Race Sim Central
Rec.Autos.Simulators Archive

F1 2000 Demo May Be Out Soon

11 posts by 7 people · 15 Mar 2000 02:31 UTC - 16 Mar 2000 12:03 UTC

David G Fisher 15 Mar 2000 02:31 UTC#287174
I can't guarantee it, but I hear a demo MAY be released sometime in the next few days. I have no idea which track. David G Fisher
MaX 15 Mar 2000 04:52 UTC#287184
Are you basing this on a reliable source, or are you just guessing based on the release date being next week?
Quoted text (14 lines)>I can't guarantee it, but I hear a demo MAY be released sometime in the next >few days. > >I have no idea which track. > >David G Fisher > > > > > > > >
DjFIL 15 Mar 2000 06:28 UTC#287047
Let's hope so. I'd like to take a test drive. David G Fisher wrote: > I can't guarantee it, but I hear a demo MAY be released sometime in the next > few days. > > I have no idea which track. > > David G Fisher
David G Fisher 15 Mar 2000 06:35 UTC#287048
A somewhat reliable source. :-) David G Fisher "MaX" <[email hidden]> wrote in message news:[email hidden]... > Are you basing this on a reliable source, or are you just guessing > based on the release date being next week? > > >I can't guarantee it, but I hear a demo MAY be released sometime in thenext > >few days. > > > >I have no idea which track. > > > >David G Fisher
Morgan VW? 15 Mar 2000 12:49 UTC#287080
I hope it isn't too much like SCGT. I just took a couple of laps around Laguna Seca and Las Vegas last night after spending the past few months playing GPL. Never realized how bad SCGT actually is. I used to love it. Now I'm thinking of chunking it entirely. -- ----------------------------------- Morgan Vincent Wooten mailto:[email hidden] http://members.tripod.com/~morganv/ ----------------------------------- David G Fisher <[email hidden]> wrote in message news:oCCz4.262$[email hidden]... > I can't guarantee it, but I hear a demo MAY be released sometime in the next > few days. > > I have no idea which track. > > David G Fisher > > > > > > > > >
DjFIL 15 Mar 2000 16:01 UTC#287101
Ouch... laguna seca. Bad choice. That was absoultly the worst model of Laguna Seca I ever saw. LV was pretty good, one of my faves the game had. "Morgan VW�" wrote:
Quoted text (29 lines)> I hope it isn't too much like SCGT. I just took a couple of laps around Laguna > Seca and Las Vegas last night after spending the past few months playing GPL. > Never realized how bad SCGT actually is. I used to love it. Now I'm thinking of > chunking it entirely. > > -- > ----------------------------------- > Morgan Vincent Wooten > mailto:[email hidden] > http://members.tripod.com/~morganv/ > ----------------------------------- > > David G Fisher <[email hidden]> wrote in message > news:oCCz4.262$[email hidden]... > > I can't guarantee it, but I hear a demo MAY be released sometime in the next > > few days. > > > > I have no idea which track. > > > > David G Fisher > > > > > > > > > > > > > > > > > >
Morgan VW? 15 Mar 2000 17:16 UTC#287115
Well, the physics are the main problem. Absurd. Advanced Options Editor or no, the physics are just too ridiculous. I hope F12K is a little better considering it's the same game engine. -- ----------------------------------- Morgan Vincent Wooten mailto:[email hidden] http://members.tripod.com/~morganv/ ----------------------------------- DjFIL <[email hidden]> wrote in message news:[email hidden]... > Ouch... laguna seca. Bad choice. That was absoultly the worst model of Laguna > Seca I ever saw. LV was pretty good, one of my faves the game had. > > "Morgan VW�" wrote: > > > I hope it isn't too much like SCGT. I just took a couple of laps around Laguna > > Seca and Las Vegas last night after spending the past few months playing GPL. > > Never realized how bad SCGT actually is. I used to love it. Now I'm thinking of > > chunking it entirely. > > > > -- > > ----------------------------------- > > Morgan Vincent Wooten > > mailto:[email hidden] > > http://members.tripod.com/~morganv/ > > ----------------------------------- > > > > David G Fisher <[email hidden]> wrote in message > > news:oCCz4.262$[email hidden]... > > > I can't guarantee it, but I hear a demo MAY be released sometime in the next > > > few days. > > > > > > I have no idea which track. > > > > > > David G Fisher > > > > > > > > > > > > > > > > > > > > > > > > > > > >
David Masten 15 Mar 2000 23:55 UTC#286988
In article <nzPz4.2261$[email hidden]>, "Morgan VW�" <[email hidden]> wrote: >Well, the physics are the main problem. Absurd. Advanced Options Editor or no, >the physics are just too ridiculous. I hope F12K is a little better considering >it's the same game engine. Wow, the SCGT naysayers are coming out of the woodwork! Well, even though I play it a fair amount, let me pitch in too :-) Out of the box: 1) Far too forgiving handling (traction, too much understeer, no/little wheelspin). 2) Poor graphics vs framerate tradeoff. 800x600 slows on a 450mhz, Banshee so badly with only 15 cars?? Many other titles fair far better. 3) Only 15 cars in a race, nevermind how slow it runs. 4) Raising tire pressure increases that side's grip?? 5) The sound balance is absolutely horrid. Loud cars around you, while your car whispers. 6) *Originally* no dash. What were they thinking?? Okay, by the time it shipped, one crappy dash, with barely legible tach, and an incorrect one at that (rpm's don't match the external gauge's). The advanced option patch helped #1 quite a bit. And the power users out there, god bless there souls, made it quite enjoyable with their addons. But I think they have a way to go before they compare to Papyrus. Fingers crossed...
Ken Beard 16 Mar 2000#523064
No, not the only one. I like SCGT fairly well, but never really saw what all the fuss was about with DTR. The career mode was sorta neat, but the driving got REAL monotonous after a short time. And I'm no road-course "snob", I watch NASCAR and play N3/NL, etc. quite a bit, so I'm not anti-oval or anything. I just didn't "get" what was so huge about DTR. -- Ken's Sig 3.01 "Who is the more foolish? The fool, or the fool who follows him?" - Obi-Wan Kenobi Go #43 and #44! volksy (at) yahoo (dot) com > Whew, I too thought I was the only one who didn't think too highly of > SCGT... but then again, I seem to be the only one who doesn't like > Dirt Track Racing too :) > Andre > >>Well, the physics are the main problem. Absurd. Advanced Options Editor or no, > >>the physics are just too ridiculous. I hope F12K is a little better considering > >>it's the same game engine. > >Wow, the SCGT naysayers are coming out of the woodwork! Well, even though I > >play it a fair amount, let me pitch in too :-) > >Out of the box: > >1) Far too forgiving handling (traction, too much understeer, no/little > >wheelspin). > >2) Poor graphics vs framerate tradeoff. 800x600 slows on a 450mhz, Banshee so > >badly with only 15 cars?? Many other titles fair far better. > >3) Only 15 cars in a race, nevermind how slow it runs. > >4) Raising tire pressure increases that side's grip?? > >5) The sound balance is absolutely horrid. Loud cars around you, while your > >car whispers. > >6) *Originally* no dash. What were they thinking?? Okay, by the time it > >shipped, one crappy dash, with barely legible tach, and an incorrect one at > >that (rpm's don't match the external gauge's). > >The advanced option patch helped #1 quite a bit. And the power users out > >there, god bless there souls, made it quite enjoyable with their addons. But > >I think they have a way to go before they compare to Papyrus. > >Fingers crossed...
Andre Warringa 16 Mar 2000 12:03 UTC#286923
Whew, I too thought I was the only one who didn't think too highly of SCGT... but then again, I seem to be the only one who doesn't like Dirt Track Racing too :) Andre On Wed, 15 Mar 2000 23:58:36 GMT, [email hidden] wrote:
Quoted text (27 lines)>In article <nzPz4.2261$[email hidden]>, "Morgan VW�" <[email hidden]> wrote: >>Well, the physics are the main problem. Absurd. Advanced Options Editor or no, >>the physics are just too ridiculous. I hope F12K is a little better considering >>it's the same game engine. > > >Wow, the SCGT naysayers are coming out of the woodwork! Well, even though I >play it a fair amount, let me pitch in too :-) > >Out of the box: >1) Far too forgiving handling (traction, too much understeer, no/little >wheelspin). >2) Poor graphics vs framerate tradeoff. 800x600 slows on a 450mhz, Banshee so >badly with only 15 cars?? Many other titles fair far better. >3) Only 15 cars in a race, nevermind how slow it runs. >4) Raising tire pressure increases that side's grip?? >5) The sound balance is absolutely horrid. Loud cars around you, while your >car whispers. >6) *Originally* no dash. What were they thinking?? Okay, by the time it >shipped, one crappy dash, with barely legible tach, and an incorrect one at >that (rpm's don't match the external gauge's). > >The advanced option patch helped #1 quite a bit. And the power users out >there, god bless there souls, made it quite enjoyable with their addons. But >I think they have a way to go before they compare to Papyrus. > >Fingers crossed...

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy