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Rec.Autos.Simulators Archive

Re: no arms in GP3 bother you ?

30 posts by 21 people · 19 Jul 2000 - 23 Jul 2000 03:42 UTC

GP3 cockpit without driver arms and early hands-on report

Posters discussed the lack of driver arms in GP3's cockpit view, with many noting that fast GPL drivers turn the arms off anyway. An Italian poster who played GP3 at a distributor event in Milan reported seeing the final CD, around 21 frames per second on a Pentium III 600, and only LAN multiplayer rather than internet play. Others compared frame rates and hoped for better network play than in GP2.

review/impressionshardware: PC/graphicsGrand Prix 3

Automated summary.

Jon Beckett 19 Jul 2000#254198
I didn't realise you could turn off the arms in GPL! >Funny thing is a lot of the fast GPL drivers turn them off.. >Seems to be the same fascination as flipping cars were in N3. >JM Jonathan Beckett, Senior Developer Nutek Services Ltd. [email hidden] http://www.absplannner2000.co.uk
john moore 19 Jul 2000 06:16 UTC#254270
Funny thing is a lot of the fast GPL drivers turn them off.. Seems to be the same fascination as flipping cars were in N3. JM
Gault 19 Jul 2000 06:45 UTC#254273
John Moore <[email hidden]> wrote in message news:OIbd5.1781$[email hidden]... > Funny thing is a lot of the fast GPL drivers turn them off.. > Seems to be the same fascination as flipping cars were in N3. > JM That doesn't bother me at all. I never use them in GPL and I probably wouldn't in GP3 even if it were an option.
Sebastien Tixier 19 Jul 2000 06:50 UTC#254274
it's a shame that there 's no arm in Replay and extern view, in cockpit view i have my own wheel and arm :o) Gault wrote:
Quoted text (8 lines)> John Moore <[email hidden]> wrote in message > news:OIbd5.1781$[email hidden]... > > Funny thing is a lot of the fast GPL drivers turn them off.. > > Seems to be the same fascination as flipping cars were in N3. > > JM > > That doesn't bother me at all. I never use them in GPL and I probably > wouldn't in GP3 even if it were an option.
-- Sebastien Tixier Susuki 650 SVS - Half Driving Licence (MagicFr) GPLRank handicap -24.43 Game Developper personal : http://magicfr.multimania.com company : http://www.eden-studios.fr
Tim Vanhee 19 Jul 2000 13:21 UTC#254150
Of course you can! just be careful not to break them. Jon Beckett <[email hidden]> schreef in berichtnieuws [email hidden]...
Quoted text (11 lines)> I didn't realise you could turn off the arms in GPL! > > >Funny thing is a lot of the fast GPL drivers turn them off.. > >Seems to be the same fascination as flipping cars were in N3. > >JM > > > Jonathan Beckett, Senior Developer > Nutek Services Ltd. > [email hidden] > http://www.absplannner2000.co.uk
Gault 19 Jul 2000 15:19 UTC#254123
S�bastien Tixier <[email hidden]> wrote in message news:[email hidden]... > it's a shame that there 's no arm in Replay and extern view, in cockpit > view i have my own wheel and arm :o) Oh wait- there are times that I wish we had arms for "Coulthardesque" gestures. :-)
Sebastien Tixier 19 Jul 2000 15:46 UTC#254133
Gault wrote:
Quoted text (7 lines)> S�bastien Tixier <[email hidden]> wrote in message > news:[email hidden]... > > it's a shame that there 's no arm in Replay and extern view, in cockpit > > view i have my own wheel and arm :o) > > Oh wait- there are times that I wish we had arms for "Coulthardesque" > gestures. :-)
hehehe, yes we need a Taunt key :o) -- Sebastien Tixier Susuki 650 SVS - Half Driving Licence (MagicFr) GPLRank handicap -24.43 Game Developper personal : http://magicfr.multimania.com company : http://www.eden-studios.fr
ymenard 19 Jul 2000 17:52 UTC#254076
"John Moore" <[email hidden]> wrote > Funny thing is a lot of the fast GPL drivers turn them off.. Funny thing is a lot of the fast GPL drivers turn them on also ;) > Seems to be the same fascination as flipping cars were in N3. Flipping is just an overall term by some ignorant mass who want to say they want correct and accurate physics. They just can't say it another way. "Flipping is kewl" in their minds. GP3 has no arms? No problem with that, I consider this a development choice more than an omission. It would had been more obstructive than in GPL considering the number of information the cockpit has. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Peter Ives 19 Jul 2000 19:52 UTC#254009
In article <bVld5.34$[email hidden]>, ymenard <[email hidden]> writes >"John Moore" <[email hidden]> wrote >> Funny thing is a lot of the fast GPL drivers turn them off.. > >Funny thing is a lot of the fast GPL drivers turn them on also ;) > Hehe. How do you both know so much? :) Mind you, going back to GP3. Although there are no arms, there will be a steering wheel rotating back and forth. I would imagine that it could be quite distracting for some. <snip> -- Peter Ives - (AKA Ivington) No person's opinions can be said to be more correct than another's, because each is the sole judge of his or her own experience.
HJ Ventura 19 Jul 2000 22:44 UTC#254025
Man.... can it be more realistic ?? You see the steeringwheel and you see ofcourse your own arms !!!! Isnt that enough and relealistic ??? John Moore <[email hidden]> schreef in berichtnieuws OIbd5.1781$[email hidden]... > Funny thing is a lot of the fast GPL drivers turn them off.. > Seems to be the same fascination as flipping cars were in N3. > JM > >
21.3 fps? I hope we can get it higher than that or the game will be very difficult to play. Not sure about that video card... --David Cook <[email hidden]> wrote in message news:8l67jq$2h3$[email hidden]... > The machine specs were ..pentiumIII 600 128mb ram and an asus 3800 > video card (tnt2) The game in 1024x768 with everything on had 21.3fps > and I really didn't expect such a good performance.
Jason Monds 20 Jul 2000#253560
Did they have 30 pc's networked? Or any display of a networked race? At 21.3 fps, did it have that slow-mo effect? Thank you for taking questions! :-) Jason. [email hidden] wrote:
Quoted text (14 lines)> > There were 30 pc with a microsoft force feedback wheel on each place. > I was really impressed by the wet race..really...I couldn't believe it. > Any question ? I'm here to answer them. > > Have a nice day > > Red > > p.s. By the way ...it's f-a-n-t-a-s-t-i-c playing it and listening to > it!!!!! > > Sent via Deja.com http://www.deja.com/ > Before you buy.
-- Jason Monds http://www.proracingclub.com - Pro Racing Club! (N3, GPL) http://members.home.net/stuff.mondsj/csp - Car Sim Project (Please remove 'no extra spork' when replying)
"David L. Cook" wrote: > > 21.3 fps? I hope we can get it higher than that or the game will be very > difficult to play. Not sure about that video card... Well, he mentioned "everything on" on a P3-600, so there's room for higher fps on our systems (our = GPLdiots) >700MHz/V5.
Quoted text (8 lines)> > --David Cook > > <[email hidden]> wrote in message news:8l67jq$2h3$[email hidden]... > > > The machine specs were ..pentiumIII 600 128mb ram and an asus 3800 > > video card (tnt2) The game in 1024x768 with everything on had 21.3fps > > and I really didn't expect such a good performance.
-- l8er ronny Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
(unknown) 20 Jul 2000#253819
Yesterday I played gp3 in Milan at gp3day organized by leader, the italian distributor. Well what can I say.. there won't be any delay since I saw the final cd so.. be prepared to see it on the shelves on july 28th!!! The machine specs were ..pentiumIII 600 128mb ram and an asus 3800 video card (tnt2) The game in 1024x768 with everything on had 21.3fps and I really didn't expect such a good performance. There were 30 pc with a microsoft force feedback wheel on each place. I was really impressed by the wet race..really...I couldn't believe it. Any question ? I'm here to answer them. Have a nice day Red p.s. By the way ...it's f-a-n-t-a-s-t-i-c playing it and listening to it!!!!! Sent via Deja.com http://www.deja.com/ Before you buy.
"John Moore" <[email hidden]> wrote in message news:OIbd5.1781$[email hidden]... > Funny thing is a lot of the fast GPL drivers turn them off.. Is it meaning all of them using behind view? =) I prefere in cockpit view and using it option. Of course, it can get rid off, but a bit troublesome switch it back when looking replays. Y.Minami
E. Crawford 20 Jul 2000 00:36 UTC#253915
> > > > Hehe. How do you both know so much? :) He doesn't, he makes it up as he goes along......
Quoted text (11 lines)> Mind you, going back to GP3. Although there are no arms, there will be > a steering wheel rotating back and forth. I would imagine that it could > be quite distracting for some. > > <snip> > -- > Peter Ives - (AKA Ivington) > > No person's opinions can be said to be > more correct than another's, because each is > the sole judge of his or her own experience.
ymenard 20 Jul 2000 06:28 UTC#253816
"E. Crawford" <[email hidden]> wrote > > Hehe. How do you both know so much? :) > > He doesn't, he makes it up as he goes along...... No, it's simple deduction you dimwit. It's quite obvious that there is a lot of fast drivers who race with the arms in GPL. Because with your own deduction it would also mean that the replier also makes it up as he goes along, and of course it's false we all know there is talent on both side of the equation. Half-plonk. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Ronald Stoehr 20 Jul 2000 12:27 UTC#253748
Sébastien Tixier wrote: > > it's a shame that there 's no arm in Replay and extern view, in cockpit > view i have my own wheel and arm :o) That's related to an option I miss since Nascar1. While driving I need a high fps count, so I reduce the image quality and drawn objects. But during the replay lower fps are not a problem, so I have to increase the parameters again. Papy, let us save two (2) sets of parameters, one used for driving and one used for replays. l8er ronny -- |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Ian P 20 Jul 2000 12:49 UTC#253753
How do you manage a half plonk ? Put the header in the kill file but read the message or split both down the middle ? Just curious :) -- Ian Parker "Ambition is a poor excuse for not having sense enough to be lazy." <email invalid due to spam> ymenard wrote > > Half-plonk. > >
Greg Cisko 20 Jul 2000 14:19 UTC#253787
No questions really. I just hope it is as good as you are claiming. -- [email hidden] <[email hidden]> wrote in message news:8l67jq$2h3$[email hidden]... > Yesterday I played gp3 in Milan at gp3day organized by leader, the > italian distributor. > Well what can I say.. there won't be any delay since I saw the final > cd so.. be prepared to see it on the shelves on july 28th!!! > The machine specs were ..pentiumIII 600 128mb ram and an asus 3800 > video card (tnt2) The game in 1024x768 with everything on had 21.3fps > and I really didn't expect such a good performance. > There were 30 pc with a microsoft force feedback wheel on each place. > I was really impressed by the wet race..really...I couldn't believe it. > Any question ? I'm here to answer them. > > Have a nice day > > Red > > p.s. By the way ...it's f-a-n-t-a-s-t-i-c playing it and listening to > it!!!!! > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
ymenard 20 Jul 2000 18:56 UTC#253585
"Ian P" <[email hidden]> wrote > How do you manage a half plonk ? > Put the header in the kill file but read the message or split both downthe > middle ? No, he just go into my "warning file" that I made myself. Another half-plonk and he equals a total plonk! How amazing and entertaining :) -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Ian P 20 Jul 2000 19:41 UTC#253606
I was just wondering <G> -- Ian Parker "Ambition is a poor excuse for not having sense enough to be lazy." <email invalid due to spam> ymenard <[email hidden]> wrote in message news:PXHd5.467$[email hidden]... > "Ian P" <[email hidden]> wrote > > How do you manage a half plonk ? > > Put the header in the kill file but read the message or split both down > the > > middle ? > > No, he just go into my "warning file" that I made myself. Another > half-plonk and he equals a total plonk! How amazing and entertaining :) > > > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don't realise > how hard it is to put up with all the idiots in the world. > > >
Jason Monds 21 Jul 2000#253310
[email hidden] wrote:
Quoted text (14 lines)> In article <[email hidden]>, > Jason Monds <[email hidden]> wrote: > > Did they have 30 pc's networked? Or any display of a networked race? > > At 21.3 fps, did it have that slow-mo effect? > > > > Thank you for taking questions! :-) > > Jason. > > > > Hi jason! > No the pc's were not networked they were just single seats. > I asked if it will be possible to play gp3 on internet with tcp/ip but > they answered me "No because it would be too slow" So.. just lan > for now. Well ..I will try in any case.. ^_^
I'll join you for that try :-) Well, whenever we get it in Canada :-) > > Network support modem,tcp/ip and ipx protocols > 21.3 fps seem to be not enough ..I know that but believe me or not I > didn't see any slow-mo effect. I think taht in case of many cars on > scrren the fps will be around 12-15 Good to hear of no obvious slow mo effect. No problem on the frame-rate, I'm used to turning graphics down for FPS.. I have F12K and still race it! LOL. Jason. > > > Antonio > > Sent via Deja.com http://www.deja.com/ > Before you buy. -- Jason Monds http://www.proracingclub.com - Pro Racing Club! (N3, GPL) http://members.home.net/stuff.mondsj/csp - Car Sim Project (Please remove 'no extra spork' when replying)
(unknown) 21 Jul 2000#253486
In article <[email hidden]>, Jason Monds <[email hidden]> wrote: > Did they have 30 pc's networked? Or any display of a networked race? > At 21.3 fps, did it have that slow-mo effect? > > Thank you for taking questions! :-) > Jason. > Hi jason! No the pc's were not networked they were just single seats. I asked if it will be possible to play gp3 on internet with tcp/ip but they answered me "No because it would be too slow" So.. just lan for now. Well ..I will try in any case.. ^_^ Network support modem,tcp/ip and ipx protocols 21.3 fps seem to be not enough ..I know that but believe me or not I didn't see any slow-mo effect. I think taht in case of many cars on scrren the fps will be around 12-15 Antonio Sent via Deja.com http://www.deja.com/ Before you buy.
Andy 21 Jul 2000 00:42 UTC#253507
On Thu, 20 Jul 2000 06:52:46 GMT, [email hidden] wrote: >Any question ? I'm here to answer them. How was the force feedback effects? The 21 fps, was that at the start or an average, and with how many cars? Thanks! Andy Please use [email hidden] for all email replies
Greg Cisko 21 Jul 2000 11:56 UTC#253423
In the past, World Circuit and Grand Prix 2 totally sucked via modem /network play. So it will be very interesting to see if there is any improvement in that department. -- [email hidden] <[email hidden]> wrote in message news:8l9435$20s$[email hidden]... > In article <[email hidden]>, > Jason Monds <[email hidden]> wrote: > > Did they have 30 pc's networked? Or any display of a networked race? > > At 21.3 fps, did it have that slow-mo effect? > > > > Thank you for taking questions! :-) > > Jason. > > > > Hi jason! > No the pc's were not networked they were just single seats. > I asked if it will be possible to play gp3 on internet with tcp/ip but > they answered me "No because it would be too slow" So.. just lan > for now. Well ..I will try in any case.. ^_^ > Network support modem,tcp/ip and ipx protocols > 21.3 fps seem to be not enough ..I know that but believe me or not I > didn't see any slow-mo effect. I think taht in case of many cars on > scrren the fps will be around 12-15 > > Antonio > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
Toni Lassila 21 Jul 2000 14:14 UTC#253365
On Thu, 20 Jul 2000 06:52:46 GMT, [email hidden] wrote: >The machine specs were ..pentiumIII 600 128mb ram and an asus 3800 >video card (tnt2) The game in 1024x768 with everything on had 21.3fps >and I really didn't expect such a good performance. Not very good I'm afraid. It would have been interesting to see it in 640x480 just to see if it's necessary to upgrade from a 400 Mhz even to run it on the smallest res. Other than that, I must say that it really looks weird not having arms with that wheel after GPL. Feels like Darth Vader mindcontrolling the car. Guess I'll get used to it though...
René van Lobberegt 22 Jul 2000 16:07 UTC#252821
Ronald Stoehr wrote:
Quoted text (9 lines)> > "David L. Cook" wrote: > > > > 21.3 fps? I hope we can get it higher than that or the game will be very > > difficult to play. Not sure about that video card... > > Well, he mentioned "everything on" on a P3-600, so there's room for > higher > fps on our systems (our = GPLdiots) >700MHz/V5.
25.6 fps in Practise at Monaco, with PO around 100%. On a C300A@464 + Asus V3400 TNT1 with settings at (o = off , * = on) : Resolution 1024 x 768 Display textures Plot in Mirrors Kerbs * o Fences * o Track * o Hills * o Smoke o o Trackside objects * o All o o Texture in Mirrors As forward view o None o Reduced texture detail o Trackside objects All * Framerate 25.6 fps -- René van Lobberegt, The Netherlands. http://www.toptown.com/INNERCIRCLE/1846/ [email hidden] AMCA webmaster : http://www.amcaracing.nl/ [email hidden]
Glen Priest 23 Jul 2000 03:42 UTC#252725
Someone recently explained some technical reasons for the apparently slow frame-rate, and pointed out that those low numbers were not equivilant to the same numbers in GPL, for example. I am encouraged by the comments in this series, however, because there has been some shooting-from-the-hip negative comment in the NG which made me wonder if Crammond had only gussied up GP2. (**** I HAVE NEVER SEEN GP2, AND IF YOU WANT TO SELL YOUR COPY AND RELATED MANUAL, PAPERWORK, etc, please let me know. I would love to have it and haven't been able to find a copy.!!**** ) Am I STILL the only one who has heard it won't be out until Aug 23rd?? Glen Priest * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!

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