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Re: Wireplay's GP3 rant

30 posts by 16 people · 06 Aug 2000 - 08 Aug 2000

Flame warWireplay newsletter rant against GP3 divides the group

David Buttery posted a Wireplay newsletter article criticising GP3 as a lightly updated GP2 with old graphics, slow-motion and no online play. Defenders listed its new features such as dynamic weather, 3D acceleration and force feedback, while critics went through the list dismissing each one. The exchange became heated, with insults traded between fans of GP3, F1 2000 and GPL.

review/impressionsgame comparisonGrand Prix 3

Automated summary.

On Sun 06 Aug 2000 02:30:08pm, Sjon Stigter wrote: >I fully agree with you David... A very good and well argumented >post. Eh? I was just quoting the Wireplay newsletter - I don't thinkI put any of my own opinions in there. FWIW, I quite like GP3 - it's sitting on my table as I type - especially for the excellent dynamic weather effects (which really *are* the best around right now), but I'm still playing GPL far more. -- David. (GPLRank handicap: -5.12) "After all, a mere thousand yards - such a harmless little knoll, really." (Raymond Mays on Shelsley Walsh)
> % * ability to customize cockpit view > Cool (4 years in development <G>) why should anyone except the Publisher and the Programmers themselves care how long it took to develop ? Would GP3 be better in your opinion if they had worked on it for 4 months instead of 4 years? You didn't pay Geoff Crammond during those 4 years did you ? And why does a new release have to be perfect to be tolerable ? > % * completely new sounds > Hardly..... they are, just pump up the volume. haven't heard anything better or more realistic in a sim (even GPL's original sounds are poor compared to GP3s Engine sounds). Also quite a bit different than the GP2 sounds, which were also excellent. > % * 98 season data > Wow -- hasn't that been around as a 3rd party add on for some time? yes, but without the physics to match those pretty graphics > % * Force Feedback support > It's okay, but it's not so great to warrant a 2nd entry in your list... agreed, but you probably know already that it's easy to accidentally repeat yourself when your're desperately searching for new features in GP3 ;-) > % * Tire choices > This is new??? you could not choose the tires in GP2. Its a new feature, and the differences between the tires are well done. > % * new physics model > Hardly, yes we can now roll the cars.... but not much improvement in > all-around physics... disagreed . > % * TCP/IP LAN network mode > It's there, but it is crippled and pathetic :( Well at least 2 player mode works, and using my LAN for a 2 player season instead of a nullmodem-cable is an improvement for me. It should be called Dual Player Network mode though, because Multiplayer is really screwed. > % sounds like more than a small update doesn't it ? > For 4 years of development it is an extremely small update.... 4 years or not (who does believe the 4 years story anyway) , it's the best modern F1 sim by a long way, and it's a lot of fun. Crammonds F1GP Engine has just as many strenghts as it has weaknesses, so it was worth keeping it. If you never liked the GP series, fine - but every single one of them is a damn fine game-
> Bottom line. It still has slo-mo, floating cars in the pits and no > online racing. hmm... maybe I should add that it has force feedback support ;-)
We;re not talking about 'simming' We're talking about GP3 - THE GAME (for the last FU*KING TIME) It's not for GPL drivers It's for the mass public, who LOVE IT. Doug BLADE <[email hidden]> wrote in message news:Zgdj5.59586$[email hidden]... > Blow it Out Your A-S F12000 is way better than gp3 in all aroundsimming > > > "David Buttery" <[email hidden]> wrote in message > news:[email hidden]... > > Got my Wireplay newsletter today, and noticed it had an article aboutGP3.
Quoted text (11 lines)> > Here's what it says: > > > > ======================= > > Warning: GP3 rant alert > > ======================= > > > > So Grand Prix 3 finally hit the shelves last week, to rave reviews and > some not > > so rave comments from the racing game fraternity. > > > > Personally I think it's wicked. All the playability of the previous
game, > with > > hardware accelerated graphics and some of the best rain effects I'veever > seen. > > > > I find the complaints amusing. 'The interface and features are exactlythe > > same, with just a graphical overhaul' they say. But if you had developeda
Quoted text (11 lines)> game > > that had been so popular for the last five years despite the fact it > doesn't > > make use of any of today's gaming technology, why would you want to make > > wholesale changes? That overused phrase 'If it ain't broke don't fix it' > comes > > to mind. > > > > All the racing purists say it's unrealistic. Funny how all these people > whose > > closest experience to racing a Formula One car is using the High Street
as
Quoted text (8 lines)> a > > drag strip for their Ford Escort on a Saturday night are suddenly world > experts > > on how a Formula One car should behave. > > > > I've seen many references to how GP3 compares, or rather doesn't compare > to > > Grand Prix Legends for realism. They may well be right, but the realism
is > > GPL's undoing. Games are supposed to be fun. They are made for massmarket > > appeal, or at least they should be if the developers want to get backthe > > investment they've made in the games development. > > > > We want to load a game up without reading a technical manual, click on a > couple > > of buttons and be mixing it at the front of the grid within a few hours, > > something that GP2 and 3 excel at. Then you can start reading themanual, > tweak > > the car and take the game to the next difficulty level. > > > > GPL is a great game if you can be bothered to sit and concentrate for > several > > hours, just to get the car out of the pits without spinning. But howmany > of us > > wants to do that? Playability is what it's all about - the reason whyGP2
Quoted text (10 lines)> sold > > bucket-loads more copies than GPL and has been a top rated game for the > last > > five years. Something I'm sure GP3 is sure to emulate. > > > > ======================= > > > > -- > > David. (GPLRank handicap: -5.12) > > "After all, a mere thousand yards - such a harmless little knoll,
really." > > (Raymond Mays on Shelsley Walsh) > >
Nice display of total ignorance. Comments like these make my blood boil. Does this guy realise what kind of message all these endorsements are sending? <sarcasm> Developers take note: you don't have to improve or update games to be successfull. Just release popular games over and over with long pauses in between and the masses will flock to you. </sarcasm> And these people are supposed to be in the business of online gaming?? -Hah!! I fart in their general direction. Jan. =--- David Buttery quoted... > ======================= > Warning: GP3 rant alert > =======================<snip>
this criticism is valid for many popular games out there, but it is inappropriate for GP3, which is much improved over GP2.
sorry, clicked that send button too fast. anyway, the "only" new features of GP3 are: * completely dynamic weather system * 3d accelerated graphics in high-res * virtual 3D cockpit * Force Feedback support * ability to customize cockpit view * completely new sounds * 98 season data * Force Feedback support * updated Tracks with camber, banking and bumps. * Win98 / Win2000 support * more detailed Telemetry system * Tire choices * Differential Settings * new physics model * TCP/IP LAN network mode sounds like more than a small update doesn't it ?
(unknown) 06 Aug 2000#244886
Are you suggesting United is better than City? Come to my house and say that ;-) Another thing, my dad can kick your dad's ass. Chris Hey, if you can get out after dinner lets head to the park and kick the ball around. In article <8mjq8k$pgj$[email hidden]>, "Han Monsees" <[email hidden]> wrote:
Quoted text (7 lines)> > "BLADE" <[email hidden]> wrote in message > news:Zgdj5.59586$[email hidden]... > > Blow it Out Your A-S F12000 is way better than gp3 in all around > simming > > > Unbelievable. You're talking like a 6-year old boy trying to convince
his
Quoted text (8 lines)> classmates that City is better than United. > > If you don't have any arguments, just shut up and grow up! > > greetings, > hgrm > >
Sent via Deja.com http://www.deja.com/ Before you buy.
Got my Wireplay newsletter today, and noticed it had an article about GP3. Here's what it says: ======================= Warning: GP3 rant alert ======================= So Grand Prix 3 finally hit the shelves last week, to rave reviews and some not so rave comments from the racing game fraternity. Personally I think it's wicked. All the playability of the previous game, with hardware accelerated graphics and some of the best rain effects I've ever seen. I find the complaints amusing. 'The interface and features are exactly the same, with just a graphical overhaul' they say. But if you had developed a game that had been so popular for the last five years despite the fact it doesn't make use of any of today's gaming technology, why would you want to make wholesale changes? That overused phrase 'If it ain't broke don't fix it' comes to mind. All the racing purists say it's unrealistic. Funny how all these people whose closest experience to racing a Formula One car is using the High Street as a drag strip for their Ford Escort on a Saturday night are suddenly world experts on how a Formula One car should behave. I've seen many references to how GP3 compares, or rather doesn't compare to Grand Prix Legends for realism. They may well be right, but the realism is GPL's undoing. Games are supposed to be fun. They are made for mass market appeal, or at least they should be if the developers want to get back the investment they've made in the games development. We want to load a game up without reading a technical manual, click on a couple of buttons and be mixing it at the front of the grid within a few hours, something that GP2 and 3 excel at. Then you can start reading the manual, tweak the car and take the game to the next difficulty level. GPL is a great game if you can be bothered to sit and concentrate for several hours, just to get the car out of the pits without spinning. But how many of us wants to do that? Playability is what it's all about - the reason why GP2 sold bucket-loads more copies than GPL and has been a top rated game for the last five years. Something I'm sure GP3 is sure to emulate. ======================= -- David. (GPLRank handicap: -5.12) "After all, a mere thousand yards - such a harmless little knoll, really." (Raymond Mays on Shelsley Walsh)
> sorry, clicked that send button too fast. > anyway, the "only" new features of GP3 are: > * completely dynamic weather system Granted. Wow wee! I should think so too! Which is crap. Granted. You could have fooled me. Only two years old. Which, since you mentioned it twice, is still crap. Banking! Where?? I should think so too! Nice. But.. ..hmm. Which won't work. Hmm! Bottom line. It still has slo-mo, floating cars in the pits and no online racing.
Retard... > Blow it Out Your A-S F12000 is way better than gp3 in all around simming > > Got my Wireplay newsletter today, and noticed it had an article about GP3.
Quoted text (11 lines)> > Here's what it says: > > ======================= > > Warning: GP3 rant alert > > ======================= > > So Grand Prix 3 finally hit the shelves last week, to rave reviews and > some not > > so rave comments from the racing game fraternity. > > Personally I think it's wicked. All the playability of the previous
game, > with > > hardware accelerated graphics and some of the best rain effects I've ever > seen. > > I find the complaints amusing. 'The interface and features are exactly the > > same, with just a graphical overhaul' they say. But if you had developed a
Quoted text (11 lines)> game > > that had been so popular for the last five years despite the fact it > doesn't > > make use of any of today's *** technology, why would you want to make > > wholesale changes? That overused phrase 'If it ain't broke don't fix it' > comes > > to mind. > > All the racing purists say it's unrealistic. Funny how all these people > whose > > closest experience to racing a Formula One car is using the High Street
as
Quoted text (8 lines)> a > > drag strip for their Ford Escort on a Saturday night are suddenly world > experts > > on how a Formula One car should behave. > > I've seen many references to how GP3 compares, or rather doesn't compare > to > > Grand Prix Legends for realism. They may well be right, but the realism
is > > GPL's undoing. Games are supposed to be fun. They are made for mass market > > appeal, or at least they should be if the developers want to get back the > > investment they've made in the games development. > > We want to load a game up without reading a technical manual, click on a > couple > > of buttons and be mixing it at the front of the grid within a few hours, > > something that GP2 and 3 excel at. Then you can start reading the manual, > tweak > > the car and take the game to the next difficulty level. > > GPL is a great game if you can be bothered to sit and concentrate for > several > > hours, just to get the car out of the pits without spinning. But how many > of us > > wants to do that? Playability is what it's all about - the reason why GP2
Quoted text (10 lines)> sold > > bucket-loads more copies than GPL and has been a top rated game for the > last > > five years. Something I'm sure GP3 is sure to emulate. > > ======================= > > -- > > David. (GPLRank handicap: -5.12) > > "After all, a mere thousand yards - such a harmless little knoll,
really." > > (Raymond Mays on Shelsley Walsh)
BLADE 06 Aug 2000 12:57 UTC#244933
Blow it Out Your A-S F12000 is way better than gp3 in all around simming "David Buttery" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> Got my Wireplay newsletter today, and noticed it had an article about GP3. > Here's what it says: > > ======================= > Warning: GP3 rant alert > ======================= > > So Grand Prix 3 finally hit the shelves last week, to rave reviews and
some not > so rave comments from the racing game fraternity. > > Personally I think it's wicked. All the playability of the previous game,with > hardware accelerated graphics and some of the best rain effects I've everseen. > > I find the complaints amusing. 'The interface and features are exactly the > same, with just a graphical overhaul' they say. But if you had developed agame > that had been so popular for the last five years despite the fact itdoesn't > make use of any of today's gaming technology, why would you want to make > wholesale changes? That overused phrase 'If it ain't broke don't fix it'comes > to mind. > > All the racing purists say it's unrealistic. Funny how all these peoplewhose > closest experience to racing a Formula One car is using the High Street asa > drag strip for their Ford Escort on a Saturday night are suddenly worldexperts > on how a Formula One car should behave. > > I've seen many references to how GP3 compares, or rather doesn't compareto > Grand Prix Legends for realism. They may well be right, but the realism is > GPL's undoing. Games are supposed to be fun. They are made for mass market > appeal, or at least they should be if the developers want to get back the > investment they've made in the games development. > > We want to load a game up without reading a technical manual, click on acouple > of buttons and be mixing it at the front of the grid within a few hours, > something that GP2 and 3 excel at. Then you can start reading the manual,tweak > the car and take the game to the next difficulty level. > > GPL is a great game if you can be bothered to sit and concentrate forseveral > hours, just to get the car out of the pits without spinning. But how manyof us > wants to do that? Playability is what it's all about - the reason why GP2sold > bucket-loads more copies than GPL and has been a top rated game for thelast
Quoted text (8 lines)> five years. Something I'm sure GP3 is sure to emulate. > > ======================= > > -- > David. (GPLRank handicap: -5.12) > "After all, a mere thousand yards - such a harmless little knoll, really." > (Raymond Mays on Shelsley Walsh)
Han Monsees 06 Aug 2000 13:47 UTC#244850
"BLADE" <[email hidden]> wrote in message news:Zgdj5.59586$[email hidden]... > Blow it Out Your A-S F12000 is way better than gp3 in all aroundsimming >Unbelievable. You're talking like a 6-year old boy trying to convince his classmates that City is better than United. If you don't have any arguments, just shut up and grow up! greetings, hgrm
Gerry Aitken 06 Aug 2000 15:24 UTC#244861
Alexander Marx wrote: > > sorry, clicked that send button too fast. > anyway, the "only" new features of GP3 are: > > * completely dynamic weather system Granted. > * 3d accelerated graphics in high-res Wow wee! > * virtual 3D cockpit I should think so too! > * Force Feedback support Which is crap. > * ability to customize cockpit view Granted. > * completely new sounds You could have fooled me. > * 98 season data Only two years old. > * Force Feedback support Which, since you mentioned it twice, is still crap. > * updated Tracks with camber, banking and bumps. Banking! Where?? > * Win98 / Win2000 support I should think so too! > * more detailed Telemetry system > * Tire choices > * Differential Settings Nice. But.. > * new physics model ..hmm. > * TCP/IP LAN network mode Which won't work. > sounds like more than a small update doesn't it ? Hmm! Bottom line. It still has slo-mo, floating cars in the pits and no online racing.
Sjon Stigter 06 Aug 2000 15:59 UTC#244881
I fully agree with you David... A very good and well argumented post. -- Sjon David Buttery <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> Got my Wireplay newsletter today, and noticed it had an article about GP3. > Here's what it says: > > ======================= > Warning: GP3 rant alert > ======================= > > So Grand Prix 3 finally hit the shelves last week, to rave reviews and
some not > so rave comments from the racing game fraternity. > > Personally I think it's wicked. All the playability of the previous game,with > hardware accelerated graphics and some of the best rain effects I've everseen. > > I find the complaints amusing. 'The interface and features are exactly the > same, with just a graphical overhaul' they say. But if you had developed agame > that had been so popular for the last five years despite the fact itdoesn't > make use of any of today's gaming technology, why would you want to make > wholesale changes? That overused phrase 'If it ain't broke don't fix it'comes > to mind. > > All the racing purists say it's unrealistic. Funny how all these peoplewhose > closest experience to racing a Formula One car is using the High Street asa > drag strip for their Ford Escort on a Saturday night are suddenly worldexperts > on how a Formula One car should behave. > > I've seen many references to how GP3 compares, or rather doesn't compareto > Grand Prix Legends for realism. They may well be right, but the realism is > GPL's undoing. Games are supposed to be fun. They are made for mass market > appeal, or at least they should be if the developers want to get back the > investment they've made in the games development. > > We want to load a game up without reading a technical manual, click on acouple > of buttons and be mixing it at the front of the grid within a few hours, > something that GP2 and 3 excel at. Then you can start reading the manual,tweak > the car and take the game to the next difficulty level. > > GPL is a great game if you can be bothered to sit and concentrate forseveral > hours, just to get the car out of the pits without spinning. But how manyof us > wants to do that? Playability is what it's all about - the reason why GP2sold > bucket-loads more copies than GPL and has been a top rated game for thelast
Quoted text (8 lines)> five years. Something I'm sure GP3 is sure to emulate. > > ======================= > > -- > David. (GPLRank handicap: -5.12) > "After all, a mere thousand yards - such a harmless little knoll, really." > (Raymond Mays on Shelsley Walsh)
Sjon Stigter 06 Aug 2000 15:59 UTC#244882
Retard... BLADE <[email hidden]> wrote in message news:Zgdj5.59586$[email hidden]... > Blow it Out Your A-S F12000 is way better than gp3 in all aroundsimming > > > "David Buttery" <[email hidden]> wrote in message > news:[email hidden]... > > Got my Wireplay newsletter today, and noticed it had an article aboutGP3.
Quoted text (11 lines)> > Here's what it says: > > > > ======================= > > Warning: GP3 rant alert > > ======================= > > > > So Grand Prix 3 finally hit the shelves last week, to rave reviews and > some not > > so rave comments from the racing game fraternity. > > > > Personally I think it's wicked. All the playability of the previous
game, > with > > hardware accelerated graphics and some of the best rain effects I'veever > seen. > > > > I find the complaints amusing. 'The interface and features are exactlythe > > same, with just a graphical overhaul' they say. But if you had developeda
Quoted text (11 lines)> game > > that had been so popular for the last five years despite the fact it > doesn't > > make use of any of today's gaming technology, why would you want to make > > wholesale changes? That overused phrase 'If it ain't broke don't fix it' > comes > > to mind. > > > > All the racing purists say it's unrealistic. Funny how all these people > whose > > closest experience to racing a Formula One car is using the High Street
as
Quoted text (8 lines)> a > > drag strip for their Ford Escort on a Saturday night are suddenly world > experts > > on how a Formula One car should behave. > > > > I've seen many references to how GP3 compares, or rather doesn't compare > to > > Grand Prix Legends for realism. They may well be right, but the realism
is > > GPL's undoing. Games are supposed to be fun. They are made for massmarket > > appeal, or at least they should be if the developers want to get backthe > > investment they've made in the games development. > > > > We want to load a game up without reading a technical manual, click on a > couple > > of buttons and be mixing it at the front of the grid within a few hours, > > something that GP2 and 3 excel at. Then you can start reading themanual, > tweak > > the car and take the game to the next difficulty level. > > > > GPL is a great game if you can be bothered to sit and concentrate for > several > > hours, just to get the car out of the pits without spinning. But howmany > of us > > wants to do that? Playability is what it's all about - the reason whyGP2
Quoted text (10 lines)> sold > > bucket-loads more copies than GPL and has been a top rated game for the > last > > five years. Something I'm sure GP3 is sure to emulate. > > > > ======================= > > > > -- > > David. (GPLRank handicap: -5.12) > > "After all, a mere thousand yards - such a harmless little knoll,
really." > > (Raymond Mays on Shelsley Walsh) > >
Han Monsees 06 Aug 2000 16:55 UTC#244741
> > * updated Tracks with camber, banking and bumps. > > Banking! Where?? Interlagos, Brazil, last corner
Vintook 06 Aug 2000 18:25 UTC#244756
Actually I rather agree with him. "Sjon Stigter" <[email hidden]> wrote in message news:8mk214$1th$[email hidden]...
Quoted text (35 lines)> Retard... > > > > > BLADE <[email hidden]> wrote in message > news:Zgdj5.59586$[email hidden]... > > Blow it Out Your A-S F12000 is way better than gp3 in all around > simming > > > > > > "David Buttery" <[email hidden]> wrote in message > > news:[email hidden]... > > > Got my Wireplay newsletter today, and noticed it had an article about > GP3. > > > Here's what it says: > > > > > > ======================= > > > Warning: GP3 rant alert > > > ======================= > > > > > > So Grand Prix 3 finally hit the shelves last week, to rave reviews and > > some not > > > so rave comments from the racing game fraternity. > > > > > > Personally I think it's wicked. All the playability of the previous > game, > > with > > > hardware accelerated graphics and some of the best rain effects I've > ever > > seen. > > > > > > I find the complaints amusing. 'The interface and features are exactly > the > > > same, with just a graphical overhaul' they say. But if you had
developed > a > > game > > > that had been so popular for the last five years despite the fact it > > doesn't > > > make use of any of today's gaming technology, why would you want tomake > > > wholesale changes? That overused phrase 'If it ain't broke don't fixit' > > comes > > > to mind. > > > > > > All the racing purists say it's unrealistic. Funny how all thesepeople > > whose > > > closest experience to racing a Formula One car is using the HighStreet > as > > a > > > drag strip for their Ford Escort on a Saturday night are suddenlyworld > > experts > > > on how a Formula One car should behave. > > > > > > I've seen many references to how GP3 compares, or rather doesn'tcompare > > to > > > Grand Prix Legends for realism. They may well be right, but therealism
Quoted text (8 lines)> is > > > GPL's undoing. Games are supposed to be fun. They are made for mass > market > > > appeal, or at least they should be if the developers want to get back > the > > > investment they've made in the games development. > > > > > > We want to load a game up without reading a technical manual, click on
a > > couple > > > of buttons and be mixing it at the front of the grid within a fewhours,
Quoted text (14 lines)> > > something that GP2 and 3 excel at. Then you can start reading the > manual, > > tweak > > > the car and take the game to the next difficulty level. > > > > > > GPL is a great game if you can be bothered to sit and concentrate for > > several > > > hours, just to get the car out of the pits without spinning. But how > many > > of us > > > wants to do that? Playability is what it's all about - the reason why > GP2 > > sold > > > bucket-loads more copies than GPL and has been a top rated game for
the
Quoted text (14 lines)> > last > > > five years. Something I'm sure GP3 is sure to emulate. > > > > > > ======================= > > > > > > -- > > > David. (GPLRank handicap: -5.12) > > > "After all, a mere thousand yards - such a harmless little knoll, > really." > > > (Raymond Mays on Shelsley Walsh) > > > > > >
Michael E. Carver 06 Aug 2000 19:34 UTC#244772
On Sun, 6 Aug 2000 15:55:26 +0200 Alexander Marx <[email hidden]> wrote: % sorry, clicked that send button too fast. % anyway, the "only" new features of GP3 are: % * completely dynamic weather system Yes -- new feature!!!! % * 3d accelerated graphics in high-res cobbled together patch for GP2 % * virtual 3D cockpit Nice... % * Force Feedback support Except they forgot to debug it for proper implementation on popular FF wheels.... % * ability to customize cockpit view Cool (4 years in development <G>) % * completely new sounds Hardly..... % * 98 season data Wow -- hasn't that been around as a 3rd party add on for some time? % * Force Feedback support It's okay, but it's not so great to warrant a 2nd entry in your list... % * updated Tracks with camber, banking and bumps. About time..... great addition.... % * Win98 / Win2000 support Ran fine in DOS... but the port is handy.... % * more detailed Telemetry system % * Tire choices This is new??? % * Differential Settings Again 4 years to develop..... % * new physics model Hardly, yes we can now roll the cars.... but not much improvement in all-around physics... % * TCP/IP LAN network mode It's there, but it is crippled and pathetic :( % sounds like more than a small update doesn't it ? For 4 years of development it is an extremely small update.... -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. [email hidden] http://www.teleport.com/~mcarver =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lorne Glustein 06 Aug 2000 20:32 UTC#244785
BLADE... have you considered cutting back on a few cups per day ? Then again, I`m not really authorized to give out that kind of advice... maybe you should ask your psychiatrist that question . . . Lorne
Ian P 06 Aug 2000 20:42 UTC#244693
Do you mean I'm not allowed to use it cause I like GPL ? :) -- Ian Parker "Ambition is a poor excuse for not having sense enough to be lazy." <email invalid due to spam> "Douglas Ellison" <[email hidden]> wrote in message news:8mkc9n$ai1$[email hidden]... > We;re not talking about 'simming' > > We're talking about GP3 - THE GAME (for the last FU*KING TIME) > > It's not for GPL drivers > > It's for the mass public, who LOVE IT. > > Doug >
Andrew R. Gillett 06 Aug 2000 22:13 UTC#244715
In rec.autos.simulators, Alexander Marx wrote: > > % * Tire choices > > This is new??? > > you could not choose the tires in GP2. Its a new feature, and the > differences between the tires are well done. I don't recall how tyres worked with GP2, but in GP1 you could choose between four hardnesses of tyre, plus wets. -- Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage "Mmmmmm. Purple." - Homer Simpson
EldredP 07 Aug 2000#244818
In article <Zgdj5.59586$[email hidden]>, "BLADE" <[email hidden]> writes: > Blow it Out Your A-S F12000 is way better than gp3 in all around simming > Hmm...sounds like you're trying to convince yourself that F1 2K is great... Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +52.52 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
EldredP 07 Aug 2000#244825
In article <8mjr1p$6l1q5$[email hidden]>, "Alexander Marx" <[email hidden]> writes: >sorry, clicked that send button too fast. >anyway, the "only" new features of GP3 are: > >* completely dynamic weather systemNeat feature >* 3d accelerated graphics in high-resProcessor intensive? >* virtual 3D cockpitI don't see the benefit in this... >* Force Feedback supportDon't have an FF wheel >* ability to customize cockpit viewAgain, benefit? >* completely new sounds >* 98 season dataThis is 2000... >* Force Feedback supportYou already said that... >* updated Tracks with camber, banking and bumps. >* Win98 / Win2000 supportShould be standard >* more detailed Telemetry systemHow tough is it to understand? >* Tire choices >* Differential SettingsNot everyone has the setup skill needed. Again, how tough is it to understand? >* new physics model >* TCP/IP LAN network modeWhich doesn't work very well... > >sounds like more than a small update doesn't it ? >Ok, still not worth $39.99 to me yet... Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +52.52 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
(unknown) 07 Aug 2000#244829
Just downloaded a couple of Greger Huttu's hotlaps from his website. Believe me, just being able to watch a sim racing master tear up the tracks in a modern F1 (looks great too) is worth the $39.95 :-) Chris <[email hidden]>, [email hidden] (EldredP) wrote:
Quoted text (38 lines)> In article <8mjr1p$6l1q5$[email hidden]>, "Alexander Marx" > <[email hidden]> writes: > > >sorry, clicked that send button too fast. > >anyway, the "only" new features of GP3 are: > > > >* completely dynamic weather system > Neat feature > > >* 3d accelerated graphics in high-res > Processor intensive? > > >* virtual 3D cockpit > I don't see the benefit in this... > > >* Force Feedback support > Don't have an FF wheel > > >* ability to customize cockpit view > Again, benefit? > > >* completely new sounds > >* 98 season data > This is 2000... > > >* Force Feedback support > You already said that... > > >* updated Tracks with camber, banking and bumps. > >* Win98 / Win2000 support > Should be standard > > >* more detailed Telemetry system > How tough is it to understand? > > >* Tire choices > >* Differential Settings > Not everyone has the setup skill needed. Again, how tough is it to
understand?
Quoted text (18 lines)> > >* new physics model > >* TCP/IP LAN network mode > Which doesn't work very well... > > > > >sounds like more than a small update doesn't it ? > > > Ok, still not worth $39.99 to me yet... > > Eldred > > -- > Tiger Stadium R.I.P. 1912-1999 > Homepage - http://www.umich.edu/~epickett > GPL hcp. +52.52 > > Never argue with an idiot. He brings you down to his level, then
beats you > with experience... > Remove SPAM-OFF to reply. > Sent via Deja.com http://www.deja.com/ Before you buy.
Marc Davey 07 Aug 2000 07:13 UTC#244654
On 07 Aug 2000 03:41:26 GMT, [email hidden] (EldredP) wrote:
Quoted text (58 lines)>In article <8mjr1p$6l1q5$[email hidden]>, "Alexander Marx" ><[email hidden]> writes: > >>sorry, clicked that send button too fast. >>anyway, the "only" new features of GP3 are: >> >>* completely dynamic weather system >Neat feature > >>* 3d accelerated graphics in high-res >Processor intensive? > >>* virtual 3D cockpit >I don't see the benefit in this... > >>* Force Feedback support >Don't have an FF wheel > >>* ability to customize cockpit view >Again, benefit? > >>* completely new sounds >>* 98 season data >This is 2000... >Isn't GPL based over 30 years ago? Come on boys your really atartin to clutch at straws here >>* Force Feedback support >You already said that... > >>* updated Tracks with camber, banking and bumps. >>* Win98 / Win2000 support >Should be standard > >>* more detailed Telemetry system >How tough is it to understand? > >>* Tire choices >>* Differential Settings >Not everyone has the setup skill needed. Again, how tough is it to understand? > >>* new physics model >>* TCP/IP LAN network mode >Which doesn't work very well... > >> >>sounds like more than a small update doesn't it ? >> >Ok, still not worth $39.99 to me yet... > >Eldred > >-- >Tiger Stadium R.I.P. 1912-1999 >Homepage - http://www.umich.edu/~epickett >GPL hcp. +52.52 > >Never argue with an idiot. He brings you down to his level, then beats you >with experience... >Remove SPAM-OFF to reply.
EldredP 07 Aug 2000#527493
>sorry, clicked that send button too fast. >anyway, the "only" new features of GP3 are: >* completely dynamic weather system Neat feature Processor intensive? I don't see the benefit in this... Don't have an FF wheel Again, benefit? This is 2000... You already said that... Should be standard How tough is it to understand? Not everyone has the setup skill needed. Again, how tough is it to understand? Which doesn't work very well... Ok, still not worth $39.99 to me yet... Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +52.52 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
EldredP 08 Aug 2000#244347
In article <[email hidden]>, [email hidden] (Marc Davey) writes: >>>* completely new sounds >>>* 98 season data >>This is 2000... >>Isn't GPL based over 30 years ago? Come on boys your really atartin to >clutch at straws here You pick *one* line out of my post to jump on??? Yes, GPL represents the 1967 season. GP3 is supposed to represent CURRENT F1. 1998 ain't current... Who's straw was that...? Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +52.52 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
EldredP 08 Aug 2000#244348
In article <8mlev3$b3f$[email hidden]>, [email hidden] writes: >Just downloaded a couple of Greger Huttu's hotlaps from his website. >Believe me, just being able to watch a sim racing master tear up the >tracks in a modern F1 (looks great too) is worth the $39.95 :-) > Nah, I'll just wait for the movie...<g> Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +52.52 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.

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