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EA-NSR Initial Observations

4 posts by 3 people · 23 Jan 2005 03:39 UTC - 23 Jan 2005 18:27 UTC

Larry 23 Jan 2005 03:39 UTC#26411
First, let me start by saying that since this is a demo, I'm going to avoid making judgements at this point. Really, I am. I'll try real hard. Honest :) First, the good stuff: * The Menu System is leaps and bounds better than anything else EA has ever done in a Nascar Game. * The ability to recover from a Spin in a somewhat expected manner is nice to see. * It actually ran without any trouble. * You can turn off the hands, wheel or both. * The setup screens are decent. * There is a lot more adjustability than in NR2003. Whether it actually WORKS or not I leave open for debate. * The flying debris are kinda neat. And now the not-so-good: * Oh, my. Where do I begin? * Is it intentional that you can't actually READ the dash board ? * Mirror? We don't need no stinking mirrors. I guess that's the philosophy because the one in the game is useless. * No matter what I adjust, I can't get the front-end to grip. It feels like every other EA Nascar sim I've ever tried in that the front end just washes out and heads for the wall. * In the demo at least, the FF is worthless. All it does is stiffen up the wheel. There is NO sense of grip feed back through the FF. * Oh, my. Here I go... Like every other EA based SIM I've ever driven, I feel absolutely zero sense of grip in this thing. * The sounds are screwed up. It sounds like it can only play certain sounds at one time. For example, if you hit the wall, or scrape with another car, it seems like it has to drop other sounds to play that sound. * Anyone figured out how to know where to stop in the Pits yet? * The other cars sounds completely drown out your own engine sounds and I see no way to adjust for that. * It just don't feel right handling wise, other than the before mentioned ability to save a spin. * The Mirror SUCKS! Oh, sorry. Already covered that. There's more, but that's enough for now. In closing, let's all hold hands and chant 100 times.... "It's only a Demo. The release version will be PERFECT!" -Larry
Alan Le 23 Jan 2005 06:19 UTC↳ reply to Larry#26426
> * The Menu System is leaps and bounds better than anything else EA hasever > done in a Nascar Game. Agreed, though it heavily borrows from NR2003 in some areas, so it's to be expected. :) > * Is it intentional that you can't actually READ the dash board ? No problems here. The 1280x960 max resolution is just dumb though. > * Mirror? We don't need no stinking mirrors. I guess that's thephilosophy > because the one in the game is useless. I didn't even know my car was pouring out smoke (from tires rubbing?) until I watched the replay! In the 45 mins or so I've played it, I've found situational awareness much more difficult. I can't even get a really good sense of how wide the car is. > * No matter what I adjust, I can't get the front-end to grip. It feelslike > every other EA Nascar sim I've ever tried in that the front end justwashes > out and heads for the wall. If you haven't already, check out the grill tape setting. Bumping it up a fair bit along with stiffening up the back end a bit made a HUGE difference for me, and I usually err on the side of understeer with setups. The included setups seem to be heavily geared toward drivability for -everybody-. > * In the demo at least, the FF is worthless. All it does is stiffen upthe > wheel. There is NO sense of grip feed back through the FF. Try decreasing the strength in-game. Made a HUGE difference for me (~70% w/a DFP). > * Oh, my. Here I go... Like every other EA based SIM I've ever driven, I > feel absolutely zero sense of grip in this thing. I seem to have a better sense of grip in NR2003, but NSR does seem better than F1C in this regard IMHO. On the down side though, they seem to have also made the tires fairly forgiving (maybe it's the setup?). This has allowed me to get away with sliding the car a bit by throwing the weight around and using the throttle. I'm not a great driver and don't think I should be able to do that in these beasts. :) > * The sounds are screwed up. It sounds like it can only play certainsounds > at one time. For example, if you hit the wall, or scrape with anothercar, > it seems like it has to drop other sounds to play that sound. Forget that.... the engine is soooooo flat! > * It just don't feel right handling wise, other than the before mentioned > ability to save a spin. I think NR2003 still has a better sense of speed. It brings me closer to feeling like I'm on a track vs sitting in front of a screen. The scrubbing sound in NR2003 is fantastic, and to compensate for a lack of cues, it almost seems like NSR made the car easier to deal with. It could come down to setup though. Seriously, once I upped the grill tape to ~50-55%, it felt much better... not incredible, but a HUGE step in the right direction. Mind you, I also made some suspension changes to try and liven things up. Overall, it seems speed control in NSR is based more on intuition/experience than sensory cues. In NR2003, you hear the tires start scrubbing. In NSR, you just modify what didn't work until it does. On the other side of it though, there's a wider gap between grip and terminal understeer (iow, wall contact) in NSR. You can ease up and eventually slide the back a bit when the front end really plows going in. > In closing, let's all hold hands and chant 100 times.... "It's only aDemo. > The release version will be PERFECT!" Anyone know if Bob Stanley's posted comments on the demo? Alan
Larry 23 Jan 2005 18:27 UTC↳ reply to Alan Le#26223
I think you nailed it. -Larry "Alan Le" <[email hidden]> wrote in message news:KlHId.4932$[email hidden]... "Overall, it seems speed control in NSR is based more on intuition/experience than sensory cues."

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