers or the ones from Asus (my card), there is no flashing. Marc. <[email hidden]> wrote in message news:8q5l3t$vju$[email hidden]...
Quoted text (37 lines)> The flashing menus ARE a v-sync problem in GPL. I've seen it. > > -- JB > > In article <B_mx5.10318$[email hidden]>, > "Simon Brown" <[email hidden]> wrote: > > If I remember correctly, Microsoft have said that if a driver has a v- > sync > > option, it will automatically fail the WHQL tests, so that's why it's > not > > there for D3D. > > > > I don't think it's a v-sync issue anyway, the screen isn't tearing, > it's > > flashing, completely different thing. It looks like the D3D > rasterizer for > > some reason fails to write to the buffer, or fails to flip the > surfaces > > every so often. You only have to click 'options' or go into the car > setup > > screen to get rid of it though. Not really a big problem. > > > > "Marc Collins" <[email hidden]> wrote in message > > news:29fx5.60$[email hidden]... > > > There is no v-synch setting in D3D...in OpenGL, but not D3D. > > > > > > The monitor timing doesn't show as selected under "Other Options" > but does > > > show under "Output Device"-->Settings. Weird. > > > > > > Marc. > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
----- Original Message ----- From: "Bart Westra" <[email hidden]> Newsgroups: rec.autos.simulators Sent: Tuesday, September 19, 2000 1:27 AM Subject: Re: D3D > Another thing is short freezes / hickups in lap 1 in both GPL and GP3, > probably when textures are loaded. Anyone have this, or perhaps even a > cure? Found the solution myself :) http://www.geforcefaq.com/#hw:gef:troub:stutter. What helped most was enabling DMA on the hard drive, but then I already had put the geforce on its own IRQ. The stutter in GP3 is gone completely, and in GPL it is much reduced and hardly noticeable. Perhaps expanding memory from 128 to 256MB would do the trick completely, but I don't feel like investing right now, systems works reasonbly fine save for the small stutter in lap 1 in GPL (Athlon 800, VIAKT133, Geforce 2 GTS DDR). I've also installed the Nvidia 6.26 reference drivers (found them through an url in the geforcefaq). Runs ok thus far, and --- surprise surprise --- FSAA works ok in both GPL and GP3! In GPL I can run 4x4 FSAA in 1280x1024 resolution with no performance penalty :) The only glitch is that the menu texts are also AA'ed. In GP3 however the processor occupancy is doubled when alone on the track (regardless of FSAA quality and screen resolution), and it goes sky high with other cars in view. It even beats a super slomo camera with other cars around ;-) Still FSAA is useable for hotlapping. Very nice image with 4x4 FSAA at 1280x1024 :) The 6.18 drivers did not do the job at all. Bart Westra

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