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Re: F1 2000 is a "no-go" for now.

19 posts by 11 people · 05 Apr 2000 - 09 Apr 2000

Jason Monds 05 Apr 2000#280604
Isn't there a gamma slider in the Display settings. SCGT had one and I swear I saw it in F1-2000 too. Greg Cisko wrote: > there are 2 main problems > I have with the game. > > 1) It is way too dark. Surprisingly it was even darker when I -- Jason Monds http://www.proracingclub.com - Pro Racing Club! (N3, GPL) http://members.home.net/stuff.mondsj/csp - Car Sim Project (Please remove 'no extra spork' when replying)
In the players setting (*.ply) file their is a value for gamma setting have a fiddle, or try the the brightness on the monitor it's a small reason to shelve a great game. Regards Mike Blackmore On Wed, 5 Apr 2000 11:00:44 -0500, "Greg Cisko" <[email hidden]> wrote:
Quoted text (26 lines)>At first I really liked F1 2000. Body parts in the middle of the >road and everything. Pretty cool. The "driving model" seemed >way better than SCGT to me. But there are 2 main problems >I have with the game. > >1) It is way too dark. Surprisingly it was even darker when I > tried using my 16MB TNT card. I am not going to fiddle > with my system gamma and this is a definite game buster > for me. > >2) If you are in the driving line the AI will totally run you over. It > seems that they are not aware of the human controlled car > at all. Simply moving out of the groove will prevent about 100% > of this problem. > >A third problem which is not that big of a deal is the Forcefeedback >is absolutely terrible. But that was not a game breaker for me. If >they patch for the 2 above problems I will definitely repurchase >the game. The way it is now, I cannot even play the game enjoyably. > >I liked the incar radio, and found the framerate totally acceptable. >I played at 640x480 and only 6 cars were drawn. I have a full field >and the mirrors were on, but all other mirror options were off. I was >even OK with the sound (YIKES!). > >Hopefully the 2 above issues will get fixed in a patch.
Greg Cisko 05 Apr 2000#280636
Mike Blackmore <[email hidden]> wrote in message news:[email hidden]... > In the players setting (*.ply) file their is a value for gamma setting > have a fiddle, or try the the brightness on the monitor it's a small > reason to shelve a great game. OK thanks I'll certainly check it out. FWIW, I am honestly going to try to get the game going to my liking. Which means I will work very hard at it for a week. I wasn't going to give it a 2 hour run and return it... If there is a gamma setting in that file, that would be great. My monitor is already at the max brightness. I definately will not change my display setting gamma as I think this is something the game should allow you to adjust. I don't want to fiddle with that all the time... Thanks again. -- Header address intentionally scrambled to ward off the spamming hordes. Please reply to: cisko[AT] ix [dot] netcom [dot] com > Regards Mike Blackmore > > On Wed, 5 Apr 2000 11:00:44 -0500, "Greg Cisko" > <[email hidden]> wrote: > > >At first I really liked F1 2000. Body parts in the middle of the > >road and everything. Pretty cool. The "driving model" seemed > >way better than SCGT to me. But there are 2 main problems > >I have with the game. > > > >1) It is way too dark. Surprisingly it was even darker when I > > tried using my 16MB TNT card. I am not going to fiddle > > with my system gamma and this is a definite game buster > > for me. > > > >2) If you are in the driving line the AI will totally run you over. It > > seems that they are not aware of the human controlled car > > at all. Simply moving out of the groove will prevent about 100% > > of this problem. > > > >A third problem which is not that big of a deal is the Forcefeedback > >is absolutely terrible. But that was not a game breaker for me. If > >they patch for the 2 above problems I will definitely repurchase > >the game. The way it is now, I cannot even play the game enjoyably. > > > >I liked the incar radio, and found the framerate totally acceptable. > >I played at 640x480 and only 6 cars were drawn. I have a full field > >and the mirrors were on, but all other mirror options were off. I was > >even OK with the sound (YIKES!). > > > >Hopefully the 2 above issues will get fixed in a patch. >
Greg Cisko 05 Apr 2000#280724
At first I really liked F1 2000. Body parts in the middle of the road and everything. Pretty cool. The "driving model" seemed way better than SCGT to me. But there are 2 main problems I have with the game. 1) It is way too dark. Surprisingly it was even darker when I tried using my 16MB TNT card. I am not going to fiddle with my system gamma and this is a definite game buster for me. 2) If you are in the driving line the AI will totally run you over. It seems that they are not aware of the human controlled car at all. Simply moving out of the groove will prevent about 100% of this problem. A third problem which is not that big of a deal is the Forcefeedback is absolutely terrible. But that was not a game breaker for me. If they patch for the 2 above problems I will definitely repurchase the game. The way it is now, I cannot even play the game enjoyably. I liked the incar radio, and found the framerate totally acceptable. I played at 640x480 and only 6 cars were drawn. I have a full field and the mirrors were on, but all other mirror options were off. I was even OK with the sound (YIKES!). Hopefully the 2 above issues will get fixed in a patch. -- Header address intentionally scrambled to ward off the spamming hordes. Please reply to: cisko[AT] ix [dot] netcom [dot] com
Greg Cisko 05 Apr 2000#524162
At first I really liked F1 2000. Body parts in the middle of the road and everything. Pretty cool. The "driving model" seemed way better than SCGT to me. But there are 2 main problems I have with the game. 1) It is way too dark. Surprisingly it was even darker when I tried using my 16MB TNT card. I am not going to fiddle with my system gamma and this is a definite game buster for me. 2) If you are in the driving line the AI will totally run you over. It seems that they are not aware of the human controlled car at all. Simply moving out of the groove will prevent about 100% of this problem. A third problem which is not that big of a deal is the Forcefeedback is absolutely terrible. But that was not a game breaker for me. If they patch for the 2 above problems I will definitely repurchase the game. The way it is now, I cannot even play the game enjoyably. I liked the incar radio, and found the framerate totally acceptable. I played at 640x480 and only 6 cars were drawn. I have a full field and the mirrors were on, but all other mirror options were off. I was even OK with the sound (YIKES!). Hopefully the 2 above issues will get fixed in a patch. -- Header address intentionally scrambled to ward off the spamming hordes. Please reply to: cisko[AT] ix [dot] netcom [dot] com
lbaum 05 Apr 2000 19:27 UTC#280542
[email hidden] (Greg Cisko) wrote in <8cfnsm$lhh$[email hidden]>:
Quoted text (9 lines)>At first I really liked F1 2000. Body parts in the middle of the >road and everything. Pretty cool. The "driving model" seemed >way better than SCGT to me. But there are 2 main problems >I have with the game. > >1) It is way too dark. Surprisingly it was even darker when I > tried using my 16MB TNT card. I am not going to fiddle > with my system gamma and this is a definite game buster > for me.
I believe that there is a gamma setting option in the player file- just looked over the file a few minutes ago. If so, you could likely simply edit that. > >2) If you are in the driving line the AI will totally run you over. It > seems that they are not aware of the human controlled car > at all. Simply moving out of the groove will prevent about 100% > of this problem. Yeah, it's bad. The other day, I was only able to get in a singkle qualifying lap at Monaco in which a computer controlled car didn't crash into me. >A third problem which is not that big of a deal is the Forcefeedback >is absolutely terrible. But that was not a game breaker for me. If >they patch for the 2 above problems I will definitely repurchase >the game. The way it is now, I cannot even play the game enjoyably. I'm still stuck at the analog joystick level of gaming input. >I liked the incar radio, and found the framerate totally acceptable. >I played at 640x480 and only 6 cars were drawn. I have a full field >and the mirrors were on, but all other mirror options were off. I was >even OK with the sound (YIKES!). >Hopefully the 2 above issues will get fixed in a patch.
There is a setting for it in the game. I can't remember exactly where it is, but it's just a little 'on-off' sort of thing. I'll check it out at home tonight. Mike Ruud van Gaal wrote:
Quoted text (20 lines)> On Thu, 6 Apr 2000 06:57:18 -0500, "Greg Cisko" <no.spam.email.for.me> > wrote: > > >Dan Belcher <[email hidden]> wrote in message > >news:[email hidden]... > >> Quick question: Is it just me or do the (stupid) AI tend to slow down if > >> you're ahead and speed up if they're behind you? > > > >Quick question: If you are ahead, then the AI is behind you. Isn't > >your question like a double negative? > > Don't think so. He's trying to find out whether the AI picks up the > pace when they're behind. Ofcourse we want them to perform > independently to our own driving style/speed. Well, not to the point > of ignoring our existance and crashing our car into the walls > ofcourse. Sigh. > > Ruud van Gaal > MarketGraph / MachTech: http://www.marketgraph.nl > Art: http://www.marketgraph.nl/gallery
Greg Cisko 06 Apr 2000#280237
Dan Belcher <[email hidden]> wrote in message news:[email hidden]... > Quick question: Is it just me or do the (stupid) AI tend to slow down if > you're ahead and speed up if they're behind you? I am so bad at the game so far that they just plain walk away from me :-) -- Header address intentionally scrambled to ward off the spamming hordes. Please reply to: cisko[AT] ix [dot] netcom [dot] com > > > Dan Belcher > Team Racing Unlimited > http://simcrashes.cjb.net
Greg Cisko 06 Apr 2000#280238
Sean Black <[email hidden]> wrote in message news:[email hidden]... > According to an interview in the March issue of PC Gaming World, with > producer James Hawkins, the AI are supposed to have a cone on vision in > front of them. They are supposed to react to objects within the cone and > if no objects are present, then stick more to a normal racing line. > > Anyone seen anything like this. Yes. Somethimes I have no problems at all and the AI pass without problems. It seems to happen less as I get more used to the game. But the cone is probably very small, as most of the wrecks O have with the AI is when we are side by side. -- Header address intentionally scrambled to ward off the spamming hordes. Please reply to: cisko[AT] ix [dot] netcom [dot] com > -- > Sean Black
Sean Black 06 Apr 2000#280328
In article <[email hidden]>, Ruud van Gaal <[email hidden]> writes
Quoted text (17 lines)>On Thu, 6 Apr 2000 06:57:18 -0500, "Greg Cisko" <no.spam.email.for.me> >wrote: > >>Dan Belcher <[email hidden]> wrote in message >>news:[email hidden]... >>> Quick question: Is it just me or do the (stupid) AI tend to slow down if >>> you're ahead and speed up if they're behind you? >> >>Quick question: If you are ahead, then the AI is behind you. Isn't >>your question like a double negative? > >Don't think so. He's trying to find out whether the AI picks up the >pace when they're behind. Ofcourse we want them to perform >independently to our own driving style/speed. Well, not to the point >of ignoring our existance and crashing our car into the walls >ofcourse. Sigh. >
According to an interview in the March issue of PC Gaming World, with producer James Hawkins, the AI are supposed to have a cone on vision in front of them. They are supposed to react to objects within the cone and if no objects are present, then stick more to a normal racing line. Anyone seen anything like this. -- Sean Black
Greg Cisko 06 Apr 2000#280358
Jason Monds <[email hidden]> wrote in message news:[email hidden]... > Isn't there a gamma slider in the Display settings. SCGT had one and I > swear I saw it in F1-2000 too. Nope. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
Greg Cisko 06 Apr 2000#280359
Dan Belcher <[email hidden]> wrote in message news:[email hidden]... > Quick question: Is it just me or do the (stupid) AI tend to slow down if > you're ahead and speed up if they're behind you? Quick question: If you are ahead, then the AI is behind you. Isn't your question like a double negative? -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com > Dan Belcher > Team Racing Unlimited > http://simcrashes.cjb.net
Parabolica 06 Apr 2000#280390
In article <8cg34s$ph0$[email hidden]>, [email hidden] says...
Quoted text (8 lines)> Mike Blackmore <[email hidden]> wrote in message > If there is a gamma setting in that file, that would be great. My > monitor is already at the max brightness. I definately will not > change my display setting gamma as I think this is something > the game should allow you to adjust. I don't want to fiddle with > that all the time... >
Why so bright? My monitors digital controls go up to 255, and I'm running my brightness at 82. Seems fine to me - maybe it's the contrast that's screwing you up... -- s i m a g e r y @ h o t m a i l . c o m
HeadHunter 06 Apr 2000 01:35 UTC#280410
In article <8cfnsm$lhh$[email hidden]>, [email hidden] says... >1) It is way too dark. Surprisingly it was even darker when I > tried using my 16MB TNT card. I am not going to fiddle > with my system gamma and this is a definite game buster > for me. I saw in the .PLR file there's an entry for gamma correction under the Game Options section. Haven't messed with it to see if it does what would seem logical, but you may want to give it a try to see if it works for you. HH
Ruud van Gaal 06 Apr 2000 14:31 UTC#280313
On Thu, 6 Apr 2000 06:57:18 -0500, "Greg Cisko" <no.spam.email.for.me> wrote:
Quoted text (7 lines)>Dan Belcher <[email hidden]> wrote in message >news:[email hidden]... >> Quick question: Is it just me or do the (stupid) AI tend to slow down if >> you're ahead and speed up if they're behind you? > >Quick question: If you are ahead, then the AI is behind you. Isn't >your question like a double negative?
Don't think so. He's trying to find out whether the AI picks up the pace when they're behind. Ofcourse we want them to perform independently to our own driving style/speed. Well, not to the point of ignoring our existance and crashing our car into the walls ofcourse. Sigh. Ruud van Gaal MarketGraph / MachTech: http://www.marketgraph.nl Art: http://www.marketgraph.nl/gallery
Ruud van Gaal 07 Apr 2000 13:52 UTC#280006
On Thu, 6 Apr 2000 13:30:17 -0500, "Greg Cisko" <[email hidden]> wrote:
Quoted text (7 lines)>Dan Belcher <[email hidden]> wrote in message >news:[email hidden]... >> Quick question: Is it just me or do the (stupid) AI tend to slow down if >> you're ahead and speed up if they're behind you? > >I am so bad at the game so far that they just plain walk >away from me :-)
Hehe, perhaps you can modify the 'Opponent strength' to something less than 70%. :) But probably they'll just start braking before even starting the car then. 100% strength give a lot less smoke. But gosh, they are fast that way. Ruud van Gaal MarketGraph / MachTech: http://www.marketgraph.nl Art: http://www.marketgraph.nl/gallery
Greg Cisko 08 Apr 2000#279648
Ruud van Gaal <[email hidden]> wrote in message news:[email hidden]... > Hehe, perhaps you can modify the 'Opponent strength' to something less > than 70%. :) > But probably they'll just start braking before even starting the car > then. 100% strength give a lot less smoke. But gosh, they are fast > that way. Yes at 70% I can walk trough the field. It just took a little while getting used to the game. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
EldredP 09 Apr 2000#279427
In article <[email hidden]>, [email hidden] (Ruud van Gaal) writes:
Quoted text (16 lines)>On Thu, 6 Apr 2000 06:57:18 -0500, "Greg Cisko" <no.spam.email.for.me> >wrote: > >>Dan Belcher <[email hidden]> wrote in message >>news:[email hidden]... >>> Quick question: Is it just me or do the (stupid) AI tend to slow down if >>> you're ahead and speed up if they're behind you? >> >>Quick question: If you are ahead, then the AI is behind you. Isn't >>your question like a double negative? > >Don't think so. He's trying to find out whether the AI picks up the >pace when they're behind. Ofcourse we want them to perform >independently to our own driving style/speed. Well, not to the point >of ignoring our existance and crashing our car into the walls >ofcourse. Sigh.
Yeah, when they're behind. That means you're ahead. Dan just asked the same question twice. We all know what he MEANT, but Greg's observation *is* right...<g> Eldred -- Tiger Stadium R.I.P. 1912-1999 Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.

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