In article <8m4r71$hmb$[email hidden]>,
[email hidden] wrote:
> In article <8m4doj$6nd$[email hidden]>,
> [email hidden] wrote:
<SNIP>
was
> quite nearly finished (this was about 4 months ago.) But you (John
> Bodin) are very involved in that process, so you know.. its not likeI
> have the inside scoop :-)
Hey, Mark -- didn't realize that post came from you! Long time no
communicate with! <G>
Regarding the negotiations on Leadfoot, there are hopes for a game
sponsor, but nothing solid has been established yet -- so if you have
any contacts at Toyota, send 'em our way!
;-)
the
> money is right.) Are WE the gamers the winner there too?
I personally think the advertising in the in-game menus shouldn't be
any more intrusive than the graphics in the menus themselves. Imagine
something like the graphics that appear on the sponsorship menu screens
in DTR, when a sponsor makes you an offer in career mode -- the in-game
ads elsewhere shouldn't be any more intrusive than that, and they will
be pertinent, hopefully. For example, if you buy a suspension upgrade,
you will see a shock/spring manufacturer's name displayed on that
screen (possibly more than one, in a "Goodyear/Firestone" sort of
manner where possible). The idea is to make the in-game graphics no
more intrusive than the trackside billboards, if possible. Is someone
gets used to buying a certain product in DTR for their Late Model in
the game, there's a fair chance that they will think of that product
when it comes time to buy similar items for their own car in real life,
and that's where the value comes in. You want to hook the player
without kicking them out of the game -- not poke them in the eye and
make it an annoying experience! <G>
suck.
When they did DTR, Ratbag had not yet achieved their current level of
notoriety and their reputation for their ability to develop a solid sim
product when they signed on with WizardWorks, so their return on
investment was definitely smaller than what Papy makes off of their
NASCAR titles, I would guess. Also, the DTR concept seemed to be VERY
much a "niche" title, which made it the kind of risk that larger
publishers most were unwilling to speculate on, which made it an ideal
title for WizardWorks. And, actually, I believe the WizardWorks tie-in
came from the fact that WW is (was?) a subsidiary of GT Interactive
(before they were both absorbed by Infogrames, I believe), and since GT
published Ratbag's Powerslide, I believe that it was GT's decision to
publish DTR as a budget WW title, in order to reach the dirt track fans
at Wal-Marts across the country. Ratbag may not have gotten as good of
a deal as they would have with a NASCAR license, I don't think, but on
the other hand, I don't think they necessarily got "screwed" in the
deal, either.
Anyway, that's my addition $0.02! <G>
-- John Bodin
VP Communications, Games-Advertising
http://www.games-advertising.com/
Sent via Deja.com http://www.deja.com/
Before you buy.
"Kevin Gavitt" <[email hidden]> wrote in message
news:YJhh5.30322$[email hidden]...
> DTR did not contain only ovals, but also had figure eights, which by
> definition have and equal amount of right and left turning.
>
> Sprint cars don't race on figure eights.
Well there go my hopes for that one . . . :-(
Ryan
In article <8m4doj$6nd$[email hidden]>,
[email hidden] wrote:
The actual truth of the matter regarding Leadfoot is that it
no-
I played a early demo of Leadfoot about 4 months ago at a time when
negotiations were on with Toyota (or whomever) to underwrite Leadfoot
in exchange for.. well for whatever they managed to pay for.
Leadftoot=Toyota Offroad Challenge??? If Ratbag stopped working on it
for whatever reason then my mistake, but I remember clearly being told
that the ideal would be to have corporate sponsorship of the game, and
that the person I knew at Toyota Racing could be told that the game was
quite nearly finished (this was about 4 months ago.) But you (John
Bodin) are very involved in that process, so you know.. its not like I
have the inside scoop :-)
As for the rest of your comments about advertising: the gamer 'wins
overall' only if the game is a good one. Whether a game is good or not
is not related (as far as I can figure) to the amount of in-game
advertising that is sold to companies that sell different real world
parts or services. The strength of your argument/idea is that in game
advertising doesnt hurt.. so why should it matter? BUT- with the
latest Ratbag games we're talking about advertising in the game menus
and in the frontend of the game.. and probably any other place (if the
money is right.) Are WE the gamers the winner there too?
By the way, Ratbag was DESPERATE to get DTR distributed when they
signed with WizardWorks, and WW only distributes budget titles. So the
idea that spending $20 on a WizardWorks game is offset by anything
(selling advertising) is not a correct argument. WizardWorks *has* to
sell the game at $20. Its Ratbag that got screwed in all of this.
Anyway. No big deal. But I certainly dont like the sound of having
advertising in the menus become a common thing! I think that would suck.
MR
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (10 lines)
> is essentially in the "alpha" demo stage, and actual in-depth "beta" > testing has not really even started yet (what they've got so far looks > GREAT, though <G>). > > > Also, regarding advertising in the in-game menus, what do you think > you're getting in games like ICR2 when you are "allowed" to choose > between "Firestones" and "Goodyears"? If it adds to the realism of the > game, why should the developer/publisher give away free advertising, > when these same companies pay big bucks for similar product placement > opportunities in television and motion pictures? Again, seems like aQuoted text (8 lines)
> brainer to me, and it seems like, in the end, the gamer is the one who > wins out overall. > > Just my $0.02. > > -- John Bodin > VP Communications, Games-Advertising > http://www.games-advertising.com/FYI, your allegation that "Ratbags Leadfoot game is another one that
could have hit the retail market long ago except for them negotiating
sponsorship and 'side-money' deals" is way, WAY off-base -- so much so
that you must have hurt yourself with that stretch of the truth. In
truth, development on Leadfoot was delayed by Ratbag (the developer)
for internal reasons, and THAT delay has in turn affected ad sales for
that title, not vice-versa. I believe that Leadfoot's development was
actually pushed back to allow more time for DTRSC development, and,
again, ad sales have NOT affected the scheduling for EITHER Leadfoot or
DTRSC in any way. The developer and/or publisher sets the publishing
schedule for the title, and then ad sales follow based on that
schedule. There is NO WAY that ad sales would EVER hold up a
production schedule, so that assumption on your part is entirely
incorrect. The actual truth of the matter regarding Leadfoot is that it
is essentially in the "alpha" demo stage, and actual in-depth "beta"
testing has not really even started yet (what they've got so far looks
GREAT, though <G>).
As for the "intrusion" of ads in a game, consider this: Would you
rather pay $19 for something like DTR that featured some ads that help
offset the development costs, or $50+ for a similar game with no
advertising support? Seems like a no-brainer to me.
Also, regarding advertising in the in-game menus, what do you think
you're getting in games like ICR2 when you are "allowed" to choose
between "Firestones" and "Goodyears"? If it adds to the realism of the
game, why should the developer/publisher give away free advertising,
when these same companies pay big bucks for similar product placement
opportunities in television and motion pictures? Again, seems like a no-
brainer to me, and it seems like, in the end, the gamer is the one who
wins out overall.
Just my $0.02.
-- John Bodin
VP Communications, Games-Advertising
http://www.games-advertising.com/
In article <8m42vn$tlo$[email hidden]>,
[email hidden] wrote:
Mart,
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (12 lines)
> In article <8m3r38$g4q$[email hidden]>, > "Ryan Mitchley" <[email hidden]> wrote: > > Will the tracks in DTR Sprints all be ovals (and oval variations) as > in DTR? > Ryan > > > > > My understanding is that they added a few new tracks but the majority > are the same as in DTR. > > Because the publisher WizardWorks is under contract to ONLY sell games > in the budget price range (they deal mostly with outlets like Wal-Quoted text (21 lines)
> K-Mart, etc) you will see in Sprints a new approach to make money: > massive advertising within the game. > A while back I read that they were even selling advertising space in > the setup menu screens! (I think it cost more if you wanted an ad that > blinked off and on.) There was also advertising space for sale on the > cars and on the billboards.. and I dont know if there is a airplane > flying overhead that is trailing one of those long advertising banners > behind it, but thats something they might want to look into. I'm not > aware of this in game advertising ever being done in a game before on > this scale. Ratbags Leadfoot game is another one that could have hit > the retail market long ago except for them negotiating sponsorship > and 'side-money' deals. A certain amount of real world advertising on > cars and billboards looks good in a game, but when it starts to leak > into the in game menus then I could see it getting annoying. Whats > next?? Pauses between races for commercial breaks!? > > MR > > Sent via Deja.com http://www.deja.com/ > Before you buy. >In article <8m3r38$g4q$[email hidden]>,
"Ryan Mitchley" <[email hidden]> wrote:
> Will the tracks in DTR Sprints all be ovals (and oval variations) asin DTR?
Ryan
>
>My understanding is that they added a few new tracks but the majority
are the same as in DTR.
Because the publisher WizardWorks is under contract to ONLY sell games
in the budget price range (they deal mostly with outlets like Wal-Mart,
K-Mart, etc) you will see in Sprints a new approach to make money:
massive advertising within the game.
A while back I read that they were even selling advertising space in
the setup menu screens! (I think it cost more if you wanted an ad that
blinked off and on.) There was also advertising space for sale on the
cars and on the billboards.. and I dont know if there is a airplane
flying overhead that is trailing one of those long advertising banners
behind it, but thats something they might want to look into. I'm not
aware of this in game advertising ever being done in a game before on
this scale. Ratbags Leadfoot game is another one that could have hit
the retail market long ago except for them negotiating sponsorship
and 'side-money' deals. A certain amount of real world advertising on
cars and billboards looks good in a game, but when it starts to leak
into the in game menus then I could see it getting annoying. Whats
next?? Pauses between races for commercial breaks!?
MR
Sent via Deja.com http://www.deja.com/
Before you buy.
how about a square then?
oz
Well there go my hopes for that one . . . :-(
Ryan
Will the tracks in DTR Sprints all be ovals (and oval variations) as in DTR?
PLEASE, say they won't! The ONLY reason why I never bought DTR was because
of the lack of variation in the tracks. Yeah, the racing could be tight, and
I'm not claiming that pack racing on ovals is easy, but I have come to the
realisation that oval racing is not really my favourite pasttime. Others, I
gather, may feel differently . . .
I couldn't find this kind of information on the Ratbag site (although what I
did see looked rather "ovalish").
Ryan
Quoted text (7 lines)
> > As far as I'm aware, Sprint cars are designed to only corner (at speed) > in one direction, which would make it damned hard to race on anything but > an oval. > > Cheers, > Rod.sprint cars dont race on road courses...?
if you want sprint cars on road courses... buy nintendos road to indy
Ryan Mitchley wrote in message <8m3r38$g4q$[email hidden]>...
>Will the tracks in DTR Sprints all be ovals (and oval variations) as inDTR?
>
>PLEASE, say they won't! The ONLY reason why I never bought DTR was because
>of the lack of variation in the tracks. Yeah, the racing could be tight,and
>I'm not claiming that pack racing on ovals is easy, but I have come to the
>realisation that oval racing is not really my favourite pasttime. Others, I
>gather, may feel differently . . .
>
>I couldn't find this kind of information on the Ratbag site (although whatI
Quoted text (8 lines)
>did see looked rather "ovalish"). > >Ryan > > > > >
"Ryan Mitchley" <[email hidden]> wrote in message
news:8m3r38$g4q$[email hidden]...
> Will the tracks in DTR Sprints all be ovals (and oval variations) as inDTR?
>
> PLEASE, say they won't! The ONLY reason why I never bought DTR was because
> of the lack of variation in the tracks. Yeah, the racing could be tight,and
> I'm not claiming that pack racing on ovals is easy, but I have come to the
> realisation that oval racing is not really my favourite pasttime. Others,I
> gather, may feel differently . . .
>
> I couldn't find this kind of information on the Ratbag site (although whatI
> did see looked rather "ovalish").
>
> Ryan
>
DTR did not contain only ovals, but also had figure eights, which by
definition have and equal amount of right and left turning.
Sprint cars don't race on figure eights.
>
>
>
>
BUT!... DTRSC will find the tracks from DTR, so... theres your figure
8's...
Ryan Mitchley wrote in message <[email hidden]>...
Quoted text (16 lines)
> >"Kevin Gavitt" <[email hidden]> wrote in message >news:YJhh5.30322$[email hidden]... >> DTR did not contain only ovals, but also had figure eights, which by >> definition have and equal amount of right and left turning. >> >> Sprint cars don't race on figure eights. > >Well there go my hopes for that one . . . :-( > >Ryan > > > > >In article <8m3r38$g4q$[email hidden]>,
[email hidden] says...
> Will the tracks in DTR Sprints all be ovals (and oval variations) as in DTR?
As far as I'm aware, Sprint cars are designed to only corner (at speed)
in one direction, which would make it damned hard to race on anything but
an oval.
Cheers,
Rod.
Thanks, John, for a great thread, and thanks to the rest of the guys
who have contributed! Very helpful info for me. I've considered
getting a copy of "Sprinters" late in August (I HOPE that is when it
hits the shelves!) and just letting GP3 cool out a bit; I like the
Ratbag pricing structure LOTS, and could stand to wait til the price
drops on GP3.Hope this note hits the ether; I'm finding my messages
are NOT going out. (I know, I know... Who cares??? :-))) )Priest
In article <8m4slr$iu5$[email hidden]>, [email hidden] wrote:
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