Just a tiny question: after several beers I can drive on ovals! After a
couple of beers I am very bad on the "real" tracks. For ex. I just ran
an AI F3 race at Pocono, Pennsylvania; I qualified 20th (bad, yes),
but in a 7 lap race I became 11th. I wouldn't have had any hope at any
of the street- or "highway-tracks" after my current beer counter.
Does GPL really represent well this difference between those two
main types of race tracks? Or perhaps I just happen to be an
"oval master"? ;-) ( I really do not think that... :)
Arto
PS I join the gang that comes eagerly back to GPL after trying the
"as such" a quite good GP3. Of course I have to make me familiar
to the modern F1 tracks before the real races by GP3 and F1200...
PS2 Is it really so that driving on ovals is so much simpler than on
the "real tracks"? ;-)
"Most" of the AI for GPL ovals were NOT meant
for racing. There are/were problems with getting the
cars to properly run an oval...soo....unless you've
dloaded some upgraded AI....thats the best they
can do. The Ovals were released as mainly
multiplayer tracks via VROC.
dave henrie
Try the F1 cars and then try online. Ovals are probably easier to go
around slow, but imo not easier to run competitive laps on. Even
talladega where the best at drafting always wins. Following another
car within a foot or so at 200mph is not easy for me.
In article <eKIo5.53$[email hidden]>,
"Aubrey" <[email hidden]> wrote:
After a
> > couple of beers I am very bad on the "real" tracks. For ex. I justran
> > an AI F3 race at Pocono, Pennsylvania; I qualified 20th (bad, yes),
> > but in a 7 lap race I became 11th. I wouldn't have had any hope atany
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Before you buy.
Quoted text (8 lines)
> If it's easy then you're not really on the limit. Just like on a road > course. > > Well, I suppose Talladega is an exception to that rule. > > "Arto Wikla" <[email hidden]> wrote in message > news:wikla.966985504@kanasaari... > > Just a tiny question: after several beers I can drive on ovals!Quoted text (17 lines)
> > of the street- or "highway-tracks" after my current beer counter. > > > > Does GPL really represent well this difference between those two > > main types of race tracks? Or perhaps I just happen to be an > > "oval master"? ;-) ( I really do not think that... :) > > > > Arto > > > > PS I join the gang that comes eagerly back to GPL after trying the > > "as such" a quite good GP3. Of course I have to make me familiar > > to the modern F1 tracks before the real races by GP3 and F1200... > > > > PS2 Is it really so that driving on ovals is so much simpler than on > > the "real tracks"? ;-) > > > >> "Most" of the AI for GPL ovals were NOT meant
>for racing. There are/were problems with getting the
>cars to properly run an oval...soo....unless you've
>dloaded some upgraded AI....thats the best they
>can do. The Ovals were released as mainly
>multiplayer tracks via VROC.
I think Pocono belongs to those that do have a more or less proper AI!
It doesn't belong to the 'only on-line' racing ovals... Bristol for ex.
is an example of the latter... And Indy is a great example of the former...
And even at Indy I am not too bad after more than 2 beers... ;-)
Arto
If it's easy then you're not really on the limit. Just like on a road
course.
Well, I suppose Talladega is an exception to that rule.
"Arto Wikla" <[email hidden]> wrote in message
news:wikla.966985504@kanasaari...
Quoted text (19 lines)
> Just a tiny question: after several beers I can drive on ovals! After a > couple of beers I am very bad on the "real" tracks. For ex. I just ran > an AI F3 race at Pocono, Pennsylvania; I qualified 20th (bad, yes), > but in a 7 lap race I became 11th. I wouldn't have had any hope at any > of the street- or "highway-tracks" after my current beer counter. > > Does GPL really represent well this difference between those two > main types of race tracks? Or perhaps I just happen to be an > "oval master"? ;-) ( I really do not think that... :) > > Arto > > PS I join the gang that comes eagerly back to GPL after trying the > "as such" a quite good GP3. Of course I have to make me familiar > to the modern F1 tracks before the real races by GP3 and F1200... > > PS2 Is it really so that driving on ovals is so much simpler than on > the "real tracks"? ;-) >What's your definition of "easy"? Or, rather, I guess I should ask
what's your position and how "easy" is the Indy track after 199
consecutive laps, in traffic with a full 33-car field, with pit stops
for fuel and tires and no outside interruptions?
-- JB
In article <wikla.966989428@kanasaari>,
[email hidden] (Arto Wikla) wrote:
ex.
> is an example of the latter... And Indy is a great example of theformer...
> And even at Indy I am not too bad after more than 2 beers... ;-)
>
> Arto
>
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Quoted text (9 lines)
> > "Most" of the AI for GPL ovals were NOT meant > >for racing. There are/were problems with getting the > >cars to properly run an oval...soo....unless you've > >dloaded some upgraded AI....thats the best they > >can do. The Ovals were released as mainly > >multiplayer tracks via VROC. > > I think Pocono belongs to those that do have a more or less proper AI! > It doesn't belong to the 'only on-line' racing ovals... Bristol for
Arto Wikla <[email hidden]> wrote in message
news:wikla.966985504@kanasaari...
Eh, the AI are pretty bad on the ovals I've tried, Homestead isn't bad but
not great.
About 5 only bother to qualify with great times but they all either muck up
their start, stick it in the wall for no reason or just plain blow up.
If you finish at all you're guaranteed a podium spot in my experience.
Homestead isn't bad because the AI don't do and drive into the walls like at
Loudon or something but they still aren't great.


































