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Rec.Autos.Simulators Archive

First experience with GP3 (long)

1 post by 1 person · 03 Aug 2000 19:51 UTC - 03 Aug 2000 19:51 UTC

Toni Lassila 03 Aug 2000 19:51 UTC#245808
After shaving some graphical settings and fixing the awful initial feel of the MSFF wheel, I finally got some proper track time in GP3. I'm used to a lot of centering force and understeer to keep the car in control, and needless to say the initial 'no-resistance' feel of the wheel in GP3 was just unbearable. But one pull of the power cord later the centering force was back and I could actually consider driving this thing :) Another gripe is that the brakes feel way too sensitive. It takes just a small stab to lock them, which is kind of annoying but you get used to it after some laps and it's actually controllable after some control tweaking. Next up: graphics. Since I haven't bothered upgrading my Banshee, it's maximum 640x480 for me and at first it turned me off quite a bit. Actually now that I've gotten used to the graphics, they remind me of F1RS (in a positive way), just less bright and more atmospheric. The cars look like they were glued on but who cares, I'm only going to see them for a short moment before I zoom past anyway ;) I finally settled for something that gives me 60-80 PO in bright weather, and 100-110% in rain and traffic. Now for some track testing. Nurburgring was the same as usual except that the last version I played didn't have the penultimate chicane anywhere near as blind and tight. Melbourne was almost exactly the same as F1RS except that the shadowy spots under the trees look nice. Not my favourite track. Montreal had one chicane I can't remember being so tight so it must've been changed after 1998. Hockenheim was pretty narrow and that's all the track testing I made. Then the racing. Novice race at Hockenheim, nothing fancy just a few quick laps in qualifying, easy pole and then to race. Starting is just as easy as in GP2, though the framerate with the TV view was really bad when I replayed it afterwards. A couple of spins later, I actually got to pass people as I came from eighth to fourth in a mad dash (granted, they are slowpokes on the straights but 'twas fun). My take on the alleged GP 2.5 issue: While GP3 certainly is built on all those features and quirks of GP2, it certainly _doesn't_ drive similarly. With all that downforce, great speeds will nail the backend down, causing understeer and that "riding on rails" feeling, which I feel is justified. In low speeds the car is more "real", and will spin (uncanned, if I may add) if overdriven. To me it feels like a cross-over between the easy going of GP2 and the advanced model of SCGT. The weather and atmospheric effects are great, zooming through the Hockenheim forest section with light drizzle falling, then a minute later to the clear and sunny stadium section. Just like in the real GP! Didn't really have the time to try rain driving yet...

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