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Rec.Autos.Simulators Archive

Using Gameport -> USB convertor with MSFF

5 posts by 5 people · 15 Mar 2000 - 16 Mar 2000

(unknown) 15 Mar 2000#287185
I've seen in the shops a convertor that converts from a GamePort to a USB port. How well would that work with the MSFF? Everyone mentions how there is much less of a CPU drain from the USB connector, but will the USB drivers work extra hard to compensate for this? TIA Ken Sent via Deja.com http://www.deja.com/ Before you buy.
Iain Mackenzie 15 Mar 2000 06:21 UTC#287044
Almost certainly won't work. I've tried a couple and the MSFF or any FF device just does not work. I think it's because these connectors (and switch boxes) work on analogue controllers only. I gave up, sold my MS and bought the Guillemot! Iain <[email hidden]> wrote in message news:8an6qe$v87$[email hidden]...
Quoted text (14 lines)> I've seen in the shops a convertor that converts from a GamePort to a > USB port. > > How well would that work with the MSFF? Everyone mentions how there is > much less of a CPU drain from the USB connector, but will the USB > drivers work extra hard to compensate for this? > > TIA > > Ken > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
Sam Mancuso 15 Mar 2000 23:11 UTC#286978
MS now has a USB FF Wheel. I have a picture and a few details on my website. Using an adapter on the gameport version is a no-go though. -- Sam Mancuso Visit The Control Center for the latest PC and PlayStation game controller news, reviews, informations and discussion. www.joy-stick.net <[email hidden]> wrote in message news:8an6qe$v87$[email hidden]... > I've seen in the shops a convertor that converts from a GamePort to a > USB port. > > How well would that work with the MSFF? Everyone mentions how there is > much less of a CPU drain from the USB connector, but will the USB > drivers work extra hard to compensate for this? > > TIA > > Ken > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
OpenGL 16 Mar 2000 02:15 UTC#287029
Hey guys - mind giving me the names of those convertors or at least where you saw them? I've been looking for one for quite some time now. I have a TSW that i'd love to move over to USB. Thanks In article <9MUz4.12672$[email hidden]>, sam@joy- stick.net says...
Quoted text (29 lines)> MS now has a USB FF Wheel. I have a picture and a few details on my > website. Using an adapter on the gameport version is a no-go though. > > -- > > Sam Mancuso > > Visit The Control Center for the latest PC and PlayStation game controller > news, reviews, informations and discussion. > www.joy-stick.net > > <[email hidden]> wrote in message news:8an6qe$v87$[email hidden]... > > I've seen in the shops a convertor that converts from a GamePort to a > > USB port. > > > > How well would that work with the MSFF? Everyone mentions how there is > > much less of a CPU drain from the USB connector, but will the USB > > drivers work extra hard to compensate for this? > > > > TIA > > > > Ken > > > > > > Sent via Deja.com http://www.deja.com/ > > Before you buy. > > >
Doug Gordon 16 Mar 2000#523060
Quoted text (13 lines)> I've seen in the shops a convertor that converts from a GamePort to a > USB port. > How well would that work with the MSFF? Everyone mentions how there is > much less of a CPU drain from the USB connector, but will the USB > drivers work extra hard to compensate for this? > TIA > Ken > Sent via Deja.com http://www.deja.com/ > Before you buy.
I tried one of these about a year ago with terrible results. I was using a TSW wheel, so it was a straight analog device. However, there were some definite issues related to calibration since the USB adapter was designed for a particular range of values. Even when it "worked", it had *extremely* notchy behavior. When turning the wheel back & forth in the pits on GPL, you could see the front wheels moving in big increments instead of smoothly -- it was undriveable. I went right back to my game port! Doug Gordon Sent via Deja.com http://www.deja.com/ Before you buy.

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