I can't guarantee it, but I hear a demo MAY be released sometime in the next
few days.
I have no idea which track.
David G Fisher
Are you basing this on a reliable source, or are you just guessing
based on the release date being next week?
Quoted text (14 lines)
>I can't guarantee it, but I hear a demo MAY be released sometime in the next >few days. > >I have no idea which track. > >David G Fisher > > > > > > > >Let's hope so. I'd like to take a test drive.
David G Fisher wrote:
> I can't guarantee it, but I hear a demo MAY be released sometime in the next
> few days.
>
> I have no idea which track.
>
> David G Fisher
A somewhat reliable source. :-)
David G Fisher
"MaX" <[email hidden]> wrote in message
news:[email hidden]...
> Are you basing this on a reliable source, or are you just guessing
> based on the release date being next week?
>
> >I can't guarantee it, but I hear a demo MAY be released sometime in thenext
> >few days.
> >
> >I have no idea which track.
> >
> >David G Fisher
A somewhat reliable source. :-)
David G Fisher
I hope it isn't too much like SCGT. I just took a couple of laps around Laguna
Seca and Las Vegas last night after spending the past few months playing GPL.
Never realized how bad SCGT actually is. I used to love it. Now I'm thinking of
chunking it entirely.
--
-----------------------------------
Morgan Vincent Wooten
mailto:[email hidden]
http://members.tripod.com/~morganv/
-----------------------------------
David G Fisher <[email hidden]> wrote in message
news:oCCz4.262$[email hidden]...
> I can't guarantee it, but I hear a demo MAY be released sometime in the next
> few days.
>
> I have no idea which track.
>
> David G Fisher
>
>
>
>
>
>
>
>
>
Ouch... laguna seca. Bad choice. That was absoultly the worst model of Laguna
Seca I ever saw. LV was pretty good, one of my faves the game had.
"Morgan VW�" wrote:
Quoted text (29 lines)
> I hope it isn't too much like SCGT. I just took a couple of laps around Laguna > Seca and Las Vegas last night after spending the past few months playing GPL. > Never realized how bad SCGT actually is. I used to love it. Now I'm thinking of > chunking it entirely. > > -- > ----------------------------------- > Morgan Vincent Wooten > mailto:[email hidden] > http://members.tripod.com/~morganv/ > ----------------------------------- > > David G Fisher <[email hidden]> wrote in message > news:oCCz4.262$[email hidden]... > > I can't guarantee it, but I hear a demo MAY be released sometime in the next > > few days. > > > > I have no idea which track. > > > > David G Fisher > > > > > > > > > > > > > > > > > >Well, the physics are the main problem. Absurd. Advanced Options Editor or no,
the physics are just too ridiculous. I hope F12K is a little better considering
it's the same game engine.
--
-----------------------------------
Morgan Vincent Wooten
mailto:[email hidden]
http://members.tripod.com/~morganv/
-----------------------------------
DjFIL <[email hidden]> wrote in message news:[email hidden]...
> Ouch... laguna seca. Bad choice. That was absoultly the worst model of
Laguna
> Seca I ever saw. LV was pretty good, one of my faves the game had.
>
> "Morgan VW�" wrote:
>
> > I hope it isn't too much like SCGT. I just took a couple of laps around
Laguna
> > Seca and Las Vegas last night after spending the past few months playing
GPL.
> > Never realized how bad SCGT actually is. I used to love it. Now I'm
thinking of
> > chunking it entirely.
> >
> > --
> > -----------------------------------
> > Morgan Vincent Wooten
> > mailto:[email hidden]
> > http://members.tripod.com/~morganv/
> > -----------------------------------
> >
> > David G Fisher <[email hidden]> wrote in message
> > news:oCCz4.262$[email hidden]...
> > > I can't guarantee it, but I hear a demo MAY be released sometime in the
next
> > > few days.
> > >
> > > I have no idea which track.
> > >
> > > David G Fisher
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
>
In article <nzPz4.2261$[email hidden]>, "Morgan VW�" <[email hidden]> wrote:
>Well, the physics are the main problem. Absurd. Advanced Options Editor or no,
>the physics are just too ridiculous. I hope F12K is a little better considering
>it's the same game engine.
Wow, the SCGT naysayers are coming out of the woodwork! Well, even though I
play it a fair amount, let me pitch in too :-)
Out of the box:
1) Far too forgiving handling (traction, too much understeer, no/little
wheelspin).
2) Poor graphics vs framerate tradeoff. 800x600 slows on a 450mhz, Banshee so
badly with only 15 cars?? Many other titles fair far better.
3) Only 15 cars in a race, nevermind how slow it runs.
4) Raising tire pressure increases that side's grip??
5) The sound balance is absolutely horrid. Loud cars around you, while your
car whispers.
6) *Originally* no dash. What were they thinking?? Okay, by the time it
shipped, one crappy dash, with barely legible tach, and an incorrect one at
that (rpm's don't match the external gauge's).
The advanced option patch helped #1 quite a bit. And the power users out
there, god bless there souls, made it quite enjoyable with their addons. But
I think they have a way to go before they compare to Papyrus.
Fingers crossed...
No, not the only one. I like SCGT fairly well, but never really saw what
all the fuss was about with DTR. The career mode was sorta neat, but the
driving got REAL monotonous after a short time. And I'm no road-course
"snob", I watch NASCAR and play N3/NL, etc. quite a bit, so I'm not
anti-oval or anything. I just didn't "get" what was so huge about DTR.
--
Ken's Sig 3.01
"Who is the more foolish? The fool, or the fool who follows him?" -
Obi-Wan Kenobi
Go #43 and #44!
volksy (at) yahoo (dot) com
> Whew, I too thought I was the only one who didn't think too highly of
> SCGT... but then again, I seem to be the only one who doesn't like
> Dirt Track Racing too :)
> Andre
> >>Well, the physics are the main problem. Absurd. Advanced Options Editor
or no,
> >>the physics are just too ridiculous. I hope F12K is a little better
considering
> >>it's the same game engine.
> >Wow, the SCGT naysayers are coming out of the woodwork! Well, even
though I
> >play it a fair amount, let me pitch in too :-)
> >Out of the box:
> >1) Far too forgiving handling (traction, too much understeer, no/little
> >wheelspin).
> >2) Poor graphics vs framerate tradeoff. 800x600 slows on a 450mhz,
Banshee so
> >badly with only 15 cars?? Many other titles fair far better.
> >3) Only 15 cars in a race, nevermind how slow it runs.
> >4) Raising tire pressure increases that side's grip??
> >5) The sound balance is absolutely horrid. Loud cars around you, while
your
> >car whispers.
> >6) *Originally* no dash. What were they thinking?? Okay, by the time it
> >shipped, one crappy dash, with barely legible tach, and an incorrect one
at
> >that (rpm's don't match the external gauge's).
> >The advanced option patch helped #1 quite a bit. And the power users out
> >there, god bless there souls, made it quite enjoyable with their addons.
But
> >I think they have a way to go before they compare to Papyrus.
> >Fingers crossed...
Whew, I too thought I was the only one who didn't think too highly of
SCGT... but then again, I seem to be the only one who doesn't like
Dirt Track Racing too :)
Andre
On Wed, 15 Mar 2000 23:58:36 GMT, [email hidden] wrote:


































