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Rec.Autos.Simulators Archive

Re: F1 2000 - Gamespot Interview

6 posts by 6 people · 12 Mar 2000 - 14 Mar 2000 23:23 UTC

>We're the first game to have brake bias >that you can set from within the cockpit, Didn't Papyrus's Indycar Series have this as well?
Scott Moore 12 Mar 2000#287415
James Wohlever <[email hidden]> wrote in message news:[email hidden]... > >We're the first game to have brake bias > >that you can set from within the cockpit, > > Didn't Papyrus's Indycar Series have this as well? > As a matter of fact, Oficial Formula 1 Racing has that feature- I haven't raced ICR2 in a while, but I'm sure it did. I think the ABC Sports IRL title did, too....that claim sounds pretty hollow, doesn't it? Scott Moore Powersims.com
DjFIL 12 Mar 2000 07:04 UTC#287552
http://www.gamespot.co.uk/interviews/2000/01/132-jamesf12k.html Interesting what he's saying about the AI (CC) programing. It's a good idea, hope it works. "If we get one of the cars slightly wrong, which I don't think is likely, we'll be able to update it very quickly." -Unfortuantly to use.. it looks as there is something wrong. But hey... atleast they are admiting to say they'll fix any thing wrong ASAP. So once we get the final product and if we still think the models are wrong... start complaining and hopefuly a patch will come. Good closing scentence. Hopefuly they will full fill this. DjFIL
Uncle Fester 12 Mar 2000 14:13 UTC#287581
DjFIL wrote:
Quoted text (16 lines)> > http://www.gamespot.co.uk/interviews/2000/01/132-jamesf12k.html > > Interesting what he's saying about the AI (CC) programing. It's a good > idea, hope it works. > > "If we get one of the cars slightly wrong, which I don't think is > likely, we'll be able to update it very quickly." > -Unfortuantly to use.. it looks as there is something wrong. But hey... > atleast they are admiting to say they'll fix any thing wrong ASAP. So > once we get the final product and if we still think the models are > wrong... start complaining and hopefuly a patch will come. > > Good closing scentence. Hopefuly they will full fill this. > > DjFIL
Very interesting interview. Hold on to your butt come March 25th!! I'll see you guys at Indy that weekend. -- Chuck Kandler #70 K&S Racing http://www.fortunecity.com/silverstone/thepits/195 Competitor in the TopGear MGPRS2 league at: http://topgear.dhs.org/ Come on & join the fun! They'll call you names And spit in your face, But legends never die. --Gene Simmons
David 13 Mar 2000 00:43 UTC#287430
Actaully CPR had a lot of things that could be adjusted incar, brake bias, boost, fuel, and weight jacking. Dave James Wohlever <[email hidden]> wrote in article <[email hidden]>... > >We're the first game to have brake bias > >that you can set from within the cockpit, > > Didn't Papyrus's Indycar Series have this as well? > >
Peter Hooper 14 Mar 2000 23:23 UTC#287306
Doesn't MGPRS2 allow this as well?? I might be wrong there as I haven't played it much but I just have a feeling that there were some settings that could be adjusted from the cockpit. Peter Hooper James Wohlever <[email hidden]> wrote in message news:[email hidden]... > >We're the first game to have brake bias > >that you can set from within the cockpit, > > Didn't Papyrus's Indycar Series have this as well? >

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