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Rec.Autos.Simulators Archive

Savage 4 with GP3

2 posts by 2 people · 05 Aug 2000 - 07 Aug 2000

Chris Bloom 05 Aug 2000#245238
Has anyone tried GP3 with a Savage 4 32 mb yet? I guess if the performance with that card is poor (very likely) I will have to resort to the trusty old Voodoo 2! Hopefully we will be seeing GP3 here soon:) Chris -- Citylab Durban www.citylab.com --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.166 / Virus Database: 79 - Release Date: 00/06/20
"Chris Bloom" <[email hidden]> wrote in message news:[email hidden]... > Has anyone tried GP3 with a Savage 4 32 mb yet? I guess if theperformance > with that card is poor (very likely) I will have to resort to the trustyold > Voodoo 2! > > Hopefully we will be seeing GP3 here soon:) > I have been running it on a PIII-500 notebook with the Savage Mobile chip, which is basically a Savage3D core built using a 0.18micron process, and including most Savage4 instructions. So I would say it is a Savage 3.7 :-) It only has 8Mb, and so far it's a toss up how to run the game for the most enjoyment. Hardware only allow me a maximum of 800x600, and I can run about 21fps hotlapping, or 19fps in a race with all details and only cars in the mirror to stay consistently under 100% processor occupancy. There is a graphical error with shadows which I have to fix with an "alpha-something-or-other" command line in a "cards.txt" file, which solves the problem, but gives me solid black shadows instead of translucent. Software modes at 640x480 and lower run faster than hardware modes. At 800x600 the hardware wins out (nice coding, Hasbro). For reference, GPL gives me a solid 36fps at 1024x768 with all details on. So, I imagine it will work quite well on your machine, especially with the additional memory, as you should be able to run at 1024x768. Stephen

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