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Here is HOW to get SMOOTH FPS in F1 2000

7 posts by 6 people · 22 Mar 2000 - 24 Mar 2000

Just like the rest of you I was very disappointed with the dismal FPS in F12k. So, being that I practically tore apart SCGT I figured since F1 2k was made by the same developers I would give it a look see. Now I have seen a suggestion on here to lower than number of cars. Yes, that does work, but to me have the point of racing is having other cars to race against. But by changing one setting in F12K I can now race at 1024x768, 22 cars, all options except environmental mapping maxed with smooth framerates. First let me show you my system specs. P2 466 Celeron O/C to 525 at 75hz 128 meg RAM - 8 nanosecond SDRAM WD 6.5 Gig HD Creative Blaster TNT2 Ultra with 3.77 drivers Directx 7a NASCAR Super Sport Wheel (no Force Feedback) Now, after you have created a player a folder is created in your SAVE directory using the name of the driver you created. Say you created a driver named Joe Bob. Look under SAVE/JOE BOB Now under the player name folder open the *.PLR file with a TEXT editor (notepad will work fine) Scroll down until you see the following: MIPMap=0 Change that sucker to read: MIPMap=1 Start the game, go to graphic options and max everything except for environmental mapping. Take a test race. if you notice some stutter slowly reduce graphic options until you get smooth FPS Big difference huh? Wonder why ISI left the Mipmap option out of the in-game screens? - James "Gunslinger" Wohlever [email hidden] Techware Computer Services http://techware.gtinsider.com Send ATTACHMENTS (Files) to: [email hidden]
Stiff one 22 Mar 2000 20:09 UTC#285428
I was waiting for you James! I knew you would figure something out............. "James Wohlever" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (60 lines)> Just like the rest of you I was very disappointed with the dismal FPS > in F12k. > So, being that I practically tore apart SCGT I figured since F1 2k was > made by the same developers I would give it a look see. > > Now I have seen a suggestion on here to lower than number of cars. > Yes, that does work, but to me have the point of racing is having > other cars to race against. > > But by changing one setting in F12K I can now race at 1024x768, 22 > cars, all options except environmental mapping maxed with smooth > framerates. > > First let me show you my system specs. > > P2 466 Celeron O/C to 525 at 75hz > 128 meg RAM - 8 nanosecond SDRAM > WD 6.5 Gig HD > Creative Blaster TNT2 Ultra with 3.77 drivers > Directx 7a > NASCAR Super Sport Wheel (no Force Feedback) > > > Now, after you have created a player a folder is created in your SAVE > directory using the name of the driver you created. > Say you created a driver named Joe Bob. > Look under SAVE/JOE BOB > Now under the player name folder open the *.PLR file with a TEXT > editor (notepad will work fine) > > Scroll down until you see the following: > > MIPMap=0 > > Change that sucker to read: > > MIPMap=1 > > > Start the game, go to graphic options and max everything except for > environmental mapping. > Take a test race. > > if you notice some stutter slowly reduce graphic options until you get > smooth FPS > > > Big difference huh? > > Wonder why ISI left the Mipmap option out of the in-game screens? > > > - James "Gunslinger" Wohlever > [email hidden] > > Techware Computer Services > http://techware.gtinsider.com > > Send ATTACHMENTS (Files) to: > [email hidden]
On the following date: Thu, 23 Mar 2000 10:26:16 -0600, said person(s) rrevved <[email hidden]> stated:
Quoted text (8 lines)>On Thu, 23 Mar 2000 13:04:46 GMT, "Todd Sorensen" <[email hidden]> wrote: > >>Good luck. It didn't work for me. Made the game uglier, but not appreciably >>faster. >> > >Same here. >
I think you have to have a D3D card like TNT2 or Geforce for the mipmapping to have great effect (shrugs?) - James "Gunslinger" Wohlever [email hidden] Techware Computer Services http://techware.gtinsider.com Send ATTACHMENTS (Files) to: [email hidden]
rrevved 23 Mar 2000#285123
On Thu, 23 Mar 2000 13:04:46 GMT, "Todd Sorensen" <[email hidden]> wrote: >Good luck. It didn't work for me. Made the game uglier, but not appreciably >faster. > Same here.
Quoted text (29 lines)>Andre Warringa <[email hidden]> wrote in message >news:[email hidden]... >> Can't test it now, I'm at work, but I'm going to try this as soon as I >> get home. Hope it also works for me, thanks for the tip! >> What is mipmap by the way? >> >> Andre >> >> >> On Wed, 22 Mar 2000 13:37:15 -0500, James Wohlever >> <[email hidden]> wrote: >> >> <snip> >> >> >Big difference huh? >> > >> >Wonder why ISI left the Mipmap option out of the in-game screens? >> > >> > >> >- James "Gunslinger" Wohlever >> >[email hidden] >> > >> >Techware Computer Services >> >http://techware.gtinsider.com >> > >> >Send ATTACHMENTS (Files) to: >> >[email hidden] >> >
-- * rrev at mindspring dot com *
Andre Warringa 23 Mar 2000 08:49 UTC#285249
Can't test it now, I'm at work, but I'm going to try this as soon as I get home. Hope it also works for me, thanks for the tip! What is mipmap by the way? Andre On Wed, 22 Mar 2000 13:37:15 -0500, James Wohlever <[email hidden]> wrote: <snip>
Quoted text (13 lines)>Big difference huh? > >Wonder why ISI left the Mipmap option out of the in-game screens? > > >- James "Gunslinger" Wohlever >[email hidden] > >Techware Computer Services >http://techware.gtinsider.com > >Send ATTACHMENTS (Files) to: >[email hidden]
Todd Sorensen 23 Mar 2000 13:04 UTC#285213
Good luck. It didn't work for me. Made the game uglier, but not appreciably faster. Andre Warringa <[email hidden]> wrote in message news:[email hidden]...
Quoted text (26 lines)> Can't test it now, I'm at work, but I'm going to try this as soon as I > get home. Hope it also works for me, thanks for the tip! > What is mipmap by the way? > > Andre > > > On Wed, 22 Mar 2000 13:37:15 -0500, James Wohlever > <[email hidden]> wrote: > > <snip> > > >Big difference huh? > > > >Wonder why ISI left the Mipmap option out of the in-game screens? > > > > > >- James "Gunslinger" Wohlever > >[email hidden] > > > >Techware Computer Services > >http://techware.gtinsider.com > > > >Send ATTACHMENTS (Files) to: > >[email hidden] >
In article <[email hidden]>, [email hidden] says...
Quoted text (19 lines)> >On the following date: Thu, 23 Mar 2000 10:26:16 -0600, said person(s) >rrevved <[email hidden]> stated: > >>On Thu, 23 Mar 2000 13:04:46 GMT, "Todd Sorensen" <[email hidden]> wrote: >> >>>Good luck. It didn't work for me. Made the game uglier, but not appreciably >>>faster. >>> >> >>Same here. >> > >I think you have to have a D3D card like TNT2 or Geforce for the >mipmapping to have great effect (shrugs?) > > >- James "Gunslinger" Wohlever >[email hidden]
Mipmapping should make the game run a bit faster (if done by hardware, check your card's driver settings), but it sure looks awful, at least on my Elsa TNT2. I keep trying to run SCGT with mipmapping on, but have to turn it off after playing a few minutes... don't know if the ugliness is due to hardware, drivers or game's 3d engine. BTW, has anyone tried to convert tracks/cars between SCGT and F12000 yet - file formats seem to be close enough ;) -- /sami

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