>We're the first game to have brake bias
>that you can set from within the cockpit,
Didn't Papyrus's Indycar Series have this as well?
James Wohlever <[email hidden]> wrote in message
news:[email hidden]...
> >We're the first game to have brake bias
> >that you can set from within the cockpit,
>
> Didn't Papyrus's Indycar Series have this as well?
>
As a matter of fact, Oficial Formula 1 Racing has that feature- I haven't
raced ICR2 in a while, but I'm sure it did. I think the ABC Sports IRL title
did, too....that claim sounds pretty hollow, doesn't it?
Scott Moore
Powersims.com
http://www.gamespot.co.uk/interviews/2000/01/132-jamesf12k.html
Interesting what he's saying about the AI (CC) programing. It's a good
idea, hope it works.
"If we get one of the cars slightly wrong, which I don't think is
likely, we'll be able to update it very quickly."
-Unfortuantly to use.. it looks as there is something wrong. But hey...
atleast they are admiting to say they'll fix any thing wrong ASAP. So
once we get the final product and if we still think the models are
wrong... start complaining and hopefuly a patch will come.
Good closing scentence. Hopefuly they will full fill this.
DjFIL
DjFIL wrote:
Very interesting interview. Hold on to your butt come March 25th!!
I'll see you guys at Indy that weekend.
--
Chuck Kandler #70
K&S Racing
http://www.fortunecity.com/silverstone/thepits/195
Competitor in the TopGear MGPRS2 league at:
http://topgear.dhs.org/ Come on & join the fun!
They'll call you names
And spit in your face,
But legends never die. --Gene Simmons
Quoted text (16 lines)
> > http://www.gamespot.co.uk/interviews/2000/01/132-jamesf12k.html > > Interesting what he's saying about the AI (CC) programing. It's a good > idea, hope it works. > > "If we get one of the cars slightly wrong, which I don't think is > likely, we'll be able to update it very quickly." > -Unfortuantly to use.. it looks as there is something wrong. But hey... > atleast they are admiting to say they'll fix any thing wrong ASAP. So > once we get the final product and if we still think the models are > wrong... start complaining and hopefuly a patch will come. > > Good closing scentence. Hopefuly they will full fill this. > > DjFIL
Actaully CPR had a lot of things that could be adjusted incar, brake bias,
boost, fuel, and weight jacking.
Dave
James Wohlever <[email hidden]> wrote in article
<[email hidden]>...
> >We're the first game to have brake bias
> >that you can set from within the cockpit,
>
> Didn't Papyrus's Indycar Series have this as well?
>
>
Doesn't MGPRS2 allow this as well??
I might be wrong there as I haven't played it much but I just have a
feeling that there were some settings that could be adjusted from the
cockpit.
Peter Hooper
James Wohlever <[email hidden]> wrote in message
news:[email hidden]...
> >We're the first game to have brake bias
> >that you can set from within the cockpit,
>
> Didn't Papyrus's Indycar Series have this as well?
>


































