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GPL: Framerates affecting lap times?

6 posts by 5 people · 12 Sep 2000 22:36 UTC - 18 Sep 2000

Ken Tarvin 12 Sep 2000 22:36 UTC#232151
Do framerates affect lap times? After getting back into GPL, I can't run anywhere close to where I used to be a year ago. Of course, I can't just step back in and be quick again, but it seems wierd to me that I can drive my car on the limit around a track, and not be even close to where I used to be. What has me thinking it might have to do with framerates is the new TNT2 Ultra I've purchased since then. I was using a 3dfx V2 card, and getting 30+ fps before. Now with the TNT2 card, I'm averaging around 20fps with the D3D patch. Just for fun I turned off all the graphics and ran in 640x480 and it only improved about 4fps. Is 3dfx that much better for this game, or am I missing something with the TNT2? -Ken (Remove SPAMFREE from my email address when replying)
Well since the game was built around 3dfx and rendition, I would assume the 3dfx support is much better than the add on patches to make other cards work...And yes, the frame rates effect lap times. Not only are response times changed, but the physics model doesnt seem to run as cleanly at less than 36 fps. The handling is much better if you can get it to run constant 36fps. Jesse Black "Ken Tarvin" <[email hidden]> wrote in message news:8pmb4q$1f6g$[email hidden]... > > Do framerates affect lap times? After getting back into GPL, I can't run > anywhere close to where I used to be a year ago. Of course, I can't juststep > back in and be quick again, but it seems wierd to me that I can drive mycar > on the limit around a track, and not be even close to where I used to be. > > What has me thinking it might have to do with framerates is the new TNT2Ultra > I've purchased since then. I was using a 3dfx V2 card, and getting 30+ fps > before. Now with the TNT2 card, I'm averaging around 20fps with the D3Dpatch. > Just for fun I turned off all the graphics and ran in 640x480 and it only > improved about 4fps. Is 3dfx that much better for this game, or am Imissing > something with the TNT2? > > -Ken > > > (Remove SPAMFREE from my email address when replying)
I went back an installed the V2 card, and sure enough, 36fps all around and much better handling. I'm still outta pratice, but being able to control the slides and such much better already had an immediate improvement on my times. My beloved red Ferrari lives again! -Ken In article <fizv5.4704$[email hidden]>, "Wosco" <[email hidden]> wrote:
Quoted text (35 lines)>Well since the game was built around 3dfx and rendition, I would assume the >3dfx support is much better than the add on patches to make other cards >work...And yes, the frame rates effect lap times. Not only are response >times changed, but the physics model doesnt seem to run as cleanly at less >than 36 fps. The handling is much better if you can get it to run constant >36fps. > >Jesse Black > >"Ken Tarvin" <[email hidden]> wrote in message >news:8pmb4q$1f6g$[email hidden]... >> >> Do framerates affect lap times? After getting back into GPL, I can't run >> anywhere close to where I used to be a year ago. Of course, I can't just >step >> back in and be quick again, but it seems wierd to me that I can drive my >car >> on the limit around a track, and not be even close to where I used to be. >> >> What has me thinking it might have to do with framerates is the new TNT2 >Ultra >> I've purchased since then. I was using a 3dfx V2 card, and getting 30+ fps >> before. Now with the TNT2 card, I'm averaging around 20fps with the D3D >patch. >> Just for fun I turned off all the graphics and ran in 640x480 and it only >> improved about 4fps. Is 3dfx that much better for this game, or am I >missing >> something with the TNT2? >> >> -Ken >> >> >> (Remove SPAMFREE from my email address when replying) > >
(Remove SPAMFREE from my email address when replying)
[email hidden] (Ken Tarvin) wrote in <8pmb4q$1f6g$[email hidden]>:
Quoted text (12 lines)> >Do framerates affect lap times? After getting back into GPL, I can't run >anywhere close to where I used to be a year ago. Of course, I can't just step >back in and be quick again, but it seems wierd to me that I can drive my car >on the limit around a track, and not be even close to where I used to be. > >What has me thinking it might have to do with framerates is the new TNT2 Ultra >I've purchased since then. I was using a 3dfx V2 card, and getting 30+ fps >before. Now with the TNT2 card, I'm averaging around 20fps with the D3D patch. >Just for fun I turned off all the graphics and ran in 640x480 and it only >improved about 4fps. Is 3dfx that much better for this game, or am I missing >something with the TNT2?
You don't mention what processor your using but I suspect you have something wrong somewhere. I'm using TNT2 non ultra, P3 550, D3D patch, Sound Blaster Value, and I get a solid 36fps everywhere but at starts at 1024*768 with some graphics turned off. Turn off all textures and show cars only in mirrors, and turn off the two lighting effects, they are major fps hogs. -- Don Scurlock Vancouver,B.C. GPLRank -5.09 Come see how you rank, at the GPLRank site http://gplrank.schuerkamp.de/
On Wed, 13 Sep 2000 15:25:10 GMT, [email hidden] (Don Scurlock) wrote: >[email hidden] (Ken Tarvin) wrote in <8pmb4q$1f6g$[email hidden]>: > >> >>Do framerates affect lap times? After getting back into GPL, I can't run >>anywhere close to where I used to be a year ago.... >>What has me thinking it might have to do with framerates is the new TNT2 Ultra >>I've purchased since then. I was using a 3dfx V2 card, and getting 30+ fps >>before. Now with the TNT2 card, I'm averaging around 20fps with the D3D patch. First, it's strange that the TNT2 does so bad. Perhaps you've also bought an MSFF wheel and turned on force feedback. That makes a difference as well. Other than that, yes, FPS makes a difference quite probably to your times. Probably the controllers are polled only once per drawn frame. This way you get less input (and less visual input to respond to), so this will indeed be bad for your times. Although ofcourse they *could* have made it so the controller polling was always at the same frequency. >>Just for fun I turned off all the graphics and ran in 640x480 and it only >>improved about 4fps. Is 3dfx that much better for this game, or am I missing >>something with the TNT2? 3Dfx is more native to GPL. However, with the D3D patch, this shouldn't be the case anymore. Also look at any patches you installed; the GPLEA wheels are nice, for example, but cost some fps. Ruud van Gaal, GPL Rank +53.25 MarketGraph : http://www.marketgraph.nl Pencil art : http://www.marketgraph.nl/gallery/ Car simulation: http://www.marketgraph.nl/gallery/racer/
Quoted text (8 lines)>Well since the game was built around 3dfx and rendition, I would assume the >3dfx support is much better than the add on patches to make other cards >work...And yes, the frame rates effect lap times. Not only are response >times changed, but the physics model doesnt seem to run as cleanly at less >than 36 fps. The handling is much better if you can get it to run constant >36fps. > >Jesse Black
I ran somewhere in the 1:30.xx range at Monza on my Pentium 60. Frame rate was a whopping 2.5-3.0 fps. It WAS running in slow motion, but still pretty tricky to drive that way! Todd Wasson

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