ymenard <[email hidden]> wrote in message
news:yNs95.65122$[email hidden]...
> "Simon Brown" <[email hidden]> wrote
> > I wonder if like Nascar 4 it will use Hardware T&L
>
> IIRC according to Papyrus, it will.
>he was wondering about WSC... though it's awesome that N4 will use T&L.
There was some discussion about the detail factor on the High Gear forums,
and it was mentioned that the West bros. did coding way back when
programmers HAD to get every last ounce out of the systems they were
developing for. Maybe they arent lazy like most programmers today :-)
Brian Short
New World Sports Cars screenshots stun readers
New World Sports Cars screenshots on SimHQ amazed posters with their apparent polygon counts and anti-aliasing. Some suspected pre-rendered images, but WSC developer Chris West confirmed they were in-game shots taken on a PII 450 with a Voodoo 5 at 1600x1200 with 4x FSAA, and Kenneth Verburg reported a modest minimum spec. A side spat broke out over Bruce Kennewell correcting others' English.
With Chris West (Blimey! Games)
Automated summary.
Maybe, but then how would Frank ever learn to read American? <G>
"Bruce Kennewell" wrote
in message news:[email hidden]...
> If he'd used some punctuation it may have made it slightly clearerfor
> Francois and any others tfor whom English is not their first
> language............
This game looks to be leaps and bounds beyond anything that's been released
to date. If it plays anywhere near as good as it looks, they have a winner.
Check out this quote too...
"We are currently working towards a playable demo along the lines off a one
car one track test bed, so we can get some feedback on everything. "
-Chris and Tony West, World Sports Car Developer, West Racing
Game on =)
...Colin
Simon Brown <[email hidden]> wrote in message
news:zTo95.21995$[email hidden]...
Quoted text (7 lines)
> What's going on? How come this game looks to have about 10 times the > polygon count of anything else i've ever seen. > > There's 4 new shots at http://www.simhq.com/simhq3/sims/previews/wcs/wsc4 > and they look just stunning. > >what will the requirements be like 1GHZ for recomended 700 for minimum
What's going on? How come this game looks to have about 10 times the
polygon count of anything else i've ever seen.
There's 4 new shots at http://www.simhq.com/simhq3/sims/previews/wcs/wsc4
and they look just stunning.
Wow...incredible.
Superb.
Figure I'm going to have to reconsider my next cpu upgrade
(again.!!)and double it.
Can't think of anything more to say.
Except...where's Doc Brown and his DeLorean when you need him
most.
Time sure does move slow.
Ian.
-----------------------------------------------------------
Got questions? Get answers over the phone at Keen.com.
Up to 100 minutes free!
http://www.keen.com
I wonder if like Nascar 4 it will use Hardware T&L to acheive such high
polygon counts? That's the only thing I can think of that'll make a game
which looks that good run fast enough.
"Simon Brown" <[email hidden]> wrote
> I wonder if like Nascar 4 it will use Hardware T&L
IIRC according to Papyrus, it will.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
let's look at it this way
We can understand him, but....Lui il capte rien de ce qu'on raconte.....
ET hop
ymenard <[email hidden]> a �crit dans le message :
MNx95.50509$[email hidden]...
we
Quoted text (7 lines)
> "Bruce Kennewell" <[email hidden]> wrote > > If he'd used some punctuation it may have made it slightly clearer for > > Francois and any others tfor whom English is not their first > > language............ > > > Enough Bruce. I'm a little tired of you constantly showing the fact thatQuoted text (13 lines)
> don't speak, write or talk English more than our principal language. I > KNOW, ok? I just read it at an incredibly fast speed, be sure that I KNOW > my English and have no problem balancing with the difficulty of that > language. > > > > -- Yes I'm tickled as you can see, so this post looks quite rude. > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > >Oh god damn it better work!
--
Kieran
www.pcracing.co.uk for GP3 and WSC
GraDee <[email hidden]> wrote in message news:8k70qi$tll$[email hidden]...
>
> Simon Brown <[email hidden]> wrote in message
> news:zTo95.21995$[email hidden]...
> > What's going on? How come this game looks to have about 10 times the
> > polygon count of anything else i've ever seen.
> >
> > There's 4 new shots at
http://www.simhq.com/simhq3/sims/previews/wcs/wsc4
> > and they look just stunning.
> >
>
> I' just waiting to insert the CD only to have a siren and red flashing
> lights pop out at me while my PC sizzles and smokes:-)
>
>
"ymenard" <[email hidden]> wrote in message
news:yNs95.65122$[email hidden]...
> "Simon Brown" <[email hidden]> wrote
> > I wonder if like Nascar 4 it will use Hardware T&L
>
> IIRC according to Papyrus, it will.
Frank I think he's asking about WSC...
Jon
"Jon Van Ginneken" <[email hidden]> wrote
> Frank I think he's asking about WSC...
<slaps himself> D'oh!
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
No no no! Don't go slapping yourself silly...
let us doit for you....
(whump! sound of a can of whupass being opened)
:) dave henrie
"ymenard" <[email hidden]> wrote in message
news:aqv95.50454$[email hidden]...
realise
> how hard it is to put up with all the idiots in the world.
>
>
>
Quoted text (12 lines)
> "Jon Van Ginneken" <[email hidden]> wrote > > Frank I think he's asking about WSC... > > <slaps himself> D'oh! > > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don'tI see what you mean, every other post here is grammatically perfect.
"Bruce Kennewell" <[email hidden]> wrote
> If he'd used some punctuation it may have made it slightly clearer for
> Francois and any others tfor whom English is not their first
> language............
Enough Bruce. I'm a little tired of you constantly showing the fact that we
don't speak, write or talk English more than our principal language. I
KNOW, ok? I just read it at an incredibly fast speed, be sure that I KNOW
my English and have no problem balancing with the difficulty of that
language.
-- Yes I'm tickled as you can see, so this post looks quite rude.
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
I think those days are gone now. I would be nice to think some programmers
could just write code five times faster than anyone elses, but since they
are relying on D3D or Glide with a 3D card to draw the triangles, there's
not really much that can be done to speed things up in that particular area.
Actually, I know they are using Glide (along with D3D of course), and glide
doesn't support hardware T&L at all. Maybe the whole game has just got tons
of graphical options, so when it looks like it does in those screenshots, it
runs at 5 fps. Turn off all the detail and it runs at 30-40fps. Sort of
aimed at PC's eighteen months down the line.
Yes it will...
Oliver
BEOROCKET Racing: www.beorocket.co.yu
"Simon Brown" <[email hidden]> wrote in message
news:rPq95.22300$[email hidden]...
> I wonder if like Nascar 4 it will use Hardware T&L to acheive such high
> polygon counts? That's the only thing I can think of that'll make a game
> which looks that good run fast enough.
>
>
Simon Brown <[email hidden]> wrote in message
news:zTo95.21995$[email hidden]...
> What's going on? How come this game looks to have about 10 times the
> polygon count of anything else i've ever seen.
>
> There's 4 new shots at http://www.simhq.com/simhq3/sims/previews/wcs/wsc4
> and they look just stunning.
>
I' just waiting to insert the CD only to have a siren and red flashing
lights pop out at me while my PC sizzles and smokes:-)
No offense, but I think if you were to point out every punctuation, grammar,
spelling mistake or typo you found on this newsgroup you would be kept very
busy.
On Fri, 07 Jul 2000 17:58:55 GMT, "Simon Brown"
<[email hidden]> wrote:
>What's going on? How come this game looks to have about 10 times the
>polygon count of anything else i've ever seen.
>
>There's 4 new shots at http://www.simhq.com/simhq3/sims/previews/wcs/wsc4
>and they look just stunning.
They sure do! Absolutely amazing.
BUT, what hardware is those guys running? If you look closely those
1600x1200 shots is anti-aliased! And it's no cheap antialiasing
either, at least 3x3...
My guess is it's pre-renders or taken from a software simulator...
/Magnus
If he'd used some punctuation it may have made it slightly clearer for
Francois and any others tfor whom English is not their first
language............
"I wonder if, like Nascar 4, it will use hardware T&L?"
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Brian Short <[email hidden]> wrote in message
news:[email hidden]...
>
> ymenard <[email hidden]> wrote in message
> news:yNs95.65122$[email hidden]...
> > "Simon Brown" <[email hidden]> wrote
> > > I wonder if like Nascar 4 it will use Hardware T&L
> >
> > IIRC according to Papyrus, it will.
> >
> he was wondering about WSC... though it's awesome that N4 will use T&L.
>
> There was some discussion about the detail factor on the High Gear forums,
> and it was mentioned that the West bros. did coding way back when
> programmers HAD to get every last ounce out of the systems they were
> developing for. Maybe they arent lazy like most programmers today :-)
>
> Brian Short
>
>
> BUT, what hardware is those guys running? If you look closely those
> 1600x1200 shots is anti-aliased! And it's no cheap antialiasing
> either, at least 3x3...
>
> My guess is it's pre-renders or taken from a software simulator...
These are definitely in-game screenshots. As far as I know the system
requirements won't be outrageous...Chris West told me the minimum spec is
about a P200, of course 1600x1200 would require some faster hardware to run
30 fps...
--
Kenneth Verburg
Editor-in-Chief, High Gear
http://www.simracingnews.com
On Sat, 8 Jul 2000 21:08:00 +0200, "Kenneth Verburg"
<[email hidden]> wrote:
Still, FSAA'd 1600x1200... What hardware short of a very powerful SGI
can do that _at all_? I don't mean at low framerates, I mean literally
at all.
4 sample FSAA, although I'm fairly certain it's much more than that,
at 1600x1200x32(I didn't see any 16-bit dither patterns either) would
chew up as much as 87M of graphics memory or more.
The only PC-hardware I can think of that could actually do this is a
V5-6000, with it's 128M of memory.
I meant by pre-rendered that the models, settings and textures and all
that probably are from the game, but the images isn't rendered
real-time on hardware. That's what I'm assuming is done until someone
says otherwise anyway... Maybe someone can shoot off a question to
those West Racing guys?
/Magnus
Quoted text (10 lines)
>> BUT, what hardware are those guys running? If you look closely those >> 1600x1200 shots are anti-aliased! And it's no cheap antialiasing >> either, at least 3x3... >> >> My guess is it's pre-renders or taken from a software simulator... > >These are definitely in-game screenshots. As far as I know the system >requirements won't be outrageous...Chris West told me the minimum spec is >about a P200, of course 1600x1200 would require some faster hardware to run >30 fps...I would have suggested a V5, since they were definitely showing WSC at E3 on
v5's, but then again, can the V5 even do FSAA at that res? Maybe some V5
owners will know...
Well, any feature a 3D card can do, a good 3d programmer can replicate in
software with the CPU, and you can make it look exactly the same, including
FSAA, but you would be measuring the framerate in frames per day!
On Sun, 09 Jul 2000 00:35:16 GMT, "Simon Brown"
<[email hidden]> wrote:
>Well, any feature a 3D card can do, a good 3d programmer can replicate in
>software with the CPU, and you can make it look exactly the same, including
>FSAA, but you would be measuring the framerate in frames per day!
Yup. But as it turns out that wasn't so.
I got an email from Chris West, one of the developers, and he said
that they were taken on a PII450 with a V5-5500 at 16-bit 4XFSAA.
That's very, very, impressive, IMHO. I couldn't see any dithering or
banding, but then again the .jpg:s were pretty highly compressed...
Now we just need an NV20 or Rampage or something... :)
/Magnus
:) glad we didn't fall out over that
:) glad we didn't fall out over that
He didn't say what frame rate the game could manage with that kind of
hardware by any chance? We'd all love to know.
On Sun, 09 Jul 2000 12:30:55 GMT, "Simon Brown"
<[email hidden]> wrote:
>He didn't say what frame rate the game could manage with that kind of
>hardware by any chance? We'd all love to know.
He mentioned about 15fps on his PII450, with room for some
improvement, although not at 1600x1200 4X. :) I guess a V5-6000 isn't
even enough for nice smooth framerates at that res...
I just know when this game hits the streets, I'm going ut buying the
biggest, baddest graphics card there is. ;)
/Magnus
Don't get yer knickers in a twist, Frank.
I, for one, think that you are doing a wonderful job balancing with the
difficulty of English considering that you speed-read.
Keep up the good work, mate!
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
ymenard <[email hidden]> wrote in message
news:MNx95.50509$[email hidden]...
> "Bruce Kennewell" <[email hidden]> wrote
> > If he'd used some punctuation it may have made it slightly clearer for
> > Francois and any others tfor whom English is not their first
> > language............
>
>
> Enough Bruce. I'm a little tired of you constantly showing the fact that
we
> don't speak, write or talk English more than our principal language. I
> KNOW, ok? I just read it at an incredibly fast speed, be sure that I KNOW
> my English and have no problem balancing with the difficulty of that
> language.
>
>
>
> -- Yes I'm tickled as you can see, so this post looks quite rude.
> -- Fran�ois M�nard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net
>
>
Too true! :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Tracey A Miller <[email hidden]> wrote in message
news:3966aadf$0$56828$[email hidden]...
> Maybe, but then how would Frank ever learn to read American? <G>
>
> "Bruce Kennewell" wrote
> in message news:[email hidden]...
> > If he'd used some punctuation it may have made it slightly clearer
> for
> > Francois and any others tfor whom English is not their first
> > language............
>
>
>
>
no doudt,
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Simon Brown <[email hidden]> wrote in message
news:6VF95.23389$[email hidden]...
> No offense, but I think if you were to point out every punctuation,
grammar,
> spelling mistake or typo you found on this newsgroup you would be kept
very
> busy.
>
>
On Sun, 9 Jul 2000 15:59:40 +0100, "chris.west1"
<[email hidden]> wrote:
>Ello
>That was at 1600x1200 4xFSAA :o)
Ah, didn't get that. Ok, now I'm really psyched... :) Seems like
you've got a real *killer* game there... That could mean 30ish with a
V5-6000?
Hm, yeah, that may actually add up when I think about it now... Q3 on
a 5500 should get about 10fps at 1600x1200x16 4X.
Thanks again Chris.
/Magnus
Ello
That was at 1600x1200 4xFSAA :o)
"Magnus Svensson" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (15 lines)
> On Sun, 09 Jul 2000 12:30:55 GMT, "Simon Brown" > <[email hidden]> wrote: > > >He didn't say what frame rate the game could manage with that kind of > >hardware by any chance? We'd all love to know. > > He mentioned about 15fps on his PII450, with room for some > improvement, although not at 1600x1200 4X. :) I guess a V5-6000 isn't > even enough for nice smooth framerates at that res... > > I just know when this game hits the streets, I'm going ut buying the > biggest, baddest graphics card there is. ;) > > > /MagnusHi Chris, the game looks great so far.
So what sort of frame rates would you get in 1024*768 with no FSAA at all,
on say a P3-800 with V5/GeForce 2 GTS? Would I be right in thinking this
sort of machine will be adequate for playable frame-rates (ie >30fps)?
Thanks.


































