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Rec.Autos.Simulators Archive

Ways to get FORCE feed back from games.

4 posts by 3 people · 03 Apr 2000 17:09 UTC - 06 Apr 2000 10:55 UTC

Antti Takaluoma 03 Apr 2000 17:09 UTC#281380
Hei, Is there any other ways to get feedback from games than open the force feedback steering wheel? I'd like to have a 'specification' of the Force Feedback... I have a set of pneumatic tubes/cylinders/control valves. I planned to made some type of suspenced metallic framework. I would like to shake and tilt the framework with pneumatics, by the feedback I get from games. And yes I planned to sit inside the framework and control the game there... Also I'm interestes about web pointer for similar projects... -Antti Takaluoma
Dave Henrie 03 Apr 2000 17:17 UTC#281259
Somebody had a chair about a year ago with one tube that gave forward and backward motion. I beleive it was shown at Flight sim sites... try www.combatsim.com dave henrie Antti Takaluoma wrote:
Quoted text (20 lines)> > Hei, > > Is there any other ways to get feedback from games than open > the force feedback steering wheel? > > I'd like to have a 'specification' of the Force Feedback... > > I have a set of pneumatic tubes/cylinders/control valves. > > I planned to made some type of suspenced metallic framework. > I would like to shake and tilt the framework with pneumatics, > by the feedback I get from games. > > And yes I planned to sit inside the framework and control the game > there... > > Also I'm interestes about web pointer for similar projects... > > -Antti Takaluoma
Rick 04 Apr 2000#281122
I would recommend two websites. One is a company that developed a programmable logic controller circuit board called a "Basic Stamp". Using PBasic, a language also developed by Parallax, you may write routines that control the Basic Stamp pulse width modulation (PWM) output. PWM is an analog communication vehicle used to control servo motors, which in turn control shuttle valves, flow controls, and other variants of fluid power valving. You will be ready to run for less than $150 US. See http://www.parallaxinc.com. The second site I highly recommend is:http://www.hookedonphonics.com. It is absolutely imperative that you exercise strong written communications skills in today's highly competitive technobiz enviroment. This wasn't mean't as a flame, just a friendly piece of advice. Good luck! Rick Antti Takaluoma wrote in message <[email hidden]>...
Quoted text (20 lines)>Hei, > >Is there any other ways to get feedback from games than open >the force feedback steering wheel? > >I'd like to have a 'specification' of the Force Feedback... > > >I have a set of pneumatic tubes/cylinders/control valves. > >I planned to made some type of suspenced metallic framework. >I would like to shake and tilt the framework with pneumatics, >by the feedback I get from games. > >And yes I planned to sit inside the framework and control the game >there... > >Also I'm interestes about web pointer for similar projects... > >-Antti Takaluoma
Antti Takaluoma 06 Apr 2000 10:55 UTC#280470
Right, My question was a little unclear. (sorry). If I build the pneumatic controlled system, I can handle all the Force Actions; Tilt, Shake, etc. But I don't know how to get information FROM the games. So e.g. If I'm playing Formula 2000 and drive to sand. I see it, but how I get electrical feedback, that start to shake my system (or rather imaginary left side wheels)? Another example is G-forces. Driving to corner 200km/h should give bigger tilt than driving 20km/h. -antti Rick wrote:
Quoted text (44 lines)> > I would recommend two websites. > > One is a company that developed a programmable logic controller circuit > board called a "Basic Stamp". Using PBasic, a language also developed by > Parallax, you may write routines that control the Basic Stamp pulse width > modulation (PWM) output. PWM is an analog communication vehicle used to > control servo motors, which in turn control shuttle valves, flow controls, > and other variants of fluid power valving. > > You will be ready to run for less than $150 US. See > http://www.parallaxinc.com. > > The second site I highly recommend is:http://www.hookedonphonics.com. > > It is absolutely imperative that you exercise strong written communications > skills in today's highly competitive technobiz enviroment. This wasn't > mean't as a flame, just a friendly piece of advice. > > Good luck! > > Rick > > Antti Takaluoma wrote in message <[email hidden]>... > >Hei, > > > >Is there any other ways to get feedback from games than open > >the force feedback steering wheel? > > > >I'd like to have a 'specification' of the Force Feedback... > > > > > >I have a set of pneumatic tubes/cylinders/control valves. > > > >I planned to made some type of suspenced metallic framework. > >I would like to shake and tilt the framework with pneumatics, > >by the feedback I get from games. > > > >And yes I planned to sit inside the framework and control the game > >there... > > > >Also I'm interestes about web pointer for similar projects... > > > >-Antti Takaluoma

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