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EA Demo Make sure to change your .plr

16 posts by 10 people · 22 Jan 2005 01:39 UTC - 23 Jan 2005 15:55 UTC

mjones53 22 Jan 2005 01:39 UTC#26338
go through your .plr file, like all other EA games and changed the Half Rate="0" // 0 = super-high physics
"mjones53" <[email hidden]> wrote in message news:ZaiId.5$[email hidden]... > go through your .plr file, like all other EA games and > changed the > Half Rate="0" // 0 = super-high physics sure sounds like a title for true sim fans to me. <rolls eyes> MadDAWG
buster 22 Jan 2005 11:48 UTC↳ reply to MadDAWG#26355
MadDAWG wrote:
Quoted text (10 lines)> "mjones53" <[email hidden]> wrote in message > news:ZaiId.5$[email hidden]... > >>go through your .plr file, like all other EA games and >>changed the >>Half Rate="0" // 0 = super-high physics > > > > sure sounds like a title for true sim fans to me. <rolls eyes>
I agree with this post. Also, i just love how the replays END the moment you crash.
Schooner 22 Jan 2005 11:50 UTC↳ reply to buster#26356
But they got a "draft" gauge, just like the real cars! The fact they added that to the gauges alone shows how "sim" focused they are at EA IMHO. "buster" <[email hidden]> wrote in message news:T2rId.32511$[email hidden]...
Quoted text (14 lines)> MadDAWG wrote: >> "mjones53" <[email hidden]> wrote in message >> news:ZaiId.5$[email hidden]... >> >>>go through your .plr file, like all other EA games and >>>changed the >>>Half Rate="0" // 0 = super-high physics >> >> >> >> sure sounds like a title for true sim fans to me. <rolls eyes> > > I agree with this post. Also, i just love how the replays END the moment > you crash.
JLe 22 Jan 2005 12:47 UTC↳ reply to Schooner#26359
"Schooner" <[email hidden]> wrote in news:y6rId.17468$Qb.4514@edtnps89: > But they got a "draft" gauge, just like the real cars! > > The fact they added that to the gauges alone shows how "sim" focused > they are at EA IMHO. > OMFG hadn't noticed that. For me big turn off was the moment you crash you get pulled out of the car to look at the replay. Thought they said this game was focused at the hardcore simracers
BRH 23 Jan 2005 04:34 UTC↳ reply to mjones53#26416
mjones53 wrote: > go through your .plr file, like all other EA games and > changed the > Half Rate="0" // 0 = super-high physics > > Exactly where (in which folder) can that .plr file be found?
JP 23 Jan 2005 04:38 UTC↳ reply to BRH#26421
<BRH> wrote in message news:[email hidden]...
Quoted text (8 lines)> mjones53 wrote: > > > go through your .plr file, like all other EA games and > > changed the > > Half Rate="0" // 0 = super-high physics > > > > > Exactly where (in which folder) can that .plr file be found?
C:\ Program Files\Ea Sports\Nascar Sim Racing Demo\Save\ Bit down the page....aids section iirc.
Alan Le 23 Jan 2005 05:48 UTC↳ reply to JLe#26425
> OMFG hadn't noticed that. > > For me big turn off was the moment you crash you get pulled out of the > car to look at the replay. Don't know if this applies (haven't tried getting into a massive wreck), but like other ISI based titles, there's an option in the PLR file to globally disable AI control of the car. The F1 series had that enabled as well as the separate (?) AI control for pit stops. It's worth going through the PLR file to look for such options. Alan
JLe 23 Jan 2005 11:16 UTC↳ reply to Alan Le#26431
"Alan Le" <[email hidden]> wrote in news:BUGId.4927$[email hidden]:
Quoted text (14 lines)>> OMFG hadn't noticed that. >> >> For me big turn off was the moment you crash you get pulled out of >> the car to look at the replay. > > Don't know if this applies (haven't tried getting into a massive > wreck), but like other ISI based titles, there's an option in the PLR > file to globally disable AI control of the car. The F1 series had > that enabled as well as the separate (?) AI control for pit stops. > It's worth going through the PLR file to look for such options. > > Alan > >
Hmm , that actually does work :-) Thanks ! The exact phrase is: No AI Control="1" // AI never has control over car (except autopit and auto pace lap)
Tim Paullin 23 Jan 2005 14:05 UTC↳ reply to JLe#26193
"JLe" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (24 lines)> "Alan Le" <[email hidden]> wrote in > news:BUGId.4927$[email hidden]: > >>> OMFG hadn't noticed that. >>> >>> For me big turn off was the moment you crash you get pulled out of >>> the car to look at the replay. >> >> Don't know if this applies (haven't tried getting into a massive >> wreck), but like other ISI based titles, there's an option in the PLR >> file to globally disable AI control of the car. The F1 series had >> that enabled as well as the separate (?) AI control for pit stops. >> It's worth going through the PLR file to look for such options. >> >> Alan >> >> > > Hmm , that actually does work :-) Thanks ! > > The exact phrase is: > > No AI Control="1" // AI never has control over car (except autopit and > auto pace lap)
Thank you JLe! Just what I needed. A couple more fixes and it wont be half bad, lol. Tim
JP 23 Jan 2005 14:15 UTC↳ reply to mjones53#26195
"mjones53" <[email hidden]> wrote in message news:ZaiId.5$[email hidden]... > go through your .plr file, like all other EA games and > changed the > Half Rate="0" // 0 = super-high physics Hmmm........I thought this didn't affect the actual driving, etc. Has that changed ? >
Buck411 23 Jan 2005 15:09 UTC↳ reply to JLe#26199
The Draft Gauge and the auto-camera on race-ending accident can both be disabled in the .plr file....which is why this thread was started, to explain such things... "JLe" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> "Schooner" <[email hidden]> wrote in > news:y6rId.17468$Qb.4514@edtnps89: > >> But they got a "draft" gauge, just like the real cars! >> >> The fact they added that to the gauges alone shows how "sim" focused >> they are at EA IMHO. >> > > OMFG hadn't noticed that. > > For me big turn off was the moment you crash you get pulled out of the > car to look at the replay. > > Thought they said this game was focused at the hardcore simracers >
I'm sure it can, I just found it humorous that a "sim" had such a gauge at all. I thought the purpose of this title was to be focused purely at the sim community? "Buck411" <[email hidden]> wrote in message news:_6PId.212501$[email hidden]...
Quoted text (26 lines)> The Draft Gauge and the auto-camera on race-ending accident can both be > disabled in the .plr file....which is why this thread was started, to > explain such things... > > > > "JLe" <[email hidden]> wrote in message > news:[email hidden]... >> "Schooner" <[email hidden]> wrote in >> news:y6rId.17468$Qb.4514@edtnps89: >> >>> But they got a "draft" gauge, just like the real cars! >>> >>> The fact they added that to the gauges alone shows how "sim" focused >>> they are at EA IMHO. >>> >> >> OMFG hadn't noticed that. >> >> For me big turn off was the moment you crash you get pulled out of the >> car to look at the replay. >> >> Thought they said this game was focused at the hardcore simracers >> > >
JP 23 Jan 2005 15:37 UTC↳ reply to Schooner#26203
From what I can tell, it is. Now, if it doesn't fit YOUR definition of that, oh well. Options are a good thing imo. "Schooner" <[email hidden]> wrote in message news:YlPId.18598$Qb.312@edtnps89...
Quoted text (34 lines)> I'm sure it can, I just found it humorous that a "sim" had such a gauge at > all. I thought the purpose of this title was to be focused purely at the > sim community? > > "Buck411" <[email hidden]> wrote in message > news:_6PId.212501$[email hidden]... > > The Draft Gauge and the auto-camera on race-ending accident can both be > > disabled in the .plr file....which is why this thread was started, to > > explain such things... > > > > > > > > "JLe" <[email hidden]> wrote in message > > news:[email hidden]... > >> "Schooner" <[email hidden]> wrote in > >> news:y6rId.17468$Qb.4514@edtnps89: > >> > >>> But they got a "draft" gauge, just like the real cars! > >>> > >>> The fact they added that to the gauges alone shows how "sim" focused > >>> they are at EA IMHO. > >>> > >> > >> OMFG hadn't noticed that. > >> > >> For me big turn off was the moment you crash you get pulled out of the > >> car to look at the replay. > >> > >> Thought they said this game was focused at the hardcore simracers > >> > > > > > >
Schooner 23 Jan 2005 15:51 UTC↳ reply to JP#26207
Options are fine, was just commenting on how they made it an actual "gauge" like it really exists in a real cup car is all. I have no definitions to fit, only commenting on it. "JP" <[email hidden]> wrote in message news:ayPId.144$[email hidden]...
Quoted text (45 lines)> From what I can tell, it is. Now, if it doesn't fit YOUR definition of > that, oh well. > > Options are a good thing imo. > > > "Schooner" <[email hidden]> wrote in message > news:YlPId.18598$Qb.312@edtnps89... >> I'm sure it can, I just found it humorous that a "sim" had such a gauge >> at >> all. I thought the purpose of this title was to be focused purely at the >> sim community? >> >> "Buck411" <[email hidden]> wrote in message >> news:_6PId.212501$[email hidden]... >> > The Draft Gauge and the auto-camera on race-ending accident can both be >> > disabled in the .plr file....which is why this thread was started, to >> > explain such things... >> > >> > >> > >> > "JLe" <[email hidden]> wrote in message >> > news:[email hidden]... >> >> "Schooner" <[email hidden]> wrote in >> >> news:y6rId.17468$Qb.4514@edtnps89: >> >> >> >>> But they got a "draft" gauge, just like the real cars! >> >>> >> >>> The fact they added that to the gauges alone shows how "sim" focused >> >>> they are at EA IMHO. >> >>> >> >> >> >> OMFG hadn't noticed that. >> >> >> >> For me big turn off was the moment you crash you get pulled out of the >> >> car to look at the replay. >> >> >> >> Thought they said this game was focused at the hardcore simracers >> >> >> > >> > >> >> > >
JP 23 Jan 2005 15:55 UTC↳ reply to Schooner#26208
I hear ya. But every game, including 03, has stuff like that (aids). Now if you can't disable it, if you want, that's a bad thing <g> "Schooner" <[email hidden]> wrote in message news:pKPId.18641$Qb.18128@edtnps89... > Options are fine, was just commenting on how they made it an actual"gauge"
Quoted text (17 lines)> like it really exists in a real cup car is all. > > I have no definitions to fit, only commenting on it. > > "JP" <[email hidden]> wrote in message > news:ayPId.144$[email hidden]... > > From what I can tell, it is. Now, if it doesn't fit YOUR definition of > > that, oh well. > > > > Options are a good thing imo. > > > > > > "Schooner" <[email hidden]> wrote in message > > news:YlPId.18598$Qb.312@edtnps89... > >> I'm sure it can, I just found it humorous that a "sim" had such a gauge > >> at > >> all. I thought the purpose of this title was to be focused purely at
the > >> sim community? > >> > >> "Buck411" <[email hidden]> wrote in message > >> news:_6PId.212501$[email hidden]... > >> > The Draft Gauge and the auto-camera on race-ending accident can bothbe
Quoted text (13 lines)> >> > disabled in the .plr file....which is why this thread was started, to > >> > explain such things... > >> > > >> > > >> > > >> > "JLe" <[email hidden]> wrote in message > >> > news:[email hidden]... > >> >> "Schooner" <[email hidden]> wrote in > >> >> news:y6rId.17468$Qb.4514@edtnps89: > >> >> > >> >>> But they got a "draft" gauge, just like the real cars! > >> >>> > >> >>> The fact they added that to the gauges alone shows how "sim"
focused > >> >>> they are at EA IMHO. > >> >>> > >> >> > >> >> OMFG hadn't noticed that. > >> >> > >> >> For me big turn off was the moment you crash you get pulled out ofthe
Quoted text (12 lines)> >> >> car to look at the replay. > >> >> > >> >> Thought they said this game was focused at the hardcore simracers > >> >> > >> > > >> > > >> > >> > > > > > >

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