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Rec.Autos.Simulators Archive

Re: Modified AI files for NFSPU

6 posts by 4 people · 13 Jun 2000 - 15 Jun 2000 09:41 UTC

J. Janasov 13 Jun 2000#263347
I'm gonna give em a shot! thanks J. Janasov <[email hidden]> wrote in message news:8i6b2k$k74$[email hidden]...
Quoted text (19 lines)> I think I posted this a while back, but I haven't gotten any responses > or feedback, so I'm re-posting again to let you all know that I've > tried to modify some of the AI files in NFSPU to try to make the AI > even more competitive and capable -- you can find my modified AI files > here: > > http://irlinsider.adnetweb.com/sims/nfspu.htm > > As stated on the site, any feedback would be most welcome -- I've done > as much testing as I can, and I need more feedback to determine if the > AI can be improved any further. > > Enjoy! > > -- JB > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
(unknown) 13 Jun 2000#263457
I think I posted this a while back, but I haven't gotten any responses or feedback, so I'm re-posting again to let you all know that I've tried to modify some of the AI files in NFSPU to try to make the AI even more competitive and capable -- you can find my modified AI files here: http://irlinsider.adnetweb.com/sims/nfspu.htm As stated on the site, any feedback would be most welcome -- I've done as much testing as I can, and I need more feedback to determine if the AI can be improved any further. Enjoy! -- JB Sent via Deja.com http://www.deja.com/ Before you buy.
(unknown) 14 Jun 2000#263258
I see less stupidity-related crashing with the AI using these files -- I've improved their capabilities across the board, which makes them more competitive overall, while also increasing their look-ahead abilities (which reduces their tendencies to run into each other and other things). The differences are subtle, but I think these files do make a difference. I need other opinions, though, and other people willing to help experiment, so have at it! -- JB In article <I0A15.4230$[email hidden]>, "GTX_SlotCar" <[email hidden]> wrote: > Does this mean the Moby drivers won't all crash in front of me at thefirst
Quoted text (9 lines)> corner? > > -- > > Slot > www.slottweak.com > Tweaks & Reviews > > <[email hidden]> wrote in message news:8i6b2k$k74
$[email hidden]... > > I think I posted this a while back, but I haven't gotten anyresponses > > or feedback, so I'm re-posting again to let you all know that I've > > tried to modify some of the AI files in NFSPU to try to make the AI > > even more competitive and capable -- you can find my modified AIfiles > > here: > > > > http://irlinsider.adnetweb.com/sims/nfspu.htm > > > > As stated on the site, any feedback would be most welcome -- I'vedone > > as much testing as I can, and I need more feedback to determine ifthe
Quoted text (11 lines)> > AI can be improved any further. > > > > Enjoy! > > > > -- JB > > > > > > Sent via Deja.com http://www.deja.com/ > > Before you buy. > >
Sent via Deja.com http://www.deja.com/ Before you buy.
GTX_SlotCar 14 Jun 2000 00:07 UTC#263366
Does this mean the Moby drivers won't all crash in front of me at the first corner? -- Slot www.slottweak.com Tweaks & Reviews <[email hidden]> wrote in message news:8i6b2k$k74$[email hidden]... > I think I posted this a while back, but I haven't gotten any responses > or feedback, so I'm re-posting again to let you all know that I've > tried to modify some of the AI files in NFSPU to try to make the AI > even more competitive and capable -- you can find my modified AI files > here: > > http://irlinsider.adnetweb.com/sims/nfspu.htm > > As stated on the site, any feedback would be most welcome -- I've done > as much testing as I can, and I need more feedback to determine if the > AI can be improved any further. > > Enjoy! > > -- JB > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
(unknown) 15 Jun 2000#262873
It's a numbers game, Steven -- open the *.csv files using Microsoft Excel, if you can, and everything will line up nicely and you should be able to view and understand the various AI performance parameters (EA used good programming practices and inlcuded remarks to make it easier to comprehend). Check it out and see what you can come up with. - JB In article <[email hidden]>, [email hidden] wrote: > Out of interest - how does the AI work? > > What I mean is - are these files you have modified full of "magicnumbers" > > that some internal routine within the executable then reads, or have > you actually been changing routines? > > I suspect its a numbers game? If so, what variables does the AIroutine
Quoted text (10 lines)> look at? > > Sorry - just curious - tell me to shut up if this is proprietary or > something. > > Steve > > [email hidden] wrote: > > > I think I posted this a while back, but I haven't gotten any
responses > > or feedback, so I'm re-posting again to let you all know that I've > > tried to modify some of the AI files in NFSPU to try to make the AI > > even more competitive and capable -- you can find my modified AIfiles > > here: > > > > http://irlinsider.adnetweb.com/sims/nfspu.htm > > > > As stated on the site, any feedback would be most welcome -- I'vedone > > as much testing as I can, and I need more feedback to determine ifthe
Quoted text (10 lines)> > AI can be improved any further. > > > > Enjoy! > > > > -- JB > > > > Sent via Deja.com http://www.deja.com/ > > Before you buy. > >
Sent via Deja.com http://www.deja.com/ Before you buy.
Steven Crook-Dawkins 15 Jun 2000 09:41 UTC#262933
Out of interest - how does the AI work? What I mean is - are these files you have modified full of "magic numbers" that some internal routine within the executable then reads, or have you actually been changing routines? I suspect its a numbers game? If so, what variables does the AI routine look at? Sorry - just curious - tell me to shut up if this is proprietary or something. Steve [email hidden] wrote:
Quoted text (18 lines)> I think I posted this a while back, but I haven't gotten any responses > or feedback, so I'm re-posting again to let you all know that I've > tried to modify some of the AI files in NFSPU to try to make the AI > even more competitive and capable -- you can find my modified AI files > here: > > http://irlinsider.adnetweb.com/sims/nfspu.htm > > As stated on the site, any feedback would be most welcome -- I've done > as much testing as I can, and I need more feedback to determine if the > AI can be improved any further. > > Enjoy! > > -- JB > > Sent via Deja.com http://www.deja.com/ > Before you buy.

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