On Sun 06 Aug 2000 02:30:08pm, Sjon Stigter wrote:
>I fully agree with you David... A very good and well argumented
>post.
Eh? I was just quoting the Wireplay newsletter - I don't thinkI put any
of my own opinions in there. FWIW, I quite like GP3 - it's sitting on
my table as I type - especially for the excellent dynamic weather
effects (which really *are* the best around right now), but I'm still
playing GPL far more.
--
David. (GPLRank handicap: -5.12)
"After all, a mere thousand yards - such a harmless little knoll,
really."
(Raymond Mays on Shelsley Walsh)
Flame warWireplay newsletter rant against GP3 divides the group
David Buttery posted a Wireplay newsletter article criticising GP3 as a lightly updated GP2 with old graphics, slow-motion and no online play. Defenders listed its new features such as dynamic weather, 3D acceleration and force feedback, while critics went through the list dismissing each one. The exchange became heated, with insults traded between fans of GP3, F1 2000 and GPL.
Automated summary.
> % * ability to customize cockpit view
> Cool (4 years in development <G>)
why should anyone except the Publisher and the Programmers themselves care
how long it took to develop ? Would GP3 be better in your opinion if they
had worked on it for 4 months instead of 4 years? You didn't pay Geoff
Crammond during those 4 years did you ? And why does a new release have to
be perfect to be tolerable ?
> % * completely new sounds
> Hardly.....
they are, just pump up the volume. haven't heard anything better or more
realistic in a sim (even GPL's original sounds are poor compared to GP3s
Engine sounds). Also quite a bit different than the GP2 sounds, which were
also excellent.
> % * 98 season data
> Wow -- hasn't that been around as a 3rd party add on for some time?
yes, but without the physics to match those pretty graphics
> % * Force Feedback support
> It's okay, but it's not so great to warrant a 2nd entry in your list...
agreed, but you probably know already that it's easy to accidentally repeat
yourself when your're desperately searching for new features in GP3 ;-)
> % * Tire choices
> This is new???
you could not choose the tires in GP2. Its a new feature, and the
differences between the tires are well done.
> % * new physics model
> Hardly, yes we can now roll the cars.... but not much improvement in
> all-around physics...
disagreed .
> % * TCP/IP LAN network mode
> It's there, but it is crippled and pathetic :(
Well at least 2 player mode works, and using my LAN for a 2 player season
instead of a nullmodem-cable is an improvement for me. It should be called
Dual Player Network mode though, because Multiplayer is really screwed.
> % sounds like more than a small update doesn't it ?
> For 4 years of development it is an extremely small update....
4 years or not (who does believe the 4 years story anyway) , it's the best
modern F1 sim by a long way, and it's a lot of fun. Crammonds F1GP Engine
has just as many strenghts as it has weaknesses, so it was worth keeping it.
If you never liked the GP series, fine - but every single one of them is a
damn fine game-
> Bottom line. It still has slo-mo, floating cars in the pits and no
> online racing.
hmm... maybe I should add that it has force feedback support ;-)
We;re not talking about 'simming'
We're talking about GP3 - THE GAME (for the last FU*KING TIME)
It's not for GPL drivers
It's for the mass public, who LOVE IT.
Doug
BLADE <[email hidden]> wrote in message
news:Zgdj5.59586$[email hidden]...
> Blow it Out Your A-S F12000 is way better than gp3 in all aroundsimming
>
>
> "David Buttery" <[email hidden]> wrote in message
> news:[email hidden]...
> > Got my Wireplay newsletter today, and noticed it had an article aboutGP3.
game,
> with
> > hardware accelerated graphics and some of the best rain effects I'veever
> seen.
> >
> > I find the complaints amusing. 'The interface and features are exactlythe
> > same, with just a graphical overhaul' they say. But if you had developeda
as
is
> > GPL's undoing. Games are supposed to be fun. They are made for massmarket
> > appeal, or at least they should be if the developers want to get backthe
> > investment they've made in the games development.
> >
> > We want to load a game up without reading a technical manual, click on a
> couple
> > of buttons and be mixing it at the front of the grid within a few hours,
> > something that GP2 and 3 excel at. Then you can start reading themanual,
> tweak
> > the car and take the game to the next difficulty level.
> >
> > GPL is a great game if you can be bothered to sit and concentrate for
> several
> > hours, just to get the car out of the pits without spinning. But howmany
> of us
> > wants to do that? Playability is what it's all about - the reason whyGP2
really."
> > (Raymond Mays on Shelsley Walsh)
>
>
Quoted text (11 lines)
> > Here's what it says: > > > > ======================= > > Warning: GP3 rant alert > > ======================= > > > > So Grand Prix 3 finally hit the shelves last week, to rave reviews and > some not > > so rave comments from the racing game fraternity. > > > > Personally I think it's wicked. All the playability of the previousQuoted text (11 lines)
> game > > that had been so popular for the last five years despite the fact it > doesn't > > make use of any of today's gaming technology, why would you want to make > > wholesale changes? That overused phrase 'If it ain't broke don't fix it' > comes > > to mind. > > > > All the racing purists say it's unrealistic. Funny how all these people > whose > > closest experience to racing a Formula One car is using the High StreetQuoted text (8 lines)
> a > > drag strip for their Ford Escort on a Saturday night are suddenly world > experts > > on how a Formula One car should behave. > > > > I've seen many references to how GP3 compares, or rather doesn't compare > to > > Grand Prix Legends for realism. They may well be right, but the realismQuoted text (10 lines)
> sold > > bucket-loads more copies than GPL and has been a top rated game for the > last > > five years. Something I'm sure GP3 is sure to emulate. > > > > ======================= > > > > -- > > David. (GPLRank handicap: -5.12) > > "After all, a mere thousand yards - such a harmless little knoll,Nice display of total ignorance. Comments like these make my blood boil.
Does this guy realise what kind of message all these endorsements are
sending?
<sarcasm>
Developers take note: you don't have to improve or update games to be
successfull. Just release popular games over and over with long pauses in
between and the masses will flock to you.
</sarcasm>
And these people are supposed to be in the business of online
gaming?? -Hah!! I fart in their general direction.
Jan.
=---
David Buttery quoted...
> =======================
> Warning: GP3 rant alert
> =======================<snip>
this criticism is valid for many popular games out there, but it is
inappropriate for GP3, which is much improved over GP2.
sorry, clicked that send button too fast.
anyway, the "only" new features of GP3 are:
* completely dynamic weather system
* 3d accelerated graphics in high-res
* virtual 3D cockpit
* Force Feedback support
* ability to customize cockpit view
* completely new sounds
* 98 season data
* Force Feedback support
* updated Tracks with camber, banking and bumps.
* Win98 / Win2000 support
* more detailed Telemetry system
* Tire choices
* Differential Settings
* new physics model
* TCP/IP LAN network mode
sounds like more than a small update doesn't it ?
Are you suggesting United is better than City? Come to my house and say
that ;-) Another thing, my dad can kick your dad's ass.
Chris
Hey, if you can get out after dinner lets head to the park and kick the
ball around.
In article <8mjq8k$pgj$[email hidden]>,
"Han Monsees" <[email hidden]> wrote:
his
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (7 lines)
> > "BLADE" <[email hidden]> wrote in message > news:Zgdj5.59586$[email hidden]... > > Blow it Out Your A-S F12000 is way better than gp3 in all around > simming > > > Unbelievable. You're talking like a 6-year old boy trying to convinceQuoted text (8 lines)
> classmates that City is better than United. > > If you don't have any arguments, just shut up and grow up! > > greetings, > hgrm > >Got my Wireplay newsletter today, and noticed it had an article about GP3.
Here's what it says:
=======================
Warning: GP3 rant alert
=======================
So Grand Prix 3 finally hit the shelves last week, to rave reviews and some not
so rave comments from the racing game fraternity.
Personally I think it's wicked. All the playability of the previous game, with
hardware accelerated graphics and some of the best rain effects I've ever seen.
I find the complaints amusing. 'The interface and features are exactly the
same, with just a graphical overhaul' they say. But if you had developed a game
that had been so popular for the last five years despite the fact it doesn't
make use of any of today's gaming technology, why would you want to make
wholesale changes? That overused phrase 'If it ain't broke don't fix it' comes
to mind.
All the racing purists say it's unrealistic. Funny how all these people whose
closest experience to racing a Formula One car is using the High Street as a
drag strip for their Ford Escort on a Saturday night are suddenly world experts
on how a Formula One car should behave.
I've seen many references to how GP3 compares, or rather doesn't compare to
Grand Prix Legends for realism. They may well be right, but the realism is
GPL's undoing. Games are supposed to be fun. They are made for mass market
appeal, or at least they should be if the developers want to get back the
investment they've made in the games development.
We want to load a game up without reading a technical manual, click on a couple
of buttons and be mixing it at the front of the grid within a few hours,
something that GP2 and 3 excel at. Then you can start reading the manual, tweak
the car and take the game to the next difficulty level.
GPL is a great game if you can be bothered to sit and concentrate for several
hours, just to get the car out of the pits without spinning. But how many of us
wants to do that? Playability is what it's all about - the reason why GP2 sold
bucket-loads more copies than GPL and has been a top rated game for the last
five years. Something I'm sure GP3 is sure to emulate.
=======================
--
David. (GPLRank handicap: -5.12)
"After all, a mere thousand yards - such a harmless little knoll, really."
(Raymond Mays on Shelsley Walsh)
> sorry, clicked that send button too fast.
> anyway, the "only" new features of GP3 are:
> * completely dynamic weather system
Granted.
Wow wee!
I should think so too!
Which is crap.
Granted.
You could have fooled me.
Only two years old.
Which, since you mentioned it twice, is still crap.
Banking! Where??
I should think so too!
Nice. But..
..hmm.
Which won't work.
Hmm!
Bottom line. It still has slo-mo, floating cars in the pits and no
online racing.
Retard...
> Blow it Out Your A-S F12000 is way better than gp3 in all around simming
> > Got my Wireplay newsletter today, and noticed it had an article about GP3.
game,
> with
> > hardware accelerated graphics and some of the best rain effects I've ever
> seen.
> > I find the complaints amusing. 'The interface and features are exactly the
> > same, with just a graphical overhaul' they say. But if you had developed a
as
is
> > GPL's undoing. Games are supposed to be fun. They are made for mass market
> > appeal, or at least they should be if the developers want to get back the
> > investment they've made in the games development.
> > We want to load a game up without reading a technical manual, click on a
> couple
> > of buttons and be mixing it at the front of the grid within a few hours,
> > something that GP2 and 3 excel at. Then you can start reading the manual,
> tweak
> > the car and take the game to the next difficulty level.
> > GPL is a great game if you can be bothered to sit and concentrate for
> several
> > hours, just to get the car out of the pits without spinning. But how many
> of us
> > wants to do that? Playability is what it's all about - the reason why GP2
really."
> > (Raymond Mays on Shelsley Walsh)
Quoted text (11 lines)
> > Here's what it says: > > ======================= > > Warning: GP3 rant alert > > ======================= > > So Grand Prix 3 finally hit the shelves last week, to rave reviews and > some not > > so rave comments from the racing game fraternity. > > Personally I think it's wicked. All the playability of the previousQuoted text (11 lines)
> game > > that had been so popular for the last five years despite the fact it > doesn't > > make use of any of today's *** technology, why would you want to make > > wholesale changes? That overused phrase 'If it ain't broke don't fix it' > comes > > to mind. > > All the racing purists say it's unrealistic. Funny how all these people > whose > > closest experience to racing a Formula One car is using the High StreetQuoted text (8 lines)
> a > > drag strip for their Ford Escort on a Saturday night are suddenly world > experts > > on how a Formula One car should behave. > > I've seen many references to how GP3 compares, or rather doesn't compare > to > > Grand Prix Legends for realism. They may well be right, but the realismQuoted text (10 lines)
> sold > > bucket-loads more copies than GPL and has been a top rated game for the > last > > five years. Something I'm sure GP3 is sure to emulate. > > ======================= > > -- > > David. (GPLRank handicap: -5.12) > > "After all, a mere thousand yards - such a harmless little knoll,Interlagos, Brazil, last corner
Blow it Out Your A-S F12000 is way better than gp3 in all around simming
"David Buttery" <[email hidden]> wrote in message
news:[email hidden]...
some not
> so rave comments from the racing game fraternity.
>
> Personally I think it's wicked. All the playability of the previous game,with
> hardware accelerated graphics and some of the best rain effects I've everseen.
>
> I find the complaints amusing. 'The interface and features are exactly the
> same, with just a graphical overhaul' they say. But if you had developed agame
> that had been so popular for the last five years despite the fact itdoesn't
> make use of any of today's gaming technology, why would you want to make
> wholesale changes? That overused phrase 'If it ain't broke don't fix it'comes
> to mind.
>
> All the racing purists say it's unrealistic. Funny how all these peoplewhose
> closest experience to racing a Formula One car is using the High Street asa
> drag strip for their Ford Escort on a Saturday night are suddenly worldexperts
> on how a Formula One car should behave.
>
> I've seen many references to how GP3 compares, or rather doesn't compareto
> Grand Prix Legends for realism. They may well be right, but the realism is
> GPL's undoing. Games are supposed to be fun. They are made for mass market
> appeal, or at least they should be if the developers want to get back the
> investment they've made in the games development.
>
> We want to load a game up without reading a technical manual, click on acouple
> of buttons and be mixing it at the front of the grid within a few hours,
> something that GP2 and 3 excel at. Then you can start reading the manual,tweak
> the car and take the game to the next difficulty level.
>
> GPL is a great game if you can be bothered to sit and concentrate forseveral
> hours, just to get the car out of the pits without spinning. But how manyof us
> wants to do that? Playability is what it's all about - the reason why GP2sold
> bucket-loads more copies than GPL and has been a top rated game for thelast
Quoted text (8 lines)
> Got my Wireplay newsletter today, and noticed it had an article about GP3. > Here's what it says: > > ======================= > Warning: GP3 rant alert > ======================= > > So Grand Prix 3 finally hit the shelves last week, to rave reviews andQuoted text (8 lines)
> five years. Something I'm sure GP3 is sure to emulate. > > ======================= > > -- > David. (GPLRank handicap: -5.12) > "After all, a mere thousand yards - such a harmless little knoll, really." > (Raymond Mays on Shelsley Walsh)
"BLADE" <[email hidden]> wrote in message
news:Zgdj5.59586$[email hidden]...
> Blow it Out Your A-S F12000 is way better than gp3 in all aroundsimming
>Unbelievable. You're talking like a 6-year old boy trying to convince his
classmates that City is better than United.
If you don't have any arguments, just shut up and grow up!
greetings,
hgrm
Alexander Marx wrote:
>
> sorry, clicked that send button too fast.
> anyway, the "only" new features of GP3 are:
>
> * completely dynamic weather system
Granted.
> * 3d accelerated graphics in high-res
Wow wee!
> * virtual 3D cockpit
I should think so too!
> * Force Feedback support
Which is crap.
> * ability to customize cockpit view
Granted.
> * completely new sounds
You could have fooled me.
> * 98 season data
Only two years old.
> * Force Feedback support
Which, since you mentioned it twice, is still crap.
> * updated Tracks with camber, banking and bumps.
Banking! Where??
> * Win98 / Win2000 support
I should think so too!
> * more detailed Telemetry system
> * Tire choices
> * Differential Settings
Nice. But..
> * new physics model
..hmm.
> * TCP/IP LAN network mode
Which won't work.
> sounds like more than a small update doesn't it ?
Hmm!
Bottom line. It still has slo-mo, floating cars in the pits and no
online racing.
I fully agree with you David... A very good and well argumented post.
-- Sjon
David Buttery <[email hidden]> wrote in message
news:[email hidden]...
some not
> so rave comments from the racing game fraternity.
>
> Personally I think it's wicked. All the playability of the previous game,with
> hardware accelerated graphics and some of the best rain effects I've everseen.
>
> I find the complaints amusing. 'The interface and features are exactly the
> same, with just a graphical overhaul' they say. But if you had developed agame
> that had been so popular for the last five years despite the fact itdoesn't
> make use of any of today's gaming technology, why would you want to make
> wholesale changes? That overused phrase 'If it ain't broke don't fix it'comes
> to mind.
>
> All the racing purists say it's unrealistic. Funny how all these peoplewhose
> closest experience to racing a Formula One car is using the High Street asa
> drag strip for their Ford Escort on a Saturday night are suddenly worldexperts
> on how a Formula One car should behave.
>
> I've seen many references to how GP3 compares, or rather doesn't compareto
> Grand Prix Legends for realism. They may well be right, but the realism is
> GPL's undoing. Games are supposed to be fun. They are made for mass market
> appeal, or at least they should be if the developers want to get back the
> investment they've made in the games development.
>
> We want to load a game up without reading a technical manual, click on acouple
> of buttons and be mixing it at the front of the grid within a few hours,
> something that GP2 and 3 excel at. Then you can start reading the manual,tweak
> the car and take the game to the next difficulty level.
>
> GPL is a great game if you can be bothered to sit and concentrate forseveral
> hours, just to get the car out of the pits without spinning. But how manyof us
> wants to do that? Playability is what it's all about - the reason why GP2sold
> bucket-loads more copies than GPL and has been a top rated game for thelast
Quoted text (8 lines)
> Got my Wireplay newsletter today, and noticed it had an article about GP3. > Here's what it says: > > ======================= > Warning: GP3 rant alert > ======================= > > So Grand Prix 3 finally hit the shelves last week, to rave reviews andQuoted text (8 lines)
> five years. Something I'm sure GP3 is sure to emulate. > > ======================= > > -- > David. (GPLRank handicap: -5.12) > "After all, a mere thousand yards - such a harmless little knoll, really." > (Raymond Mays on Shelsley Walsh)Retard...
BLADE <[email hidden]> wrote in message
news:Zgdj5.59586$[email hidden]...
> Blow it Out Your A-S F12000 is way better than gp3 in all aroundsimming
>
>
> "David Buttery" <[email hidden]> wrote in message
> news:[email hidden]...
> > Got my Wireplay newsletter today, and noticed it had an article aboutGP3.
game,
> with
> > hardware accelerated graphics and some of the best rain effects I'veever
> seen.
> >
> > I find the complaints amusing. 'The interface and features are exactlythe
> > same, with just a graphical overhaul' they say. But if you had developeda
as
is
> > GPL's undoing. Games are supposed to be fun. They are made for massmarket
> > appeal, or at least they should be if the developers want to get backthe
> > investment they've made in the games development.
> >
> > We want to load a game up without reading a technical manual, click on a
> couple
> > of buttons and be mixing it at the front of the grid within a few hours,
> > something that GP2 and 3 excel at. Then you can start reading themanual,
> tweak
> > the car and take the game to the next difficulty level.
> >
> > GPL is a great game if you can be bothered to sit and concentrate for
> several
> > hours, just to get the car out of the pits without spinning. But howmany
> of us
> > wants to do that? Playability is what it's all about - the reason whyGP2
really."
> > (Raymond Mays on Shelsley Walsh)
>
>
Quoted text (11 lines)
> > Here's what it says: > > > > ======================= > > Warning: GP3 rant alert > > ======================= > > > > So Grand Prix 3 finally hit the shelves last week, to rave reviews and > some not > > so rave comments from the racing game fraternity. > > > > Personally I think it's wicked. All the playability of the previousQuoted text (11 lines)
> game > > that had been so popular for the last five years despite the fact it > doesn't > > make use of any of today's gaming technology, why would you want to make > > wholesale changes? That overused phrase 'If it ain't broke don't fix it' > comes > > to mind. > > > > All the racing purists say it's unrealistic. Funny how all these people > whose > > closest experience to racing a Formula One car is using the High StreetQuoted text (8 lines)
> a > > drag strip for their Ford Escort on a Saturday night are suddenly world > experts > > on how a Formula One car should behave. > > > > I've seen many references to how GP3 compares, or rather doesn't compare > to > > Grand Prix Legends for realism. They may well be right, but the realismQuoted text (10 lines)
> sold > > bucket-loads more copies than GPL and has been a top rated game for the > last > > five years. Something I'm sure GP3 is sure to emulate. > > > > ======================= > > > > -- > > David. (GPLRank handicap: -5.12) > > "After all, a mere thousand yards - such a harmless little knoll,> > * updated Tracks with camber, banking and bumps.
>
> Banking! Where??
Interlagos, Brazil, last corner
Actually I rather agree with him.
"Sjon Stigter" <[email hidden]> wrote in message
news:8mk214$1th$[email hidden]...
developed
> a
> > game
> > > that had been so popular for the last five years despite the fact it
> > doesn't
> > > make use of any of today's gaming technology, why would you want tomake
> > > wholesale changes? That overused phrase 'If it ain't broke don't fixit'
> > comes
> > > to mind.
> > >
> > > All the racing purists say it's unrealistic. Funny how all thesepeople
> > whose
> > > closest experience to racing a Formula One car is using the HighStreet
> as
> > a
> > > drag strip for their Ford Escort on a Saturday night are suddenlyworld
> > experts
> > > on how a Formula One car should behave.
> > >
> > > I've seen many references to how GP3 compares, or rather doesn'tcompare
> > to
> > > Grand Prix Legends for realism. They may well be right, but therealism
a
> > couple
> > > of buttons and be mixing it at the front of the grid within a fewhours,
the
Quoted text (35 lines)
> Retard... > > > > > BLADE <[email hidden]> wrote in message > news:Zgdj5.59586$[email hidden]... > > Blow it Out Your A-S F12000 is way better than gp3 in all around > simming > > > > > > "David Buttery" <[email hidden]> wrote in message > > news:[email hidden]... > > > Got my Wireplay newsletter today, and noticed it had an article about > GP3. > > > Here's what it says: > > > > > > ======================= > > > Warning: GP3 rant alert > > > ======================= > > > > > > So Grand Prix 3 finally hit the shelves last week, to rave reviews and > > some not > > > so rave comments from the racing game fraternity. > > > > > > Personally I think it's wicked. All the playability of the previous > game, > > with > > > hardware accelerated graphics and some of the best rain effects I've > ever > > seen. > > > > > > I find the complaints amusing. 'The interface and features are exactly > the > > > same, with just a graphical overhaul' they say. But if you hadQuoted text (8 lines)
> is > > > GPL's undoing. Games are supposed to be fun. They are made for mass > market > > > appeal, or at least they should be if the developers want to get back > the > > > investment they've made in the games development. > > > > > > We want to load a game up without reading a technical manual, click onQuoted text (14 lines)
> > > something that GP2 and 3 excel at. Then you can start reading the > manual, > > tweak > > > the car and take the game to the next difficulty level. > > > > > > GPL is a great game if you can be bothered to sit and concentrate for > > several > > > hours, just to get the car out of the pits without spinning. But how > many > > of us > > > wants to do that? Playability is what it's all about - the reason why > GP2 > > sold > > > bucket-loads more copies than GPL and has been a top rated game forQuoted text (14 lines)
> > last > > > five years. Something I'm sure GP3 is sure to emulate. > > > > > > ======================= > > > > > > -- > > > David. (GPLRank handicap: -5.12) > > > "After all, a mere thousand yards - such a harmless little knoll, > really." > > > (Raymond Mays on Shelsley Walsh) > > > > > >On Sun, 6 Aug 2000 15:55:26 +0200 Alexander Marx <[email hidden]> wrote:
% sorry, clicked that send button too fast.
% anyway, the "only" new features of GP3 are:
% * completely dynamic weather system
Yes -- new feature!!!!
% * 3d accelerated graphics in high-res
cobbled together patch for GP2
% * virtual 3D cockpit
Nice...
% * Force Feedback support
Except they forgot to debug it for proper implementation on popular FF
wheels....
% * ability to customize cockpit view
Cool (4 years in development <G>)
% * completely new sounds
Hardly.....
% * 98 season data
Wow -- hasn't that been around as a 3rd party add on for some time?
% * Force Feedback support
It's okay, but it's not so great to warrant a 2nd entry in your list...
% * updated Tracks with camber, banking and bumps.
About time..... great addition....
% * Win98 / Win2000 support
Ran fine in DOS... but the port is handy....
% * more detailed Telemetry system
% * Tire choices
This is new???
% * Differential Settings
Again 4 years to develop.....
% * new physics model
Hardly, yes we can now roll the cars.... but not much improvement in
all-around physics...
% * TCP/IP LAN network mode
It's there, but it is crippled and pathetic :(
% sounds like more than a small update doesn't it ?
For 4 years of development it is an extremely small update....
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
BLADE... have you considered cutting back on a few cups
per day ? Then again, I`m not really authorized to give out that
kind of advice... maybe you should ask your psychiatrist that
question . . .
Lorne
Do you mean I'm not allowed to use it cause I like GPL ? :)
--
Ian Parker
"Ambition is a poor excuse for not having sense enough to be lazy."
<email invalid due to spam>
"Douglas Ellison" <[email hidden]> wrote in message
news:8mkc9n$ai1$[email hidden]...
> We;re not talking about 'simming'
>
> We're talking about GP3 - THE GAME (for the last FU*KING TIME)
>
> It's not for GPL drivers
>
> It's for the mass public, who LOVE IT.
>
> Doug
>
In rec.autos.simulators, Alexander Marx wrote:
> > % * Tire choices
> > This is new???
>
> you could not choose the tires in GP2. Its a new feature, and the
> differences between the tires are well done.
I don't recall how tyres worked with GP2, but in GP1 you could choose
between four hardnesses of tyre, plus wets.
--
Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage
"Mmmmmm. Purple." - Homer Simpson
In article <Zgdj5.59586$[email hidden]>, "BLADE"
<[email hidden]> writes:
> Blow it Out Your A-S F12000 is way better than gp3 in all around simming
>
Hmm...sounds like you're trying to convince yourself that F1 2K is great...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +52.52
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
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In article <8mjr1p$6l1q5$[email hidden]>, "Alexander Marx"
<[email hidden]> writes:
>sorry, clicked that send button too fast.
>anyway, the "only" new features of GP3 are:
>
>* completely dynamic weather systemNeat feature
>* 3d accelerated graphics in high-resProcessor intensive?
>* virtual 3D cockpitI don't see the benefit in this...
>* Force Feedback supportDon't have an FF wheel
>* ability to customize cockpit viewAgain, benefit?
>* completely new sounds
>* 98 season dataThis is 2000...
>* Force Feedback supportYou already said that...
>* updated Tracks with camber, banking and bumps.
>* Win98 / Win2000 supportShould be standard
>* more detailed Telemetry systemHow tough is it to understand?
>* Tire choices
>* Differential SettingsNot everyone has the setup skill needed. Again, how tough is it to understand?
>* new physics model
>* TCP/IP LAN network modeWhich doesn't work very well...
>
>sounds like more than a small update doesn't it ?
>Ok, still not worth $39.99 to me yet...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +52.52
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
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Just downloaded a couple of Greger Huttu's hotlaps from his website.
Believe me, just being able to watch a sim racing master tear up the
tracks in a modern F1 (looks great too) is worth the $39.95 :-)
Chris
<[email hidden]>,
[email hidden] (EldredP) wrote:
understand?
beats you
> with experience...
> Remove SPAM-OFF to reply.
>
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (38 lines)
> In article <8mjr1p$6l1q5$[email hidden]>, "Alexander Marx" > <[email hidden]> writes: > > >sorry, clicked that send button too fast. > >anyway, the "only" new features of GP3 are: > > > >* completely dynamic weather system > Neat feature > > >* 3d accelerated graphics in high-res > Processor intensive? > > >* virtual 3D cockpit > I don't see the benefit in this... > > >* Force Feedback support > Don't have an FF wheel > > >* ability to customize cockpit view > Again, benefit? > > >* completely new sounds > >* 98 season data > This is 2000... > > >* Force Feedback support > You already said that... > > >* updated Tracks with camber, banking and bumps. > >* Win98 / Win2000 support > Should be standard > > >* more detailed Telemetry system > How tough is it to understand? > > >* Tire choices > >* Differential Settings > Not everyone has the setup skill needed. Again, how tough is it toQuoted text (18 lines)
> > >* new physics model > >* TCP/IP LAN network mode > Which doesn't work very well... > > > > >sounds like more than a small update doesn't it ? > > > Ok, still not worth $39.99 to me yet... > > Eldred > > -- > Tiger Stadium R.I.P. 1912-1999 > Homepage - http://www.umich.edu/~epickett > GPL hcp. +52.52 > > Never argue with an idiot. He brings you down to his level, thenOn 07 Aug 2000 03:41:26 GMT, [email hidden] (EldredP) wrote:
Quoted text (58 lines)
>In article <8mjr1p$6l1q5$[email hidden]>, "Alexander Marx" ><[email hidden]> writes: > >>sorry, clicked that send button too fast. >>anyway, the "only" new features of GP3 are: >> >>* completely dynamic weather system >Neat feature > >>* 3d accelerated graphics in high-res >Processor intensive? > >>* virtual 3D cockpit >I don't see the benefit in this... > >>* Force Feedback support >Don't have an FF wheel > >>* ability to customize cockpit view >Again, benefit? > >>* completely new sounds >>* 98 season data >This is 2000... >Isn't GPL based over 30 years ago? Come on boys your really atartin to clutch at straws here >>* Force Feedback support >You already said that... > >>* updated Tracks with camber, banking and bumps. >>* Win98 / Win2000 support >Should be standard > >>* more detailed Telemetry system >How tough is it to understand? > >>* Tire choices >>* Differential Settings >Not everyone has the setup skill needed. Again, how tough is it to understand? > >>* new physics model >>* TCP/IP LAN network mode >Which doesn't work very well... > >> >>sounds like more than a small update doesn't it ? >> >Ok, still not worth $39.99 to me yet... > >Eldred > >-- >Tiger Stadium R.I.P. 1912-1999 >Homepage - http://www.umich.edu/~epickett >GPL hcp. +52.52 > >Never argue with an idiot. He brings you down to his level, then beats you >with experience... >Remove SPAM-OFF to reply.>sorry, clicked that send button too fast.
>anyway, the "only" new features of GP3 are:
>* completely dynamic weather system
Neat feature
Processor intensive?
I don't see the benefit in this...
Don't have an FF wheel
Again, benefit?
This is 2000...
You already said that...
Should be standard
How tough is it to understand?
Not everyone has the setup skill needed. Again, how tough is it to understand?
Which doesn't work very well...
Ok, still not worth $39.99 to me yet...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +52.52
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
In article <[email hidden]>, [email hidden] (Marc
Davey) writes:
>>>* completely new sounds
>>>* 98 season data
>>This is 2000...
>>Isn't GPL based over 30 years ago? Come on boys your really atartin to
>clutch at straws here
You pick *one* line out of my post to jump on??? Yes, GPL represents the 1967
season. GP3 is supposed to represent CURRENT F1. 1998 ain't current...
Who's straw was that...?
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +52.52
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
In article <8mlev3$b3f$[email hidden]>, [email hidden] writes:
>Just downloaded a couple of Greger Huttu's hotlaps from his website.
>Believe me, just being able to watch a sim racing master tear up the
>tracks in a modern F1 (looks great too) is worth the $39.95 :-)
>
Nah, I'll just wait for the movie...<g>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +52.52
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.


































