go through your .plr file, like all other EA games and
changed the
Half Rate="0" // 0 = super-high physics
"mjones53" <[email hidden]> wrote in message
news:ZaiId.5$[email hidden]...
> go through your .plr file, like all other EA games and
> changed the
> Half Rate="0" // 0 = super-high physics
sure sounds like a title for true sim fans to me. <rolls eyes>
MadDAWG
MadDAWG wrote:
I agree with this post. Also, i just love how the replays END the moment
you crash.
Quoted text (10 lines)
> "mjones53" <[email hidden]> wrote in message > news:ZaiId.5$[email hidden]... > >>go through your .plr file, like all other EA games and >>changed the >>Half Rate="0" // 0 = super-high physics > > > > sure sounds like a title for true sim fans to me. <rolls eyes>But they got a "draft" gauge, just like the real cars!
The fact they added that to the gauges alone shows how "sim" focused they
are at EA IMHO.
"buster" <[email hidden]> wrote in message
news:T2rId.32511$[email hidden]...
Quoted text (14 lines)
> MadDAWG wrote: >> "mjones53" <[email hidden]> wrote in message >> news:ZaiId.5$[email hidden]... >> >>>go through your .plr file, like all other EA games and >>>changed the >>>Half Rate="0" // 0 = super-high physics >> >> >> >> sure sounds like a title for true sim fans to me. <rolls eyes> > > I agree with this post. Also, i just love how the replays END the moment > you crash."Schooner" <[email hidden]> wrote in
news:y6rId.17468$Qb.4514@edtnps89:
> But they got a "draft" gauge, just like the real cars!
>
> The fact they added that to the gauges alone shows how "sim" focused
> they are at EA IMHO.
>
OMFG hadn't noticed that.
For me big turn off was the moment you crash you get pulled out of the
car to look at the replay.
Thought they said this game was focused at the hardcore simracers
mjones53 wrote:
> go through your .plr file, like all other EA games and
> changed the
> Half Rate="0" // 0 = super-high physics
>
> Exactly where (in which folder) can that .plr file be found?
<BRH> wrote in message news:[email hidden]...
C:\ Program Files\Ea Sports\Nascar Sim Racing Demo\Save\
Bit down the page....aids section iirc.
Quoted text (8 lines)
> mjones53 wrote: > > > go through your .plr file, like all other EA games and > > changed the > > Half Rate="0" // 0 = super-high physics > > > > > Exactly where (in which folder) can that .plr file be found?> OMFG hadn't noticed that.
>
> For me big turn off was the moment you crash you get pulled out of the
> car to look at the replay.
Don't know if this applies (haven't tried getting into a massive wreck), but
like other ISI based titles, there's an option in the PLR file to globally
disable AI control of the car. The F1 series had that enabled as well as
the separate (?) AI control for pit stops. It's worth going through the PLR
file to look for such options.
Alan
"Alan Le" <[email hidden]> wrote in
news:BUGId.4927$[email hidden]:
Hmm , that actually does work :-) Thanks !
The exact phrase is:
No AI Control="1" // AI never has control over car (except autopit and
auto pace lap)
Quoted text (14 lines)
>> OMFG hadn't noticed that. >> >> For me big turn off was the moment you crash you get pulled out of >> the car to look at the replay. > > Don't know if this applies (haven't tried getting into a massive > wreck), but like other ISI based titles, there's an option in the PLR > file to globally disable AI control of the car. The F1 series had > that enabled as well as the separate (?) AI control for pit stops. > It's worth going through the PLR file to look for such options. > > Alan > >
"JLe" <[email hidden]> wrote in message
news:[email hidden]...
Thank you JLe! Just what I needed. A couple more fixes and it wont be half
bad, lol.
Tim
Quoted text (24 lines)
> "Alan Le" <[email hidden]> wrote in > news:BUGId.4927$[email hidden]: > >>> OMFG hadn't noticed that. >>> >>> For me big turn off was the moment you crash you get pulled out of >>> the car to look at the replay. >> >> Don't know if this applies (haven't tried getting into a massive >> wreck), but like other ISI based titles, there's an option in the PLR >> file to globally disable AI control of the car. The F1 series had >> that enabled as well as the separate (?) AI control for pit stops. >> It's worth going through the PLR file to look for such options. >> >> Alan >> >> > > Hmm , that actually does work :-) Thanks ! > > The exact phrase is: > > No AI Control="1" // AI never has control over car (except autopit and > auto pace lap)
"mjones53" <[email hidden]> wrote in message
news:ZaiId.5$[email hidden]...
> go through your .plr file, like all other EA games and
> changed the
> Half Rate="0" // 0 = super-high physics
Hmmm........I thought this didn't affect the actual driving, etc. Has
that changed ?
>
The Draft Gauge and the auto-camera on race-ending accident can both be
disabled in the .plr file....which is why this thread was started, to
explain such things...
"JLe" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (16 lines)
> "Schooner" <[email hidden]> wrote in > news:y6rId.17468$Qb.4514@edtnps89: > >> But they got a "draft" gauge, just like the real cars! >> >> The fact they added that to the gauges alone shows how "sim" focused >> they are at EA IMHO. >> > > OMFG hadn't noticed that. > > For me big turn off was the moment you crash you get pulled out of the > car to look at the replay. > > Thought they said this game was focused at the hardcore simracers >I'm sure it can, I just found it humorous that a "sim" had such a gauge at
all. I thought the purpose of this title was to be focused purely at the
sim community?
"Buck411" <[email hidden]> wrote in message
news:_6PId.212501$[email hidden]...
Quoted text (26 lines)
> The Draft Gauge and the auto-camera on race-ending accident can both be > disabled in the .plr file....which is why this thread was started, to > explain such things... > > > > "JLe" <[email hidden]> wrote in message > news:[email hidden]... >> "Schooner" <[email hidden]> wrote in >> news:y6rId.17468$Qb.4514@edtnps89: >> >>> But they got a "draft" gauge, just like the real cars! >>> >>> The fact they added that to the gauges alone shows how "sim" focused >>> they are at EA IMHO. >>> >> >> OMFG hadn't noticed that. >> >> For me big turn off was the moment you crash you get pulled out of the >> car to look at the replay. >> >> Thought they said this game was focused at the hardcore simracers >> > > From what I can tell, it is. Now, if it doesn't fit YOUR definition of
that, oh well.
Options are a good thing imo.
"Schooner" <[email hidden]> wrote in message
news:YlPId.18598$Qb.312@edtnps89...
Quoted text (34 lines)
> I'm sure it can, I just found it humorous that a "sim" had such a gauge at > all. I thought the purpose of this title was to be focused purely at the > sim community? > > "Buck411" <[email hidden]> wrote in message > news:_6PId.212501$[email hidden]... > > The Draft Gauge and the auto-camera on race-ending accident can both be > > disabled in the .plr file....which is why this thread was started, to > > explain such things... > > > > > > > > "JLe" <[email hidden]> wrote in message > > news:[email hidden]... > >> "Schooner" <[email hidden]> wrote in > >> news:y6rId.17468$Qb.4514@edtnps89: > >> > >>> But they got a "draft" gauge, just like the real cars! > >>> > >>> The fact they added that to the gauges alone shows how "sim" focused > >>> they are at EA IMHO. > >>> > >> > >> OMFG hadn't noticed that. > >> > >> For me big turn off was the moment you crash you get pulled out of the > >> car to look at the replay. > >> > >> Thought they said this game was focused at the hardcore simracers > >> > > > > > >Options are fine, was just commenting on how they made it an actual "gauge"
like it really exists in a real cup car is all.
I have no definitions to fit, only commenting on it.
"JP" <[email hidden]> wrote in message
news:ayPId.144$[email hidden]...
Quoted text (45 lines)
> From what I can tell, it is. Now, if it doesn't fit YOUR definition of > that, oh well. > > Options are a good thing imo. > > > "Schooner" <[email hidden]> wrote in message > news:YlPId.18598$Qb.312@edtnps89... >> I'm sure it can, I just found it humorous that a "sim" had such a gauge >> at >> all. I thought the purpose of this title was to be focused purely at the >> sim community? >> >> "Buck411" <[email hidden]> wrote in message >> news:_6PId.212501$[email hidden]... >> > The Draft Gauge and the auto-camera on race-ending accident can both be >> > disabled in the .plr file....which is why this thread was started, to >> > explain such things... >> > >> > >> > >> > "JLe" <[email hidden]> wrote in message >> > news:[email hidden]... >> >> "Schooner" <[email hidden]> wrote in >> >> news:y6rId.17468$Qb.4514@edtnps89: >> >> >> >>> But they got a "draft" gauge, just like the real cars! >> >>> >> >>> The fact they added that to the gauges alone shows how "sim" focused >> >>> they are at EA IMHO. >> >>> >> >> >> >> OMFG hadn't noticed that. >> >> >> >> For me big turn off was the moment you crash you get pulled out of the >> >> car to look at the replay. >> >> >> >> Thought they said this game was focused at the hardcore simracers >> >> >> > >> > >> >> > > I hear ya. But every game, including 03, has stuff like that (aids). Now
if you can't disable it, if you want, that's a bad thing <g>
"Schooner" <[email hidden]> wrote in message
news:pKPId.18641$Qb.18128@edtnps89...
> Options are fine, was just commenting on how they made it an actual"gauge"
the
> >> sim community?
> >>
> >> "Buck411" <[email hidden]> wrote in message
> >> news:_6PId.212501$[email hidden]...
> >> > The Draft Gauge and the auto-camera on race-ending accident can bothbe
focused
> >> >>> they are at EA IMHO.
> >> >>>
> >> >>
> >> >> OMFG hadn't noticed that.
> >> >>
> >> >> For me big turn off was the moment you crash you get pulled out ofthe


































