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Rec.Autos.Simulators Archive

GP3 - 3D API?

7 posts by 6 people · 29 Jun 2000 - 04 Jul 2000 03:30 UTC

(unknown) 29 Jun 2000#259092
Has anyone seen any mention of what 3D API's GP3 is going to support? I'd assume D3D, but I'd be curious if OpenGL or Glide made it in as well. TIA, Kendt Sent via Deja.com http://www.deja.com/ Before you buy.
Jo Helsen 29 Jun 2000#259113
[email hidden] wrote: >Has anyone seen any mention of what 3D API's GP3 is going to support? >I'd assume D3D, but I'd be curious if OpenGL or Glide made it in as >well. > >TIA, >Kendt Only D3D. JoH ------- The best way to accelerate a Mac is 9.81 m/s2 -------- --------------------------------------------------------------
(unknown) 30 Jun 2000#258853
In article <dx175.2318$[email hidden]>, [email hidden] wrote: > On Fri, 30 Jun 2000 01:12:48 +0100 Inspiron<[email hidden]> wrote:
Quoted text (9 lines)> > % Direct3D will be the supported hardware at the beginning, as Geoff > % Crammond seems to be someone who cares about large-scale > % compatibility. > > Or too damn lazy to code anything but one way. If what I hear is true > (added FF late in development along with TCP/IP support), I assume > Hasbro is driving these and not Crammond. I really don't think > Crammond's approach is large-scale compatibility. If that was the
case > we wouldn't have any other way to drive in GPx other than keyboard<G>. Thanks - I just wondered what was up. If they started with D3D, it's unlikely anything else is forthcoming, as that's the most widely compatible. I was curious since if they supported Glide, then they probably started coding to Glide originally (unlikely, I know), which generally means Glide's the best way to run the game. Just looking for more info supporting my next video card purchase. Right now I'm leaning towards a CPU upgrade to a 700@933Mhz first. I'm trying to decide just how badly I want Voodoo5 FSAA - A GeForce2 with a Voodoo3 PCI is starting to look like a tempting setup, especially with N4 on the way. Kendt Sent via Deja.com http://www.deja.com/ Before you buy.
Inspiron 30 Jun 2000 00:11 UTC#259230
On Thu, 29 Jun 2000 16:46:39 GMT, [email hidden] wrote: >Has anyone seen any mention of what 3D API's GP3 is going to support? >I'd assume D3D, but I'd be curious if OpenGL or Glide made it in as >well. Direct3D will be the supported hardware at the beginning, as Geoff Crammond seems to be someone who cares about large-scale compatibility. There's always a chance that they will patch in a Glide or OpenGL version later on (Papyrus have added two rasterisers since the release of Grand Prix Legends), but I wouldn't count on it. -- Inspiron
Michael E. Carver 30 Jun 2000 13:46 UTC#258926
On Fri, 30 Jun 2000 01:12:48 +0100 Inspiron <[email hidden]> wrote: % Direct3D will be the supported hardware at the beginning, as Geoff % Crammond seems to be someone who cares about large-scale % compatibility. Or too damn lazy to code anything but one way. If what I hear is true (added FF late in development along with TCP/IP support), I assume Hasbro is driving these and not Crammond. I really don't think Crammond's approach is large-scale compatibility. If that was the case we wouldn't have any other way to drive in GPx other than keyboard <G>. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. [email hidden] http://www.teleport.com/~mcarver =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
NTR 02 Jul 2000#526262
Why care with other API's ???????
Simon Brown 04 Jul 2000 03:30 UTC#258351
Actually, i've been following GP3 developements for quite a long time now, and still no one has (as far as I know) officially answered the question of what API will be supported/used, but we all know nevertheless than it will be D3D.

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