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Rec.Autos.Simulators Archive

SCGT Locking Up

2 posts by 2 people · 28 Aug 2000 - 29 Aug 2000 03:35 UTC

SCGT's giving me fits! I have an HP Celeron 533MHz, 128MB RAM and a Voodoo3/2000 card. I'm running 10 cars in the PATCH directory (all prototypes), and especially on the F12000 tracks, I can't sit for three good seconds on the grid without these funny ploygons floating around my car, then a lockup. Sometimes I can get away with it and drive, but at places like Indianapolis, I lock up by Turn 1. I turned down the res to 640x480 med textures, and at the Nurburgring, I locked up as soon as I got on the grid. Anyone else having these problems? You think the new drivers would help this? Sundown BTW, mt SCGT is patched (v1.551)
Dave Henrie 29 Aug 2000 03:35 UTC#235920
well you ARE using hacked tracks from F12k. So we can't expect everything to work perfectly. There are some very new drivers for the V3. You can dload them from 3dfxgamers.com. Try those and see if that helps. goodluck dave henrie ps...by hacked I don't mean some hacker has cracked them, but they are conversions of tracks from another program...these things don't always work 100% for everyone. "Tim 'Sundown' Traylor" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> SCGT's giving me fits! I have an HP Celeron 533MHz, 128MB RAM and a > Voodoo3/2000 card. I'm running 10 cars in the PATCH directory (all > prototypes), and especially on the F12000 tracks, I can't sit for three > good seconds on the grid without these funny ploygons floating around my > car, then a lockup. Sometimes I can get away with it and drive, but at > places like Indianapolis, I lock up by Turn 1. I turned down the res to > 640x480 med textures, and at the Nurburgring, I locked up as soon as I > got on the grid. > > Anyone else having these problems? You think the new drivers would help > this? > > Sundown > > BTW, mt SCGT is patched (v1.551)

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