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Rec.Autos.Simulators Archive

Re: GPL on cover of Communications of the ACM!!!

7 posts by 6 people · 14 Aug 2000 - 15 Aug 2000 21:53 UTC

Pat Dotson 14 Aug 2000#241770
I asked Paul Tracy what he thinks of GPL, and he replied that it's "cool as hell". -- PD Krakus wrote: > > Interesting. In fact, a few months ago, I saw GPL shown in a (somewhat) > mainstream magazine, too - the recent Jaguar Racing. There was a big photo > of Johnny Herbert and Eddie Irvine strapped into F1-like cockpits, and > racing GPL cars side-by-side at what looked to be Monza. I think it was shot > at the Melbourne GP. There was some mention of Johnny's interest in > computers in the article. I don't think there was any specific description > of GPL, though. Sorry for the sketchy details, but I only had time to > briefly flip through it when I stopped by a newsstand. At least it's proof > that real F1 drivers have raced the sim. I wonder what they'd say about it.
David Ewing 14 Aug 2000#241818
I was in a colleague's office on Friday and noticed his July issue of "Communcations of the ACM". The Association for Computing Machinery is an international organization for the advancement of computer science. Each month they put out a magazine based on a particular topic. July's topic was "Physically Based Computer Animation." In living color on the cover is a great screen shot of GPL! The shot is of a Ferrari, airborne at the Pflugplatz heading right at the "camera". In the background you can see four other cars crossing the bridge right behind, as well as the countryside of the Nurburgring. Really nicely composed. Inside is an article called "Physics in Computer Games" by Chris Hecker. Hecker is technical and art director of Definition Six and editor-at-large of "Game Developer Magazine". The article is very general, pointing out some of the issues - the importance of a consistent experience, the complexity of thorough modeling, hardware limitations, etc. No game is specifically mentioned by name. However, the article begins with this: "I don't know about you, but when I catch air in my Ferrari 312 racing down the straightaway at Monaco, I look forward to the gyroscopic effects of the wheels and engine rotating the car in mid-flight. I especially enjoy it when I crash into a wall or another car, flip over, and the wreckage - not to mention my standing in the 1967 Grand Prix circuit - careens down the track, tumbling and bouncing as it goes." As I said, he never mentions any games by name, but the credits to the cover shot state "Cover: Screenshot from Papyrus Group's 'Grand Prix Legends'". Oddly, there is also a full page picture of a Papyrus NASCAR car about to roll over (on two wheels) and the photo credit mistakenly says that it is also from GPL. Throughout the article, they use a small cutout of a screenshot of a Ferrari 312 airborne (different than the cover) as a graphic. Dave Ewing -- ***************************************************** David A. Ewing Xilinx Boulder [email hidden] *****************************************************
Krakus 14 Aug 2000 23:17 UTC#241743
Interesting. In fact, a few months ago, I saw GPL shown in a (somewhat) mainstream magazine, too - the recent Jaguar Racing. There was a big photo of Johnny Herbert and Eddie Irvine strapped into F1-like cockpits, and racing GPL cars side-by-side at what looked to be Monza. I think it was shot at the Melbourne GP. There was some mention of Johnny's interest in computers in the article. I don't think there was any specific description of GPL, though. Sorry for the sketchy details, but I only had time to briefly flip through it when I stopped by a newsstand. At least it's proof that real F1 drivers have raced the sim. I wonder what they'd say about it.
Jan Loebzien 15 Aug 2000 00:51 UTC#241667
On Mon, 14 Aug 2000 23:56:51 GMT, "Simon Brown" <[email hidden]> wrote: >Strange coincidence, but i've got a series of articles by Chris Hecker on >the subject of how to write a perspective-correct texture-mapper. Too bad Geoff Crammond didn't read them ... SCNR :-)
Simon Brown 15 Aug 2000 00:56 UTC#241761
Strange coincidence, but i've got a series of articles by Chris Hecker on the subject of how to write a perspective-correct texture-mapper. Very nice too. "David Ewing" <[email hidden]> wrote in message news:[email hidden]... <blah> > Inside is an article called "Physics in Computer Games" by Chris > Hecker. Hecker is technical and art director of Definition Six and > editor-at-large of "Game Developer Magazine". > Dave Ewing
ymenard 15 Aug 2000 02:34 UTC#241713
"Pat Dotson" <[email hidden]> wrote > I asked Paul Tracy what he thinks of GPL, and he > replied that it's "cool as hell". Ask any of the Players CART drivers and they'll say it's incredible and very realistic. Ask Montoya, Franchitti, and many other real-life driver also and they all rave about GPL. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Hehe :) "Jan Loebzien" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> On Mon, 14 Aug 2000 23:56:51 GMT, "Simon Brown" > <[email hidden]> wrote: > > >Strange coincidence, but i've got a series of articles by Chris Hecker on > >the subject of how to write a perspective-correct texture-mapper. > > Too bad Geoff Crammond didn't read them ... > SCNR :-)

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