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Rec.Autos.Simulators Archive

GT Sportscar "where to play online"

9 posts by 8 people · 16 Jul 2000 23:51 UTC - 21 Jul 2000 01:39 UTC

Kirk Lane 17 Jul 2000 19:29 UTC#254730
Michael Lensch wrote: > > Hi Drivers, > > Where can I play GT Sprotscar online? > > Mikel If you mean Sports Car GT by Electronic Arts and ISI...you can't. Simply doesn't have the abilities. Still, one awesome game with loads of patches...got my Porsche 917 up to 993 hp and down to 1800 lbs, let me tell you, that is FUN!!!! =) Kirk Lane [email hidden]
Target 12 19 Jul 2000#254249
>What do you mean by abilities? We used to run it online and meet up at a >Yahoo chat room for scgt. It ran well with sub 500ms ping times to host. so did I. I had quite a few good races with them guys. Racer X Veteran Sim Racer #4 Corvette C5-R in the GTIC #24 Monte Carlo in the DORL Victory Lane- http://www.geocities.com/MotorCity/Speedway/1423/
Don Buskirk 19 Jul 2000 02:17 UTC#254294
What do you mean by abilities? We used to run it online and meet up at a Yahoo chat room for scgt. It ran well with sub 500ms ping times to host. There just never were many players out there :( Wanna meet in the Kali Racing server? Kirk Lane wrote in message <[email hidden]>...
Quoted text (10 lines)>Michael Lensch wrote: >> >> Hi Drivers, >> >> Where can I play GT Sprotscar online? >> >> Mikel > >If you mean Sports Car GT by Electronic Arts and ISI...you can't. >Simply doesn't have the abilities. Still, one awesome game with loads
Jason Monds 20 Jul 2000#253733
They just don't want you complaining when you need cable or adsl to play over the internet. I hold a SCGT Fun Run every Sunday from 7:30pm to 8:30pm-ish Eastern time. If you like racing with the Advanced Editor Options set to Pure Sim and slick grass then email me or ICQ me at 647521. You must like using the road and not cutting corners with all 4 tires off the road -- ie pro racing but just open. Jason. Steven Crook-Dawkins wrote: > So how does this work? > > In the manual it says -- "it doesn't support internet games" -- Jason Monds http://www.proracingclub.com - Pro Racing Club! (N3, GPL) http://members.home.net/stuff.mondsj/csp - Car Sim Project (Please remove 'no extra spork' when replying)
Steven Crook-Dawkins 20 Jul 2000 09:12 UTC#253856
So how does this work? In the manual it says -- "it doesn't support internet games" Maybe if you knew the IP address of a given server the game might be able to progress - but I think its expecting to sit straight onto a TCP/IP network, rather than connect via a modem to the Internet and search across it for SCGT servers. In truth.. I don't know - if you can do this via a dial up I would be grateful for details... Target 12 wrote:
Quoted text (10 lines)> >What do you mean by abilities? We used to run it online and meet up at a > >Yahoo chat room for scgt. It ran well with sub 500ms ping times to host. > > so did I. I had quite a few good races with them guys. > Racer X > Veteran Sim Racer > #4 Corvette C5-R in the GTIC > #24 Monte Carlo in the DORL > Victory Lane- > http://www.geocities.com/MotorCity/Speedway/1423/
-- Steven Crook-Dawkins
David R. Ericson 20 Jul 2000 12:30 UTC#253749
Steven, If you are connected to the internet, be it dialup, cable, dsl, or whatever gets you to your internet service provider, then you're on a very large TCP/IP network... :-) You can join races by typing in the host's IP address in the appropriate location. This would require that the host made their IP address available to you, thus the reason why you should go to the Yahoo chat room... to strike up conversations and get a host's IP address. You can host races by first giving others, whom you want in your race, your IP address, then set up the race host and wait for others to join. I don't know enough about SCGT multiplayer to know if direct modem to modem play is available, but if it supports TCP/IP, then it should support internet play in the way I described above. Hope this helps... Dave Ericson "MomoBoy" JDB Racing Steven Crook-Dawkins wrote:
Quoted text (29 lines)> > So how does this work? > > In the manual it says -- "it doesn't support internet games" > > Maybe if you knew the IP address of a given server the game > might be able to progress - but I think its expecting to sit > straight onto a TCP/IP network, rather than connect > via a modem to the Internet and search across it for > SCGT servers. > > In truth.. I don't know - if you can do this via a dial up > I would be grateful for details... > > Target 12 wrote: > > > >What do you mean by abilities? We used to run it online and meet up at a > > >Yahoo chat room for scgt. It ran well with sub 500ms ping times to host. > > > > so did I. I had quite a few good races with them guys. > > Racer X > > Veteran Sim Racer > > #4 Corvette C5-R in the GTIC > > #24 Monte Carlo in the DORL > > Victory Lane- > > http://www.geocities.com/MotorCity/Speedway/1423/ > > -- > Steven Crook-Dawkins
Steve Garrotto 20 Jul 2000 13:33 UTC#253776
Sure, you can do all this, but I have not ever connected with another person and been able to race with them. Even setting my computer to 640*480 and a cable modem did not allow for online racing with SCGT. It was an online 'bunny-hop' race that left me laughing for several minutes. It was entertaining, but not racing. We were both online, but could not see each other, and when you could see each other the lag was too high. Spent a week trying to get it to work acceptable, and gave up. SLG "David R. Ericson" <[email hidden]> wrote:
Quoted text (55 lines)>Steven, > >If you are connected to the internet, be it dialup, cable, dsl, or whatever >gets you to your internet service provider, then you're on a very large >TCP/IP network... :-) > >You can join races by typing in the host's IP address in the appropriate >location. This would require that the host made their IP address available >to you, thus the reason why you should go to the Yahoo chat room... to strike >up conversations and get a host's IP address. > >You can host races by first giving others, whom you want in your race, your >IP address, then set up the race host and wait for others to join. > >I don't know enough about SCGT multiplayer to know if direct modem to modem >play is available, but if it supports TCP/IP, then it should support >internet play in the way I described above. > >Hope this helps... > >Dave Ericson >"MomoBoy" >JDB Racing > > >Steven Crook-Dawkins wrote: >> >> So how does this work? >> >> In the manual it says -- "it doesn't support internet games" >> >> Maybe if you knew the IP address of a given server the game >> might be able to progress - but I think its expecting to sit >> straight onto a TCP/IP network, rather than connect >> via a modem to the Internet and search across it for >> SCGT servers. >> >> In truth.. I don't know - if you can do this via a dial up >> I would be grateful for details... >> >> Target 12 wrote: >> >> > >What do you mean by abilities? We used to run it online and meet up at a >> > >Yahoo chat room for scgt. It ran well with sub 500ms ping times to host. >> > >> > so did I. I had quite a few good races with them guys. >> > Racer X >> > Veteran Sim Racer >> > #4 Corvette C5-R in the GTIC >> > #24 Monte Carlo in the DORL >> > Victory Lane- >> > http://www.geocities.com/MotorCity/Speedway/1423/ >> >> -- >> Steven Crook-Dawkins
(All spelling errors are intentional and are there to show new and improved ways of spelling old words. Grammatical errors are due to too many English classes/teachers)
Don Buskirk 21 Jul 2000 01:39 UTC#253672
Wierd. Even the non patched SCGT worked ok for me online. Others had some problems. Later, with the patched version, I was able to race regularly with 56k connects. Did you have a slow computer acting as host? Steve Garrotto wrote in message <[email hidden]>... >Sure, you can do all this, but I have not ever connected with another >person and been able to race with them. Even setting my computer to >640*480 and a cable modem did not allow for online racing with SCGT. >It was an online 'bunny-hop' race that left me laughing for several

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