I'm gonna give em a shot!
thanks
J. Janasov
<[email hidden]> wrote in message news:8i6b2k$k74$[email hidden]...
I think I posted this a while back, but I haven't gotten any responses
or feedback, so I'm re-posting again to let you all know that I've
tried to modify some of the AI files in NFSPU to try to make the AI
even more competitive and capable -- you can find my modified AI files
here:
http://irlinsider.adnetweb.com/sims/nfspu.htm
As stated on the site, any feedback would be most welcome -- I've done
as much testing as I can, and I need more feedback to determine if the
AI can be improved any further.
Enjoy!
-- JB
Sent via Deja.com http://www.deja.com/
Before you buy.
I see less stupidity-related crashing with the AI using these files --
I've improved their capabilities across the board, which makes them
more competitive overall, while also increasing their look-ahead
abilities (which reduces their tendencies to run into each other and
other things).
The differences are subtle, but I think these files do make a
difference. I need other opinions, though, and other people willing to
help experiment, so have at it!
-- JB
In article <I0A15.4230$[email hidden]>,
"GTX_SlotCar" <[email hidden]> wrote:
> Does this mean the Moby drivers won't all crash in front of me at thefirst
$[email hidden]...
> > I think I posted this a while back, but I haven't gotten anyresponses
> > or feedback, so I'm re-posting again to let you all know that I've
> > tried to modify some of the AI files in NFSPU to try to make the AI
> > even more competitive and capable -- you can find my modified AIfiles
> > here:
> >
> > http://irlinsider.adnetweb.com/sims/nfspu.htm
> >
> > As stated on the site, any feedback would be most welcome -- I'vedone
> > as much testing as I can, and I need more feedback to determine ifthe
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (9 lines)
> corner? > > -- > > Slot > www.slottweak.com > Tweaks & Reviews > > <[email hidden]> wrote in message news:8i6b2k$k74Quoted text (11 lines)
> > AI can be improved any further. > > > > Enjoy! > > > > -- JB > > > > > > Sent via Deja.com http://www.deja.com/ > > Before you buy. > >Does this mean the Moby drivers won't all crash in front of me at the first
corner?
--
Slot
www.slottweak.com
Tweaks & Reviews
<[email hidden]> wrote in message news:8i6b2k$k74$[email hidden]...
> I think I posted this a while back, but I haven't gotten any responses
> or feedback, so I'm re-posting again to let you all know that I've
> tried to modify some of the AI files in NFSPU to try to make the AI
> even more competitive and capable -- you can find my modified AI files
> here:
>
> http://irlinsider.adnetweb.com/sims/nfspu.htm
>
> As stated on the site, any feedback would be most welcome -- I've done
> as much testing as I can, and I need more feedback to determine if the
> AI can be improved any further.
>
> Enjoy!
>
> -- JB
>
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.
It's a numbers game, Steven -- open the *.csv files using Microsoft
Excel, if you can, and everything will line up nicely and you should be
able to view and understand the various AI performance parameters (EA
used good programming practices and inlcuded remarks to make it easier
to comprehend).
Check it out and see what you can come up with.
- JB
In article <[email hidden]>,
[email hidden] wrote:
> Out of interest - how does the AI work?
>
> What I mean is - are these files you have modified full of "magicnumbers"
>
> that some internal routine within the executable then reads, or have
> you actually been changing routines?
>
> I suspect its a numbers game? If so, what variables does the AIroutine
responses
> > or feedback, so I'm re-posting again to let you all know that I've
> > tried to modify some of the AI files in NFSPU to try to make the AI
> > even more competitive and capable -- you can find my modified AIfiles
> > here:
> >
> > http://irlinsider.adnetweb.com/sims/nfspu.htm
> >
> > As stated on the site, any feedback would be most welcome -- I'vedone
> > as much testing as I can, and I need more feedback to determine ifthe
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (10 lines)
> look at? > > Sorry - just curious - tell me to shut up if this is proprietary or > something. > > Steve > > [email hidden] wrote: > > > I think I posted this a while back, but I haven't gotten anyQuoted text (10 lines)
> > AI can be improved any further. > > > > Enjoy! > > > > -- JB > > > > Sent via Deja.com http://www.deja.com/ > > Before you buy. > >Out of interest - how does the AI work?
What I mean is - are these files you have modified full of "magic numbers"
that some internal routine within the executable then reads, or have
you actually been changing routines?
I suspect its a numbers game? If so, what variables does the AI routine
look at?
Sorry - just curious - tell me to shut up if this is proprietary or
something.
Steve
[email hidden] wrote:


































