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Rec.Autos.Simulators Archive

watered down to GP2 and you will not disappoint

1 post by 1 person · 22 Jul 2000 - 22 Jul 2000

* Leong 22 Jul 2000#253106
hey Chris If you water this down anymore you would be looking at GP2 with updated cars and tracks ................................. Chris Wright <[email hidden]> wrote in message news:8lalvf$okh$[email hidden]... > I absolutely refuse to have anything to do with warez, so I will reservemy > own judgements on GP3 until next Friday. I have taken the 28th as holiday > and will be making hourly progress reports on r.a.s throughout the day, > chiefly for the benefit of our American friends, who I know willreciprocate
Quoted text (7 lines)> when N4 hits the shelves Stateside. > > THE FINAL RELEASED VERSION OF THIS GAME IS ALL THAT MATTERS - AS THE OLD > RACING SAYING GOES "THE BS STOPS WHEN THE CHEQUERED FLAG DROPS" > > Those of you who have taken the warez plunge may not be seeing the final > version of GP3 - I read on this ng that FF is not supported in this code,
so > this probably means this is quite an old version, as FF has beenpublicised > by Hasbro for a month or two. > > The problem we are all going to have with this game is that we have > patiently - very patiently - waited four years for the next instalment in > the Geoff Crammond legend. How can there be anything but hyperbole giventhe
Quoted text (7 lines)> biblical proportions of the wait we have all endured?Anyway let's face it, > how often does a game totally exceed your expectations? - apart from the > ubiquitous GPL of course. > > I have said on many previous r.a.s posts that I would personally be happy > with a 3D version of GP2 - anything else would be a bonus. From what I can > see on the videos that have come out of Italy in the past couple of days,
we > are going to get considerably more than that. > > Let's take weather for a start. It is clear from just a minute or so ofmpeg > footage that the wet weather implementation in GP3 is absolutely > revolutionary. Bearing in mind the appalling efforts we have seen to > replicate rain conditions in the past, this has to be seen as anincredibly > big step forward. And weather implementation is something that all us GPL > devotees can only dream of. > > Comments have already been made about "blockiness" of graphics. Having not > played the game, I cannot speak authoritatively on this, but I would > strongly make the point that I would gladly exchange a bit of eye candyfor > a consistent and impressive frame rate any day of the week. > > As we all know, the chief cause of irritation in the sim community is the > inability of several otherwise interesting sims to cut the mustard interms > of frame rates. All postings have praised this aspect of GP3 - does anyone > really want to invest in a Kray to run what is, after all, leisure > software? - the game speed debacle of F12K is still fresh in our minds!!! > > Like everyone, I have my own portfolio of concerns borne out of my ownwish > list not being fully satisfied i.e. apparently identical pit crews to GP2; > no 10 second pit penalties; no 107% rule; identical car shapes. However,we
Quoted text (13 lines)> must remember that the perfect game has yet to be published, and it > probably never will. > > The gist of this probably too long but heartfelt posting is that we should > all be feeling positive about this exciting new addition to our race sim > collections. As far as I'm concerned, the movies from Italy have made me > even more impatient for next Friday to come around. > > Let's not talk the game down before it's even officially released... > > > >

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