I started playing the demo with the d3d patch. The letterbox format is very
annoying, is it possible to have it utilize the entire screen and whats the
procedure?
Also, does the fullgame have a large speedometer (digital i hope) so you can
tell how fast you're going? The dashboard meters are unreadable.
rms
rsquires
GPL letterbox view and the lack of a speedometer
A demo player asked how to make GPL fill the screen and whether it had a readable speedometer. Replies explained that the widescreen letterbox view is fixed and helps peripheral vision, and that 1967 cars had no speedometers, though Brett Cammack and Eldred said speed is hard to judge visually at low speeds. Advice followed on brake markers, using replays or arcade mode to check speeds, and heel-and-toe technique.
Automated summary.
[email hidden] (Roger Squires) wrote in
<Cxe75.2639$7%[email hidden]>:
>I started playing the demo with the d3d patch. The letterbox format
>is very annoying, is it possible to have it utilize the entire
>screen and whats the procedure?
Nope. You can get full width but not full height. 16/9 is what it is.
>Also, does the fullgame have a large speedometer (digital i hope) so
>you can tell how fast you're going? The dashboard meters are
>unreadable.
Nope. It's a bitch, but we all deal with it.
--
Don Scurlock
Vancouver,B.C.
GPLRank -1.90
Come see how you rate, at the GPLRank site
http://newgplrank.schuerkamp.de/
Well the letterbox format is employed to represent the wider vs taller view you
have when driving, no reason to see all that sky but awfully nice to see to the
side.
As for the speedo.. it doesn't do anything to help driving, in the game or real
life.
btw, you might know me......... if you are from/in Boise
cyas
Roger Squires wrote:
Quoted text (9 lines)
> I started playing the demo with the d3d patch. The letterbox format is very > annoying, is it possible to have it utilize the entire screen and whats the > procedure? > > Also, does the fullgame have a large speedometer (digital i hope) so you can > tell how fast you're going? The dashboard meters are unreadable. > > rms > rsquires<snip>
Also, does the fullgame have a large speedometer (digital i hope) so you
can
DIGITAL? You heretic <g> AFAIK, most single seaters don't have speedometers
anyway. The instruments on the dash should be the tach' (largest) Oil
pressure, temp and fuel pressure.
DIGITAL though...<shakes head slowly>
--
-Ace-
On Sat 01 Jul 2000 05:34:42am, Roger Squires wrote:
>I started playing the demo with the d3d patch. The letterbox format
>is very annoying, is it possible to have it utilize the entire
>screen and whats the procedure?
I have to say, you're probably in a minority about that. The letterbox
format is good in two ways: it gives you a more useful view (who cares
about what shape the clouds are in a game with no weather? but knowing
who's beside you is pretty handy); and secondly, the game is enough of
a CPU/gfx card hog already.
You *could* make it fill the screen by adjusting your monitor settings,
but the aspect ratio would be pretty weird.
>Also, does the fullgame have a large speedometer (digital i hope) so
>you can tell how fast you're going? The dashboard meters are
>unreadable.
Ah. One thing you'll have to get used to with GPL is that it is,
uncompromisingly, a *simulation* (as we sometimes point out at rather
too long a length...). As far as possible, if the 1967 car had
something, then so does the GPL car. And 1967 cars didn't have speedos
of any kind (in fact, I saw Thierry Boutsen's 1989 Williams recently,
and that didn't either).
You don't need the speedo - once you get used to the game you do things
by RPM, and a significant fraction of that is judged by ear (engine
note). When you're in the car (you *are* using the in-car view, I
hope), you have the same instruments as Clark, Hill or whoever. This is
part of what makes GPL so damn hard, but also part of what makes it so
satisfying when you get it right.
--
David. (GPLRank handicap: +30.02)
"After all, a mere thousand yards - such a harmless little knoll,
really."
(Raymond Mays on Shelsley Walsh)
Hmm... I've always wondered about that. I know that you're always going as
fast as possible, anyhow, but still... wouldn't it be useful to gauge
whether you're carrying the right speed through corners? AFAIK, modern F1
cars do have digital speed readouts, and drivers always mention the exact
speeds of corners when describing how they drive a lap, so do they perhaps
use their speedometers after all?
Nope. They didn't have digital dashes during the 1967 season.
Furthermore most race cars before 1990 didn't even have speedemeters..
You don't need one!
These cars did not have a speedometer so I believe it is in the interest of
reality. I have not heard the one about the screen ration but it makes
sense. In fact, I got so used to it I fell in love with it and now run NFS
PU in letterbox also : )
>>Also, does the fullgame have a large speedometer (digital i hope) so you can
>>tell how fast you're going? The dashboard meters are unreadable.
>Nope. They didn't have digital dashes during the 1967 season.
>Furthermore most race cars before 1990 didn't even have speedemeters..
>You don't need one!
It *would* help, though...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +70.45
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
<snip>
Why?
--
-Ace-
EldredP <[email hidden]> wrote in message
<snip>
Why?
--
-Ace-
Quoted text (9 lines)
> >Nope. They didn't have digital dashes during the 1967 season. > >Furthermore most race cars before 1990 didn't even have speedemeters.. > >You don't need one! > > > > It *would* help, though... > > Eldred >In article <8jqku3$cmt$[email hidden]>, "Ace" <[email hidden]>
writes:
Well then, you're better than I am. On the hairpins, for example, I simply
canNOT judge my speed correctly. I usually end up just coasting up to them,
then nailing the brakes at the last moment...and STILL end up going too slow...
You forget, the real drivers also could feel g-forces acting on their bodies.
When I went to Laguna Seca, I didn't have too much of a problem knowing when I
was at the limit. On a computer, I have a problem...
What speed computer do you have?
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +70.45
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (29 lines)
>I judge my cornering speed by tyre squeal, engine revs, and the car drifting >(or not). I don't care what the MPH is, I'm just wanting to be at the limit. >I don't need to see the speed to know whether or not I'm going as fast as I >can, and neither did the RL drivers of '67. MPH is really only useful for >analysis, which can be done better from replays, rather than while you're >in-car, trying to drive. >-- >-Ace- > >Brett C. Cammack <[email hidden]> wrote in message >news:[email hidden]... >> On Sun, 2 Jul 2000 22:31:35 +0100, "Ace" <[email hidden]> wrote: >> >> It *would* help, though... >> >> >> >> Eldred >> > >> >Why? >> >-- >> >-Ace- >> >> Because GPL misrepresents speed visually below about 90 MPH? I have >> to use Arcade Mode and review the replays when learning a track just >> to see how fast I was actually going when I went off. >> >> Between about 30 and 70 MPH I cannot tell at all how fast I'm going >> just by looking. I have to judge max cornering speed by learning that >> it's a slow 1st gear corner or a fast 2nd gear corner, etc. >> >In article <s4185.3558$[email hidden]>, "Michael E. Carver"
[email hidden] writes:
Ok, how do you learn that? Currently, I have problems on the slow corners. I
either brake too late, and overcook, or brake too early, and have to
accellerate again before the turn. Frustrating.
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +70.45
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (10 lines)
>% It *would* help, though... > >It might appear to help and yes it might allow you to "set in concrete" >a way around a track. However, in reality it would more than likely >hurt in the long run. '67 GP cars were not driven by instrument (ala >air planes), but by the seat of the pants. Once the driver got used to >the gear ratios put in the car, I doubt they even used the tach (they >used their ears). If you try to drive the car by instrument panel, you >won't learn what you really need to know to drive it to its limit and >beyond.In article <[email hidden]>, "Txl" <[email hidden]> writes:
>Eldred, drive with the outside wiev, you have the speed indicator, helpsme a
>lot when exiting the ascari at monza if I'm above 292 then it's looking good
>for the straight.
>
I may try that, just to see what kind of exit speeds I'm getting. Currently,
one lap looks like another, and they're ALL slow...<g>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +70.45
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Eldred, drive with the outside wiev, you have the speed indicator, helpsme a
lot when exiting the ascari at monza if I'm above 292 then it's looking good
for the straight.
EldredP <[email hidden]> a �crit dans le message :
[email hidden]...
> In article <[email hidden]>, Speedy Fast
> <[email hidden]> writes:
>
> >>Also, does the fullgame have a large speedometer (digital i hope) so youcan
you
> with experience...
> Remove SPAM-OFF to reply.
Quoted text (16 lines)
> >>tell how fast you're going? The dashboard meters are unreadable. > > > >Nope. They didn't have digital dashes during the 1967 season. > >Furthermore most race cars before 1990 didn't even have speedemeters.. > >You don't need one! > > > > It *would* help, though... > > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Homepage - http://www.umich.edu/~epickett > GPL hcp. +70.45 > > Never argue with an idiot. He brings you down to his level, then beatsIn article <8jocgi$sch$[email hidden]>, "Ace" <[email hidden]>
writes:
It would help you know exactly what speed you can negotiate a corner, and
assist in consistency.
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +70.45
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (15 lines)
>EldredP <[email hidden]> wrote in message ><snip> >> >Nope. They didn't have digital dashes during the 1967 season. >> >Furthermore most race cars before 1990 didn't even have speedemeters.. >> >You don't need one! >> > >> >> It *would* help, though... >> >> Eldred >> > >Why? >-- >-Ace-On 02 Jul 2000 16:40:34 GMT EldredP <[email hidden]> wrote:
% In article <[email hidden]>, Speedy Fast
% <[email hidden]> writes:
% >>Also, does the fullgame have a large speedometer (digital i hope) so you can
% >>tell how fast you're going? The dashboard meters are unreadable.
% >
% >Nope. They didn't have digital dashes during the 1967 season.
% >Furthermore most race cars before 1990 didn't even have speedemeters..
% >You don't need one!
% >
% It *would* help, though...
It might appear to help and yes it might allow you to "set in concrete"
a way around a track. However, in reality it would more than likely
hurt in the long run. '67 GP cars were not driven by instrument (ala
air planes), but by the seat of the pants. Once the driver got used to
the gear ratios put in the car, I doubt they even used the tach (they
used their ears). If you try to drive the car by instrument panel, you
won't learn what you really need to know to drive it to its limit and
beyond.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
On Sun, 2 Jul 2000 22:31:35 +0100, "Ace" <[email hidden]> wrote:
Because GPL misrepresents speed visually below about 90 MPH? I have
to use Arcade Mode and review the replays when learning a track just
to see how fast I was actually going when I went off.
Between about 30 and 70 MPH I cannot tell at all how fast I'm going
just by looking. I have to judge max cornering speed by learning that
it's a slow 1st gear corner or a fast 2nd gear corner, etc.
Regards,
Brett C. Cammack
That's Racing! Motorsports
Pompano Beach, FL
Quoted text (7 lines)
>> It *would* help, though... >> >> Eldred > >Why? >-- >-Ace-I judge my cornering speed by tyre squeal, engine revs, and the car drifting
(or not). I don't care what the MPH is, I'm just wanting to be at the limit.
I don't need to see the speed to know whether or not I'm going as fast as I
can, and neither did the RL drivers of '67. MPH is really only useful for
analysis, which can be done better from replays, rather than while you're
in-car, trying to drive.
--
-Ace-
Brett C. Cammack <[email hidden]> wrote in message
news:[email hidden]...
> On Sun, 2 Jul 2000 22:31:35 +0100, "Ace" <[email hidden]> wrote:
> >> It *would* help, though...
> >>
> >> Eldred
> >
> >Why?
> >--
> >-Ace-
>
> Because GPL misrepresents speed visually below about 90 MPH? I have
> to use Arcade Mode and review the replays when learning a track just
> to see how fast I was actually going when I went off.
>
> Between about 30 and 70 MPH I cannot tell at all how fast I'm going
> just by looking. I have to judge max cornering speed by learning that
> it's a slow 1st gear corner or a fast 2nd gear corner, etc.
>
> Regards,
> Brett C. Cammack
> That's Racing! Motorsports
> Pompano Beach, FL
"Brett C. Cammack" wrote:
Funny? That's how I've always done it in every racing sim I've ever
played and no matter what speed the corner is. :)
Quoted text (18 lines)
> > On Sun, 2 Jul 2000 22:31:35 +0100, "Ace" <[email hidden]> wrote: > >> It *would* help, though... > >> > >> Eldred > > > >Why? > >-- > >-Ace- > > Because GPL misrepresents speed visually below about 90 MPH? I have > to use Arcade Mode and review the replays when learning a track just > to see how fast I was actually going when I went off. > > Between about 30 and 70 MPH I cannot tell at all how fast I'm going > just by looking. I have to judge max cornering speed by learning that > it's a slow 1st gear corner or a fast 2nd gear corner, etc. >On Mon, 3 Jul 2000 19:07:49 +0100, "Ace" <[email hidden]> wrote:
>I judge my cornering speed by tyre squeal, engine revs, and the car drifting
>(or not). I don't care what the MPH is, I'm just wanting to be at the limit.
>I don't need to see the speed to know whether or not I'm going as fast as I
>can, and neither did the RL drivers of '67. MPH is really only useful for
>analysis, which can be done better from replays, rather than while you're
>in-car, trying to drive.
I didn't say I used it when racing. I said I found it useful when
learning a track. Spinning off the same bloody corner ten or fifteen
times until you either give up or get it is rediculous when I can scan
a replay or go through it a couple times in arcade view. I cannot
tell you how many times I would blow a corner and finally go back to
the replay and say "Shit! I was going 70? I thought I was doing
about 45!". Then I'd go back in arcade mode, set my entry speed and
verify it with a glance at the speed indicator, and if it felt good
I'd remember the gear and the revs. After a time or two I'd have that
one dicked and go on until I encountered another problem child.
I think it's a perfectly reasonable tool to assist you past a problem
corner while learning a track. Every one you go to usually has a
different gearset, so you can't just have gear/revs permanently
engraved in your foreconcious.
Once I've learned where the gear and rev ought to be for a corner I
don't give a rat's ass about the MPH either (unless
comparing/analyzing laps when practicing/training). I do think it's
perfectly unreasonable to expect a speedometer plastered to the center
of the dash. GPL is a sim and not a game, but I ain't Jim Clark, so
sometimes I need help learning a corner or track...
Regards,
Brett C. Cammack
That's Racing! Motorsports
Pompano Beach, FL
On 03 Jul 2000 21:32:07 GMT, [email hidden] (EldredP) wrote:
Eldred, at the hairpins I allways use the look left / look right
buttons to judge how fast I can take it.
It's really usefull, especially when you've got the look left/right
buttons on your wheel...
Andre
>
>Eldred
Quoted text (7 lines)
>Well then, you're better than I am. On the hairpins, for example, I simply >canNOT judge my speed correctly. I usually end up just coasting up to them, >then nailing the brakes at the last moment...and STILL end up going too slow... >You forget, the real drivers also could feel g-forces acting on their bodies. >When I went to Laguna Seca, I didn't have too much of a problem knowing when I >was at the limit. On a computer, I have a problem... >What speed computer do you have?
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> In article <[email hidden]>, Andre Warringa
> <[email hidden]> writes:
> Well, I only have two wheel-mounted buttons. I'm using them for thegearshift.
> I'm surprized that the look left/right helps that much. I'm surprizedyou
> have time to USE the left/right buttons, while braking, steering,downshifting,
> looking for traffic, etc...<g>
>
> Eldred
> --
Try using it on the entrance to Lowe's at Monaco. Looking left as I turn
into the hairpin seems to help get a better exit and run down the hill.
--
don
New GPL Programs for the Converted Tracks:
http://www.ianparker1.freeserve.co.uk/gpl/index.html
In article <[email hidden]>, Andre Warringa
<[email hidden]> writes:
Well, I only have two wheel-mounted buttons. I'm using them for the gearshift.
I'm surprized that the look left/right helps that much. I'm surprized you
have time to USE the left/right buttons, while braking, steering, downshifting,
looking for traffic, etc...<g>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +70.45
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (18 lines)
>>Well then, you're better than I am. On the hairpins, for example, I simply >>canNOT judge my speed correctly. I usually end up just coasting up to them, >>then nailing the brakes at the last moment...and STILL end up going too >slow... >>You forget, the real drivers also could feel g-forces acting on their >bodies. >>When I went to Laguna Seca, I didn't have too much of a problem knowing when >I >>was at the limit. On a computer, I have a problem... >>What speed computer do you have? > >Eldred, at the hairpins I allways use the look left / look right >buttons to judge how fast I can take it. >It's really usefull, especially when you've got the look left/right >buttons on your wheel... > >Andre >It's interesting to me that there are racing series
where having a speedometer in the car is
literally against the rules. (SCCA Trans-Am)
http://www.scca.org
http://www.trans-amseries.com/index.html
http://www.sccapro.com/00rulebook/index.html Section 25.1 Gauges
- Matt
Pick brake markers, any distinguishing feature that you can see
reliably, regardless of where traffic is on the track. Shoot for
consistency first, the same amount of brake applied at the same rate for
that particular turn on that particular track. AFAIK, this is something
that really does have to be memorized for every baking point on every
track. Once you can hit your markers reliably every time and do
consistant laps, you can start adjusting them. Try braking later and
harder on a given turn. This is where I think the "seat of the pants"
stuff comes in. Tire squeal is probably your best feedback as to how
close to the edge you are. Personally, I try to avoid locking the tires
at all costs because you sacrifice control, but have been known to do it
while trying to outbrake someone. I also try to get ALL the braking
done with the car going straight, unless I'm extremely confident in my
ability to trailbrake a particular corner. Also Eldred, if you're not
using your left foot for braking yet, you gotta get over the hump and
start doing that. Keeping a touch of throttle applied while you brake
can really help you get through the corners by keeping the suspension
loaded up in the right direction.
But why am I telling you this? The only tracks I'm doing any better
than you are Mosport and Rouen, and you're driving a Cooper at Rouen,
you could knock three seconds off there just by switching to the red
car. You're plain kicking the crap out of me at the Ring. Got any tips
for me?
Doug, GPL hcp +96.70
EldredP wrote:
Quoted text (28 lines)
> > In article <s4185.3558$[email hidden]>, "Michael E. Carver" > [email hidden] writes: > > >% It *would* help, though... > > > >It might appear to help and yes it might allow you to "set in concrete" > >a way around a track. However, in reality it would more than likely > >hurt in the long run. '67 GP cars were not driven by instrument (ala > >air planes), but by the seat of the pants. Once the driver got used to > >the gear ratios put in the car, I doubt they even used the tach (they > >used their ears). If you try to drive the car by instrument panel, you > >won't learn what you really need to know to drive it to its limit and > >beyond. > > Ok, how do you learn that? Currently, I have problems on the slow corners. I > either brake too late, and overcook, or brake too early, and have to > accellerate again before the turn. Frustrating. > > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Homepage - http://www.umich.edu/~epickett > GPL hcp. +70.45 > > Never argue with an idiot. He brings you down to his level, then beats you > with experience... > Remove SPAM-OFF to reply.In article <8jstte$5cd$[email hidden]>, "don hodgdon"
<[email hidden]> writes:
Ok, I'll give it a shot. After all, I don't have to PAY for the damage I do to
the Ferrari...<g>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +70.45
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (17 lines)
>"EldredP" <[email hidden]> wrote in message >news:[email hidden]... >> In article <[email hidden]>, Andre Warringa >> <[email hidden]> writes: >> Well, I only have two wheel-mounted buttons. I'm using them for the >gearshift. >> I'm surprized that the look left/right helps that much. I'm surprized >you >> have time to USE the left/right buttons, while braking, steering, >downshifting, >> looking for traffic, etc...<g> >> >> Eldred >> -- > >Try using it on the entrance to Lowe's at Monaco. Looking left as I turn >into the hairpin seems to help get a better exit and run down the hill.In article <[email hidden]>, Doug Schneider
<[email hidden]> writes:
>Pick brake markers, any distinguishing feature that you can see
>reliably, regardless of where traffic is on the track. Shoot for
>consistency first, the same amount of brake applied at the same rate for
>that particular turn on that particular track. AFAIK, this is something
>that really does have to be memorized for every baking point on every
>track.
That's the problem. On the tracks I'm really having problems with, there
AREN'T any distinguishing brake markers... This may have to do with my
monitor, or the graphic settings that I need to get a good frame rate. If I
turn all graphics on, I get @20 fps, IIRC...
I'm just not co-ordinated for that yet. I haven't had time for the hours and
hours needed to be able to do that. My Cooper league is over now, so I don't
have to worry about screwing up any races. That was one main reason I hadn't
given it serious effort. I'm *already* slow in my league, why screw it up
worse...?
>But why am I telling you this? The only tracks I'm doing any better
>than you are Mosport and Rouen, and you're driving a Cooper at Rouen,
>you could knock three seconds off there just by switching to the red
>car.
Uh, no I can't. I've use the Ferrari since those times(Rouen, Monaco) were
set. I can't beat them yet... I got close at Rouen, but I'm not even within a
second at Monaco.
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +70.45
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (13 lines)
>Once you can hit your markers reliably every time and do >consistant laps, you can start adjusting them. Try braking later and >harder on a given turn. This is where I think the "seat of the pants" >stuff comes in. Tire squeal is probably your best feedback as to how >close to the edge you are. Personally, I try to avoid locking the tires >at all costs because you sacrifice control, but have been known to do it >while trying to outbrake someone. I also try to get ALL the braking >done with the car going straight, unless I'm extremely confident in my >ability to trailbrake a particular corner. Also Eldred, if you're not >using your left foot for braking yet, you gotta get over the hump and >start doing that. Keeping a touch of throttle applied while you brake >can really help you get through the corners by keeping the suspension >loaded up in the right direction.Quoted text (25 lines)
>You're plain kicking the crap out of me at the Ring. Got any tips >for me? > > Doug, GPL hcp +96.70 > >EldredP wrote: >> >> In article <s4185.3558$[email hidden]>, "Michael E. Carver" >> [email hidden] writes: >> >> >% It *would* help, though... >> > >> >It might appear to help and yes it might allow you to "set in concrete" >> >a way around a track. However, in reality it would more than likely >> >hurt in the long run. '67 GP cars were not driven by instrument (ala >> >air planes), but by the seat of the pants. Once the driver got used to >> >the gear ratios put in the car, I doubt they even used the tach (they >> >used their ears). If you try to drive the car by instrument panel, you >> >won't learn what you really need to know to drive it to its limit and >> >beyond. >> >> Ok, how do you learn that? Currently, I have problems on the slow corners. >I >> either brake too late, and overcook, or brake too early, and have to >> accellerate again before the turn. Frustrating.I have a PII 450, 128Mb RAM, with twin V2s. I use the ACT LABS force RS,
with shifter, but with FF turned off. Get a steady 34-36 FPS even with a
full field
--
-Ace-
EldredP <[email hidden]> wrote in message > >
>
> Well then, you're better than I am. On the hairpins, for example, I
simply
> canNOT judge my speed correctly. I usually end up just coasting up to
them,
> then nailing the brakes at the last moment...and STILL end up going too
slow...
> You forget, the real drivers also could feel g-forces acting on their
bodies.
> When I went to Laguna Seca, I didn't have too much of a problem knowing
when I
> was at the limit. On a computer, I have a problem...
> What speed computer do you have?
>
> Eldred
<snip>
> I'm just not co-ordinated for that yet. I haven't had time for the hoursand
> hours needed to be able to do that. My Cooper league is over now, so Idon't
> have to worry about screwing up any races. That was one main reason Ihadn't
> given it serious effort. I'm *already* slow in my league, why screw it up
> worse...?
>
Don't know what pedals you use, but have you tried heel and toeing? This
would allow you to squeeze on a bit of power under braking, without your
rebel left foot having to get involved.
--
-Ace-
Brett C. Cammack <[email hidden]> wrote in message
news:[email hidden]...
<snip>
> I think it's a perfectly reasonable tool to assist you past a problem
> corner while learning a track. Every one you go to usually has a
> different gearset, so you can't just have gear/revs permanently
> engraved in your foreconcious.
But they're in your *subconscious*, and like working out the braking points,
it's part of the learning process...
> Once I've learned where the gear and rev ought to be for a corner I
> don't give a rat's ass about the MPH either (unless
> comparing/analyzing laps when practicing/training). I do think it's
> perfectly unreasonable to expect a speedometer plastered to the center
> of the dash. GPL is a sim and not a game, but I ain't Jim Clark, so
> sometimes I need help learning a corner or track...
Well GPL is a sim. If there was a speedometer, people would complain it's
unrealistic. You can find your speed from the replay, which is good enough.
--
-Ace-
Heel and toeing?!? Isn't that harder to master than just plain old left foot
braking? At least for me it was. Of course that was in a little Ford Cortina
on the back roads of northern B.C. where screwing up meant possible
injury... and I was only 17. I'm not endorsing that behavoir just mentioning
that I haven't tried it in a sim but in the real world it makes your brain
cramp trying to coordinate shifting, braking, steering and keeping your feet
from getting tangled while trying to keep the car out of the weeds or worse
yet, the river.
Robin
"Ace" <[email hidden]> wrote in message
news:8k04cp$3ub$[email hidden]...
> <snip>
> > I'm just not co-ordinated for that yet. I haven't had time for thehours
> and
> > hours needed to be able to do that. My Cooper league is over now, so I
> don't
> > have to worry about screwing up any races. That was one main reason I
> hadn't
> > given it serious effort. I'm *already* slow in my league, why screw itup
Quoted text (10 lines)
> > worse...? > > > > Don't know what pedals you use, but have you tried heel and toeing? This > would allow you to squeeze on a bit of power under braking, without your > rebel left foot having to get involved. > -- > -Ace- > >It probably is harder, I've honestly not tried, having always braked with my
left foot, (something I learned from karting, I don't drive a car, prefer
bikes) but if Eldred really *can't* use that left foot, then it might be
worth a go
--
-Ace-
Robin MacMahon <[email hidden]> wrote in message
news:m1O85.27165$[email hidden]...
> Heel and toeing?!? Isn't that harder to master than just plain old left
foot
> braking? At least for me it was. Of course that was in a little Ford
Cortina
> on the back roads of northern B.C. where screwing up meant possible
> injury... and I was only 17. I'm not endorsing that behavoir just
mentioning
> that I haven't tried it in a sim but in the real world it makes your brain
> cramp trying to coordinate shifting, braking, steering and keeping your
feet
> from getting tangled while trying to keep the car out of the weeds or
worse
> yet, the river.
> Robin
> "Ace" <[email hidden]> wrote in message
> news:8k04cp$3ub$[email hidden]...
> > <snip>
> > > I'm just not co-ordinated for that yet. I haven't had time for the
> hours
> > and
> > > hours needed to be able to do that. My Cooper league is over now, so
I
> > don't
> > > have to worry about screwing up any races. That was one main reason I
> > hadn't
> > > given it serious effort. I'm *already* slow in my league, why screw
it
> up
> > > worse...?
> > >
> >
> > Don't know what pedals you use, but have you tried heel and toeing? This
> > would allow you to squeeze on a bit of power under braking, without your
> > rebel left foot having to get involved.
> > --
> > -Ace-
> >
> >
>
>
I see what you mean. Since I taught myself to heel and toe while having to
use a clutch on my little psuedo rally car left foot braking in a sim seemed
easy. A lot easier than first learning the ol' heel/toe dance anyway.
Robin
"Ace" <[email hidden]> wrote in message
news:8k0c75$908$[email hidden]...
> It probably is harder, I've honestly not tried, having always braked withmy
brain
so
> I
> > > don't
> > > > have to worry about screwing up any races. That was one main reasonI
This
> > > would allow you to squeeze on a bit of power under braking, withoutyour
Quoted text (15 lines)
> left foot, (something I learned from karting, I don't drive a car, prefer > bikes) but if Eldred really *can't* use that left foot, then it might be > worth a go > -- > -Ace- > Robin MacMahon <[email hidden]> wrote in message > news:m1O85.27165$[email hidden]... > > Heel and toeing?!? Isn't that harder to master than just plain old left > foot > > braking? At least for me it was. Of course that was in a little Ford > Cortina > > on the back roads of northern B.C. where screwing up meant possible > > injury... and I was only 17. I'm not endorsing that behavoir just > mentioning > > that I haven't tried it in a sim but in the real world it makes yourQuoted text (13 lines)
> > cramp trying to coordinate shifting, braking, steering and keeping your > feet > > from getting tangled while trying to keep the car out of the weeds or > worse > > yet, the river. > > Robin > > "Ace" <[email hidden]> wrote in message > > news:8k04cp$3ub$[email hidden]... > > > <snip> > > > > I'm just not co-ordinated for that yet. I haven't had time for the > > hours > > > and > > > > hours needed to be able to do that. My Cooper league is over now,Quoted text (8 lines)
> > > hadn't > > > > given it serious effort. I'm *already* slow in my league, why screw > it > > up > > > > worse...? > > > > > > > > > > Don't know what pedals you use, but have you tried heel and toeing?Quoted text (9 lines)
> > > rebel left foot having to get involved. > > > -- > > > -Ace- > > > > > > > > > > > >In article <8k04cp$3ub$[email hidden]>, "Ace" <[email hidden]>
writes:
TSW2mod, and no, I haven't tried heel / toeing... There is NO way I could
brake full on, and add a *little* power. I just tried it. The pedals aren't
built for that...
Thanks anyway.
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +70.45
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (16 lines)
><snip> >> I'm just not co-ordinated for that yet. I haven't had time for the hours >and >> hours needed to be able to do that. My Cooper league is over now, so I >don't >> have to worry about screwing up any races. That was one main reason I >hadn't >> given it serious effort. I'm *already* slow in my league, why screw it up >> worse...? >> > >Don't know what pedals you use, but have you tried heel and toeing? This >would allow you to squeeze on a bit of power under braking, without your >rebel left foot having to get involved. >-- >-Ace-In article <8k03q7$3gf$[email hidden]>, "Ace" <[email hidden]>
writes:
I have a K6-3 400, V3 3000, 128MB ram, no FF wheel. I get full frame rate
during practice, and I can turn down some graphics to get full fps in a race.
I don't think it's the frame rate... :(
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +70.45
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (21 lines)
>I have a PII 450, 128Mb RAM, with twin V2s. I use the ACT LABS force RS, >with shifter, but with FF turned off. Get a steady 34-36 FPS even with a >full field >-- >-Ace- >EldredP <[email hidden]> wrote in message > > >> >> Well then, you're better than I am. On the hairpins, for example, I >simply >> canNOT judge my speed correctly. I usually end up just coasting up to >them, >> then nailing the brakes at the last moment...and STILL end up going too >slow... >> You forget, the real drivers also could feel g-forces acting on their >bodies. >> When I went to Laguna Seca, I didn't have too much of a problem knowing >when I >> was at the limit. On a computer, I have a problem... >> What speed computer do you have? >> >> EldredIt is interesting to me that the letter C is the third letter in the alphabet.
- Matt
On Fri, 07 Jul 2000 03:08:57 GMT, "Matthew V. Jessick"
<[email hidden]> wrote:
>It is interesting to me that the letter C is the third letter in the alphabet.
The irony is exquisite, isn't it?
(I'm a lot calmer when I'm not being misunderstood, it isn't 5:00 AM
and I'm not up with indigestion when I'd rather be asleep... <g>)
Regards,
Brett C. Cammack
That's Racing! Motorsports
Pompano Beach, FL


































