The thing I have noticed that is odd. All the Formula 1 races I have
watched, the F1 cars are glued to the ground. They seem to have
tremendous down force generated. Thier suspensions also seem to be very
stiff. Hardly any body lean at all. They go around the corners at
incredible speeds like they are on rails.
How unlike GPL.
Maybe they really are so much better than '67 cars. Maybe the tires
back then had absolutely no grip for two laps. Personally, I think the
physics in GPL are seriously hosed. Real race cars do not roll that much
in the corner. Nor are supensions that soft.
I for one, think GPL physics are seriously flawed, and am glad Papy
decided to deep six them. Of course, I might feel differently, had Papy
not released such a crippled and bug infested turd of a demo.
I might have even bought the game :)
2_Slow
NASCAR Racing 3 physics compared with GPL
A reader asked how N3's driving feel compared with GPL. Most said N3 felt flat and rail-like next to GPL's dynamic physics but offered close pack racing and strategy. 2_Slow trolled by comparing GPL's grip to 1960s passenger cars, and arguments followed about downforce, era differences and N3 setup techniques. The thread later drifted into off-topic barbs.
Automated summary.
I seem to crash more in N3. So I guess GPL is more realistic, since I rarely
crash my "real" car.
>>>>>>>>>>>
There you have it.
Only thing thats fun about n3 i like is racing side by side noes to tail. AI
are much better then N2=no whimps that slow down when you get 5 feet withn
them. But GPL they DO NOT give up at all when your side by side. No to mention
GPL AI have there own personalitys (Surtees). N3 feels like your on railroad
tracks.
N3 car glued to ground
GPL car can get som AIR
But GPL vs N3 is unfair. So very unfair.
Maybe we could say N4 vs WSC or N4 vs GPL or GP3.
I would GPL say GPL would win against N3.
=)
"Tony StewartNo20" <[email hidden]> wrote in message
news:[email hidden]...
> Well WereTalking about 2 different era 1960s and 1990s
Not to mention, 33 years difference in tire technology.
"Bruce Kennewell" <[email hidden]> wrote in message
news:[email hidden]...
> "Feel less accurate"? Compared to GPL there's no "feel" inN3....period.
> This isn't a statement made to glorify the wonders of GPL, just asimple
> subjective, personal, view. Compared to GPL the Nascar vehicle feelsas if
> it is on rails and held to the track by magnetism....like a slot car.
>
You have obviously never raced either of the the two road courses in
Nascar 3. As one who is often in the grass, I can assure you they do not
drive like slot cars. Neither do they skate about as if on ice, like
GPL.
2_Slow
[email hidden] (Loosay2) wrote:
>I have played GPL extensively, but I have yet to buy Nascar 3.
>Other than the theoretical differences in the physics models, I was wondering
>in what ways does Nascar 3 "feel" less accurate than GPL.
I'll help you answer this question for yourself. Get the NASCAR 3
demo, [1] which includes Texas and Loudon. Get Dave Noonan's oval2gpl
converter [2]. Drive Texas in N3. Find some GPL oval setups [3]
(optional). Drive Texas in GPL.
I can do and feel things in GPL that I can't in N3: throw the car into
a corner, jump back and forth between understeer and (controlled)
oversteer by pumping the throttle; feel the weight transfer forward to
back, left to right. (GPL should have included a nice, big oval like
Texas for practicing car control.) I find turning laps in GPL almost
meditative. N3--not so much. N3 is about racing (not that GPL
isn't): a 200 MPH traffic jam, as the NASCAR Heat promos say.
The demo of Dave Noonan's GPL converter [4] is supposed to convert
Loudon from NASCAR 2. I can't convert the N3 version (although I can
convert Homestead and Watkins Glen).
I got N3 for $20 after rebate. In a month or two you should be able
to get the boxed set (N3, NL, truck expansion) for $40 or less. If
nothing else, you may want to get them (and the converter) for the
tracks: Watkins Glen, Sears Point, Riverside.
--Jon
_____
1. <http://www.papy.com/new_n3/n3_screenshots.html> or
<http://www.gamesdomain.com/demos/demo/n3demo.html>.
2. <http://www.theuspits.com/owheel/gpl/files/oval2gpl.zip>.
3. There's a link to
<http://simracing.com/alison/gpl/files/setups/cm_eag_oval_setups.zip>
in the news section of Alison Hine's site:
<http://simracing.com/alison/gpl/>.
4. <http://www.sim-garage.co.uk/>.
Don't buy NASCAR 3 for the sake of driving the cars, it just isn't
that engrossing, challenging, or scary like GPL is.
Do buy NASCAR 3 if the idea of door to door, nose to nose racing lap
after lap appeals to you. Long NASCAR 3 races also employ a lot more
strategy than the typical GPL race. The fastest car rarely wins the
race; the driver with the best combination of speed, tire/fuel
management, patience and luck usually comes out on top.
"Loosay2" <[email hidden]> wrote in message
news:[email hidden]...
> I have played GPL extensively, but I have yet to buy Nascar 3.
> Other than the theoretical differences in the physics models, I waswondering
> in what ways does Nascar 3 "feel" less accurate than GPL.
> Do the cars drive in a way that seems the least bit "arcadish" bycomparison,
> or
> does knowing that it uses a less substantial physics model ,perhapsinfluence
> some peoples perceptions of its accuracy in simulating Nascar racing?
Well WereTalking about 2 different era 1960s and 1990s
"Cliff Roman" <[email hidden]> wrote in message
news:fRIH4.727$%[email hidden]...
> If they use the GPL physics in N4, I would hope to god that they wouldnot
> be as hard to drive as the GPL cars are. For one the game will flopif they
> are, second is that it would be totally unrealistic. "Good Physics"does
> not equal "Tough to drive"
>
But they can count on all 125 people who bought GPL to run out and
buy it.
2_Slow
I have played GPL extensively, but I have yet to buy Nascar 3.
Other than the theoretical differences in the physics models, I was wondering
in what ways does Nascar 3 "feel" less accurate than GPL.
Do the cars drive in a way that seems the least bit "arcadish" by comparison,
or
does knowing that it uses a less substantial physics model ,perhaps influence
some peoples perceptions of its accuracy in simulating Nascar racing ?
so modern racing is easy? ;o)
> You have never seen me drive at Martinsville :)
> I lose the back end all the time on that track
> It is really impossible to compare the two games. Stock Cars of today are
> no where as hard to drive for a real driver as the cars were back in the GPL
> days. The cars are alot more sophisticated and of course they are going to
> feel different.
> If they use the GPL physics in N4, I would hope to god that they would not
> be as hard to drive as the GPL cars are. For one the game will flop if they
in
> > > Nascar 3. As one who is often in the grass, I can assure you they do not
Quoted text (9 lines)
> are, second is that it would be totally unrealistic. "Good Physics" does > not equal "Tough to drive" > > > You have obviously never raced either of the the two road coursesQuoted text (29 lines)
> > > drive like slot cars. Neither do they skate about as if on ice, like > > > GPL. > > I must say I disagree, there's no finesse (couldn't find a better word > > for it) required to go fast in N3, it's more "arcade like" (again, > > couldn't find a better word), once you get your braking and turn in > > points sorted, you're home free, assuming you have a half decent setup > > that is, you can't loose the rear end during turn in, you can't loose it > > on the exit, and of you *do* miss your braking point, just turn as usual > > anyway as the car *will* turn anyway, even if you're standing on the > > brakes > > That's not to say I haven't enjoyed racing road courses in N2/99/3/L > > with the ICR2 courses and all, but not modeling locking wheels and > > wheelspin is a great omission and makes for a very unenjoyable > > experience in itself, having said that, I've enjoyed the *racing* bit of > > N2/99/3/L a whole lot, maybe *because* it's so easy to drive that you > > can focus more on what's going on around you, which is a plus when > > you're in a crowd, but running a road course in N3 on your own *is* like > > running a slot car compared to GPL, and a few others too > > Beers and cheers > > (uncle) Goy > > "Team Mirage" http://www.teammirage.com/ > > "The Pits" http://www.theuspits.com/ > > * Spam is for losers who can't get business any other way * > > "Spamkiller" http://www.spamkiller.comThats not what I mean :)
Just.. easier :)
are
not
> > be as hard to drive as the GPL cars are. For one the game will flop if
> they
> > are, second is that it would be totally unrealistic. "Good Physics" does
it
> > > on the exit, and of you *do* miss your braking point, just turn as usual
of
> > > N2/99/3/L a whole lot, maybe *because* it's so easy to drive that you
> > > can focus more on what's going on around you, which is a plus when
> > > you're in a crowd, but running a road course in N3 on your own *is* like
Quoted text (10 lines)
> so modern racing is easy? ;o) > > You have never seen me drive at Martinsville :) > > I lose the back end all the time on that track > > It is really impossible to compare the two games. Stock Cars of todayQuoted text (7 lines)
> > no where as hard to drive for a real driver as the cars were back in the > GPL > > days. The cars are alot more sophisticated and of course they are going > to > > feel different. > > If they use the GPL physics in N4, I would hope to god that they wouldQuoted text (19 lines)
> > not equal "Tough to drive" > > > > You have obviously never raced either of the the two road courses > in > > > > Nascar 3. As one who is often in the grass, I can assure you they do > not > > > > drive like slot cars. Neither do they skate about as if on ice, like > > > > GPL. > > > I must say I disagree, there's no finesse (couldn't find a better word > > > for it) required to go fast in N3, it's more "arcade like" (again, > > > couldn't find a better word), once you get your braking and turn in > > > points sorted, you're home free, assuming you have a half decent setup > > > that is, you can't loose the rear end during turn in, you can't looseQuoted text (7 lines)
> > > anyway as the car *will* turn anyway, even if you're standing on the > > > brakes > > > That's not to say I haven't enjoyed racing road courses in N2/99/3/L > > > with the ICR2 courses and all, but not modeling locking wheels and > > > wheelspin is a great omission and makes for a very unenjoyable > > > experience in itself, having said that, I've enjoyed the *racing* bitQuoted text (10 lines)
> > > running a slot car compared to GPL, and a few others too > > > Beers and cheers > > > (uncle) Goy > > > "Team Mirage" http://www.teammirage.com/ > > > "The Pits" http://www.theuspits.com/ > > > * Spam is for losers who can't get business any other way * > > > "Spamkiller" http://www.spamkiller.com That is not a fair question. We have been saying in thousands of
posts that NOTHING so far has equaled GPL. Sure some are very good
racers, some are very pretty, some do the multiplayer and some don't.
But. If you are trying to compare driving 'feel' then you will be
dissapointed. N3's biggest sucess is it's beta multiplayer component.
In N3 you are racing in close quarters(especially on the short tracks)
So to answer your question.
N3 in no way compare's to GPL for driving feel. However there are
hundreds of racers online everynight banging doors and crying foul etc.
It 'races' pretty good, but the moment you jump in, you will know, it
ain't GPL: and so far: nothing else is either.
dave henrie
Loosay2 wrote:
Quoted text (8 lines)
> > I have played GPL extensively, but I have yet to buy Nascar 3. > Other than the theoretical differences in the physics models, I was wondering > in what ways does Nascar 3 "feel" less accurate than GPL. > Do the cars drive in a way that seems the least bit "arcadish" by comparison, > or > does knowing that it uses a less substantial physics model ,perhaps influence > some peoples perceptions of its accuracy in simulating Nascar racing ?I seem to crash more in N3. So I guess GPL is more realistic, since I rarely
crash my "real" car.
Loosay2 <[email hidden]> wrote in message
news:[email hidden]...
> I have played GPL extensively, but I have yet to buy Nascar 3.
> Other than the theoretical differences in the physics models, I waswondering
> in what ways does Nascar 3 "feel" less accurate than GPL.
> Do the cars drive in a way that seems the least bit "arcadish" bycomparison,
> or
> does knowing that it uses a less substantial physics model ,perhapsinfluence
> some peoples perceptions of its accuracy in simulating Nascar racing ?
2_Slow wrote:
>
> You have obviously never raced either of the the two road courses in
> Nascar 3. As one who is often in the grass, I can assure you they do not
> drive like slot cars. Neither do they skate about as if on ice, like
> GPL.
I must say I disagree, there's no finesse (couldn't find a better word
for it) required to go fast in N3, it's more "arcade like" (again,
couldn't find a better word), once you get your braking and turn in
points sorted, you're home free, assuming you have a half decent setup
that is, you can't loose the rear end during turn in, you can't loose it
on the exit, and of you *do* miss your braking point, just turn as usual
anyway as the car *will* turn anyway, even if you're standing on the
brakes
That's not to say I haven't enjoyed racing road courses in N2/99/3/L
with the ICR2 courses and all, but not modeling locking wheels and
wheelspin is a great omission and makes for a very unenjoyable
experience in itself, having said that, I've enjoyed the *racing* bit of
N2/99/3/L a whole lot, maybe *because* it's so easy to drive that you
can focus more on what's going on around you, which is a plus when
you're in a crowd, but running a road course in N3 on your own *is* like
running a slot car compared to GPL, and a few others too
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
You have never seen me drive at Martinsville :)
I lose the back end all the time on that track
It is really impossible to compare the two games. Stock Cars of today are
no where as hard to drive for a real driver as the cars were back in the GPL
days. The cars are alot more sophisticated and of course they are going to
feel different.
If they use the GPL physics in N4, I would hope to god that they would not
be as hard to drive as the GPL cars are. For one the game will flop if they
are, second is that it would be totally unrealistic. "Good Physics" does
not equal "Tough to drive"
Goy Larsen <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (34 lines)
> 2_Slow wrote: > > > > You have obviously never raced either of the the two road courses in > > Nascar 3. As one who is often in the grass, I can assure you they do not > > drive like slot cars. Neither do they skate about as if on ice, like > > GPL. > > I must say I disagree, there's no finesse (couldn't find a better word > for it) required to go fast in N3, it's more "arcade like" (again, > couldn't find a better word), once you get your braking and turn in > points sorted, you're home free, assuming you have a half decent setup > that is, you can't loose the rear end during turn in, you can't loose it > on the exit, and of you *do* miss your braking point, just turn as usual > anyway as the car *will* turn anyway, even if you're standing on the > brakes > > That's not to say I haven't enjoyed racing road courses in N2/99/3/L > with the ICR2 courses and all, but not modeling locking wheels and > wheelspin is a great omission and makes for a very unenjoyable > experience in itself, having said that, I've enjoyed the *racing* bit of > N2/99/3/L a whole lot, maybe *because* it's so easy to drive that you > can focus more on what's going on around you, which is a plus when > you're in a crowd, but running a road course in N3 on your own *is* like > running a slot car compared to GPL, and a few others too > > > Beers and cheers > (uncle) Goy > > "Team Mirage" http://www.teammirage.com/ > "The Pits" http://www.theuspits.com/ > > * Spam is for losers who can't get business any other way * > "Spamkiller" http://www.spamkiller.comCliff Roman wrote:
>
> You have never seen me drive at Martinsville :)
>
> I lose the back end all the time on that track
Then your setup sucks :-)
I agree, I don't expect the cars in N4 to handle like 67 F1 cars, that
would be silly, but since they have about the same level driving aids,
that is none, I expect locking wheels under braking and a rear end that
will step out on me if I floor the throttle coming out of the final
hairpin at Sears
These are the things I hope we will get in N4, and a car that pushes
waay wide if you miss your braking points and that will do some serious
stuff if you drive it over the grass in the loop at the Glen
I'm not saying that the old physics engine is bad, it's just very dated,
and I expect more these days than I did when I fired up N2 and loaded
the first TPTCC track, then I thought this was pretty awesome
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
Quoted text (9 lines)
> It is really impossible to compare the two games. Stock Cars of today are > no where as hard to drive for a real driver as the cars were back in the GPL > days. The cars are alot more sophisticated and of course they are going to > feel different. > > If they use the GPL physics in N4, I would hope to god that they would not > be as hard to drive as the GPL cars are. For one the game will flop if they > are, second is that it would be totally unrealistic. "Good Physics" does > not equal "Tough to drive"Thats not what I mean :)
Just.. easier :)
Tim Wheatley <[email hidden]> wrote in message
news:2xJH4.8280$[email hidden]...
are
not
> > be as hard to drive as the GPL cars are. For one the game will flop if
> they
> > are, second is that it would be totally unrealistic. "Good Physics"does
it
> > > on the exit, and of you *do* miss your braking point, just turn asusual
of
> > > N2/99/3/L a whole lot, maybe *because* it's so easy to drive that you
> > > can focus more on what's going on around you, which is a plus when
> > > you're in a crowd, but running a road course in N3 on your own *is*like
Quoted text (10 lines)
> so modern racing is easy? ;o) > > > "Cliff Roman" <[email hidden]> wrote in message > news:fRIH4.727$%[email hidden]... > > You have never seen me drive at Martinsville :) > > > > I lose the back end all the time on that track > > > > It is really impossible to compare the two games. Stock Cars of todayQuoted text (7 lines)
> > no where as hard to drive for a real driver as the cars were back in the > GPL > > days. The cars are alot more sophisticated and of course they are going > to > > feel different. > > > > If they use the GPL physics in N4, I would hope to god that they wouldQuoted text (19 lines)
> > not equal "Tough to drive" > > > > > > Goy Larsen <[email hidden]> wrote in message > > news:[email hidden]... > > > 2_Slow wrote: > > > > > > > > You have obviously never raced either of the the two road courses > in > > > > Nascar 3. As one who is often in the grass, I can assure you they do > not > > > > drive like slot cars. Neither do they skate about as if on ice, like > > > > GPL. > > > > > > I must say I disagree, there's no finesse (couldn't find a better word > > > for it) required to go fast in N3, it's more "arcade like" (again, > > > couldn't find a better word), once you get your braking and turn in > > > points sorted, you're home free, assuming you have a half decent setup > > > that is, you can't loose the rear end during turn in, you can't looseQuoted text (7 lines)
> > > anyway as the car *will* turn anyway, even if you're standing on the > > > brakes > > > > > > That's not to say I haven't enjoyed racing road courses in N2/99/3/L > > > with the ICR2 courses and all, but not modeling locking wheels and > > > wheelspin is a great omission and makes for a very unenjoyable > > > experience in itself, having said that, I've enjoyed the *racing* bitQuoted text (15 lines)
> > > running a slot car compared to GPL, and a few others too > > > > > > > > > Beers and cheers > > > (uncle) Goy > > > > > > "Team Mirage" http://www.teammirage.com/ > > > "The Pits" http://www.theuspits.com/ > > > > > > * Spam is for losers who can't get business any other way * > > > "Spamkiller" http://www.spamkiller.com > > > > > >so modern racing is easy? ;o)
"Cliff Roman" <[email hidden]> wrote in message
news:fRIH4.727$%[email hidden]...
> You have never seen me drive at Martinsville :)
>
> I lose the back end all the time on that track
>
> It is really impossible to compare the two games. Stock Cars of today are
> no where as hard to drive for a real driver as the cars were back in theGPL
> days. The cars are alot more sophisticated and of course they are goingto
> feel different.
>
> If they use the GPL physics in N4, I would hope to god that they would not
> be as hard to drive as the GPL cars are. For one the game will flop ifthey
in
> > > Nascar 3. As one who is often in the grass, I can assure you they donot
Quoted text (9 lines)
> are, second is that it would be totally unrealistic. "Good Physics" does > not equal "Tough to drive" > > > Goy Larsen <[email hidden]> wrote in message > news:[email hidden]... > > 2_Slow wrote: > > > > > > You have obviously never raced either of the the two road coursesQuoted text (32 lines)
> > > drive like slot cars. Neither do they skate about as if on ice, like > > > GPL. > > > > I must say I disagree, there's no finesse (couldn't find a better word > > for it) required to go fast in N3, it's more "arcade like" (again, > > couldn't find a better word), once you get your braking and turn in > > points sorted, you're home free, assuming you have a half decent setup > > that is, you can't loose the rear end during turn in, you can't loose it > > on the exit, and of you *do* miss your braking point, just turn as usual > > anyway as the car *will* turn anyway, even if you're standing on the > > brakes > > > > That's not to say I haven't enjoyed racing road courses in N2/99/3/L > > with the ICR2 courses and all, but not modeling locking wheels and > > wheelspin is a great omission and makes for a very unenjoyable > > experience in itself, having said that, I've enjoyed the *racing* bit of > > N2/99/3/L a whole lot, maybe *because* it's so easy to drive that you > > can focus more on what's going on around you, which is a plus when > > you're in a crowd, but running a road course in N3 on your own *is* like > > running a slot car compared to GPL, and a few others too > > > > > > Beers and cheers > > (uncle) Goy > > > > "Team Mirage" http://www.teammirage.com/ > > "The Pits" http://www.theuspits.com/ > > > > * Spam is for losers who can't get business any other way * > > "Spamkiller" http://www.spamkiller.com > >Duhh!!!
Driving the road tracks with N3 is the most disappointing
thing of it! Driving the ovals is 'ok', but going to one
of the road tracks while before having raced GPL
is absolutely disappointing...
-Thorsten Rueter
2_Slow <[email hidden]> schrieb in im Newsbeitrag:
8cnjfe$7ug$[email hidden]...
Quoted text (20 lines)
> > "Bruce Kennewell" <[email hidden]> wrote in message > news:[email hidden]... > > "Feel less accurate"? Compared to GPL there's no "feel" in > N3....period. > > This isn't a statement made to glorify the wonders of GPL, just a > simple > > subjective, personal, view. Compared to GPL the Nascar vehicle feels > as if > > it is on rails and held to the track by magnetism....like a slot car. > > > > You have obviously never raced either of the the two road courses in > Nascar 3. As one who is often in the grass, I can assure you they do not > drive like slot cars. Neither do they skate about as if on ice, like > GPL. > > 2_Slow > >ahhh! now i see :o)
"Cliff Roman" <[email hidden]> wrote in message
news:ldKH4.730$%[email hidden]...
the
> > GPL
> > > days. The cars are alot more sophisticated and of course they aregoing
> > to
> > > feel different.
> > >
> > > If they use the GPL physics in N4, I would hope to god that they would
> not
> > > be as hard to drive as the GPL cars are. For one the game will flopif
courses
> > in
> > > > > Nascar 3. As one who is often in the grass, I can assure you theydo
> > not
> > > > > drive like slot cars. Neither do they skate about as if on ice,like
> > > > > GPL.
> > > >
> > > > I must say I disagree, there's no finesse (couldn't find a betterword
> > > > for it) required to go fast in N3, it's more "arcade like" (again,
> > > > couldn't find a better word), once you get your braking and turn in
> > > > points sorted, you're home free, assuming you have a half decentsetup
> > > > that is, you can't loose the rear end during turn in, you can'tloose
bit
> of
> > > > N2/99/3/L a whole lot, maybe *because* it's so easy to drive thatyou
Quoted text (19 lines)
> Thats not what I mean :) > > Just.. easier :) > > > Tim Wheatley <[email hidden]> wrote in message > news:2xJH4.8280$[email hidden]... > > so modern racing is easy? ;o) > > > > > > "Cliff Roman" <[email hidden]> wrote in message > > news:fRIH4.727$%[email hidden]... > > > You have never seen me drive at Martinsville :) > > > > > > I lose the back end all the time on that track > > > > > > It is really impossible to compare the two games. Stock Cars of today > are > > > no where as hard to drive for a real driver as the cars were back inQuoted text (11 lines)
> > they > > > are, second is that it would be totally unrealistic. "Good Physics" > does > > > not equal "Tough to drive" > > > > > > > > > Goy Larsen <[email hidden]> wrote in message > > > news:[email hidden]... > > > > 2_Slow wrote: > > > > > > > > > > You have obviously never raced either of the the two roadQuoted text (10 lines)
> it > > > > on the exit, and of you *do* miss your braking point, just turn as > usual > > > > anyway as the car *will* turn anyway, even if you're standing on the > > > > brakes > > > > > > > > That's not to say I haven't enjoyed racing road courses in N2/99/3/L > > > > with the ICR2 courses and all, but not modeling locking wheels and > > > > wheelspin is a great omission and makes for a very unenjoyable > > > > experience in itself, having said that, I've enjoyed the *racing*Quoted text (20 lines)
> > > > can focus more on what's going on around you, which is a plus when > > > > you're in a crowd, but running a road course in N3 on your own *is* > like > > > > running a slot car compared to GPL, and a few others too > > > > > > > > > > > > Beers and cheers > > > > (uncle) Goy > > > > > > > > "Team Mirage" http://www.teammirage.com/ > > > > "The Pits" http://www.theuspits.com/ > > > > > > > > * Spam is for losers who can't get business any other way * > > > > "Spamkiller" http://www.spamkiller.com > > > > > > > > > > > >It just feels flat. The car doesnt seem to roll, lean, pitch, nothing.
Just flat.
--
Kirk Lane
[email hidden]
[email hidden]
ICQ: 28171652
BRT #187
"Yeah you won't find me
I'm going MIA
Tonight I'm leaving
Going MIA
Getting lost in you again
Is better than being known"
-Foo Fighters, "MIA"
Loosay2 <[email hidden]> wrote in message
news:[email hidden]...
> I have played GPL extensively, but I have yet to buy Nascar 3.
> Other than the theoretical differences in the physics models, I was
wondering
> in what ways does Nascar 3 "feel" less accurate than GPL.
> Do the cars drive in a way that seems the least bit "arcadish" by
comparison,
> or
> does knowing that it uses a less substantial physics model ,perhaps
influence
> some peoples perceptions of its accuracy in simulating Nascar racing ?
You must have *plonked* me Eldred, I posted my setup a few hours ago.
<G>
"EldredP" wrote
> Uh, Tracey? You listening? <g>
"Goy Larsen" wrote
> Not mine to give away or I would have, but ask Tracey Miller if youcan
> have his Glen setup for N2, I did my fastest lap ever with thatsetup,
> never tried to race it in a longer race though so I can't tell youabout
> the tire wear, he posted it to the TEN NG at some point, felt very
> twitchy until you got used to it, but if you just let it ride, itwould
> sort itself out most of the time, with a little work to suit your
> personal style, you'd have a setup that would serve you well
You're welcome to try my setup Eldred, but I can tell you it isn't as
effective in N3 as it was in N2. I could do mid 125's in N2 (damn Goy
and his 126's!! :-) In N3 I've yet to break 123. :-(
Anyway, here it is:
NASCAR 3 Setup Sheet
Watkins Glen International
Setup Name: 70
LF LR RR RF
Tire Pressure 49psi 50psi 47psi 46psi
Tire Camber -2.50 -2.20
Shocks 90% 70% 89% 99%
1st 2nd 3rd 4th
Gear Ratio 7.50 6.00 5.00 4.10
Steering Lock 8 degrees
Rear Spoiler 68 degrees
Weight Jack
Rear 1755 lbs 50.1%
Left 1600 lbs 45.7%
Cross 0 lbs 50.0%
Grille Tape: 50%
Sway Bars F: 1 1/4 R: 1 inch
Comments:
If you figure out how to get those missing 2-3 mph back let me know.
LOL, an incredibly good take off of those who put down GPL without knowing
a thing about the cars involved!
Cheers,
Richard
On Sat, 8 Apr 2000 20:10:25 -0500, "2_Slow" <[email hidden]>
wrote in message <8colab$1r9$[email hidden]> :
Quoted text (21 lines)
> The thing I have noticed that is odd. All the Formula 1 races I have >watched, the F1 cars are glued to the ground. They seem to have >tremendous down force generated. Thier suspensions also seem to be very >stiff. Hardly any body lean at all. They go around the corners at >incredible speeds like they are on rails. > > How unlike GPL. > > Maybe they really are so much better than '67 cars. Maybe the tires >back then had absolutely no grip for two laps. Personally, I think the >physics in GPL are seriously hosed. Real race cars do not roll that much >in the corner. Nor are supensions that soft. > > I for one, think GPL physics are seriously flawed, and am glad Papy >decided to deep six them. Of course, I might feel differently, had Papy >not released such a crippled and bug infested turd of a demo. > > I might have even bought the game :) > > 2_Slow >In article <[email hidden]>, Goy Larsen <[email hidden]> writes:
Your car doesn't get out of control in these situations??? Man, I want YOUR
setups...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (9 lines)
>I agree, I don't expect the cars in N4 to handle like 67 F1 cars, that >would be silly, but since they have about the same level driving aids, >that is none, I expect locking wheels under braking and a rear end that >will step out on me if I floor the throttle coming out of the final >hairpin at Sears > >These are the things I hope we will get in N4, and a car that pushes >waay wide if you miss your braking points and that will do some serious >stuff if you drive it over the grass in the loop at the GlenIn article <[email hidden]>, "Bruce Kennewell" <[email hidden]>
writes:
>"Feel less accurate"? Compared to GPL there's no "feel" in N3....period.
>This isn't a statement made to glorify the wonders of GPL, just a simple
>subjective, personal, view. Compared to GPL the Nascar vehicle feels as if
>it is on rails and held to the track by magnetism....like a slot car.
Like a slot car? Then you're not going FAST enough, Bruce. :-)
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
"Feel less accurate"? Compared to GPL there's no "feel" in N3....period.
This isn't a statement made to glorify the wonders of GPL, just a simple
subjective, personal, view. Compared to GPL the Nascar vehicle feels as if
it is on rails and held to the track by magnetism....like a slot car.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Loosay2 <[email hidden]> wrote in message
news:[email hidden]...
> I have played GPL extensively, but I have yet to buy Nascar 3.
> Other than the theoretical differences in the physics models, I was
wondering
> in what ways does Nascar 3 "feel" less accurate than GPL.
> Do the cars drive in a way that seems the least bit "arcadish" by
comparison,
> or
> does knowing that it uses a less substantial physics model ,perhaps
influence
> some peoples perceptions of its accuracy in simulating Nascar racing ?
Judging from some old in-car racing footage they did:)
Jari Jokinen
2_Slow wrote in message <8colab$1r9$[email hidden]>...
>physics in GPL are seriously hosed. Real race cars do not roll that much
>in the corner. Nor are supensions that soft.
>
Mmmm...maybe so, but we are also talking about two different physics
"engines", which was really the point of my statement.
Of course, disgregard this if your comment, which contained bugger-all
reference to a previous post, was not aimed at me.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Tony StewartNo20 <[email hidden]> wrote in message
news:[email hidden]...
> Well WereTalking about 2 different era 1960s and 1990s
Thirty-three years difference in tyre technology means stuff-all when it
comes to two different game engines. Modern racing covers aren't THAT
brilliant! :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
2_Slow <[email hidden]> wrote in message
news:8cnqp1$cha$[email hidden]...
>
> "Tony StewartNo20" <[email hidden]> wrote in message
> news:[email hidden]...
> > Well WereTalking about 2 different era 1960s and 1990s
>
> Not to mention, 33 years difference in tire technology.
>
>
EldredP wrote:
>
> Your car doesn't get out of control in these situations??? Man, I want YOUR
> setups...
:-)
Not mine to give away or I would have, but ask Tracey Miller if you can
have his Glen setup for N2, I did my fastest lap ever with that setup,
never tried to race it in a longer race though so I can't tell you about
the tire wear, he posted it to the TEN NG at some point, felt very
twitchy until you got used to it, but if you just let it ride, it would
sort itself out most of the time, with a little work to suit your
personal style, you'd have a setup that would serve you well
Yes, the car will momentarily feel as it's about to show where you've
just been, but usually in the loop at the Glen you can just do a
confidence lift on the throttle if you're worried, and be on your way
without loosing much time at all
In N2 we were doing 120+ in the loop, using major parts of the grass and
a line that had nothing to with real life racing, you could even graze
the wall and with a bit of luck still make it, of course, if you got it
wrong, you were history....
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
Wings.
Schmacher's Ferrari has them today.
Bandini's did not in '67.
A modern CART car could drive upside down in a tunnel at 100mph, it
generates enough downforce to stick. I'd imagine the F1 cars aren't too far
off of that. The era simmed in GPL had no downforce, skinnier tires that
aren't nearly as advanced as today's, and quite a bit of horsepower - seems
like they should drive about how they do. I'm not positive it's 100%
accurate, but those cars should be a handful like they are in GPL. You also
know the main reason the suspensions are as stiff as they are on modern
open-wheel cars is due to the wings and the downforce, don't you?
--
Ken's Sig 3.01
"Who is the more foolish? The fool, or the fool who follows him?"
- Obi-Wan Kenobi
Go #43 and #44!
2_Slow <[email hidden]> wrote in message
news:8colab$1r9$[email hidden]...
> The thing I have noticed that is odd. All the Formula 1 races I have
> watched, the F1 cars are glued to the ground. They seem to have
> tremendous down force generated. Thier suspensions also seem to be very
> stiff. Hardly any body lean at all. They go around the corners at
> incredible speeds like they are on rails.
>
> How unlike GPL.
>
> Maybe they really are so much better than '67 cars. Maybe the tires
> back then had absolutely no grip for two laps. Personally, I think the
> physics in GPL are seriously hosed. Real race cars do not roll that much
> in the corner. Nor are supensions that soft.
>
> I for one, think GPL physics are seriously flawed, and am glad Papy
> decided to deep six them. Of course, I might feel differently, had Papy
> not released such a crippled and bug infested turd of a demo.
>
> I might have even bought the game :)
>
> 2_Slow
>
>
"Mark Seery" <[email hidden]> wrote in message
news:8csv6c$7vj$[email hidden]...
>
> Let's see you back up your arguments with some factual evidence ratherthan
> pumping out opinionated garbage.
>
> MS
I owned two '67 passenger cars. A '67 Impala and a '67 Ford Galaxy. I
also owned a '65 Buick Skylark GS. All three of these cars had less body
roll, stiffer suspensions, and better tire grip, than that displayed by
the physics engine in GPL.
Either:
A) American made passenger cars of that era were vastly superior to
Gran Prix cars, which I highly doubt.
B) The physics in GPL is inaccurate.
Also, my three in the tree, shifted much smoother than those granny
shifting transmissions depicted in GPL. I've always admired F1 drivers
for the way they go through the gears. It's just, rev, rev, rev. GPL
seems to be rev, pause, ka-lunk, rev. Not very realistic imo.
It may be very fun to race this sim, though it seems best suited for
hardware three years old or so, about the same era as Doom.
2_Slow
LMAO
I just had to reply to this one!
I can just see the old '67 Galaxy cranking off laps at Monaco. LOL
Comparing your passenger cars to F1 cars is just too much!
I really like the "better tire grip" quote. I don't think your Impala
had quite the Horsepower to weight ratio that the F1 car has.
This is like saying my Toyota Tercel is a "superior" vehicle to a World
of Outlaws sprint car because It doesn't flex as much when I stomp on
the gas, and by gosh I have so much more traction, i've never smoked the
tires on the ol' Toyota!
Yup the name 2_Slow fits alright. LOL
In article <8ct7bm$mj8$[email hidden]>,
"2_Slow" <[email hidden]> wrote:
>
> "Mark Seery" <[email hidden]> wrote in message
> news:8csv6c$7vj$[email hidden]...
> >
> > Let's see you back up your arguments with some factual evidencerather
> than
> > pumping out opinionated garbage.
> >
> > MS
>
> I owned two '67 passenger cars. A '67 Impala and a '67 Ford Galaxy.I
> also owned a '65 Buick Skylark GS. All three of these cars had lessbody
> roll, stiffer suspensions, and better tire grip, than that displayedby
for
> hardware three years old or so, about the same era as Doom.
>
> 2_Slow
>
>
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (15 lines)
> the physics engine in GPL. > > Either: > > A) American made passenger cars of that era were vastly superior to > Gran Prix cars, which I highly doubt. > > B) The physics in GPL is inaccurate. > > Also, my three in the tree, shifted much smoother than those granny > shifting transmissions depicted in GPL. I've always admired F1 drivers > for the way they go through the gears. It's just, rev, rev, rev. GPL > seems to be rev, pause, ka-lunk, rev. Not very realistic imo. > > It may be very fun to race this sim, though it seems best suited
"Ian P" <[email hidden]> wrote in message
news:RhgI4.9377$[email hidden]...
> Oh and BTW, where were the bugs in the GPL demo ? It worked flawleslyfor
> me.
>
Nod. Whenever I escaped from a race back to the menus, my machine
would lock up tight on me. Only way to get out of it was power off and
back on. I grew weary of watching scandisc run on a 40 gb hard drive. I
deep sixed the bug infested bugger.
I won't even get into the graphic anomalies or the granny shifting in
the demo.
2_Slow
In article <[email hidden]>, Goy Larsen <[email hidden]> writes:
Uh, Tracey? You listening? <g>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (15 lines)
>EldredP wrote: >> >> Your car doesn't get out of control in these situations??? Man, I want >YOUR >> setups... > >:-) > >Not mine to give away or I would have, but ask Tracey Miller if you can >have his Glen setup for N2, I did my fastest lap ever with that setup, >never tried to race it in a longer race though so I can't tell you about >the tire wear, he posted it to the TEN NG at some point, felt very >twitchy until you got used to it, but if you just let it ride, it would >sort itself out most of the time, with a little work to suit your >personal style, you'd have a setup that would serve you wellCars in N3 do not have as much feel as GPL, but not having driven a GPL
era F1 car nor a modern Nascar car, I can't tell you which is more
accurate. I love GPL for hotlaps and the occasional Spa race, but N3 is
my favorite off-line race game. DTR is my favorite online racer tho.
In article <[email hidden]>,
[email hidden] (Loosay2) wrote:
> I have played GPL extensively, but I have yet to buy Nascar 3.
> Other than the theoretical differences in the physics models, I waswondering
> in what ways does Nascar 3 "feel" less accurate than GPL.
> Do the cars drive in a way that seems the least bit "arcadish" bycomparison,
> or
> does knowing that it uses a less substantial physics model ,perhapsinfluence
> some peoples perceptions of its accuracy in simulating Nascar racing ?
>
Sent via Deja.com http://www.deja.com/
Before you buy.
"Goy Larsen" <[email hidden]> wrote
> Not mine to give away
Slow arse ;-)
Fast road course drivers on the Papyrus old engine simply use road course
techniques and apply them with the help of some holes in the physic flaws.
Goy, me, Jure and all other known Nascar road course drivers could really
take that chicane at incredible speed. You just need to know the correct
racing technique, and know the imperfection of the game engine. Exploit
both, and you can do fast laps. It was still an incredible pleasure to do
high 126's on the NROS (until somebody like Fastkev got us all with a
127!!!!).
It'll be quite more difficult in N4 Goy eh? ;-D I really want to go two
wide with you in the esses at the N4 SPoint!
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
ymenard wrote:
Hey Goy! H-h-how Come Francois didn't mention me when he was talking
about fast N2 shoes???
dave henrie
Quoted text (14 lines)
> > > Goy, me, Jure and all other known Nascar road course drivers could really > take that chicane at incredible speed. You just need to know the correct > racing technique, and know the imperfection of the game engine. Exploit > both, and you can do fast laps. It was still an incredible pleasure to do > high 126's on the NROS (until somebody like Fastkev got us all with a > 127!!!!). > > It'll be quite more difficult in N4 Goy eh? ;-D I really want to go two > wide with you in the esses at the N4 SPoint! > > -- > -- Fran�ois M�nard <ymenard>2_Slow wrote:
>
> Personally, I think the
> physics in GPL are seriously hosed. Real race cars do not roll that much
> in the corner. Nor are supensions that soft.
>
These are almost exactly the kind of words I used in the thread 'Is GPL
Arcade?' !
For those of you who didn't get it at that point (obviously there are
some!), that was an IRONY. It was targeted towards the people with no
knowledge of race car dynamics who buy an old BMW 3 series, lower the
front, stiffen the suspension all around to the point of rigidity, spray
some signal color over the body and then they have a racecar that makes
you see a doctor for spine problems every once in a while, not to
mention the fact that the chassis shudders just at the thought of
entering only but the smoothest of corners at more than 20kph.
Just to make it official what my opinion really is, no irony here. Any
racecar that does not rely on aerodynamic grip (like the GPL cars) and
encounters less than perfectly smooth surfaces needs a softer suspension
which does not throw the whole car around on each bump but just the
respective wheel. The suspension stiffnes is for such cars a copromise
between response (harder suspension) and grip (softer suspension).
-Gregor
You can't be serious, do you know anything about different racing formula's
?
Modern F1 uses wings, quite large wings to create a large amount of
downforce, they use very stiff suspension (most of the movement is in the
tyres) and they use sticky tyres which are developed at massive cost to keep
the cars pointed in the right direction.
1967 F1 cars had no downforce, soft suspension (compared to modern F1) and
skinny tyres with hardly any grip from the hard rubber which would last a
few races.
No wonder they handle so differently !!!
May I suggest that you actually watch some footage from a 1960's F1 race,
you will see that the cars do indeed slide around a lot, sort of like they
do in GPL.
Oh and BTW, where were the bugs in the GPL demo ? It worked flawlesly for
me.
As for the difference between N3 and GPL, its like night and day, GPL
responds in a way you would expect a real F1 car ( of 1967) to react to your
inputs, NASCAR 3 just doesn't, you can't lock the brakes and the wheelspin
is on or off (and only at the start)
--
Ian Parker
==
2_Slow <[email hidden]> wrote in message
news:8colab$1r9$[email hidden]...
> The thing I have noticed that is odd. All the Formula 1 races I have
> watched, the F1 cars are glued to the ground. They seem to have
> tremendous down force generated. Thier suspensions also seem to be very
> stiff. Hardly any body lean at all. They go around the corners at
> incredible speeds like they are on rails.
>
> How unlike GPL.
>
> Maybe they really are so much better than '67 cars. Maybe the tires
> back then had absolutely no grip for two laps. Personally, I think the
> physics in GPL are seriously hosed. Real race cars do not roll that much
> in the corner. Nor are supensions that soft.
>
> I for one, think GPL physics are seriously flawed, and am glad Papy
> decided to deep six them. Of course, I might feel differently, had Papy
> not released such a crippled and bug infested turd of a demo.
>
> I might have even bought the game :)
>
> 2_Slow
>
>
Dave Henrie wrote:
Maybe he has seen your TPTCC replays ? :-)
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
Quoted text (20 lines)
> > ymenard wrote: > > > > > > Goy, me, Jure and all other known Nascar road course drivers could really > > take that chicane at incredible speed. You just need to know the correct > > racing technique, and know the imperfection of the game engine. Exploit > > both, and you can do fast laps. It was still an incredible pleasure to do > > high 126's on the NROS (until somebody like Fastkev got us all with a > > 127!!!!). > > > > It'll be quite more difficult in N4 Goy eh? ;-D I really want to go two > > wide with you in the esses at the N4 SPoint! > > > > -- > > -- Fran�ois M�nard <ymenard> > > Hey Goy! H-h-how Come Francois didn't mention me when he was talking > about fast N2 shoes??? > dave henrieTracey A Miller wrote:
>
> You're welcome to try my setup Eldred, but I can tell you it isn't as
> effective in N3 as it was in N2. I could do mid 125's in N2 (damn Goy
> and his 126's!! :-) In N3 I've yet to break 123. :-(
>
> If you figure out how to get those missing 2-3 mph back let me know.
The inner loop is much tougher now Tracey, I haven't spend any real time
working on a setup yet as the only races I run these days are fixed
setup with some friends (WON sucks btw, I don't care what George says
:-), as soon as things calm down a little bit I will see if I can dig up
something, but with N4 on the not too distant horizon, it's hard to work
up some enthusiasm for something that's basically a N2 makeover, but
they *did* do something with the inner loop at least, so something came
out of it,
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
ymenard wrote:
>
> Slow arse ;-)
Yup, compared to a few of my teammates, I'm slow, the guy who did the
team setup for Glen is something else on the road courses, he never did
much hotlapping, yet he did 127's at some point, but he could run 125's
and 126's all day long and never put a wheel wrong...that's more
impressive to me than doing 127's in testing
He also did our Sears and Bull Run setups....:-)
Did Fasrkev really do a 127 ?
Not bad, but it doesn't surprise me, I did a bit of guest driving in his
Oscar division, that was not pretty :-)
And yes, the way you could run the inner loop in N2 was not good and
made for some serious warps online, maybe the prediction code didn't
expect us to run those lines through there ? :-)
> It'll be quite more difficult in N4 Goy eh? ;-D I really want to go two
> wide with you in the esses at the N4 SPoint!
I so look forward to N4 and hope it will sort out the hotlappers from
the racers and that you will have to use both the brake and gas pedal as
they were meant to be used, with a bit of feeling instead of just
stomping on them
Having said that, I did a bit of practicing at Sears with a teammate
that lives in the UK, and with a good host (we both have ISDN) you can
race very close in N3 and do a bit of bumping in a way that would have
sent you into the scenery in N2 on TEN, too bad we don't have a TEN like
system to race on, as I've said before, the racing can be very good in
N3 even if the driving model sucks
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
Quoted text (8 lines)
> Fast road course drivers on the Papyrus old engine simply use road course > techniques and apply them with the help of some holes in the physic flaws. > Goy, me, Jure and all other known Nascar road course drivers could really > take that chicane at incredible speed. You just need to know the correct > racing technique, and know the imperfection of the game engine. Exploit > both, and you can do fast laps. It was still an incredible pleasure to do > high 126's on the NROS (until somebody like Fastkev got us all with a > 127!!!!).
"Goy Larsen" wrote
I lost a lot time from N2 in the inner loop, and also in the final turn. I
can't seem to carry as much speed through there so my speed down the first
straight suffers and drags down my overall time probably as much as the
inner loop.
Have you had the chance to try the converted N3 tracks in GPL yet Goy? I
think running the tracks in GPL is probably better practice for N4 than N3
is, and certainly much more fun.
Quoted text (8 lines)
> The inner loop is much tougher now Tracey, I haven't spend any real time > working on a setup yet as the only races I run these days are fixed > setup with some friends (WON sucks btw, I don't care what George says > :-), as soon as things calm down a little bit I will see if I can dig up > something, but with N4 on the not too distant horizon, it's hard to work > up some enthusiasm for something that's basically a N2 makeover, but > they *did* do something with the inner loop at least, so something came > out of it,Tracey Miller wrote:
>
> I lost a lot time from N2 in the inner loop, and also in the final turn. I
> can't seem to carry as much speed through there so my speed down the first
> straight suffers and drags down my overall time probably as much as the
> inner loop.
Sounds about right, I need to reinstall my PC before I can run N3, I get
a "blue screen" every time I fire it up, and this is not something I'm
looking forward to, too much damn stuff installed that I need to carry
over, will take me days :-)
> Have you had the chance to try the converted N3 tracks in GPL yet Goy? I
> think running the tracks in GPL is probably better practice for N4 than N3
> is, and certainly much more fun.
Argh, no, real life issues are getting in the way of my sim racing these
days, just can't seem to find the time anymore, probably backlogged from
all the time I spent on TEN and in the TPTCC over the past couple of
years :-)))
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
"2_Slow" <[email hidden]> wrote in message
news:8colab$1r9$[email hidden]...
If you are talking about modern day F1 cars, it might have something to do
33 years development. 67 cars did not have massive grooved Tyres, barn door
wings and other aerodynamic appendages that require a stable platform to
work efficiently. They were not built of composite materials or had pushrod
/ pullrod inboard suspension systems that have less movement than the total
amount of tyre deflection.
>
> Maybe they really are so much better than '67 cars. Maybe the tires
> back then had absolutely no grip for two laps.
Tyres back then were HARD, treaded and lasted several races. They were
little more than road tyres.
> Personally, I think the
> physics in GPL are seriously hosed. Real race cars do not roll that much
> in the corner.
How many 67 cars have you seen perform in the flesh?
>Nor are supensions that soft.
Really. OK professor. My eyes must have been very poor in all the years
that I've been watching these things perform in the flesh.
>
> I for one, think GPL physics are seriously flawed, and am glad Papy
> decided to deep six them. Of course, I might feel differently, had Papy
> not released such a crippled and bug infested turd of a demo.
Let's see you back up your arguments with some factual evidence rather than
pumping out opinionated garbage.
MS
Quoted text (7 lines)
> The thing I have noticed that is odd. All the Formula 1 races I have > watched, the F1 cars are glued to the ground. They seem to have > tremendous down force generated. Thier suspensions also seem to be very > stiff. Hardly any body lean at all. They go around the corners at > incredible speeds like they are on rails. > > How unlike GPL.>
> I owned two '67 passenger cars. A '67 Impala and a '67 Ford Galaxy. I
> also owned a '65 Buick Skylark GS.
And of course you tested all these cars doing 180 mph through the Masta Kink
<G>
>All three of these cars had less body
> roll, stiffer suspensions, and better tire grip, than that displayed by
> the physics engine in GPL.
Hmm. Hardly a comparison. I'd expect to see a car weighing in at several
times the weight of a single seater to have beefier suspension. I Somehow
doubt that the body roll thing at comparable racing speeds. As far as tyre
grip goes maybe a ton or more dead weight pressing on the contact patches
had something to do with grip, if your grip theory holds water.
>
> Either:
>
> A) American made passenger cars of that era were vastly superior to
> Gran Prix cars, which I highly doubt.
See above. Horses for courses.
>
> B) The physics in GPL is inaccurate.
I'm sure it's not perfect. It's the closest we've had to date though.
>
> Also, my three in the tree, shifted much smoother than those granny
> shifting transmissions depicted in GPL.
Have you tried taking the shifting help off? <G>. Have you ever tried
shifting through a period GP gearbox? Come to that, have you seen and heard
many 67 cars in action from trackside? Drivers on occasion would complain
that their hands felt like a plate of meat after races, especially after
clutches broke.
> I've always admired F1 drivers
> for the way they go through the gears. It's just, rev, rev, rev. GPL
> seems to be rev, pause, ka-lunk, rev. Not very realistic imo.
See above
>
> It may be very fun to race this sim, though it seems best suited for
> hardware three years old or so, about the same era as Doom.
No offence mate but comparing the best racing sim on the market with Doom
<ROTFLOL>
MS
>
> 2_Slow
>
>
>
>
> > The thing I have noticed that is odd. All the Formula 1 races I have
> >watched, the F1 cars are glued to the ground.
Well, they have monstrous wings, diffusers, etc etc. A CART car can
(theoretically of course :) stick upside down at 'just' 100mph.
> >They seem to have
> >tremendous down force generated. Thier suspensions also seem to be very
> >stiff. Hardly any body lean at all. They go around the corners at
> >incredible speeds like they are on rails.
The suspensions are so incredibly stiff because with the wings they
effectively weigh a huge amount more at speed than they do sitting still.
With a soft suspension, adding a couple thousand pounds would slam the car
down instantly.
> >
> > How unlike GPL.
> >
Well, GPL cars don't have wings. No aero help whatsoever.
> > Maybe they really are so much better than '67 cars. Maybe the tires
> >back then had absolutely no grip for two laps.
You have to get them warm and they are hideously hard!! Like in the '4
Wheel Drift' book included, a set could last 3 races, whereas now teams use
3 sets per race...
> >Personally, I think the
> >physics in GPL are seriously hosed. Real race cars do not roll that much
> >in the corner. Nor are supensions that soft.
Watch an old pre-aero (67 and older) F1 race on Speedvision. They ARE that
soft and they DO roll that much. GPL is the antithesis of being 'hosed'.
> > I for one, think GPL physics are seriously flawed, and am glad Papy
> >decided to deep six them.
No, they're anything but deep-sixed. N3 uses N2 physics only because it was
a quicker and cheaper game to make, and, at the time, a computer capable of
running GPL perioud was hard to come by and expensive. N4 does use GPL
physics, which is OK since processors have gotten much faster (back when N3
came out a really fast one was what, 450? Top of the line is 1000
now...however, much of that speed will be necessary so as to be able to race
with over double the amount of cars that GPL has.) and cheaper. Hopefully
they'll code good D3d support into it this time...
Of course, I might feel differently, had Papy
> >not released such a crippled and bug infested turd of a demo.
> >
> > I might have even bought the game :)
Well, yes, the demo blows :)
--
Kirk Lane
[email hidden]
[email hidden]
ICQ: 28171652
BRT #187
"Yeah you won't find me
I'm going MIA
Tonight I'm leaving
Going MIA
Getting lost in you again
Is better than being known"
-Foo Fighters, "MIA"
2_Slow,
I was originally at a loss to explain your comments on how bad GPL's physics
engine was. That was until I saw this line from one of your posts. "I might
have even bought the game :)"
Am I right in assuming that you base all of your assertions on the demo
version of GPL?
The reason I ask is that the demo version is NOTHING like the retail
version.
I played the demo and never even considered buying it until I happened upon
this NG. I took the leap of faith and bought a copy and am very glad I did.
Cheers,
...Colin
> Most, nay, nearly all people do not wish to spend thousands of
> hours chained to thier computer
It's a case of quality not quantity. I don't have as much time to mess
about with my PC as I'd like, so when I *do* have time I try to spend it
on things that give me maximum satisfaction. That usually means one
driving sim and one flight sim at a time. In two years I've been through
about five "serious" flight sims but only one driving sim. Thousands of
hours? I doubt it very much! But hundreds on the same sim instead of ten
on one, twenty on another, fifty on another etc is what most of us have
experienced.
> The fact is GPL was/is an unmitigated turd at the sales counter
Which, while a problem, says nothing about quality, only about popularity.
There's a difference in sims as in everything else in life. If you want
ratings include real sex and murder, preferably at the same time. "Debbie
Does Death Row" would be a good place to start. Popularity isn't
necessarily bad, just don't make claims for it meaning anything.
> A true sign of addiction, is when people go into denial
> when confronted with the facts.
Hehe. Keep it up, you're great entertainment. I often fall out with Dave
Fisher, but at least he's not scared to own up to his opinions. I respect
him for that.
Andrew McP
Gentlemen,
Why are you bothering to argue with this guy? 2_slow obviously has no idea
what he's talking about (Otherwise, people in the know would have taken a '67
Galaxy to Europe back in '67 and shown those Limeys what for!)
This guy's either got a dud of a 'puter or he can't get the hang of driving
the sim. Either way, who cares?
--
Bob Curtin
Worcester Area Strategy & Tactics Exchange
http://www.tiac.net/users/ten10ths/
"If God had intended men to join the Army he would have given us green, baggy
skin"
In article <38f1447c$0$[email hidden]>, "Tracey A Miller"
<[email hidden]> writes:
>You must have *plonked* me Eldred, I posted my setup a few hours ago.
><G>
>
>
>"EldredP" wrote
>> Uh, Tracey? You listening? <g>
I usually read the newsgroup in 'batch' mode. You must have replied to Goy
after I d/l'ed the messages...<shrug>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
In article <8ct7bm$mj8$[email hidden]>, "2_Slow"
<[email hidden]> writes:
You're comparing '67 racing cars to '67 PASSENGER cars?!? Ok....
> Also, my three in the tree, shifted much smoother than those granny
>shifting transmissions depicted in GPL. I've always admired F1 drivers
>for the way they go through the gears. It's just, rev, rev, rev. GPL
>seems to be rev, pause, ka-lunk, rev. Not very realistic imo.Now it seems like you're comparing '67 racing cars to MODERN racing cars.
Again, not very realistic. Have you seen any in-car from a 1967 F1 race?
>
> It may be very fun to race this sim, though it seems best suited for
>hardware three years old or so, about the same era as Doom.
>
> 2_Slow
The average hardware available 3 years ago wouldn't even *run* GPL that well...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (22 lines)
> >"Mark Seery" <[email hidden]> wrote in message >news:8csv6c$7vj$[email hidden]... >> >> Let's see you back up your arguments with some factual evidence rather >than >> pumping out opinionated garbage. >> >> MS > > I owned two '67 passenger cars. A '67 Impala and a '67 Ford Galaxy. I >also owned a '65 Buick Skylark GS. All three of these cars had less body >roll, stiffer suspensions, and better tire grip, than that displayed by >the physics engine in GPL. > > Either: > > A) American made passenger cars of that era were vastly superior to >Gran Prix cars, which I highly doubt. > > B) The physics in GPL is inaccurate. >In article <38f0e3b6$0$[email hidden]>, "Tracey A Miller"
<[email hidden]> writes:
Thanks!
[snip]
> Comments:
>
>If you figure out how to get those missing 2-3 mph back let me know.
>
Hehe, who are YOU kidding?!? I'll probably do well to break 120's...<g>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (7 lines)
>You're welcome to try my setup Eldred, but I can tell you it isn't as >effective in N3 as it was in N2. I could do mid 125's in N2 (damn Goy >and his 126's!! :-) In N3 I've yet to break 123. :-( > >Anyway, here it is: > NASCAR 3 Setup Sheet >I suggest you rent the movie "Grand Prix" starring James Garner.
This movie was shot in 1966 and shows the F1 cars of the time.
There are many in-car shots and some of the shots are from real GP's.
This should give you a better frame of reference to compare to GPL.
Then please post back with your updated opinions on GPL physics <g>
Cheers,
...Colin
Quoted text (16 lines)
>Hardly any body lean at all. They go around the corners at >incredible speeds like they are on rails. >How unlike GPL. >I owned two '67 passenger cars. All three of these cars had less body >roll, stiffer suspensions, and better tire grip, than that displayed by >the physics engine in GPL. >I've always admired F1 drivers >for the way they go through the gears. It's just, rev, rev, rev. GPL >seems to be rev, pause, ka-lunk, rev. Not very realistic imo. > What about the brakes. Any race car driver ever born, upon returning >to the pits after a few laps in a GPL physics car, would have sought out >his mechanic, beat him severely about the head and shoulders, and told >him, "FIX THE BLOODY BRAKES!". I don't need to dig out tape, kids. Gran Prix racing was regular venue
on ABC's Wide World of Sports back then, though it was always tape
delayed. Though I was watching it on a black and white tele.
2_slow
"Mark Seery" <[email hidden]> wrote in message
news:8cvil1$24j8$[email hidden]...
> Stick some modern F1 carbon brakes on a 67 car and the differencewould be
> negligible. Brakes are only as good as the ability of a tyre to handlethe
> forces or grip!!
>
> Not being nasty here buddy but I'd seriously advise you to do a bitmore
returning
> > to the pits after a few laps in a GPL physics car, would have soughtout
> > his mechanic, beat him severely about the head and shoulders, andtold
> > him, "FIX THE BLOODY BRAKES!".
> >
> > Sorry, but the physics in GPL all seem to be highly exxageratedto
Quoted text (8 lines)
> research before making so many rash statements. > > MS > > > "2_Slow" <[email hidden]> wrote in message > news:8cuetb$ikm$[email hidden]... > > What about the brakes. Any race car driver ever born, uponQuoted text (7 lines)
> > me. Perhaps this is why a handful of people enjoy it so much. > > > > 2_Slow > > > > > >
"Graeme Nash" <[email hidden]> wrote >
> Please tell us this is all one big troll :-)
>
> --
> Cheers!
> Graeme Nash
>
Actually, no. It has been a rather enlightening experience to see
what depths, true computer game addiction can come to. Most, nay, nearly
all people do not wish to spend thousands of hours chained to thier
computer, running one game (yes, I know calling GPL a game, is
blasphemy, to those addicted), just to become proficient enough, to keep
from getting lapped by the field. The learning curve is too steep, and
too long for people who have a life away from thier computer.
What most, nay nearly all, people want, is a racing sim, that they
can spend a couple of weekends getting up to speed, and then race
competitively with at least the back markers.
We all know that's not going to happen with GPL, don't we?
A true sign of addiction, is when people go into denial when
confronted with the facts.
The fact is GPL was/is an unmitigated turd at the sales counter, and
most, nay nearly all, in the sim racing community gave it a thumbs down
and took a pass on the title.
They don't want to sit handcuffed to thier computer for thousands of
hours, just so they can post thier lap times in R.A.S. either, you see?
BTW, you chaps need to leave the N3 group alone and get to work on
those F1 2000 fellows. Thier posts are beginning to outnumber the GPL
posts here ;) Now wouldn't that be true blasphemy to the holy grail of
auto sims?
2_Slow
Someone in this thread, I don't remember who, asked , what was granny
shifting. It is a term, not often used today, but was popular in my
teenage days, in the mid to late sixties, among hot rodders and racers
of that time.
Granny is a shortened venacular term for grandmother.
Granny shifting meant:
A) Someone driving a manual transmissioned car, who was not adept at
working the gearbox.
B) Shifting your gearbox in a lazy or slovenly manner. I.E. You're
shifting like your grandmother would.
2_Slow
What about the brakes. Any race car driver ever born, upon returning
to the pits after a few laps in a GPL physics car, would have sought out
his mechanic, beat him severely about the head and shoulders, and told
him, "FIX THE BLOODY BRAKES!".
Sorry, but the physics in GPL all seem to be highly exxagerated to
me. Perhaps this is why a handful of people enjoy it so much.
2_Slow
"ymenard" <[email hidden]> wrote in message
news:XkxI4.15562$[email hidden]...
> I can't resist replying to this troll... oh well 8)
>
But wasn't the initial post in this thread, by a diehard GPL fan, in
and of itself, a troll? ;)
2_Slow
Were you using a supported graphics card ? The graphics were absolutely fine
on mine (Voodoo 1 at the time)
Were you using Win 95 (if using the original demo) ? Win 98 had some
problems with the first demo.
What's granny shifting, did you use auto ?
I haven't heard of any major problems with anyones system and the first GPL
demo except for not running in Win 98 or poor framerate with low spec
systems.
--
Ian Parker
[email hidden]
[email hidden]
==
2_Slow <[email hidden]> wrote in message
news:8csrci$kd1$[email hidden]...
>
> "Ian P" <[email hidden]> wrote in message
> news:RhgI4.9377$[email hidden]...
> > Oh and BTW, where were the bugs in the GPL demo ? It worked flawlesly
> for
> > me.
> >
>
> Nod. Whenever I escaped from a race back to the menus, my machine
> would lock up tight on me. Only way to get out of it was power off and
> back on. I grew weary of watching scandisc run on a 40 gb hard drive. I
> deep sixed the bug infested bugger.
> I won't even get into the graphic anomalies or the granny shifting in
> the demo.
>
> 2_Slow
>
>
I can't resist replying to this troll... oh well 8)
"2_Slow" <[email hidden]> wrote
> I owned two '67 passenger cars. A '67 Impala and a '67 Ford Galaxy. I
> also owned a '65 Buick Skylark GS. All three of these cars had less body
> roll, stiffer suspensions, and better tire grip, than that displayed by
> the physics engine in GPL.
Just think a little about what you just wrote. Just think of the obvious
flaw of comparing a normal road car and a formula one racecar. Whatever the
situation, your point doesn't stand, as the laptimes in GPL equal mostly the
ones that the 1967 F1 season had.
> A) American made passenger cars of that era were vastly superior to
> Gran Prix cars, which I highly doubt.
>
> B) The physics in GPL is inaccurate.
C) You just forgot to think.
> Also, my three in the tree, shifted much smoother than those granny
> shifting transmissions depicted in GPL.
Hello??? Another time.. please think of the crude and harsh gearbox that
those F1 had back in 1967. Just use your brain...
> I've always admired F1 drivers
> for the way they go through the gears. It's just, rev, rev, rev. GPL
> seems to be rev, pause, ka-lunk, rev. Not very realistic imo.
Hmm... I suggest you watch footage of vintage Formula 1 racing. Why do you
ASSume such things? Shifting in that era _was_ rev, pause, ka-lunk, rev.
Very realistic imo.
> It may be very fun to race this sim, though it seems best suited for
> hardware three years old or so, about the same era as Doom.
You obviously don't use much your brain. Doom wasn't released 3 years ago.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
OK, maybe this guy's not trolling...
> I owned two '67 passenger cars. A '67 Impala and a '67 Ford Galaxy. I
>also owned a '65 Buick Skylark GS. All three of these cars had less body
>roll, stiffer suspensions, and better tire grip, than that displayed by
>the physics engine in GPL.
Bias-ply tires on a car that weighed, what, 4000+ pounds..compared to
a car that had maybe 2500-3000 pounds less weight, easily 2X the power
(musclecar or not, you didn't drive a ZL1 Chevy) and yet you complain
about an F1 car having worse grip. Downforce is the same as weigfht,
so far as grip's concerned. The power-to-grip ratio of an F1 car,
compared to your stiffly sprung, ultra-grippy WRC-prepped '67 Impala,
is significantly higher. Therein lies the challenge of driving F1. Try
driving a 600HP pickup truck in the rain and then make a post about
lousy grip.
> Also, my three in the tree, shifted much smoother than those granny
>shifting transmissions depicted in GPL. I've always admired F1 drivers
>for the way they go through the gears. It's just, rev, rev, rev. GPL
>seems to be rev, pause, ka-lunk, rev. Not very realistic imo.
Try shifting 700+HP through a gearbox designed for minimal weight,
with a six-foot linkage, not some column-shift boat anchor designed to
last five years instead of five weeks.
Modern F1 cars use a completely different transmission, I've read the
current Ferrari box shifts in something like 30
milliseconds...certainly quicker than I can do!
> It may be very fun to race this sim, though it seems best suited for
>hardware three years old or so, about the same era as Doom.
>
> 2_Slow
Given your keen assessment of what constitutes a racing sim, I've no
doubt you'll be perfectly happy with the accurate physics of N3 or F1
2000.
The brakes are good enough to lock up the tires but the grip the
hard ass rubber tires without downforce is awful.
On Tue, 11 Apr 2000 00:57:50 -0500, "2_Slow"
<[email hidden]> wrote:
Quoted text (11 lines)
> What about the brakes. Any race car driver ever born, upon returning >to the pits after a few laps in a GPL physics car, would have sought out >his mechanic, beat him severely about the head and shoulders, and told >him, "FIX THE BLOODY BRAKES!". > > Sorry, but the physics in GPL all seem to be highly exxagerated to >me. Perhaps this is why a handful of people enjoy it so much. > > 2_Slow > >On Mon, 10 Apr 2000 13:39:04 -0500, "2_Slow"
<[email hidden]> wrote:
<snip>
> It may be very fun to race this sim, though it seems best suited for
>hardware three years old or so, about the same era as Doom.
>
> 2_Slow
Best suited for hardware 3 years old... First, the demo came out in
April 98, only 2 years ago, and the hardware back then certainly
wasn't enough for GPL, no way you could get 36 fps all the time. Even
now with my PIII Voodoo 3 I don't get 36 fps at the start of Monaco!
Imho your knowledge of car physics is quite low, but your hardware
knowledge can also be improved a lot...
Andre
> Modern F1 cars use a completely different transmission, I've read the
> current Ferrari box shifts in something like 30
> milliseconds...certainly quicker than I can do!
From what I've read, a modern F1 box can do N-1-2-3-4-5-6-5-4-3-2-1-n-R-n in
something like 0.7 seconds :-)
Ahh, the FG series boxes of the past. They are just lovely! Having driven
race cars with them; there's only a few glitches in GPL:
1) Try getting those boxes into 1st when standing still!
(GrrrIIIIIIINNNNNDDDD, GRIIIIIIIINNNNNDDDD, (pump clutch & gas) GriiiiNNNND
CLUNCK!! *stalled it*)
2) Oh, the glory of heel & toe downshifting, doing the blipping on yer own!
A nice cammy race engine like the DFV or a Hart 24R....sweet!
3) The diff, which would pull black marks on the inside tire if doing a
sharp turn at 2mph....
4) Wandering off a bit: But I'd love to see the engines idle at 2200 RPM,
and be a real dog to get going!
Come to think of it, 1st gear is nearly impossible to select while at speed,
it was effectively just a gear for starting.
Love the 67 Impala story BTW :-) Anybody see "Bullit"? See the Charger
there, which was one of the rawest US cars in those days? (although the
Shelby Mustang makes it a bit wussy)? LOL, it almost scrapes its door
handles on the ground when cornering hard! Would have been outrun by a 1071
Cooper S kinda easily, at least in the San Fransisco city centre :-D
Matt
(woohooo!)
What about the brakes. Any race car driver ever born, upon returning
to the pits after a few laps in a GPL physics car, would have sought out
his mechanic, beat him severely about the head and shoulders, and told
him, "FIX THE ***Y BRAKES!".
Sorry, but the physics in GPL all seem to be highly exxagerated to
me. Perhaps this is why a handful of people enjoy it so much.
2_Slow
Further to my previous post, I dug out some old video footage of Jim Clark
lapping round Brands Hatch in a Galaxy. It was quite amusing watching him
take Druids with the car nearly cornering on it's door handles <G>
MS
<[email hidden]> wrote in message news:8ctjud$vdu$[email hidden]...
Quoted text (57 lines)
> LMAO > I just had to reply to this one! > I can just see the old '67 Galaxy cranking off laps at Monaco. LOL > Comparing your passenger cars to F1 cars is just too much! > I really like the "better tire grip" quote. I don't think your Impala > had quite the Horsepower to weight ratio that the F1 car has. > This is like saying my Toyota Tercel is a "superior" vehicle to a World > of Outlaws sprint car because It doesn't flex as much when I stomp on > the gas, and by gosh I have so much more traction, i've never smoked the > tires on the ol' Toyota! > Yup the name 2_Slow fits alright. LOL > > > In article <8ct7bm$mj8$[email hidden]>, > "2_Slow" <[email hidden]> wrote: > > > > "Mark Seery" <[email hidden]> wrote in message > > news:8csv6c$7vj$[email hidden]... > > > > > > Let's see you back up your arguments with some factual evidence > rather > > than > > > pumping out opinionated garbage. > > > > > > MS > > > > I owned two '67 passenger cars. A '67 Impala and a '67 Ford Galaxy. > I > > also owned a '65 Buick Skylark GS. All three of these cars had less > body > > roll, stiffer suspensions, and better tire grip, than that displayed > by > > the physics engine in GPL. > > > > Either: > > > > A) American made passenger cars of that era were vastly superior to > > Gran Prix cars, which I highly doubt. > > > > B) The physics in GPL is inaccurate. > > > > Also, my three in the tree, shifted much smoother than those granny > > shifting transmissions depicted in GPL. I've always admired F1 drivers > > for the way they go through the gears. It's just, rev, rev, rev. GPL > > seems to be rev, pause, ka-lunk, rev. Not very realistic imo. > > > > It may be very fun to race this sim, though it seems best suited > for > > hardware three years old or so, about the same era as Doom. > > > > 2_Slow > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.Stick some modern F1 carbon brakes on a 67 car and the difference would be
negligible. Brakes are only as good as the ability of a tyre to handle the
forces or grip!!
Not being nasty here buddy but I'd seriously advise you to do a bit more
research before making so many rash statements.
MS
"2_Slow" <[email hidden]> wrote in message
news:8cuetb$ikm$[email hidden]...
Quoted text (11 lines)
> What about the brakes. Any race car driver ever born, upon returning > to the pits after a few laps in a GPL physics car, would have sought out > his mechanic, beat him severely about the head and shoulders, and told > him, "FIX THE BLOODY BRAKES!". > > Sorry, but the physics in GPL all seem to be highly exxagerated to > me. Perhaps this is why a handful of people enjoy it so much. > > 2_Slow > >On Tue, 11 Apr 2000 12:51:39 -0500, "2_Slow"
<[email hidden]> wrote:
<sniiiiiip>
> What most, nay nearly all, people want, is a racing sim, that they
>can spend a couple of weekends getting up to speed, and then race
>competitively with at least the back markers.
Pay attention now, big difference here!
Those aren't called sims, they are called arcade games.
> We all know that's not going to happen with GPL, don't we?
We do!
> A true sign of addiction, is when people go into denial when
>confronted with the facts.
So far you didn't give facts, only your opinion. You said GPL was
designed for 3 year old hardware, complete nonsense ofcourse.
Hardware available when GPL was released (2 years ago) wasn't good
enough for GPL, the hardware now available just is good enough for
36fps all the time (including those important starts with 20 cars).
You said a lot of other nonsense too, but I allready forgot.
> The fact is GPL was/is an unmitigated turd at the sales counter, and
>most, nay nearly all, in the sim racing community gave it a thumbs down
>and took a pass on the title.
First is correct, GPL didn't sell lots of copys. Again, a lot of
people passed GPL because they found it too difficult. If one really
is into SIM racing, you should be willing to spend a lot of time on a
sim to be able to handle it. You can't expect to win after ten races
with a realistic SIM? I bet you love NFS3?
> They don't want to sit handcuffed to thier computer for thousands of
>hours, just so they can post thier lap times in R.A.S. either, you see?
I see. They want to win after one hour of practice. Great.
> BTW, you chaps need to leave the N3 group alone and get to work on
>those F1 2000 fellows. Thier posts are beginning to outnumber the GPL
>posts here ;) Now wouldn't that be true blasphemy to the holy grail of
>auto sims?
RAS is open for every sim, good or bad.
Is 2_slow perhaps a pseudo for David G. Fisher?
>
> 2_Slow to think
Quite right Bob.
It's time to put the lid on this one.....
MS
"Bob Curtin" <[email hidden]> wrote in message
news:[email hidden]...
> Gentlemen,
>
> Why are you bothering to argue with this guy? 2_slow obviously has noidea
> what he's talking about (Otherwise, people in the know would have taken a'67
> Galaxy to Europe back in '67 and shown those Limeys what for!)
>
> This guy's either got a dud of a 'puter or he can't get the hang ofdriving
> the sim. Either way, who cares?
> --
> Bob Curtin
> Worcester Area Strategy & Tactics Exchange
> http://www.tiac.net/users/ten10ths/
> "If God had intended men to join the Army he would have given us green,baggy
> skin"
>
>
Sounds like my kinda sim! What kind of games do I play on my Pentium 60?
Indycar Racing II, Simcity 2000, hmmm... Nascar II... GPL sounds great. I
like realism.
Todd
http://PerformanceSimulations.com
In article <[email hidden]>, Goy Larsen <[email hidden]> writes:
I'm comfortable enough with manual shifting now that I don't think that's an
issue. After being convinced about a year ago to shift in GPL, I do it in
every racing game I play now. It's now as difficult as it seemed when I
started. I haven't had time to run the Glen in N3 yet, so I'll have to get
back to you with my times...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (11 lines)
>EldredP wrote: >> >> Hehe, who are YOU kidding?!? I'll probably do well to break 120's...<g> > >Try setting shifting to "auto" until you get familiar with the track and >the setup, most of the "fast guys" are faster with "manual" I suppose, >personally I use the gears to judge my entry speed into the corners, but >using "auto" for a while will let you focus on your lines and braking >and turn in points, there used to be a replay of a good lap at the "Team >Mirage" web page, but the site is under reconstruction so it has been >removed for the time beingIn article <[email hidden]>, Knot Hym
<[email hidden]> writes:
>Different ball game altogether. No real comparisons possible given the
>aero doodads. Now you need a foam rubber ass and shocks on your
>eyeballs. One thing hasn't changed though. You still have to clank
>when you walk.
LOL! What an expression...<g>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Things I've learned in this thread:
GPL was coded by God, himself. He apparantely worked it on during the
evenings of the fifth and sixth days. He released it on a Monday.
Users of the sim, after acquiring sufficient time with it, report
some sort of religious epiphany. From this point forward they are
totally converted to GPLism.
Once converted to GPLism, their faith mantains, that they cannot
admit that GPL is in any way, less than perfect. Every feature of a 1967
Gran Prix car is captured in flawless detail within the sim according to
the GPL zealots. And of course, there were no bugs in the sim. After
all, God did code it.
Their sect also mantains, that they attempt to convert heathens and
sinners to the cult. They attempt to accomplish this by looking for some
innocent soul, who is foolish enough to post to R.A.S., "I just got
Nascar Racing 2015. Boy is it cool." Of course, we know it cannot be
cool, since it is not GPL. The cult members will then set upon this
hapless individual, attempting to convert his path to the one true sim.
If the conversion process should fail, which it often does, the
followers are prone to walk away mumbling to themselves ("Quantity does
not equal quality", "They race like slot cars", "One hour setup wonders"
"They go around the corner as if on rails"). No one outside of the sect,
much cares.
You can do something. Go to the house of a GPList. Ringing the
doorbell or knocking on the door will do little good. They won't answer
anyway.
Open the door, listen carefully. If they are in the midst of a
religious ceremony, you should here something like, "Crap, spun out! Oh
man, not the hay bales again! That #@%$*&!!!! Shuie!"
Carefully sneak up and unplug the power cord to thier computer. You
might notice they cease all movements and a blank expression on thier
face, as you break the trace. This is normal.
Take them by the hand and lead them outside. Go for a walk, to the
park, shoot some hoops (they won't be very good at this), but be
patient. It's been quite a while since they've been out.
When you hear a slight popping noise and they suddenly speak, for no
appararent reason, "well yes, the brakes do seem to lock up a bit too
much", they are well on the road to recovery.
2_Slow
Just say no
JTW62074 wrote:
> Wow. This is a great thread! I've only got a Pentium 60, so can't play GPL
> yet. I wanted it so bad when it first came out I asked the guy when it would
> be released...He said he never heard of it! Long time ago. Someday.....Need
> a hot computer!
Pentium 60? And I was getting depressed becaue I only have a 400. What are you
playing on that thing?
Dave Ewing
--
*****************************************************
David A. Ewing
Xilinx Boulder [email hidden]
*****************************************************
"Andre Warringa" <[email hidden]> wrote in message > Is 2_slow
perhaps a pseudo for David G. Fisher?
>
I am not, nor have I ever been, David G. Fisher.
2_Slow
Ya it was a turd at the sales counter, but then "Deer Hunter" and "Myst"
were all time best sellers, hmmm... popularity = quality, I DON'T THINK
SO! LMAO.....This is one of the best trolls iv'e seen in a *long* time!
>
> The fact is GPL was/is an unmitigated turd at the sales counter,and
> most, nay nearly all, in the sim racing community gave it a thumbsdown
> and took a pass on the title.
> 2_Slow
>
>
Sent via Deja.com http://www.deja.com/
Before you buy.
Wow. This is a great thread! I've only got a Pentium 60, so can't play GPL
yet. I wanted it so bad when it first came out I asked the guy when it would
be released...He said he never heard of it! Long time ago. Someday.....Need
a hot computer!
Todd Wasson
BTW, I know a little about physics modeling... Check out
http://PerformanceSimulations.com for an example
I watched this movie...actually bought it this weekend. I'd just started
really trying to learn GPL. I'm using F2's. man I'm hooked now. After the
watching the movie it only got worse. Now its like I prefer this era over
the modern era. Amazing cuz just one week ago I was contemplating getting
F12k. I'm new to these sims...but man GPL is just an awesome feel.
Saint19
Colin > wrote in message <8cvih5$j29$[email hidden]>...
Quoted text (10 lines)
>I suggest you rent the movie "Grand Prix" starring James Garner. >This movie was shot in 1966 and shows the F1 cars of the time. >There are many in-car shots and some of the shots are from real GP's. >This should give you a better frame of reference to compare to GPL. >Then please post back with your updated opinions on GPL physics <g> > >Cheers, >...Colin > >LOL! Great selection of words, Knot! :-D
Matt
Knot Hym wrote;
the
> >watching the movie it only got worse. Now its like I prefer this eraover
> >the modern era. Amazing cuz just one week ago I was contemplatinggetting
Quoted text (24 lines)
> Watch that movie puppy and concentrate on what the suspensions are > doing vis a vis the tub/engine/gearbox units. Lots of "compliance". > Noses come waaaaay down on decel on some of the corners. Took a lot of > "give" to get the power down and keep it down. > > Now look for slow mo telephoto lens head on shots of contemporary F1 > cars. The drivers heads are bouncing around like fleas in a hot > skillet. Remember a few years ago when under car air management was > sucking the seal coats right off the tracks? Very little "compliance". > In F1 before blow offs on the Turbo-Kompressors I believe the mills > were making about 1000+ very hairy legged horses in a power band like > a light switch. Got to get it down to the contact patch racing > surface interface. > > Different ball game altogether. No real comparisons possible given the > aero doodads. Now you need a foam rubber ass and shocks on your > eyeballs. One thing hasn't changed though. You still have to clank > when you walk. > > On Tue, 11 Apr 2000 20:22:19 -0600, "Michael St.Julien" > <[email hidden]> wrote: > > >I watched this movie...actually bought it this weekend. I'd just started > >really trying to learn GPL. I'm using F2's. man I'm hooked now. AfterQuoted text (19 lines)
> >F12k. I'm new to these sims...but man GPL is just an awesome feel. > > > >Saint19 > > > >Colin > wrote in message <8cvih5$j29$[email hidden]>... > >>I suggest you rent the movie "Grand Prix" starring James Garner. > >>This movie was shot in 1966 and shows the F1 cars of the time. > >>There are many in-car shots and some of the shots are from real GP's. > >>This should give you a better frame of reference to compare to GPL. > >>Then please post back with your updated opinions on GPL physics <g> > >> > >>Cheers, > >>...Colin > >> > >> > > > > [email hidden] > Remove the Spam blocker to replyEldredP wrote:
>
> Hehe, who are YOU kidding?!? I'll probably do well to break 120's...<g>
Try setting shifting to "auto" until you get familiar with the track and
the setup, most of the "fast guys" are faster with "manual" I suppose,
personally I use the gears to judge my entry speed into the corners, but
using "auto" for a while will let you focus on your lines and braking
and turn in points, there used to be a replay of a good lap at the "Team
Mirage" web page, but the site is under reconstruction so it has been
removed for the time being
If you can do steady 120's in an online race in N3, you're not too far
off and will probably not do too bad, Tracey isn't exactly a slow guy on
Glen, and if you're only a couple of mph's off his pace, you at least
have the basics down, but getting really good at the road courses takes
time, not because road courses takes a special skill or anything, but
just as much because there are more corners and therefore more to
remember
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
On Tue, 11 Apr 2000 12:51:39 -0500, "2_Slow"
<[email hidden]> wrote:
...
> What most, nay nearly all, people want, is a racing sim, that they
>can spend a couple of weekends getting up to speed, and then race
>competitively with at least the back markers.
Which is a paradox, since no-one could race in real cars and be good
enough to be up there with the best in 'a couple of weekends'. So to
have a racing sim like you (and yes, probably the majority of virtual
racers today) want would mean making the simulation easier than real
life.
It's a matter of taste; jumping into a game and driving a few laps and
the quitting again (the NFS crowd), and really learning how to drive
with as much detail as possible (GPL). I like F12000 very much, but
the feel of the car that GPL has (esp. with FF) is much better. And
when you DO get quite a feel for the GPL cars, they tend to be quite
forgiving even. If you don't want to learn to drive for real, stick to
the simpler NFS-type of racing games. If you're into more realism, try
GPL. Just a matter of taste. But it can be independently measured that
GPL has more realistic handling than any other sim/game on the market
today.
> We all know that's not going to happen with GPL, don't we?
>
> A true sign of addiction, is when people go into denial when
>confronted with the facts.
Denial? It's a difficult game, and even if it does/would not represent
the actual era correctly, it is still a fun and rewarding game. And I
don't think the GPL cars are that hard to drive anymore. It was just a
matter of some practice. Learning to DRIVE better. Which is something
you can't learn from a lot of other sims to this level. Yes, many
people have the idea they are now driving better than they used to. In
fact, my kart times (in real life) have dropped because I now brake
faster and drive better thought-out lines than before GPL. Something
which I can't really learn from a lot of other sims. F12K is quite
good in that respect, although the cars handle a bit on the edge most
of the time. GPL is better to learn how to drive smooth.
No signs of denial here.
> The fact is GPL was/is an unmitigated turd at the sales counter, and
>most, nay nearly all, in the sim racing community gave it a thumbs down
>and took a pass on the title.
Well, the majority of the buyers just didn't want to invest such a
long time in conquering the game. Just like the fact that I'm not
buying adventures anymore cause I don't want to spend so much time on
it. I like racing far better.
You may call it a thumbs down, I see it as just a nice market. We're
both right in our perspectives ofcourse.
> They don't want to sit handcuffed to thier computer for thousands of
>hours, just so they can post thier lap times in R.A.S. either, you see?
Ok, so?
> BTW, you chaps need to leave the N3 group alone and get to work on
>those F1 2000 fellows. Thier posts are beginning to outnumber the GPL
>posts here ;) Now wouldn't that be true blasphemy to the holy grail of
>auto sims?
No, F12K is quite ok. I just hope GP3 is better. It might even have me
leave GPL if good enough. But as long as GPL has the best realism,
there will be a group of people discussing it. F12K is good, so
there's a lot of talk about it. More so even because there are so many
detailistic problems with it. (now was that a word, detailistic? ;-)
But well, the comparison between racing and passenger cars was
ofcourse a bit of a not-thought-over idea. I don't think Schumacher in
his modern F1 car can park his F1 car as easily as I can in my
passenger car, but that's comparing apples and pears, so why are you?
Ruud van Gaal
MarketGraph / MachTech: http://www.marketgraph.nl
Art: http://www.marketgraph.nl/gallery
Ruud van Gaal wrote:
The reason for GPL not selling many copies is much more trivial. I
talked to a salesperson at a games shop, and he said that no matter how
good a game/sim GPL is, these 'old formulas' simply do not appeal to the
majority of buyers (mainly teenagers). They want to be Hakkinens or
Shumachers, funny sounding names like Brabham appeal only to the
hardcore F1 crowd.
-Gregor
Quoted text (12 lines)
> > On Tue, 11 Apr 2000 12:51:39 -0500, "2_Slow" > <[email hidden]> wrote: > > > The fact is GPL was/is an unmitigated turd at the sales counter, and > >most, nay nearly all, in the sim racing community gave it a thumbs down > >and took a pass on the title. > > Well, the majority of the buyers just didn't want to invest such a > long time in conquering the game. Just like the fact that I'm not > buying adventures anymore cause I don't want to spend so much time on > it. I like racing far better.[email hidden] (Knot Hym) wrote in
<[email hidden]>:
>
>Remember a few years ago when under car air management was
>sucking the seal coats right off the tracks?
For F1 and Indy street races they actually have to weld down the steel man hole
covers so that the vacuum doesn't suck them up.
--
Don Scurlock
Vancouver,B.C.
You tried it but you didnt like it didnt you. It was too hard for little you
:0(. Made you feel small. Never mind, some are not ready yet, you are one
who is not ready. The physics is only for the chosen. you are too old to
begin the trainning anyway. Stick to games with steering help, until, one
day, even you may be ready. You will never do the Ring in under 10mins, you
puff <G>.
Bye
You puff.
2_Slow wrote in message <8d2er9$5fv$[email hidden]>...
Quoted text (64 lines)
>Things I've learned in this thread: > > > GPL was coded by God, himself. He apparantely worked it on during the >evenings of the fifth and sixth days. He released it on a Monday. > > Users of the sim, after acquiring sufficient time with it, report >some sort of religious epiphany. From this point forward they are >totally converted to GPLism. > > Once converted to GPLism, their faith mantains, that they cannot >admit that GPL is in any way, less than perfect. Every feature of a 1967 >Gran Prix car is captured in flawless detail within the sim according to >the GPL zealots. And of course, there were no bugs in the sim. After >all, God did code it. > > Their sect also mantains, that they attempt to convert heathens and >sinners to the cult. They attempt to accomplish this by looking for some >innocent soul, who is foolish enough to post to R.A.S., "I just got >Nascar Racing 2015. Boy is it cool." Of course, we know it cannot be >cool, since it is not GPL. The cult members will then set upon this >hapless individual, attempting to convert his path to the one true sim. > > If the conversion process should fail, which it often does, the >followers are prone to walk away mumbling to themselves ("Quantity does >not equal quality", "They race like slot cars", "One hour setup wonders" >"They go around the corner as if on rails"). No one outside of the sect, >much cares. > > You can do something. Go to the house of a GPList. Ringing the >doorbell or knocking on the door will do little good. They won't answer >anyway. > > Open the door, listen carefully. If they are in the midst of a >religious ceremony, you should here something like, "Crap, spun out! Oh >man, not the hay bales again! That #@%$*&!!!! Shuie!" > > Carefully sneak up and unplug the power cord to thier computer. You >might notice they cease all movements and a blank expression on thier >face, as you break the trace. This is normal. > > Take them by the hand and lead them outside. Go for a walk, to the >park, shoot some hoops (they won't be very good at this), but be >patient. It's been quite a while since they've been out. > > When you hear a slight popping noise and they suddenly speak, for no >appararent reason, "well yes, the brakes do seem to lock up a bit too >much", they are well on the road to recovery. > > 2_Slow > Just say no > > > > > > > > > > > > >In article <8d2er9$5fv$[email hidden]>, "2_Slow"
<[email hidden]> writes:
Y'know, I think this was pretty funny! Obviously over-exaggerated, but still
funny...<g> I guess I haven't had enough time in the program yet... But then
again, I'm an atheist, so I couldn't have a 'religious' experience... :-).
Eldred
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (51 lines)
>Things I've learned in this thread: > > > GPL was coded by God, himself. He apparantely worked it on during the >evenings of the fifth and sixth days. He released it on a Monday. > > Users of the sim, after acquiring sufficient time with it, report >some sort of religious epiphany. From this point forward they are >totally converted to GPLism. > > Once converted to GPLism, their faith mantains, that they cannot >admit that GPL is in any way, less than perfect. Every feature of a 1967 >Gran Prix car is captured in flawless detail within the sim according to >the GPL zealots. And of course, there were no bugs in the sim. After >all, God did code it. > > Their sect also mantains, that they attempt to convert heathens and >sinners to the cult. They attempt to accomplish this by looking for some >innocent soul, who is foolish enough to post to R.A.S., "I just got >Nascar Racing 2015. Boy is it cool." Of course, we know it cannot be >cool, since it is not GPL. The cult members will then set upon this >hapless individual, attempting to convert his path to the one true sim. > > If the conversion process should fail, which it often does, the >followers are prone to walk away mumbling to themselves ("Quantity does >not equal quality", "They race like slot cars", "One hour setup wonders" >"They go around the corner as if on rails"). No one outside of the sect, >much cares. > > You can do something. Go to the house of a GPList. Ringing the >doorbell or knocking on the door will do little good. They won't answer >anyway. > > Open the door, listen carefully. If they are in the midst of a >religious ceremony, you should here something like, "Crap, spun out! Oh >man, not the hay bales again! That #@%$*&!!!! Shuie!" > > Carefully sneak up and unplug the power cord to thier computer. You >might notice they cease all movements and a blank expression on thier >face, as you break the trace. This is normal. > > Take them by the hand and lead them outside. Go for a walk, to the >park, shoot some hoops (they won't be very good at this), but be >patient. It's been quite a while since they've been out. > > When you hear a slight popping noise and they suddenly speak, for no >appararent reason, "well yes, the brakes do seem to lock up a bit too >much", they are well on the road to recovery. > > 2_Slow > Just say no
> Things I've learned in this thread:
Empty vessels.
Andrew McP
Wow!!
That's REAL "racin' talk". :-) I'm sitting here reading this post and it's
like listening to the dialogue from an old 40's B-grade movie featuring
Ronald Reagan and George Raft! All we need is to have Walter Brennan playing
the part of the crusty-yet-lovable old mechanic!
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Knot Hym <[email hidden]> wrote in message
news:[email hidden]...
> Watch that movie puppy and concentrate on what the suspensions are
> doing vis a vis the tub/engine/gearbox units. Lots of "compliance".
> Noses come waaaaay down on decel on some of the corners. Took a lot of
> "give" to get the power down and keep it down.
>
> Now look for slow mo telephoto lens head on shots of contemporary F1
> cars. The drivers heads are bouncing around like fleas in a hot
> skillet. Remember a few years ago when under car air management was
> sucking the seal coats right off the tracks? Very little "compliance".
> In F1 before blow offs on the Turbo-Kompressors I believe the mills
> were making about 1000+ very hairy legged horses in a power band like
> a light switch. Got to get it down to the contact patch racing
> surface interface.
>
> Different ball game altogether. No real comparisons possible given the
> aero doodads. Now you need a foam rubber ass and shocks on your
> eyeballs. One thing hasn't changed though. You still have to clank
> when you walk.
>
> On Tue, 11 Apr 2000 20:22:19 -0600, "Michael St.Julien"
> <[email hidden]> wrote:
>
> >I watched this movie...actually bought it this weekend. I'd just started
> >really trying to learn GPL. I'm using F2's. man I'm hooked now. After
the
> >watching the movie it only got worse. Now its like I prefer this era
over
> >the modern era. Amazing cuz just one week ago I was contemplating
getting
> >F12k. I'm new to these sims...but man GPL is just an awesome feel.
> >
> >Saint19
> >
> >Colin > wrote in message <8cvih5$j29$[email hidden]>...
> >>I suggest you rent the movie "Grand Prix" starring James Garner.
> >>This movie was shot in 1966 and shows the F1 cars of the time.
> >>There are many in-car shots and some of the shots are from real GP's.
> >>This should give you a better frame of reference to compare to GPL.
> >>Then please post back with your updated opinions on GPL physics <g>
> >>
> >>Cheers,
> >>...Colin
> >>
> >>
> >
>
> [email hidden]
> Remove the Spam blocker to reply
Empty vessels.
Andrew McP
Things I've learned:
Some people think road cars are comparable in performance to F1 cars.
Some people don't realise that technology can advance in a period of 33
years.
Some people can be thought of as GPL "zealots" because they try to make
sense of some idiot's "creative" views on physics...
Troll threads like this can provide amu***t :-)
--
Cheers!
Graeme Nash
Mr. Hym, I empathise with you in some small way, sir. Although not involved
in hot rodding I was involved in club-level sports car racing....MG Midget
1969. That _was_ in 1969!!
Now, 30 years later, family grown up, I keep young with an MGB and TC and am
still involved in club-level activities :-)
See...it _is_ possible not to grow up!! :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Knot Hym <[email hidden]> wrote in message
news:[email hidden]...
> Well, thats the way we car guys still talk here in Southern
> California, the cradle of hot rodding. When I was a nipper, I had a 51
> Ford Tudor, Flattie. Black lacquer, louvres, Potvin cam, Edelbrock
> heads and manifold. Oh, and chrome acorn nuts. Vertex mag. Lots of
> sweet stuff. I also had a MG-TD. Ran that at Ascot. J.C. Agajanian
> opened this dirt oval up on Thursday(?) nights to sporty car types to
> pump attendence. Triple R provided competition licenses to anybody
> with a "sports car" who was warm to the touch. I was 16.
>
> My dad was member number 15, or close to that, in the NHRA. He later
> built the first fiber glass sportscar kit. Yesterday, after lunch, a
> friend of mine pulled out in his orginal T-roadster small block daily
> driver and lit the tires on State Street in Santa Barbara. He talks
> like this too.
>
> Speaking of movies, there is a bomb B movie called Johnny Dark. The
> two featured cars were my dad's.
>
> Hot Rods forever. Sports cars on Sunday, Canyon race bikes a couple of
> times a month. You'll stay young forever. Or, maybe you'll just never
> grow up.
>
> On Wed, 12 Apr 2000 22:03:30 +1000, "Bruce Kennewell"
> <[email hidden]> wrote:
>
> >Wow!!
> >That's REAL "racin' talk". :-) I'm sitting here reading this post and
it's
> >like listening to the dialogue from an old 40's B-grade movie featuring
> >Ronald Reagan and George Raft! All we need is to have Walter Brennan
playing
> >the part of the crusty-yet-lovable old mechanic!
>
> [email hidden]
> Remove the Spam blocker to reply
[email hidden] (Gregor Veble) wrote in <38F487FF.E9C1BEEC@uni-
mb.si>:
Outside of the U.S. that is. I don't think that the names Hakkinen and
Shumacher really count for all that much here.
F1, downhill skiing, bobsledding, etc. just don't seem to have the
following here.
Quoted text (22 lines)
>Ruud van Gaal wrote: >> >> On Tue, 11 Apr 2000 12:51:39 -0500, "2_Slow" >> <[email hidden]> wrote: >> >> > The fact is GPL was/is an unmitigated turd at the sales counter, and >> >most, nay nearly all, in the sim racing community gave it a thumbs down >> >and took a pass on the title. >> >> Well, the majority of the buyers just didn't want to invest such a >> long time in conquering the game. Just like the fact that I'm not >> buying adventures anymore cause I don't want to spend so much time on >> it. I like racing far better. > >The reason for GPL not selling many copies is much more trivial. I >talked to a salesperson at a games shop, and he said that no matter how >good a game/sim GPL is, these 'old formulas' simply do not appeal to the >majority of buyers (mainly teenagers). They want to be Hakkinens or >Shumachers, funny sounding names like Brabham appeal only to the >hardcore F1 crowd. > >-Gregor Must.....get.......GPL........Must....get.....fast......computer.........3-D
card..........
Todd
http://PerformanceSimulations.com
--Download a free practice tree!
Hopefully this will change. Isn't Formula 1 coming back to the States again?
Indianapolis built/is building a road course.
Todd
http://PerformanceSimulations.com
Awesome. When is the F-1 race?
Todd
http://PerformanceSimulations.com
lbaum wrote:
That's true, and that's why F1 sim market was always, just like rally
games, predominantly European, especially ever since the US do not host
a Grand Prix. Papyrus may have developed an outstanding sim, but they
simulated a less than popular type of cars either side of the pond.
-Gregor
Quoted text (7 lines)
> > Outside of the U.S. that is. I don't think that the names Hakkinen and > Shumacher really count for all that much here. > > F1, downhill skiing, bobsledding, etc. just don't seem to have the > following here. >JTW62074 wrote:
>
> Hopefully this will change. Isn't Formula 1 coming back to the States again?
> Indianapolis built/is building a road course.
> Todd
> http://PerformanceSimulations.com
Yes, even this year there will be a race at Indy. The track is run
partly on the oval, and partly it is run on a twisty (almost karting
like) section in the middle of the oval. Even better, this track is
featured in F1 2000.
Just like Walter Wolf (he used to run a grand prix team by the same name
in the years 76-79, and is originally a fellow Slovenian) said, F1
cannot consider itself a global sport without races and popularity in
the States.
-Gregor
JTW62074 wrote:
>
> Awesome. When is the F-1 race?
>
> Todd
> http://PerformanceSimulations.com
Not so soon, 24th September 2000. I'm really looking forward to it!
-Gregpr
snakehands <[email hidden]> wrote in message
news:#P7nIzYp$GA.321@cpmsnbbsa04...
SNIP
> > GPL was coded by God, himself. He apparantely worked it on during the
> >evenings of the fifth and sixth days. He released it on a Monday.
> >
> > Users of the sim, after acquiring sufficient time with it, report
> >some sort of religious epiphany. From this point forward they are
> >totally converted to GPLism.
Yes, it's like this for me. After GPL, all driving games suck!
GPL is the greatest driving game of all time :-).
K.S. Br�nnick
Denial is such a terrible thing ;)
--
Ian Parker
==
2_Slow <[email hidden]> wrote in message
news:8d2er9$5fv$[email hidden]...
> Things I've learned in this thread:
>
>
> GPL was coded by God, himself. He apparantely worked it on during the
> evenings of the fifth and sixth days. He released it on a Monday.
>
> Users of the sim, after acquiring sufficient time with it, report
> some sort of religious epiphany. From this point forward they are
> totally converted to GPLism.
>
> Once converted to GPLism, their faith mantains, that they cannot
> admit that GPL is in any way, less than perfect. Every feature of a 1967
> Gran Prix car is captured in flawless detail within the sim according to
> the GPL zealots. And of course, there were no bugs in the sim. After
> all, God did code it.
>
> Their sect also mantains, that they attempt to convert heathens and
> sinners to the cult. They attempt to accomplish this by looking for some
> innocent soul, who is foolish enough to post to R.A.S., "I just got
> Nascar Racing 2015. Boy is it cool." Of course, we know it cannot be
> cool, since it is not GPL. The cult members will then set upon this
> hapless individual, attempting to convert his path to the one true sim.
>
> If the conversion process should fail, which it often does, the
> followers are prone to walk away mumbling to themselves ("Quantity does
> not equal quality", "They race like slot cars", "One hour setup wonders"
> "They go around the corner as if on rails"). No one outside of the sect,
> much cares.
>
> You can do something. Go to the house of a GPList. Ringing the
> doorbell or knocking on the door will do little good. They won't answer
> anyway.
>
> Open the door, listen carefully. If they are in the midst of a
> religious ceremony, you should here something like, "Crap, spun out! Oh
> man, not the hay bales again! That #@%$*&!!!! Shuie!"
>
> Carefully sneak up and unplug the power cord to thier computer. You
> might notice they cease all movements and a blank expression on thier
> face, as you break the trace. This is normal.
>
> Take them by the hand and lead them outside. Go for a walk, to the
> park, shoot some hoops (they won't be very good at this), but be
> patient. It's been quite a while since they've been out.
>
> When you hear a slight popping noise and they suddenly speak, for no
> appararent reason, "well yes, the brakes do seem to lock up a bit too
> much", they are well on the road to recovery.
>
> 2_Slow
> Just say no
>
>
>
>
>
>
>
>
>
>
>
>
>
m.seery <[email hidden]> wrote in message
news:VVFK4.3904$[email hidden]...
> Alas, not awesome I fear.
There will still be a few awesome things that even the "uncultured" American
fan will notice and appreciate. The sounds. They've heard the NASCAR
rumblers, the CART turbos and the IRL V8s, but nothing quite like the shriek
of the F1 cars, or their gunshot gearshifts. It will make people sit up and
take notice.
The pit stops are quite furious to watch. I don't like the idea of
refuelling, but the F1 pitstop is a whole different event that NASCAR or
Indycar.
The acceleration of the F1 car can be appreciated, even from the
grandstands. The braking will really make some of the more-than-casual fans
question their eyes and ears. Anyone who has watched NASCAR at a road
course, or Indycars, will be watching the F1s come screaming down the main
straight, thinking "he's missed his braking point... he's REALLY missed his
braking point [here comes the wreck!]... whoa... how the *�%!$ did he do
that?"
Stephen
> F1 is going to look like a joke at Indy. People are used to seeing an
> Indycar (IRL or call it what you will) or even a Stock car thundering past
> at speeds well in excess of 200 mph running wheel to wheel with others.
> When the GP cars take to the track, doing around 40-50 mph less than the
> former and miles apart from each other, it is going to be a far less
> impressive sight. Add to this, an infield section that, as somebody elsehas
> quite correctly pointed out, hardly does justice to a go kart and F1 is
> going to look farcical. Once again Bernie has bowed to the great money god
> rather than think about putting on a show at one of the great US road
> circuits. Sign of the times I guess.
>
> BTW. All you Yanks out there might want to read up on the F1 rules. Thereis
Quoted text (18 lines)
> one somewhere that states that unless lapping a Minadi or Prost, all > overtaking manoeuvres must be executed cleanly in the pit lane <G> > > MS > "Gregor Veble" <[email hidden]> wrote in message > news:[email hidden]... > > JTW62074 wrote: > > > > > > Awesome. When is the F-1 race? > > > > > > Todd > > > http://PerformanceSimulations.com > > > > Not so soon, 24th September 2000. I'm really looking forward to it! > > > > -Gregpr > >:)
"m.seery" wrote:
>
> BTW. All you Yanks out there might want to read up on the F1 rules. There is
> one somewhere that states that unless lapping a Minadi or Prost, all
> overtaking manoeuvres must be executed cleanly in the pit lane <G>
>
ROTFLOL !!!
-Gregor
Alas, not awesome I fear.
F1 is going to look like a joke at Indy. People are used to seeing an
Indycar (IRL or call it what you will) or even a Stock car thundering past
at speeds well in excess of 200 mph running wheel to wheel with others.
When the GP cars take to the track, doing around 40-50 mph less than the
former and miles apart from each other, it is going to be a far less
impressive sight. Add to this, an infield section that, as somebody else has
quite correctly pointed out, hardly does justice to a go kart and F1 is
going to look farcical. Once again Bernie has bowed to the great money god
rather than think about putting on a show at one of the great US road
circuits. Sign of the times I guess.
BTW. All you Yanks out there might want to read up on the F1 rules. There is
one somewhere that states that unless lapping a Minadi or Prost, all
overtaking manoeuvres must be executed cleanly in the pit lane <G>
MS
"Gregor Veble" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (10 lines)
> JTW62074 wrote: > > > > Awesome. When is the F-1 race? > > > > Todd > > http://PerformanceSimulations.com > > Not so soon, 24th September 2000. I'm really looking forward to it! > > -Gregpr>BTW. All you Yanks out there might want to read up on the F1 rules.
>There is one somewhere that states that unless lapping a Minadi or
>Prost, all overtaking manoeuvres must be executed cleanly in the pit
>lane <G>
>
>MS
:)
Quoted text (9 lines)
>The acceleration of the F1 car can be appreciated, even from the >grandstands. The braking will really make some of the more-than-casual >fans question their eyes and ears. Anyone who has watched NASCAR at a >road course, or Indycars, will be watching the F1s come screaming down >the main straight, thinking "he's missed his braking point... he's >REALLY missed his braking point [here comes the wreck!]... whoa... how >the *�%!$ did he do that?" > >Stephen
Stephen Ferguson <[email hidden]> wrote in message
news:8dfbll$7c0l8$[email hidden]...
>
> m.seery <[email hidden]> wrote in message
> news:VVFK4.3904$[email hidden]...
> > Alas, not awesome I fear.
>
> There will still be a few awesome things that even the "uncultured"American
> fan will notice and appreciate. The sounds. They've heard the NASCAR
> rumblers, the CART turbos and the IRL V8s, but nothing quite like theshriek
> of the F1 cars, or their gunshot gearshifts. It will make people sit upand
> take notice.
Hmm, ALMS Ferrari 333SP, Lola Judd.... sounds just as good as any F1 in my
ears :-)
>
> The pit stops are quite furious to watch. I don't like the idea of
> refuelling, but the F1 pitstop is a whole different event that NASCAR or
> Indycar.
Well, shame you can't really see them because of the "crowd"...um
>
> The acceleration of the F1 car can be appreciated, even from the
> grandstands. The braking will really make some of the more-than-casualfans
> question their eyes and ears. Anyone who has watched NASCAR at a road
> course, or Indycars, will be watching the F1s come screaming down the main
> straight, thinking "he's missed his braking point... he's REALLY missedhis
> braking point [here comes the wreck!]... whoa... how the *�%!$ did he do
> that?"
Well, it is impressive, but I do think that you've overestimated 'em just a
bit. And the ChampCars don't exactly hang back when braking. F1 would be so
much more impressive at a circuit where they could be compared to ChampCars.
And then, finally, the eternal F1 vs CART fight would be over :-)
Pity, I'd like to see Mika at Elkhart lake!
Matt
> Stephen
>
>
> > F1 is going to look like a joke at Indy. People are used to seeing an
> > Indycar (IRL or call it what you will) or even a Stock car thunderingpast
god
> > rather than think about putting on a show at one of the great US road
> > circuits. Sign of the times I guess.
> >
> > BTW. All you Yanks out there might want to read up on the F1 rules.There
Quoted text (7 lines)
> > at speeds well in excess of 200 mph running wheel to wheel with others. > > When the GP cars take to the track, doing around 40-50 mph less than the > > former and miles apart from each other, it is going to be a far less > > impressive sight. Add to this, an infield section that, as somebody else > has > > quite correctly pointed out, hardly does justice to a go kart and F1 is > > going to look farcical. Once again Bernie has bowed to the great moneyQuoted text (21 lines)
> is > > one somewhere that states that unless lapping a Minadi or Prost, all > > overtaking manoeuvres must be executed cleanly in the pit lane <G> > > > > MS > > "Gregor Veble" <[email hidden]> wrote in message > > news:[email hidden]... > > > JTW62074 wrote: > > > > > > > > Awesome. When is the F-1 race? > > > > > > > > Todd > > > > http://PerformanceSimulations.com > > > > > > Not so soon, 24th September 2000. I'm really looking forward to it! > > > > > > -Gregpr > > > > > >
Matthew B.Knutsen <[email hidden]> wrote in message
news:JRGK4.4744$[email hidden]...
Agreed, but the spectator base for the ALMS is a little sparse compared to
NASCAR and CART / IRL.
>
> Well, it is impressive, but I do think that you've overestimated 'em justa
> bit. And the ChampCars don't exactly hang back when braking. F1 would beso
> much more impressive at a circuit where they could be compared toChampCars.
> And then, finally, the eternal F1 vs CART fight would be over :-)
>
I've seen them both, and the difference is noticeable. But I would like to
see them on the same circuit... at the same time :)
Stephen
Quoted text (19 lines)
> > Stephen Ferguson <[email hidden]> wrote in message > news:8dfbll$7c0l8$[email hidden]... > > > > m.seery <[email hidden]> wrote in message > > news:VVFK4.3904$[email hidden]... > > > Alas, not awesome I fear. > > > > There will still be a few awesome things that even the "uncultured" > American > > fan will notice and appreciate. The sounds. They've heard the NASCAR > > rumblers, the CART turbos and the IRL V8s, but nothing quite like the > shriek > > of the F1 cars, or their gunshot gearshifts. It will make people sit up > and > > take notice. > > Hmm, ALMS Ferrari 333SP, Lola Judd.... sounds just as good as any F1 in my > ears :-)> I've seen them both, and thedifference is noticeable. But I would
like to
> see them on the same circuit... at thesame time :)
> that only happens at stuttgart (sp?) in
germany at the end of season mercedes
hoorah, where a cart car races an f1 car
round the factory.
Most of them have a well developed sense of humor. They got the jokes
and thought the post was funny. Some folks just seem to have their
underwear on a bit too tight, I guess. (Those of you who do not wear
underwear need not post. More than we wanted to know).
2_Slow
"m.seery" <[email hidden]> wrote in message
news:P_rL4.2305$[email hidden]...
> And what about GPL fans who also happen to be fans of GP2, ICR2 andN3?
>
> MS
I'm sorry the subtle humor contained in the post to alt.autos.gm
escaped you.
2_Slow
"m.seery" <[email hidden]> wrote in message
news:126L4.1283$[email hidden]...
> ROTFLOL
>
> Hey Fred. Stick with what you know ....... That little religious sectthat
> you self confessed to belonging to, in alt.autos.gm
>
> Like driving your 00 Burban. You know the one.... It makes you feellike a
> real he-man when you're behind the wheel. Sorta like Grizzly Adams.The fact
> that you live in the city, not-withstanding.
>
> >"All, in all, my Burban really makes me feel good about myself. Thefact,
the
1967
> > Gran Prix car is captured in flawless detail within the simaccording to
> > the GPL zealots. And of course, there were no bugs in the sim. After
> > all, God did code it.
>
> >
> > When you hear a slight popping noise and they suddenly speak, forno
> > appararent reason, "well yes, the brakes do seem to lock up a bittoo
Quoted text (10 lines)
> that I'm really a pencil necked >geek, is irrelevant" > > You said it buddy ;-) > > MS > > > > > > > GPL was coded by God, himself. He apparantely worked it on duringQuoted text (8 lines)
> > evenings of the fifth and sixth days. He released it on a Monday. > > > > Users of the sim, after acquiring sufficient time with it, report > > some sort of religious epiphany. From this point forward they are > > totally converted to GPLism. > > > > Once converted to GPLism, their faith mantains, that they cannot > > admit that GPL is in any way, less than perfect. Every feature of aQuoted text (20 lines)
> > much", they are well on the road to recovery. > > > > > 2_Slow > > Just say no > > > > > > > > > > > > > > > > > > > > > > > > > > > > IMO, most of the trolling done in this newsgroup is done by GPL fans.
They seem to get distraught when the tables are turned. *Shrug*
2_Slow
"m.seery" <[email hidden]> wrote in message
news:IppL4.1255$[email hidden]...
> Well I concede that picking this off deja, I might have read your postout
> of context not having seen the whole thread.
>
> The fact remains that since joining this group, your mainpreoccupation
> seems to have been to bash GPL and its "desciples" at everyopportunity.
> Your last post seems to imply that we are all to be pidgeon holed withthe
> same caracature. There are zealots in all walks of life my friend.Anyway,
sect
> > that
> > > you self confessed to belonging to, in alt.autos.gm
> > >
> > > Like driving your 00 Burban. You know the one.... It makes youfeel
> > like a
> > > real he-man when you're behind the wheel. Sorta like GrizzlyAdams.
> > The fact
> > > that you live in the city, not-withstanding.
> > >
> > > >"All, in all, my Burban really makes me feel good about myself.The
during
> > the
> > > > evenings of the fifth and sixth days. He released it on aMonday.
> > > >
> > > > Users of the sim, after acquiring sufficient time with it,report
> > > > some sort of religious epiphany. From this point forward theyare
> > > > totally converted to GPLism.
> > > >
> > > > Once converted to GPLism, their faith mantains, that theycannot
> > > > admit that GPL is in any way, less than perfect. Every featureof a
> > 1967
> > > > Gran Prix car is captured in flawless detail within the sim
> > according to
> > > > the GPL zealots. And of course, there were no bugs in the sim.After
> > > > all, God did code it.
> > >
> > > >
> > > > When you hear a slight popping noise and they suddenly speak,for
> > no
> > > > appararent reason, "well yes, the brakes do seem to lock up abit
Quoted text (16 lines)
> there's no point in further flaming or falling out over such trivia is > there. > > MS > "2_Slow" <[email hidden]> wrote in message > news:8dl3ud$d25$[email hidden]... > > I'm sorry the subtle humor contained in the post to alt.autos.gm > > escaped you. > > > > 2_Slow > > > > "m.seery" <[email hidden]> wrote in message > > news:126L4.1283$[email hidden]... > > > ROTFLOL > > > > > > Hey Fred. Stick with what you know ....... That little religiousQuoted text (11 lines)
> > fact, > > > that I'm really a pencil necked >geek, is irrelevant" > > > > > > You said it buddy ;-) > > > > > > MS > > > > > > > > > > > > > > > > > GPL was coded by God, himself. He apparantely worked it onQuoted text (24 lines)
> > too > > > > much", they are well on the road to recovery. > > > > > > > > > > > 2_Slow > > > > Just say no > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >ROTFLOL
Hey Fred. Stick with what you know ....... That little religious sect that
you self confessed to belonging to, in alt.autos.gm
Like driving your 00 Burban. You know the one.... It makes you feel like a
real he-man when you're behind the wheel. Sorta like Grizzly Adams. The fact
that you live in the city, not-withstanding.
>"All, in all, my Burban really makes me feel good about myself. The fact,that I'm really a pencil necked >geek, is irrelevant"
You said it buddy ;-)
MS
Quoted text (35 lines)
> > GPL was coded by God, himself. He apparantely worked it on during the > evenings of the fifth and sixth days. He released it on a Monday. > > Users of the sim, after acquiring sufficient time with it, report > some sort of religious epiphany. From this point forward they are > totally converted to GPLism. > > Once converted to GPLism, their faith mantains, that they cannot > admit that GPL is in any way, less than perfect. Every feature of a 1967 > Gran Prix car is captured in flawless detail within the sim according to > the GPL zealots. And of course, there were no bugs in the sim. After > all, God did code it. > > When you hear a slight popping noise and they suddenly speak, for no > appararent reason, "well yes, the brakes do seem to lock up a bit too > much", they are well on the road to recovery. > > 2_Slow > Just say no > > > > > > > > > > > > >There's still time for you to be saved brother!!
In article <8d2er9$5fv$[email hidden]>, "2_Slow"
<[email hidden]> wrote:
>Things I've learned in this thread:
>
>
> GPL was coded by God, himself. He apparantely worked it onduring the
>evenings of the fifth and sixth days. He released it on aMonday.
>
> Users of the sim, after acquiring sufficient time with it,report
>some sort of religious epiphany. From this point forward theyare
>totally converted to GPLism.
>
> Their sect also mantains, that they attempt to convertheathens and
>sinners to the cult. >
>
>
>
* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network *
The fastest and easiest way to search and participate in Usenet - Free!
Well I concede that picking this off deja, I might have read your post out
of context not having seen the whole thread.
The fact remains that since joining this group, your main preoccupation
seems to have been to bash GPL and its "desciples" at every opportunity.
Your last post seems to imply that we are all to be pidgeon holed with the
same caracature. There are zealots in all walks of life my friend. Anyway,
there's no point in further flaming or falling out over such trivia is
there.
MS
"2_Slow" <[email hidden]> wrote in message
news:8dl3ud$d25$[email hidden]...
Quoted text (72 lines)
> I'm sorry the subtle humor contained in the post to alt.autos.gm > escaped you. > > 2_Slow > > "m.seery" <[email hidden]> wrote in message > news:126L4.1283$[email hidden]... > > ROTFLOL > > > > Hey Fred. Stick with what you know ....... That little religious sect > that > > you self confessed to belonging to, in alt.autos.gm > > > > Like driving your 00 Burban. You know the one.... It makes you feel > like a > > real he-man when you're behind the wheel. Sorta like Grizzly Adams. > The fact > > that you live in the city, not-withstanding. > > > > >"All, in all, my Burban really makes me feel good about myself. The > fact, > > that I'm really a pencil necked >geek, is irrelevant" > > > > You said it buddy ;-) > > > > MS > > > > > > > > > > > > GPL was coded by God, himself. He apparantely worked it on during > the > > > evenings of the fifth and sixth days. He released it on a Monday. > > > > > > Users of the sim, after acquiring sufficient time with it, report > > > some sort of religious epiphany. From this point forward they are > > > totally converted to GPLism. > > > > > > Once converted to GPLism, their faith mantains, that they cannot > > > admit that GPL is in any way, less than perfect. Every feature of a > 1967 > > > Gran Prix car is captured in flawless detail within the sim > according to > > > the GPL zealots. And of course, there were no bugs in the sim. After > > > all, God did code it. > > > > > > > > When you hear a slight popping noise and they suddenly speak, for > no > > > appararent reason, "well yes, the brakes do seem to lock up a bit > too > > > much", they are well on the road to recovery. > > > > > > > > 2_Slow > > > Just say no > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >You forgot about "shrinkage"... the washing machine type, not the Seinfeld
type.
Stephen
David R. Ericson <[email hidden]> wrote in message
news:[email hidden]...
> I'm in that rare "weird" mood today so...
>
> You can't "put" your underwear on too tight, unless you wear a belt aroundyour
> underwear.
>
> You either buy the underwear too tight, or you gain weight after buyingthe
> underwear to the point where they get too tight. My case is the latter.
> However I don't "put" them on that way, it's just the way it is everytimeI put
> mine on. I suppose I could just go buy a whole new set of "bigger"underwear,
> but it goes against my "wear them till the holes in them get too big"
> philosophy. If I'm lucky, the elastic will start wearing out and they'llno
> longer be too tight. Of course then I may need to start wearing a beltaround
> them and then that's the only time I would have a choice of "putting" themon
> too tightly. Of course, all of this is fiction and I'm just having fun...;-)
Quoted text (22 lines)
> > Last day before a long weekend always gets me in this funny mood. > > Dave Ericson > MomoBoy online > JDB Racing > > 2_Slow wrote: > > > > Most of them have a well developed sense of humor. They got the jokes > > and thought the post was funny. Some folks just seem to have their > > underwear on a bit too tight, I guess. (Those of you who do not wear > > underwear need not post. More than we wanted to know). > > > > 2_Slow > > > > "m.seery" <[email hidden]> wrote in message > > news:P_rL4.2305$[email hidden]... > > > And what about GPL fans who also happen to be fans of GP2, ICR2 and > > N3? > > > > > > MS>You have never seen me drive at Martinsville :)
>I lose the back end all the time on that track
i dont think when the back end slides under power in n3 that its because of
wheelspin... i think that the model only forces the car to slide because of the
weight transer to the outside rear wheel (too much slip angle)
on the other hand we all know that wheel spin is modeled in gpl (duh!)
try holding the throtle down in n3 when your car starts to spin off of the
corner... you cant keep the wheels spinning like in gpl (and a modern cup car
makes alot more power, even though its also quite a bit hevier)
>The cars are alot more sophisticated and of course they are going to
>feel different.
IMHO modern stock cars arent very advanced... i think they are basicly using 30
year old (or older) technology in the chassis only with the aid of aero
maybe the brm plus 2000 lbs would feel like a modern stock car :)
And what about GPL fans who also happen to be fans of GP2, ICR2 and N3?
MS
"2_Slow" <[email hidden]> wrote in message
news:8dl98h$m7b$[email hidden]...
Quoted text (113 lines)
> IMO, most of the trolling done in this newsgroup is done by GPL fans. > They seem to get distraught when the tables are turned. *Shrug* > > 2_Slow > > "m.seery" <[email hidden]> wrote in message > news:IppL4.1255$[email hidden]... > > Well I concede that picking this off deja, I might have read your post > out > > of context not having seen the whole thread. > > > > The fact remains that since joining this group, your main > preoccupation > > seems to have been to bash GPL and its "desciples" at every > opportunity. > > Your last post seems to imply that we are all to be pidgeon holed with > the > > same caracature. There are zealots in all walks of life my friend. > Anyway, > > there's no point in further flaming or falling out over such trivia is > > there. > > > > MS > > "2_Slow" <[email hidden]> wrote in message > > news:8dl3ud$d25$[email hidden]... > > > I'm sorry the subtle humor contained in the post to alt.autos.gm > > > escaped you. > > > > > > 2_Slow > > > > > > "m.seery" <[email hidden]> wrote in message > > > news:126L4.1283$[email hidden]... > > > > ROTFLOL > > > > > > > > Hey Fred. Stick with what you know ....... That little religious > sect > > > that > > > > you self confessed to belonging to, in alt.autos.gm > > > > > > > > Like driving your 00 Burban. You know the one.... It makes you > feel > > > like a > > > > real he-man when you're behind the wheel. Sorta like Grizzly > Adams. > > > The fact > > > > that you live in the city, not-withstanding. > > > > > > > > >"All, in all, my Burban really makes me feel good about myself. > The > > > fact, > > > > that I'm really a pencil necked >geek, is irrelevant" > > > > > > > > You said it buddy ;-) > > > > > > > > MS > > > > > > > > > > > > > > > > > > > > > > GPL was coded by God, himself. He apparantely worked it on > during > > > the > > > > > evenings of the fifth and sixth days. He released it on a > Monday. > > > > > > > > > > Users of the sim, after acquiring sufficient time with it, > report > > > > > some sort of religious epiphany. From this point forward they > are > > > > > totally converted to GPLism. > > > > > > > > > > Once converted to GPLism, their faith mantains, that they > cannot > > > > > admit that GPL is in any way, less than perfect. Every feature > of a > > > 1967 > > > > > Gran Prix car is captured in flawless detail within the sim > > > according to > > > > > the GPL zealots. And of course, there were no bugs in the sim. > After > > > > > all, God did code it. > > > > > > > > > > > > > > When you hear a slight popping noise and they suddenly speak, > for > > > no > > > > > appararent reason, "well yes, the brakes do seem to lock up a > bit > > > too > > > > > much", they are well on the road to recovery. > > > > > > > > > > > > > > 2_Slow > > > > > Just say no > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
2_Slow <said
Some folks just seem to have their underwear on a bit too tight, I guess.
(Those of you who do not wear
> underwear need not post. More than we wanted to know).
>
LOL!
Matt
I'm in that rare "weird" mood today so...
You can't "put" your underwear on too tight, unless you wear a belt around your
underwear.
You either buy the underwear too tight, or you gain weight after buying the
underwear to the point where they get too tight. My case is the latter.
However I don't "put" them on that way, it's just the way it is everytime I put
mine on. I suppose I could just go buy a whole new set of "bigger" underwear,
but it goes against my "wear them till the holes in them get too big"
philosophy. If I'm lucky, the elastic will start wearing out and they'll no
longer be too tight. Of course then I may need to start wearing a belt around
them and then that's the only time I would have a choice of "putting" them on
too tightly. Of course, all of this is fiction and I'm just having fun... ;-)
Last day before a long weekend always gets me in this funny mood.
Dave Ericson
MomoBoy online
JDB Racing
2_Slow wrote:
Quoted text (14 lines)
> > Most of them have a well developed sense of humor. They got the jokes > and thought the post was funny. Some folks just seem to have their > underwear on a bit too tight, I guess. (Those of you who do not wear > underwear need not post. More than we wanted to know). > > 2_Slow > > "m.seery" <[email hidden]> wrote in message > news:P_rL4.2305$[email hidden]... > > And what about GPL fans who also happen to be fans of GP2, ICR2 and > N3? > > > > MSLOL... you're right!
I'm glad someone else is thinking like me today... :-)
Dave
Stephen Ferguson wrote:
Quoted text (52 lines)
> > You forgot about "shrinkage"... the washing machine type, not the Seinfeld > type. > > Stephen > > David R. Ericson <[email hidden]> wrote in message > news:[email hidden]... > > I'm in that rare "weird" mood today so... > > > > You can't "put" your underwear on too tight, unless you wear a belt around > your > > underwear. > > > > You either buy the underwear too tight, or you gain weight after buying > the > > underwear to the point where they get too tight. My case is the latter. > > However I don't "put" them on that way, it's just the way it is everytime > I put > > mine on. I suppose I could just go buy a whole new set of "bigger" > underwear, > > but it goes against my "wear them till the holes in them get too big" > > philosophy. If I'm lucky, the elastic will start wearing out and they'll > no > > longer be too tight. Of course then I may need to start wearing a belt > around > > them and then that's the only time I would have a choice of "putting" them > on > > too tightly. Of course, all of this is fiction and I'm just having fun... > ;-) > > > > Last day before a long weekend always gets me in this funny mood. > > > > Dave Ericson > > MomoBoy online > > JDB Racing > > > > 2_Slow wrote: > > > > > > Most of them have a well developed sense of humor. They got the jokes > > > and thought the post was funny. Some folks just seem to have their > > > underwear on a bit too tight, I guess. (Those of you who do not wear > > > underwear need not post. More than we wanted to know). > > > > > > 2_Slow > > > > > > "m.seery" <[email hidden]> wrote in message > > > news:P_rL4.2305$[email hidden]... > > > > And what about GPL fans who also happen to be fans of GP2, ICR2 and > > > N3? > > > > > > > > MSyeah, stiffen the car, not the suspension!!
Sudesh
Gregor Veble wrote:


































