Hope few of the following things will be addressed in the upcoming patches!
Replay issues :
- A cut and paste option so we can actually have our hot laps rather than a
41 meg replay
- Ability to check the replay and go back racing!!
- More than 1 TV camera
While in AUTO mode :
- Erratic behavior of all the cars (including mine)
- Once under yellow the AI (which just took over my car) doesn't attempt to
catch the train in front
- Do the human players have the worse pit crew?(yes I have unchecked the
repair option prior to pitting...) I seem to loose positions every time...
The AI :
- Although I have only done 4-5 races at Sears, it seems that Tony Stewart
is destined to run 16'th D.E.Jr 18th with me in the middle most of the
times? I have checked only 30 cars in order to have constant frame rate but
the Quali and race order seem to vary very little? The red black and purple
car always on the back (forgive I don't know the actual names)..
Overall :
- Games in general must have more than 3 things to mess with under the
Graphics options! And only 3 clicks for each option?
Garage :
- A pre-set Quali and race setup is mandatory! Many times I forget to load
my race setup before the race!
Save option:
- After qualifying at least and maybe once in race?
I can't think of anything else maybe few things will surface once I hit the
Ovals but this are the main things that I would like to see addressed in the
future!
Great game anyway
Oliver
BEOROCKET Racing: www.beorocket.co.yu
And add a practice mode in multiplayer..............
On Sun, 10 Sep 2000 13:12:17 +0200, "Slick" <[email hidden]>
wrote:
Quoted text (45 lines)
>Hope few of the following things will be addressed in the upcoming patches! > >Replay issues : >- A cut and paste option so we can actually have our hot laps rather than a >41 meg replay >- Ability to check the replay and go back racing!! >- More than 1 TV camera > >While in AUTO mode : >- Erratic behavior of all the cars (including mine) >- Once under yellow the AI (which just took over my car) doesn't attempt to >catch the train in front >- Do the human players have the worse pit crew?(yes I have unchecked the >repair option prior to pitting...) I seem to loose positions every time... > >The AI : >- Although I have only done 4-5 races at Sears, it seems that Tony Stewart >is destined to run 16'th D.E.Jr 18th with me in the middle most of the >times? I have checked only 30 cars in order to have constant frame rate but >the Quali and race order seem to vary very little? The red black and purple >car always on the back (forgive I don't know the actual names).. > >Overall : >- Games in general must have more than 3 things to mess with under the >Graphics options! And only 3 clicks for each option? > >Garage : >- A pre-set Quali and race setup is mandatory! Many times I forget to load >my race setup before the race! > >Save option: >- After qualifying at least and maybe once in race? > > >I can't think of anything else maybe few things will surface once I hit the >Ovals but this are the main things that I would like to see addressed in the >future! > > >Great game anyway > >Oliver >BEOROCKET Racing: www.beorocket.co.yu > >NH was obviously designed for the casual gamer--those who don't know how
things "should" be and/or don't care. Considering Hasbro's track record
concerning sims, I don't have a good feeling about continuing support beyond
an initial patch. I hope I'm wrong.
Jerry Morelock
"Slick" <[email hidden]> wrote in message
news:8pfqkf$229$[email hidden]...
> Hope few of the following things will be addressed in the upcomingpatches!
>
> Replay issues :
> - A cut and paste option so we can actually have our hot laps rather thana
to
but
> the Quali and race order seem to vary very little? The red black andpurple
the
> Ovals but this are the main things that I would like to see addressed inthe
Quoted text (7 lines)
> 41 meg replay > - Ability to check the replay and go back racing!! > - More than 1 TV camera > > While in AUTO mode : > - Erratic behavior of all the cars (including mine) > - Once under yellow the AI (which just took over my car) doesn't attemptQuoted text (8 lines)
> catch the train in front > - Do the human players have the worse pit crew?(yes I have unchecked the > repair option prior to pitting...) I seem to loose positions every time... > > The AI : > - Although I have only done 4-5 races at Sears, it seems that Tony Stewart > is destined to run 16'th D.E.Jr 18th with me in the middle most of the > times? I have checked only 30 cars in order to have constant frame rateQuoted text (15 lines)
> car always on the back (forgive I don't know the actual names).. > > Overall : > - Games in general must have more than 3 things to mess with under the > Graphics options! And only 3 clicks for each option? > > Garage : > - A pre-set Quali and race setup is mandatory! Many times I forget to load > my race setup before the race! > > Save option: > - After qualifying at least and maybe once in race? > > > I can't think of anything else maybe few things will surface once I hitQuoted text (10 lines)
> future! > > > Great game anyway > > Oliver > BEOROCKET Racing: www.beorocket.co.yu > > > And tone down the canned spin codes when you clip the apron. This
doesn't happen EVERY single time IRL, like it does in the game. It's a
great feature, but needs to be toned down. IRL, all the drivers clip
the apron purposely on occasion, especially at Bristol.
The code is obviously for a canned spin, so it should be easy to tone
down.
Makes dropping onto the apron to pit a real pain too, something the
AI cars don't seem to be bothered with......The Winston pitting
contests done every year show you that it's far to easy to spin in the
game right now :)
Also, that line about "real stock cars always pulling to the left" is
a bit much. Take a look at ANY in car camera, and you'll never see a
driver over correcting to maintain a straight line like you have to do
in Heat, setup change or not.
Granted, the real drivers know a bit more about setups, etc., than we
do, but you don't see these guys driving with only a few fingers of
each hand, arms relaxed on a straight because they're fighting to go in
a straight line. Only time you see them fighting it is if they're
having a problem, not normally.
It's just overdone a bit is all in the game.
-John
>
>
Sent via Deja.com http://www.deja.com/
Before you buy.
>Also, that line about "real stock cars always pulling to the left" is
>a bit much. Take a look at ANY in car camera, and you'll never see a
>driver over correcting to maintain a straight line like you have to do
>in Heat, setup change or not.
What do you mean by "over correcting"?
Racer X
Veteran Sim Racer
#4 Corvette C5-R in the GTIC
#24 Monte Carlo in the DORL
Victory Lane-
http://www.geocities.com/MotorCity/Speedway/1423/
This game doesn't have "canned" anything.
--
Joe Marques
Please remove "NO SPAM" to e-mail me.
<[email hidden]> wrote in message news:8pg676$g85$[email hidden]...
> And tone down the canned spin codes when you clip the apron. This
> doesn't happen EVERY single time IRL, like it does in the game. It's a
> great feature, but needs to be toned down. IRL, all the drivers clip
> the apron purposely on occasion, especially at Bristol.
> The code is obviously for a canned spin, so it should be easy to tone
> down.
> Makes dropping onto the apron to pit a real pain too, something the
> AI cars don't seem to be bothered with......The Winston pitting
> contests done every year show you that it's far to easy to spin in the
> game right now :)
>
> Also, that line about "real stock cars always pulling to the left" is
> a bit much. Take a look at ANY in car camera, and you'll never see a
> driver over correcting to maintain a straight line like you have to do
> in Heat, setup change or not.
>
> Granted, the real drivers know a bit more about setups, etc., than we
> do, but you don't see these guys driving with only a few fingers of
> each hand, arms relaxed on a straight because they're fighting to go in
> a straight line. Only time you see them fighting it is if they're
> having a problem, not normally.
> It's just overdone a bit is all in the game.
>
> -John
>
>
> >
> >
>
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.
No? Same exact spin every time on the apron, equals canned spin
code :)
Nothing inherently wrong with that, just needs to be toned down a bit.
Great game, much better than the Papy series _offline_, but as with
any new game, needs a bit of tweaking.
-John
>
Sent via Deja.com http://www.deja.com/
Before you buy.
going back to your favorite hunting grounds. Watch the lines the IRL cars
take as they exit turns 2 and 4. the cars drift way down to the inside of
the track until the point where the drivers swing them back outside to
prepare for the oncomming turn. Why? Because it's faster to let the car
assume it's neutral steering on the long straights...the slight banking at
the formerly greatest spectacle in racing pulls the cars over. Not a
lot...but noticable.
The degree with which we fight that drift in NH could be "partially" due
to our
controllers.
dave henrie
<[email hidden]> wrote in message news:8pg676$g85$[email hidden]...
Quoted text (21 lines)
> Also, that line about "real stock cars always pulling to the left" is > a bit much. Take a look at ANY in car camera, and you'll never see a > driver over correcting to maintain a straight line like you have to do > in Heat, setup change or not. > > Granted, the real drivers know a bit more about setups, etc., than we > do, but you don't see these guys driving with only a few fingers of > each hand, arms relaxed on a straight because they're fighting to go in > a straight line. Only time you see them fighting it is if they're > having a problem, not normally. > It's just overdone a bit is all in the game. > > -John > > > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.From where I am Net gaming is impossible so I wouldn't know... will try LAN
shortly though...
--
Oli
BeoRocket Racing
http://www.beorocket.co.yu/
"MILLENIUM BUG" <[email hidden]> wrote in message
news:[email hidden]...
> And add a practice mode in multiplayer..............
Yeah you're right I thought the push to the left was do to not setting up my
wheel correctly...?
--
Oli
BeoRocket Racing
http://www.beorocket.co.yu/
<[email hidden]> wrote in message news:8pg676$g85$[email hidden]...
> And tone down the canned spin codes when you clip the apron. This
> doesn't happen EVERY single time IRL, like it does in the game. It's a
> great feature, but needs to be toned down. IRL, all the drivers clip
> the apron purposely on occasion, especially at Bristol.
> The code is obviously for a canned spin, so it should be easy to tone
> down.
> Makes dropping onto the apron to pit a real pain too, something the
> AI cars don't seem to be bothered with......The Winston pitting
> contests done every year show you that it's far to easy to spin in the
> game right now :)
>
> Also, that line about "real stock cars always pulling to the left" is
> a bit much. Take a look at ANY in car camera, and you'll never see a
> driver over correcting to maintain a straight line like you have to do
> in Heat, setup change or not.
>
> Granted, the real drivers know a bit more about setups, etc., than we
> do, but you don't see these guys driving with only a few fingers of
> each hand, arms relaxed on a straight because they're fighting to go in
> a straight line. Only time you see them fighting it is if they're
> having a problem, not normally.
> It's just overdone a bit is all in the game.
>
> -John
>
>
> >
> >
>
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.
I don't spin every time I hit the apron. (Yes I have HARDCORE enable, and
all the other goodies turned off).
<[email hidden]> wrote in message news:8pga8v$kgt$[email hidden]...
Quoted text (13 lines)
> No? Same exact spin every time on the apron, equals canned spin > code :) > Nothing inherently wrong with that, just needs to be toned down a bit. > > Great game, much better than the Papy series _offline_, but as with > any new game, needs a bit of tweaking. > > -John > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy. Good point Dave, could be.
>going back to your favorite hunting grounds.
Not sure I understand this, explain please? :)
Thanks.
-John
>
Sent via Deja.com http://www.deja.com/
Before you buy.
> >going back to your favorite hunting grounds.
>
> Not sure I understand this, explain please? :)
>
> Thanks.
>
Ah, never mind Dave, it got through my thick head :) I'm always
around, just don't post much :)
What's the saying...."Better to remain quiet, and be called an idiot,
then to speak up, and remove all doubt" :) (obviously, not directed at
anyone in particular)
-John
Sent via Deja.com http://www.deja.com/
Before you buy.
What are the other goodies?
--
Oli
BeoRocket Racing
http://www.beorocket.co.yu/
"Regular Racer" <[email hidden]> wrote in message
news:i1Pu5.66$[email hidden]...
> I don't spin every time I hit the apron. (Yes I have HARDCORE enable, and
> all the other goodies turned off).
Must be nice (or you are going pathetically slow). I spin every time
I even look at the apron. This MUST be corrected to at least allow me
the chance to catch the damn thing. Drives me crazy right now. Many
times the AI will push me down there and then it is all she wrote.
Later,
Carl
On Sun, 10 Sep 2000 09:55:32 -0700, "Regular Racer"
<[email hidden]> wrote:
>I don't spin every time I hit the apron. (Yes I have HARDCORE enable, and
>all the other goodies turned off).
>
Ever think that must MAAAAAABYE .....I'm driving better than you?
Anyways...I guess I'll hafta beat ya' on line then...Just to prove my point.
-Cheers!
<Richard Fitzwell> wrote in message
news:[email hidden]...
and
> >all the other goodies turned off).
> >
>
Quoted text (12 lines)
> Must be nice (or you are going pathetically slow). I spin every time > I even look at the apron. This MUST be corrected to at least allow me > the chance to catch the damn thing. Drives me crazy right now. Many > times the AI will push me down there and then it is all she wrote. > > Later, > Carl > > On Sun, 10 Sep 2000 09:55:32 -0700, "Regular Racer" > <[email hidden]> wrote: > > >I don't spin every time I hit the apron. (Yes I have HARDCORE enable,I've caught it a few times (rare but possible). Certainly not canned to me.
Usually people mistake canned behavior for inability to correct via
controller input due to low FPS. Not flaming you, this is just a common
problem on this ng. SCGT for example was one game I thought had canned
spins but turns out I just didn't run it fast enough to catch them. Now I
can catch spins all the time with a PIII 600e @ 672 and V5.
--
Joe Marques
Please remove "NO SPAM" to e-mail me.
<[email hidden]> wrote in message news:8pga8v$kgt$[email hidden]...
> No? Same exact spin every time on the apron, equals canned spin
> code :)
> Nothing inherently wrong with that, just needs to be toned down a bit.
>
> Great game, much better than the Papy series _offline_, but as with
> any new game, needs a bit of tweaking.
>
> -John
> >
>
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.
Very good point Joe.......
-Cheers
"Joe Marques" <Joe"NO_SPAM"[email hidden]> wrote in message
news:v0Yu5.57406$[email hidden]...
> I've caught it a few times (rare but possible). Certainly not canned tome.


































