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Daytona for NLegends converted

3 posts by 2 people · 04 May 2000 06:04 UTC - 06 May 2000 03:05 UTC

Buzz O'Dea 04 May 2000 06:04 UTC#272986
I've done a conversion of the Daytona track so that it looks somewhat like the 70's Daytona. I don't have a website and I don't want to email this file to all who want it. Uspits has had too many problems with Papyrus to have anything to do with it, so if Sim Cyberworld or any other site wants to contact me about putting it on their site, my address is below. The file is not a Daytona.dat file. The batch file will merely replace certain mip, m16 and 3do files that are in the Daytona.dat file. So, you will not be handling the track itself, but a conversion.(In case there's any problems from Sierra). buzz my address is [email hidden]
Marc Collins 05 May 2000 15:20 UTC#272697
It has already been done and is posted on the Web now (yours may be better, though?). The fact that it's a conversion of the already illegal N3 Daytona won't change anything in the eyes of the legal eagles at Sierra. Marc. "Buzz O'Dea" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> I've done a conversion of the Daytona track so that it looks somewhat > like the 70's Daytona. I don't have a website and I don't want to email > this file to all who want it. Uspits has had too many problems with > Papyrus to have anything to do with it, so if Sim Cyberworld or any > other site wants to contact me about putting it on their site, my > address is below. The file is not a Daytona.dat file. The batch file > will merely replace certain mip, m16 and 3do files that are in the > Daytona.dat file. So, you will not be handling the track itself, but a > conversion.(In case there's any problems from Sierra). > buzz > my address is [email hidden] >
Marc Collins 06 May 2000 03:05 UTC#272545
Sorry for being so dismissive, actually, now that I think about it. The existing track is based on the "not fixed" N3 Daytona with the nuclear explosion point at the end of the tri-oval---you'll know when you it it. It also has an invisible pit wall where no pit wall would be preferable. Does your update address either of these points or is it really classy looking? I have updated AI and track.txt settings that are as close to realistic as I can determine that might compliment your work. E-mail me if you want to discuss. Thanks, Marc. "Marc Collins" <[email hidden]> wrote in message news:1FBQ4.3179$s%[email hidden]... > It has already been done and is posted on the Web now (yours may bebetter, > though?). The fact that it's a conversion of the already illegal N3Daytona
Quoted text (20 lines)> won't change anything in the eyes of the legal eagles at Sierra. > > Marc. > > "Buzz O'Dea" <[email hidden]> wrote in message > news:[email hidden]... > > I've done a conversion of the Daytona track so that it looks somewhat > > like the 70's Daytona. I don't have a website and I don't want to email > > this file to all who want it. Uspits has had too many problems with > > Papyrus to have anything to do with it, so if Sim Cyberworld or any > > other site wants to contact me about putting it on their site, my > > address is below. The file is not a Daytona.dat file. The batch file > > will merely replace certain mip, m16 and 3do files that are in the > > Daytona.dat file. So, you will not be handling the track itself, but a > > conversion.(In case there's any problems from Sierra). > > buzz > > my address is [email hidden] > > > >

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