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Re: NFS:PU - actually some good physics

2 posts by 2 people · 09 Aug 2000 - 09 Aug 2000 10:46 UTC

Ding... the sound of a light bulb going on! This was actually the subject of many threads when the game first came out, as it was completely perplexing for a lot of people that the steering lock had to be changed halfway through the spin. Don't you guys all go play in empty parking lots? What was also difficult to come to grips with, so to speak, was just how much momentum those big slicks burn off when they are sliding. Nicely done. The original NFS1 also captured this peculiar behaviour of cars with big, grippy tires, but it works much better in NFS:PU. The more you play around, the more you see some nice things in the model. Foreward and backwards weight shifts are modelled to a degree, such that you can control your angle in the air by what you do before a jump. The skids which are laid down seem to be proportional to the weight on each tire, and have a different "density" on the road. Quite fun. Stephen "Richard G Clegg" <[email hidden]> wrote in message news:8mrcqa$qqi$[email hidden]...
Quoted text (21 lines)> I was playing Need for Speed Porsche Unleashed the other day in a > break from trying to learn GPL brands hatch and I got to the skid-pad > test on the 911 GT1. One of the things you have to complete is a 360 > degree spin in the car. Now I'd got through all the other skid-pad > missions pretty easily in the game so I set off quite confidently. > > Could I get the bloody car to spin - could I hell. It was so strange. > The car would get through 180 degrees then the spin would slow and stop > and it was then spinning the other way. It would unspin 180 degrees, > right itself completely and off I'd drive. Happened like this at pretty > much any speed I could get to (slightly different spin if I did > different things with the brake or accelerator). After about 1/2 hour > of trying to spin it I was really cursing the whole game and the physics > model and saying how unrealistic it was. After all, it looked so > strange - like the car had no momentum or the momentum was kind of > reversing or something. > > After several dozen half spins it suddenly clicked with me what was > going wrong. When you've done a 180 degree spin, the steering is > totally reversed (because the car is travelling backwards) but in a > light race car with high grip, the front wheels will still be able to grab
some
Quoted text (17 lines)> traction. The front wheels started to steer and were correcting the > spin. Changing the lock over at a mid point in the spin enabled the car > to complete a 360 degree spin. > > I was pretty amazed I've got to say. It just shows that even a fairly > basic physics model can actually make you understand bits of vehicle > dynamics you hadn't really "got". I'm not sure if a real 911 GT1 would > behave like that (obviously I don't get the chance to spin incredibly > expensive race cars on a regular basis) but the behaviour went from > perplexing "this phyics is terrible" to "wow - I've actually learned > something". > > -- > Richard G. Clegg Only the mind is waving > Networks and Non-Linear Dynamics Group > Dept. of Mathematics, Uni. of York > UPDATED WWW: http://manor.york.ac.uk/
Richard G Clegg 09 Aug 2000 10:46 UTC#243962
I was playing Need for Speed Porsche Unleashed the other day in a break from trying to learn GPL brands hatch and I got to the skid-pad test on the 911 GT1. One of the things you have to complete is a 360 degree spin in the car. Now I'd got through all the other skid-pad missions pretty easily in the game so I set off quite confidently. Could I get the bloody car to spin - could I hell. It was so strange. The car would get through 180 degrees then the spin would slow and stop and it was then spinning the other way. It would unspin 180 degrees, right itself completely and off I'd drive. Happened like this at pretty much any speed I could get to (slightly different spin if I did different things with the brake or accelerator). After about 1/2 hour of trying to spin it I was really cursing the whole game and the physics model and saying how unrealistic it was. After all, it looked so strange - like the car had no momentum or the momentum was kind of reversing or something. After several dozen half spins it suddenly clicked with me what was going wrong. When you've done a 180 degree spin, the steering is totally reversed (because the car is travelling backwards) but in a light race car with high grip, the front wheels will still be able to grab some traction. The front wheels started to steer and were correcting the spin. Changing the lock over at a mid point in the spin enabled the car to complete a 360 degree spin. I was pretty amazed I've got to say. It just shows that even a fairly basic physics model can actually make you understand bits of vehicle dynamics you hadn't really "got". I'm not sure if a real 911 GT1 would behave like that (obviously I don't get the chance to spin incredibly expensive race cars on a regular basis) but the behaviour went from perplexing "this phyics is terrible" to "wow - I've actually learned something". -- Richard G. Clegg Only the mind is waving Networks and Non-Linear Dynamics Group Dept. of Mathematics, Uni. of York UPDATED WWW: http://manor.york.ac.uk/

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