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Big complaint about Nascar Heat!

30 posts by 14 people · 14 Sep 2000 13:37 UTC - 19 Sep 2000

Complaints about NASCAR Heat bugs and Hasbro as publisher

A user complained that NASCAR Heat had no contact sounds, AI cars that felt on rails and non-working gauges. Others explained the gauge was a fuel pressure gauge and that a patch addressing the AI was due shortly, while flight simmers blamed Hasbro for its treatment of the Falcon 4.0 team. The thread drifted into B-17 II lacking multiplayer and whether online racing beats racing the AI.

review/impressionsindustry/businessonline racing/leaguesNASCAR Heat

Automated summary.

Dave Morris 14 Sep 2000 13:37 UTC#231832
Well ok two.. When getting bumped from another car or the player bumping or grinding another car there is no sound at all to simulate this. Just silence. And are these cars on rails? I can steer right into them and they won't move! Another thing is why do none of the gauges work? All I get is a warning that I'm running low on fuel, but the gauge still says 1/2. It never changes actually. The game needs work, hope it gets it and there are many patches, upgrades to come because this game is worth it. But Hasbro sucks so don't hope for much. (Klingon Academy) (B-17 2) (Flight Sims) on and on....
Michael E. Carver 14 Sep 2000 13:53 UTC#231837
On Thu, 14 Sep 2000 13:37:06 GMT Dave Morris <[email hidden]> wrote: % Well ok two.. % When getting bumped from another car or the player bumping or grinding % another car there is no sound at all to simulate this. % Just silence. % And are these cars on rails? I can steer right into them and they won't % move! The sound issue isn't being addressed, but I think the patch due shortly is supposed to address the AI's rail-like abilities. % Another thing is why do none of the gauges work? All I get is a warning that % I'm running low on fuel, but the gauge still says 1/2. It never changes % actually. There is no "fuel gauge" on the dash. There is however a fuel pressure gauge that does work. As your fuel load decreases it begins to fluctuate when going into corners. When it doesn't raise back up to normal on the straights, you are about out of fuel. This is the gauge next to the tach. % The game needs work, hope it gets it and there are many patches, upgrades to % come because this game is worth it. Patch is in the works and hopefully will be out before the end of the month (those that are wishful are shooting for a mid-September patch release... we'll see). % But Hasbro sucks so don't hope for much. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. [email hidden] http://www.teleport.com/~mcarver =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Regular Racer 14 Sep 2000 13:53 UTC#231836
Guess what.....B-17-2 will NOT have multi-player.....(doesn't that suck) -Cheers! "Dave Morris" <[email hidden]> wrote in message news:6w4w5.7895$[email hidden]...
Quoted text (9 lines)> Well ok two.. > > When getting bumped from another car or the player bumping or grinding > another car there is no sound at all to simulate this. > Just silence. > And are these cars on rails? I can steer right into them and they won't > move! > > Another thing is why do none of the gauges work? All I get is a warning
that > I'm running low on fuel, but the gauge still says 1/2. It never changes > actually. > > The game needs work, hope it gets it and there are many patches, upgradesto
Quoted text (10 lines)> come because this game is worth it. > > But Hasbro sucks so don't hope for much. > > (Klingon Academy) > (B-17 2) > (Flight Sims) > on and on.... > >
Red 86 Vet 14 Sep 2000 15:46 UTC#231747
You know not of what you speak. Hasbro is working on a patch to address the AI. The "Fuel Gauge" is not in fact a fuel gauge at all, rather a Fuel PRESSURE guage, and it works great. Hasbro has been wonderful and are releasing a patch this month. Research the facts before popping off. On Thu, 14 Sep 2000 13:37:06 GMT, "Dave Morris" <[email hidden]> wrote:
Quoted text (22 lines)>Well ok two.. > >When getting bumped from another car or the player bumping or grinding >another car there is no sound at all to simulate this. >Just silence. >And are these cars on rails? I can steer right into them and they won't >move! > >Another thing is why do none of the gauges work? All I get is a warning that >I'm running low on fuel, but the gauge still says 1/2. It never changes >actually. > >The game needs work, hope it gets it and there are many patches, upgrades to >come because this game is worth it. > >But Hasbro sucks so don't hope for much. > >(Klingon Academy) >(B-17 2) >(Flight Sims) >on and on.... >
Todd Sorensen 14 Sep 2000 20:16 UTC#231692
If you are referring to his "Hasbro Sucks" comment, he gave three great examples of how they suck So, I believe he has done his research, Red. -- Todd S. "Red 86 Vet" <[email hidden]> wrote in message news:[email hidden]... > You know not of what you speak. Hasbro is working on a patch to > address the AI. The "Fuel Gauge" is not in fact a fuel gauge at all, > rather a Fuel PRESSURE guage, and it works great. Hasbro has been > wonderful and are releasing a patch this month. Research the facts > before popping off. > > > On Thu, 14 Sep 2000 13:37:06 GMT, "Dave Morris" <[email hidden]> > wrote: > > >Well ok two.. > > > >When getting bumped from another car or the player bumping or grinding > >another car there is no sound at all to simulate this. > >Just silence. > >And are these cars on rails? I can steer right into them and they won't > >move! > > > >Another thing is why do none of the gauges work? All I get is a warning that > >I'm running low on fuel, but the gauge still says 1/2. It never changes > >actually. > > > >The game needs work, hope it gets it and there are many patches, upgrades to > >come because this game is worth it. > > > >But Hasbro sucks so don't hope for much. > > > >(Klingon Academy) > >(B-17 2) > >(Flight Sims) > >on and on.... > > >
Red 86 Vet 14 Sep 2000 20:21 UTC#231695
His "Hasbro Sucks" comment was in reference to them <Hasbro> NOT fixing the bugs which are in Heat. Of his 3 comments, 1 was 100% invalid (Fuel guage not operational). The second of his comments, "AI on a rail" is being addressed by Hasbro, and the third about no audible indication of contact with another car, is not something I had even noticed during my playing of the game. I follow the Nascar Heat discussion board regularly and have NEVER read of this complaint until today. Obviously, it does not bug to many people. Therefore, his 3 great reasons are in fact not that great after all. Hence, my statement stands, do research before popping off. On Thu, 14 Sep 2000 20:16:16 GMT, "Todd Sorensen" <[email hidden]> wrote: >If you are referring to his "Hasbro Sucks" comment, he gave three great >examples of how they suck So, I believe he has done his research, Red.
Bruce Kennewell 14 Sep 2000 21:40 UTC#231603
I think you'll find that the fuel gauge is not an indicator of the *amount* of fuel remaining but of the *pressure*, Dave. That is, it reflects the real gauge as used in a NASCAR vehicle. You'll notice the gauge fluctuate as you accelerate and lift-off. You'll also notice it start to drop sharply if you ignore the "Low Fuel" warning for more than two laps! -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Dave Morris <[email hidden]> wrote in message news:6w4w5.7895$[email hidden]... > > Another thing is why do none of the gauges work? All I get is a warning that > I'm running low on fuel, but the gauge still says 1/2. It never changes > actually.
Bruce Kennewell 14 Sep 2000 21:41 UTC#231605
No. -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Regular Racer <[email hidden]> wrote in message news:XL4w5.222$[email hidden]... > Guess what.....B-17-2 will NOT have multi-player.....(doesn't that suck) >
Yes!.......... B-17-2 will NOT be multi-player. But since you don't believe me, look at the link below........ In fact, here's the URL...You can read it for yourself http://www.bombs-away.net/ubb/Forum1/HTML/003409.html There you have it...No multi-player option for B-17-2 -Cheers!!!! "Bruce Kennewell" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> No. > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- > > Regular Racer <[email hidden]> wrote in message > news:XL4w5.222$[email hidden]... > > Guess what.....B-17-2 will NOT have multi-player.....(doesn't that suck) > > > > >
Jason Monds 15 Sep 2000#231513
Get Tribes or the upcoming Tribes2. Put 4 heavies in a transporter and mortar until the cows come home -- or until your blasted out of the sky :-D To be on topic, my complaints about Heat are: 1) No practice for online racing. 2) It crashes on my PC, i've been sending in the crash reports so I hope they can fix it. 3) Of course the lack of realistic damage and yellows is known by everyone. Jason. Vintook wrote:
Quoted text (8 lines)> HELL YES THAT SUCKS! I was really looking forward to playing it over the net > with a bunch of people in every position. Could have been fun. > > "Regular Racer" <[email hidden]> wrote in message > news:XL4w5.222$[email hidden]... > > Guess what.....B-17-2 will NOT have multi-player.....(doesn't that suck) > > > > -Cheers!
-- Jason Monds http://www.proracingclub.com - Pro Racing Club! (N3, GPL, Fun Run Sims) http://www.racersdomain.com - Race hosting. (Please remove 'no extra spork' when replying)
I am a flight simmer (enjoy both civilian and military sims). I assume you are refering to the dismissal of the Falcon 4.0 team in your judgement of Hasbro. Although I understand your frustration, I think you have to remember that Hasbro is in the business of making money. It does the company (and shareholders) no good to make the world's greatest, most realistic flight sim if the ROI (return on investment) is not positive. You may recall that Falcon 4.0 was in development for several years. And when it finally was released it was FULL of bugs - More bugs than any newly released software product should contain. After months of patches, the product finally became a solid, very very good combat simulation. Unfortunately, those years of development and patches were obviously costing Hasbro lots and lots of $$$, and it is apparent that the market for such a complex sim just is not huge enough to overcome these kinds of costs. Unfortunately, I think there is a trend among all publishers away from flight simulators. The demand from the public for more accurate flight models, terrain, graphics, weather, campain models, etc... has driven the development costs way too high, while we (Joe Public) are generally not willing to pay more than about $50 for a new sim. I don't know the details of the Falcon 4.0 situation - how many copies were sold (and at what price) and what the total costs (development, marketing, distribution, etc.) were. But you can bet that Falcon4 was not a financial success. If Hasbro lost money on the project (or made very little money), then you really can't blame them for dismissing the Falcon 4.0 team, since Hasbro would be unlikely to continue the Falcon series. Sorry this post was so far off-topic! To get back on topic... The comment regarding NH's fuel gage being non- operational is completely false. It is a fuel pressure gage, not a fuel level gage! And my experience has been that it works fine... - Pat In article <[email hidden]>, noemail wrote: > On Thu, 14 Sep 2000 20:21:53 GMT, Red 86 Vet > <[email hidden]> thus spoke: > > >His "Hasbro Sucks" comment was in reference to them <Hasbro> NOT > >fixing the bugs which are in Heat. Of his 3 comments, 1 was 100% > >invalid (Fuel guage not operational). The second of hiscomments, "AI > >on a rail" is being addressed by Hasbro, and the third about no > >audible indication of contact with another car, is not something Ihad > >even noticed during my playing of the game. I follow the Nascar Heat > >discussion board regularly and have NEVER read of this complaintuntil
Quoted text (11 lines)> >today. Obviously, it does not bug to many people. Therefore, his 3 > >great reasons are in fact not that great after all. Hence, my > >statement stands, do research before popping off. > > If you were a flight-simmer too then you would understand why Hasbro > sucks. I bet the yellow flags, arcade damage model and hidden hardcore > mode are there because Hasbro said to make it that way and not because > that is what MGI had as a design concept. Hasbro truly sucks. > -- > Nos >
Sent via Deja.com http://www.deja.com/ Before you buy.
Of course it does... blowing some stupid AI routine out of the sky is not even half as satisfying as pitting your skill and wits against another live person and limping away from a draw. ;-)) Christ Bruce, if you're not carefull you'll turn into a hermit!! Jan. =--- Bruce Kennewell wrote...
Quoted text (14 lines)> No. > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- > > Regular Racer <[email hidden]> wrote in message > news:XL4w5.222$[email hidden]... > > Guess what.....B-17-2 will NOT have multi-player.....(doesn't that suck) > > > > >
Marc Collins 15 Sep 2000 00:45 UTC#231618
Hasbro has nothing to do with NH patches. The MGI team (the developers) have been responsive, honest and willing to participate in forums with us. They seem likely to deliver a promised patch very soon. Hasbro is a faceless publisher. They are also not responsible for the pathetic need for a split axis patch nor its lack of availability for GP3. Marc. "Red 86 Vet" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> His "Hasbro Sucks" comment was in reference to them <Hasbro> NOT > fixing the bugs which are in Heat. Of his 3 comments, 1 was 100% > invalid (Fuel guage not operational). The second of his comments, "AI > on a rail" is being addressed by Hasbro, and the third about no > audible indication of contact with another car, is not something I had > even noticed during my playing of the game. I follow the Nascar Heat > discussion board regularly and have NEVER read of this complaint until > today. Obviously, it does not bug to many people. Therefore, his 3 > great reasons are in fact not that great after all. Hence, my > statement stands, do research before popping off. > > On Thu, 14 Sep 2000 20:16:16 GMT, "Todd Sorensen" <[email hidden]> > wrote: > > >If you are referring to his "Hasbro Sucks" comment, he gave three great > >examples of how they suck So, I believe he has done his research, Red. >
Ed Martin, whom I understand is from Hasbro, has been very helpful and responsive. In addition, there has been a lot of input from MGI. I really think Hasbro & MGI have been quite effective in aswering all of the concerns with Nascar Heat. I guess we will all have to wait for the upcoming patch to make a decision as to how well they have listened to all the feedback about Nascar Heat. No software is 100% bug free out of the box, and Nascar Heat is just another title to add to this list. IMO, to make a determination as to how effective the Hasbro/MGI team has been on resolving these issues in Nascar Heat at this point, it is way to early. The jury is still out on this one. "Marc Collins" <[email hidden]> wrote: -<+>-Hasbro has nothing to do with NH patches. The MGI team (the developers) -<+>-have been responsive, honest and willing to participate in forums with us. -<+>-They seem likely to deliver a promised patch very soon. Hasbro is a -<+>-faceless publisher. They are also not responsible for the pathetic need for -<+>-a split axis patch nor its lack of availability for GP3. -<+>- -<+>-Marc. -<+>- -<+>-"Red 86 Vet" <[email hidden]> wrote in message -<+>-news:[email hidden]... -<+>-> His "Hasbro Sucks" comment was in reference to them <Hasbro> NOT -<+>-> fixing the bugs which are in Heat. Of his 3 comments, 1 was 100% -<+>-> invalid (Fuel guage not operational). The second of his comments, "AI -<+>-> on a rail" is being addressed by Hasbro, and the third about no -<+>-> audible indication of contact with another car, is not something I had -<+>-> even noticed during my playing of the game. I follow the Nascar Heat -<+>-> discussion board regularly and have NEVER read of this complaint until -<+>-> today. Obviously, it does not bug to many people. Therefore, his 3 -<+>-> great reasons are in fact not that great after all. Hence, my -<+>-> statement stands, do research before popping off. -<+>-> -<+>-> On Thu, 14 Sep 2000 20:16:16 GMT, "Todd Sorensen" <[email hidden]> -<+>-> wrote: -<+>-> -<+>-> >If you are referring to his "Hasbro Sucks" comment, he gave three great -<+>-> >examples of how they suck So, I believe he has done his research, Red. -<+>-> -<+>- Thanks, Mike Alexander ([email hidden]) Torch Red 1986 C4 "ITIS4FN" Pictures available at http://alexander.dyndns.org My 2nd Baby!!! (Note:remove the no_tickets. to send email)
Nos 15 Sep 2000 01:25 UTC#231630
On Thu, 14 Sep 2000 20:21:53 GMT, Red 86 Vet <[email hidden]> thus spoke:
Quoted text (10 lines)>His "Hasbro Sucks" comment was in reference to them <Hasbro> NOT >fixing the bugs which are in Heat. Of his 3 comments, 1 was 100% >invalid (Fuel guage not operational). The second of his comments, "AI >on a rail" is being addressed by Hasbro, and the third about no >audible indication of contact with another car, is not something I had >even noticed during my playing of the game. I follow the Nascar Heat >discussion board regularly and have NEVER read of this complaint until >today. Obviously, it does not bug to many people. Therefore, his 3 >great reasons are in fact not that great after all. Hence, my >statement stands, do research before popping off.
If you were a flight-simmer too then you would understand why Hasbro sucks. I bet the yellow flags, arcade damage model and hidden hardcore mode are there because Hasbro said to make it that way and not because that is what MGI had as a design concept. Hasbro truly sucks. -- Nos
I kind of have to agree with NOS here. Hasbro destroyed the FALCON 4.0 team. (Only the highest rated modern flt sim on the market). And uh......Let's not forget Spirt of Speed 1937 also. "Nos" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> On Thu, 14 Sep 2000 20:21:53 GMT, Red 86 Vet > <[email hidden]> thus spoke: > > >His "Hasbro Sucks" comment was in reference to them <Hasbro> NOT > >fixing the bugs which are in Heat. Of his 3 comments, 1 was 100% > >invalid (Fuel guage not operational). The second of his comments, "AI > >on a rail" is being addressed by Hasbro, and the third about no > >audible indication of contact with another car, is not something I had > >even noticed during my playing of the game. I follow the Nascar Heat > >discussion board regularly and have NEVER read of this complaint until > >today. Obviously, it does not bug to many people. Therefore, his 3 > >great reasons are in fact not that great after all. Hence, my > >statement stands, do research before popping off. > > If you were a flight-simmer too then you would understand why Hasbro > sucks. I bet the yellow flags, arcade damage model and hidden hardcore > mode are there because Hasbro said to make it that way and not because > that is what MGI had as a design concept. Hasbro truly sucks. > -- > Nos
Red 86 Vet 15 Sep 2000 02:20 UTC↳ reply to Nos#231636
I used to be a flight simmer, but they have become so.... difficult... to fly, I pretty much have turned in my wings. I am not sure that I have any Hasbro Flight sims, I have always been a Jane's Junkie myself. I really enjoy the things Janes used to do. To bad they are no longer around. I am judging Hasbro purely on the Nascar Heat title. It is my opinion, Hasbro/MGI are being responsive to the sim community. As far as the Hardcore goes, I find expert more enjoyable. When the AI is improved, maybe Hardcore will bring more enjoyment. We shall see. I think Nascar Heat is already the best Nascar Sim on the market, after the patch, I am sure it will have the title of "king of all sims." I don't need any GPL freaks jumping in and pluggin that now... I do not like that game, and never will. -<+>-If you were a flight-simmer too then you would understand why Hasbro -<+>-sucks. I bet the yellow flags, arcade damage model and hidden hardcore -<+>-mode are there because Hasbro said to make it that way and not because -<+>-that is what MGI had as a design concept. Hasbro truly sucks. Thanks, Mike Alexander ([email hidden]) Torch Red 1986 C4 "ITIS4FN" Pictures available at http://alexander.dyndns.org My 2nd Baby!!! (Note:remove the no_tickets. to send email)
Nos 15 Sep 2000 03:49 UTC↳ reply to Red 86 Vet#231652
On Fri, 15 Sep 2000 02:20:07 GMT, Red 86 Vet <[email hidden]> thus spoke:
Quoted text (10 lines)>I used to be a flight simmer, but they have become so.... difficult... to fly, I pretty much have >turned in my wings. I am not sure that I have any Hasbro Flight sims, I have always been a Jane's >Junkie myself. I really enjoy the things Janes used to do. To bad they are no longer around. I am >judging Hasbro purely on the Nascar Heat title. It is my opinion, Hasbro/MGI are being responsive >to the sim community. > >As far as the Hardcore goes, I find expert more enjoyable. When the AI is improved, maybe Hardcore >will bring more enjoyment. We shall see. I think Nascar Heat is already the best Nascar Sim on the >market, after the patch, I am sure it will have the title of "king of all sims." I don't need any >GPL freaks jumping in and pluggin that now... I do not like that game, and never will.
Well, all the big publishers suck in one way or another. They all cripple the designers games to get them out the door quicker. But hey, that's business. I'm not a businenss man though and look at it purely from the design/art concept. If we do get these things fixed then great, but it should of been fixed before release. I really like Jane's F15, F18 and LB2. But, EA says not enough moola to fill um pockets so goodbye Jane's. Which reminds me of that song by Slade, Goodbye ta Jane. Wonder if I can find that song on the web. OK, losing track here. Nos, over and out. :-) -- Nos
In article <[email hidden]>, "Jan Verschueren" <[email hidden]> wrote: > Of course it does... blowing some stupid AI routine out of the sky isnot > even half as satisfying as pitting your skill and wits againstanother live > person and limping away from a draw. ;-)) > > Christ Bruce, if you're not carefull you'll turn into a hermit!! >Playing online just holds no interest for me Jan, probably because I compete against humans in sport. I just view computer games as simply a way to amuse myself, relax, unwind......AI is fine for my purposes. Sent via Deja.com http://www.deja.com/ Before you buy.
Nos 15 Sep 2000 04:47 UTC↳ reply to (unknown)#231659
On Fri, 15 Sep 2000 04:17:04 GMT, [email hidden] thus spoke: >Playing online just holds no interest for me Jan, probably because I >compete against humans in sport. I just view computer games as simply >a way to amuse myself, relax, unwind......AI is fine for my purposes. Some of the poorest I I've played against was in N3 online. At least the AI in N3 can make it around the track. -- Nos
Vintook 15 Sep 2000 11:16 UTC#231558
HELL YES THAT SUCKS! I was really looking forward to playing it over the net with a bunch of people in every position. Could have been fun. "Regular Racer" <[email hidden]> wrote in message news:XL4w5.222$[email hidden]...
Quoted text (20 lines)> Guess what.....B-17-2 will NOT have multi-player.....(doesn't that suck) > > -Cheers! > > "Dave Morris" <[email hidden]> wrote in message > news:6w4w5.7895$[email hidden]... > > Well ok two.. > > > > When getting bumped from another car or the player bumping or grinding > > another car there is no sound at all to simulate this. > > Just silence. > > And are these cars on rails? I can steer right into them and they won't > > move! > > > > Another thing is why do none of the gauges work? All I get is a warning > that > > I'm running low on fuel, but the gauge still says 1/2. It never changes > > actually. > > > > The game needs work, hope it gets it and there are many patches,
upgrades
Quoted text (13 lines)> to > > come because this game is worth it. > > > > But Hasbro sucks so don't hope for much. > > > > (Klingon Academy) > > (B-17 2) > > (Flight Sims) > > on and on.... > > > > > >
Nos 15 Sep 2000 11:31 UTC↳ reply to Nos#231561
On Fri, 15 Sep 2000 17:52:56 +1000, "Bruce Kennewell" <[email hidden]> thus spoke: >Ha! :-) >I tried N3 online. I tried the demo of DTR online. I tried GPL online. >The reason I never continued my involvement had less to do with ping times >than it had to do with Human Intelligence...for want of a better term. Yep, many times in N3 online there were massive pileups at the beginning of the race. I felt lucky that I had to start at the back of th field. Let them smack themselves up then pass them when the field is cleared. It is more fun than offline when you have clean races though. Lag was a big problem in some races too. -- Nos
Nos 15 Sep 2000 13:45 UTC#231588
On Fri, 15 Sep 2000 11:16:32 GMT, "Vintook" <[email hidden]> thus spoke: >HELL YES THAT SUCKS! I was really looking forward to playing it over the net >with a bunch of people in every position. Could have been fun. I'm sure it still will be fun. You can play *all* the positions by yourself if you want or you can play just one position. MP would be fun, but in a game like this it's not a game killer. -- Nos
Regular Racer 15 Sep 2000 14:07 UTC#231498
Yep, I was looking forward to playing it on the net too. Oh well, at least EAW is still better than Janes and MSCFS. -Cheers! "Vintook" <[email hidden]> wrote in message news:kynw5.92778$[email hidden]... > HELL YES THAT SUCKS! I was really looking forward to playing it over thenet
Quoted text (16 lines)> with a bunch of people in every position. Could have been fun. > > "Regular Racer" <[email hidden]> wrote in message > news:XL4w5.222$[email hidden]... > > Guess what.....B-17-2 will NOT have multi-player.....(doesn't that suck) > > > > -Cheers! > > > > "Dave Morris" <[email hidden]> wrote in message > > news:6w4w5.7895$[email hidden]... > > > Well ok two.. > > > > > > When getting bumped from another car or the player bumping or grinding > > > another car there is no sound at all to simulate this. > > > Just silence. > > > And are these cars on rails? I can steer right into them and they
won't > > > move! > > > > > > Another thing is why do none of the gauges work? All I get is awarning > > that > > > I'm running low on fuel, but the gauge still says 1/2. It neverchanges
Quoted text (19 lines)> > > actually. > > > > > > The game needs work, hope it gets it and there are many patches, > upgrades > > to > > > come because this game is worth it. > > > > > > But Hasbro sucks so don't hope for much. > > > > > > (Klingon Academy) > > > (B-17 2) > > > (Flight Sims) > > > on and on.... > > > > > > > > > > > >
Umm....I DO believe you. I was simply replying to your question. "doesn't that suck" (sic). No...it DOESN'T suck, not as far as I'm concerned. -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Regular Racer <[email hidden]> wrote in message news:Cydw5.614$[email hidden]... > Yes!.......... B-17-2 will NOT be multi-player. But since you don't believe > me, look at the link below........ > In fact, here's the URL...You can read it for yourself > http://www.bombs-away.net/ubb/Forum1/HTML/003409.html > > There you have it...No multi-player option for B-17-2 > > -Cheers!!!! > > > > "Bruce Kennewell" <[email hidden]> wrote in message > news:[email hidden]... > > No. > > -- > > Regards, > > Bruce Kennewell, > > Canberra, Australia. > > --------------------------- > > > > Regular Racer <[email hidden]> wrote in message > > news:XL4w5.222$[email hidden]... > > > Guess what.....B-17-2 will NOT have multi-player.....(doesn't that suck) > > > > > > > > > > >
Ha! :-) I tried N3 online. I tried the demo of DTR online. I tried GPL online. The reason I never continued my involvement had less to do with ping times than it had to do with Human Intelligence...for want of a better term. -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Nos <[email hidden]> wrote in message news:[email hidden]... > On Fri, 15 Sep 2000 04:17:04 GMT, [email hidden] thus spoke: > > > >Playing online just holds no interest for me Jan, probably because I > >compete against humans in sport. I just view computer games as simply > >a way to amuse myself, relax, unwind......AI is fine for my purposes. > > Some of the poorest I I've played against was in N3 online. At least > the AI in N3 can make it around the track. > -- > Nos
Nos 16 Sep 2000 01:35 UTC↳ reply to Nos#231422
On Fri, 15 Sep 2000 13:40:30 GMT, [email hidden] thus spoke:
Quoted text (11 lines)>I am a flight simmer (enjoy both civilian and military sims). I assume >you are refering to the dismissal of the Falcon 4.0 team in your >judgement of Hasbro. Although I understand your frustration, I think >you have to remember that Hasbro is in the business of making money. >It does the company (and shareholders) no good to make the world's >greatest, most realistic flight sim if the ROI (return on investment) >is not positive. You may recall that Falcon 4.0 was in development for >several years. And when it finally was released it was FULL of bugs - >More bugs than any newly released software product should contain. >After months of patches, the product finally became a solid, very very >good combat simulation.
Only because the FANS are patching it themselves. Hasbro dumped this puppy on the market knowing full well it was a bugfest and still was after the last patch released. It still has some major shortcomings. Don't give me your Hasbro apologist shit. It doesn't fly with me. And I especially don't give a rats ass about the business angle you software apologists alwasy fall back on. > Unfortunately, those years of development and >patches were obviously costing Hasbro lots and lots of $$$, Years of development? Hasbro didn't put any years of development into it. Microprose did and then Hasbro bought them outright along with sims that were already in development. Then they gutted the sim element and started pushing everything out the door prematurely and buggy. >and it is >apparent that the market for such a complex sim just is not huge enough >to overcome these kinds of costs. If you can't do it right then don't do it at all. People make sims because they love doing it, not because they will make them rich. If they wanted to get rich quick then they would make shit games like Pokemon. Oh right, that's what Hasbro does. > Unfortunately, I think there is a >trend among all publishers away from flight simulators. The demand >from the public for more accurate flight models, terrain, graphics, >weather, campain models, etc... has driven the development costs way >too high, while we (Joe Public) are generally not willing to pay more >than about $50 for a new sim. We have discussed this to no end in the flight-sim group. We are willing to pay more, but if we pay more then it better work as advertised. Unfortunately they rarely do. > I don't know the details of the Falcon >4.0 situation - how many copies were sold (and at what price) and what >the total costs (development, marketing, distribution, etc.) were. But >you can bet that Falcon4 was not a financial success. Yes, it was. It made a profit. Therefore; it was a success. Just not enough of a success to buy the bigdicks at Hasbro a new Ferrari. > If Hasbro lost >money on the project (or made very little money), then you really can't >blame them for dismissing the Falcon 4.0 team, since Hasbro would be >unlikely to continue the Falcon series. They didn't lose money. This has been researched by many people and it did not lose money. Just like the dumbing down of America our games are going to be dumbed down too, thx to the likes of Hasbro. The sooner they leave the PC game market the better. -- Nos
You tell 'em Nos..... "Nos" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (75 lines)> On Fri, 15 Sep 2000 13:40:30 GMT, [email hidden] thus > spoke: > > >I am a flight simmer (enjoy both civilian and military sims). I assume > >you are refering to the dismissal of the Falcon 4.0 team in your > >judgement of Hasbro. Although I understand your frustration, I think > >you have to remember that Hasbro is in the business of making money. > >It does the company (and shareholders) no good to make the world's > >greatest, most realistic flight sim if the ROI (return on investment) > >is not positive. You may recall that Falcon 4.0 was in development for > >several years. And when it finally was released it was FULL of bugs - > >More bugs than any newly released software product should contain. > >After months of patches, the product finally became a solid, very very > >good combat simulation. > > Only because the FANS are patching it themselves. Hasbro dumped this > puppy on the market knowing full well it was a bugfest and still was > after the last patch released. It still has some major shortcomings. > Don't give me your Hasbro apologist shit. It doesn't fly with me. And > I especially don't give a rats ass about the business angle you > software apologists alwasy fall back on. > > > > Unfortunately, those years of development and > >patches were obviously costing Hasbro lots and lots of $$$, > > Years of development? Hasbro didn't put any years of development into > it. Microprose did and then Hasbro bought them outright along with > sims that were already in development. Then they gutted the sim > element and started pushing everything out the door prematurely and > buggy. > > >and it is > >apparent that the market for such a complex sim just is not huge enough > >to overcome these kinds of costs. > > If you can't do it right then don't do it at all. People make sims > because they love doing it, not because they will make them rich. If > they wanted to get rich quick then they would make shit games like > Pokemon. Oh right, that's what Hasbro does. > > > Unfortunately, I think there is a > >trend among all publishers away from flight simulators. The demand > >from the public for more accurate flight models, terrain, graphics, > >weather, campain models, etc... has driven the development costs way > >too high, while we (Joe Public) are generally not willing to pay more > >than about $50 for a new sim. > > We have discussed this to no end in the flight-sim group. We are > willing to pay more, but if we pay more then it better work as > advertised. Unfortunately they rarely do. > > > > I don't know the details of the Falcon > >4.0 situation - how many copies were sold (and at what price) and what > >the total costs (development, marketing, distribution, etc.) were. But > >you can bet that Falcon4 was not a financial success. > > Yes, it was. It made a profit. Therefore; it was a success. Just not > enough of a success to buy the bigdicks at Hasbro a new Ferrari. > > > If Hasbro lost > >money on the project (or made very little money), then you really can't > >blame them for dismissing the Falcon 4.0 team, since Hasbro would be > >unlikely to continue the Falcon series. > > They didn't lose money. This has been researched by many people and it > did not lose money. Just like the dumbing down of America our games > are going to be dumbed down too, thx to the likes of Hasbro. The > sooner they leave the PC game market the better. > > > > -- > Nos
Nos 16 Sep 2000 03:03 UTC↳ reply to Nos#231431
On Fri, 15 Sep 2000 19:34:05 -0700, "Regular Racer" <[email hidden]> thus spoke: >You tell 'em Nos..... :-) -- Nos
In article <[email hidden]>, Red 86 Vet <[email hidden]> writes:
Quoted text (8 lines)>As far as the Hardcore goes, I find expert more enjoyable. When the AI is >improved, maybe Hardcore >will bring more enjoyment. We shall see. I think Nascar Heat is already the >best Nascar Sim on the >market, after the patch, I am sure it will have the title of "king of all >sims." I don't need any >GPL freaks jumping in and pluggin that now... I do not like that game, and >never will.
Why did you find Expert mode more enjoyable than Hardcore? I must have missed your original post... :( Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +50.77 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.

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