I was online the other night and there was a car in game that was not one of
the three. It was almost a box and the tires stuck way out. Needless to say
it blew past me, but I was using the slow standard car. Anyone else seen
this before? If so what is it?
MadDAWG
"MadDAWG" <[email hidden]> wrote in message
news:419b4d32$[email hidden]...
> I was online the other night and there was a car in game that was not oneof
> the three. It was almost a box and the tires stuck way out. Needless tosay
> it blew past me, but I was using the slow standard car. Anyone else seen
> this before? If so what is it?
I had one blow my doors off last nigt as well. I'm guessing it was some
sort of development vehicle that hasn't had the skins put on it.
ROFLMAO...
that car without the "skin" is what you see when someone joins & gets on the
track, until you go into the garage... it is a generic placeholder of
sorts, why they chose that instead of the default skin is a mystery.
Joe King enlightened us with:
Quoted text (9 lines)
> "MadDAWG" <[email hidden]> wrote in message > news:419b4d32$[email hidden]... >> I was online the other night and there was a car in game that was >> not one of the three. It was almost a box and the tires stuck way >> out. Needless to say it blew past me, but I was using the slow >> standard car. Anyone else seen this before? If so what is it? > > I had one blow my doors off last nigt as well. I'm guessing it was > some sort of development vehicle that hasn't had the skins put on it."Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in
news:xGImd.1470$wC.1273@lakeread08:
> ROFLMAO...
>
> that car without the "skin" is what you see when someone joins & gets
> on the track, until you go into the garage... it is a generic
> placeholder of sorts, why they chose that instead of the default skin
> is a mystery.
There is a good reason for the car. In all ISI based sims, there is a
big screen freeze whenever somebody joins an online session. Even GTR has
this. Well, the ISI guys seem to have figured out a fix. They have a pre-
loaded carshape for everyone who joins. Thus the server does not have to
send out any info for that car/driver and freeze the session. I think the
car is automatically replaced when the driver goes back into the pits. So
next time out, you will see his proper car...
I'm guessing they chose such a generic shape was to conserve system
resources. Who knows, in the final release, they may have a VW Beetle or
some other unique car. I wonder if the mod guys may even be able to craft
their own server cars.
dh
I wont pretend to be a programmer, lord knows what little C++ I had in
school is long lost in my brain somewhere, but is there that much of a
resource savings, to pick the "buggy" over the generically skinned &
included with the game-> car? Yeah OK, I would have to "guess it is so"
with this "LSI? engine" I guess, seems that is what they picked to fix it...
so this whole post is more or less rhetorical then, aint it.
Dave Henrie enlightened us with:
Quoted text (23 lines)
> "Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in > news:xGImd.1470$wC.1273@lakeread08: > >> ROFLMAO... >> >> that car without the "skin" is what you see when someone joins & gets >> on the track, until you go into the garage... it is a generic >> placeholder of sorts, why they chose that instead of the default skin >> is a mystery. > > There is a good reason for the car. In all ISI based sims, there > is a big screen freeze whenever somebody joins an online session. > Even GTR has this. Well, the ISI guys seem to have figured out a > fix. They have a pre- loaded carshape for everyone who joins. Thus > the server does not have to send out any info for that car/driver and > freeze the session. I think the car is automatically replaced when > the driver goes back into the pits. So next time out, you will see > his proper car... I'm guessing they chose such a generic shape was > to conserve system resources. Who knows, in the final release, they > may have a VW Beetle or some other unique car. I wonder if the mod > guys may even be able to craft their own server cars. > > dh"Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in message news:<HcMmd.2308$wC.1403@lakeread08>...
Hi -
You're right, the little yellow car is a placeholder for fast loading.
It is actually preloaded, so there is no loading overhead when
someone joins (and very little resource usage, since they are all the
same). Since the game is totally modifiable, there is really no way
to preload a potentially unknown (modified) car. The hitch
experienced when joining in the past was caused by disc access
(getting meshes, textures, etc), which we now defer until you are back
in the garage. The car was purposely made silly looking so people
would know that it was not an actual driver's model (it even says,
'return to monitor' on the skin, i guess that didn't go over too
well?). Hopefully, an even better solution will be found before
release.
joe
image space
Quoted text (33 lines)
> I wont pretend to be a programmer, lord knows what little C++ I had in > school is long lost in my brain somewhere, but is there that much of a > resource savings, to pick the "buggy" over the generically skinned & > included with the game-> car? Yeah OK, I would have to "guess it is so" > with this "LSI? engine" I guess, seems that is what they picked to fix it... > > so this whole post is more or less rhetorical then, aint it. > > > Dave Henrie enlightened us with: > > "Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in > > news:xGImd.1470$wC.1273@lakeread08: > > > >> ROFLMAO... > >> > >> that car without the "skin" is what you see when someone joins & gets > >> on the track, until you go into the garage... it is a generic > >> placeholder of sorts, why they chose that instead of the default skin > >> is a mystery. > > > > There is a good reason for the car. In all ISI based sims, there > > is a big screen freeze whenever somebody joins an online session. > > Even GTR has this. Well, the ISI guys seem to have figured out a > > fix. They have a pre- loaded carshape for everyone who joins. Thus > > the server does not have to send out any info for that car/driver and > > freeze the session. I think the car is automatically replaced when > > the driver goes back into the pits. So next time out, you will see > > his proper car... I'm guessing they chose such a generic shape was > > to conserve system resources. Who knows, in the final release, they > > may have a VW Beetle or some other unique car. I wonder if the mod > > guys may even be able to craft their own server cars. > > > > dhQuoted text (17 lines)
> Hi - > > You're right, the little yellow car is a placeholder for fast loading. > It is actually preloaded, so there is no loading overhead when > someone joins (and very little resource usage, since they are all the > same). Since the game is totally modifiable, there is really no way > to preload a potentially unknown (modified) car. The hitch > experienced when joining in the past was caused by disc access > (getting meshes, textures, etc), which we now defer until you are back > in the garage. The car was purposely made silly looking so people > would know that it was not an actual driver's model (it even says, > 'return to monitor' on the skin, i guess that didn't go over too > well?). Hopefully, an even better solution will be found before > release. > > joe > image spaceOn 17 Nov 2004 17:17:41 -0800, Scoob Droolins wrote:
> would know that it was not an actual driver's model (it even says,
> 'return to monitor' on the skin, i guess that didn't go over too
> well?). Hopefully, an even better solution will be found before
Shouldn't that be "return to mainframe"? ;-)
Cheers, uwe
PS: Gene Wolfe reference for those who haven't read "Long Sun" series
--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
[email hidden] (Scoob Droolins) wrote in message news:<[email hidden]>...
I thought it was made to look so silly so that it would be obvious
(for test/debug purposes) when someone was joining a server during a
session. This would make sense since the purpose of this version of
rFactor is to test multi-player performance. I would guess that it
would be made to "blend in" a bit more with the actual default car
models when the final game is released. Is this not the case?
-Pat
Quoted text (53 lines)
> "Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in message news:<HcMmd.2308$wC.1403@lakeread08>... > > I wont pretend to be a programmer, lord knows what little C++ I had in > > school is long lost in my brain somewhere, but is there that much of a > > resource savings, to pick the "buggy" over the generically skinned & > > included with the game-> car? Yeah OK, I would have to "guess it is so" > > with this "LSI? engine" I guess, seems that is what they picked to fix it... > > > > so this whole post is more or less rhetorical then, aint it. > > > > > > Dave Henrie enlightened us with: > > > "Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in > > > news:xGImd.1470$wC.1273@lakeread08: > > > > > >> ROFLMAO... > > >> > > >> that car without the "skin" is what you see when someone joins & gets > > >> on the track, until you go into the garage... it is a generic > > >> placeholder of sorts, why they chose that instead of the default skin > > >> is a mystery. > > > > > > There is a good reason for the car. In all ISI based sims, there > > > is a big screen freeze whenever somebody joins an online session. > > > Even GTR has this. Well, the ISI guys seem to have figured out a > > > fix. They have a pre- loaded carshape for everyone who joins. Thus > > > the server does not have to send out any info for that car/driver and > > > freeze the session. I think the car is automatically replaced when > > > the driver goes back into the pits. So next time out, you will see > > > his proper car... I'm guessing they chose such a generic shape was > > > to conserve system resources. Who knows, in the final release, they > > > may have a VW Beetle or some other unique car. I wonder if the mod > > > guys may even be able to craft their own server cars. > > > > > > dh > > > Hi - > > You're right, the little yellow car is a placeholder for fast loading. > It is actually preloaded, so there is no loading overhead when > someone joins (and very little resource usage, since they are all the > same). Since the game is totally modifiable, there is really no way > to preload a potentially unknown (modified) car. The hitch > experienced when joining in the past was caused by disc access > (getting meshes, textures, etc), which we now defer until you are back > in the garage. The car was purposely made silly looking so people > would know that it was not an actual driver's model (it even says, > 'return to monitor' on the skin, i guess that didn't go over too > well?). Hopefully, an even better solution will be found before > release. > > joe > image spaceScoob,
Can you tell me more about this? is the texture (once you take yourself to
the garage) being handed to your computer, from the person who joins? or is
it like NR-papy where it is going to see if you have the "skin" in inventory
to then load it when you goto the garage?
thanks!
Scoob Droolins enlightened us with:
Quoted text (56 lines)
> "Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in message > news:<HcMmd.2308$wC.1403@lakeread08>... >> I wont pretend to be a programmer, lord knows what little C++ I had >> in school is long lost in my brain somewhere, but is there that much >> of a resource savings, to pick the "buggy" over the generically >> skinned & included with the game-> car? Yeah OK, I would have to >> "guess it is so" with this "LSI? engine" I guess, seems that is what >> they picked to fix it... >> >> so this whole post is more or less rhetorical then, aint it. >> >> >> Dave Henrie enlightened us with: >>> "Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in >>> news:xGImd.1470$wC.1273@lakeread08: >>> >>>> ROFLMAO... >>>> >>>> that car without the "skin" is what you see when someone joins & >>>> gets on the track, until you go into the garage... it is a generic >>>> placeholder of sorts, why they chose that instead of the default >>>> skin is a mystery. >>> >>> There is a good reason for the car. In all ISI based sims, >>> there is a big screen freeze whenever somebody joins an online >>> session. Even GTR has this. Well, the ISI guys seem to have >>> figured out a fix. They have a pre- loaded carshape for everyone >>> who joins. Thus the server does not have to send out any info for >>> that car/driver and freeze the session. I think the car is >>> automatically replaced when the driver goes back into the pits. So >>> next time out, you will see his proper car... I'm guessing they >>> chose such a generic shape was to conserve system resources. Who >>> knows, in the final release, they may have a VW Beetle or some >>> other unique car. I wonder if the mod guys may even be able to >>> craft their own server cars. >>> >>> dh > > > Hi - > > You're right, the little yellow car is a placeholder for fast loading. > It is actually preloaded, so there is no loading overhead when > someone joins (and very little resource usage, since they are all the > same). Since the game is totally modifiable, there is really no way > to preload a potentially unknown (modified) car. The hitch > experienced when joining in the past was caused by disc access > (getting meshes, textures, etc), which we now defer until you are back > in the garage. The car was purposely made silly looking so people > would know that it was not an actual driver's model (it even says, > 'return to monitor' on the skin, i guess that didn't go over too > well?). Hopefully, an even better solution will be found before > release. > > joe > image space"Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in message news:<m53nd.5752$wC.629@lakeread08>...
If it's a skin that you already have, it's loaded locally, otherwise
the joining client's skin is downloaded to you - this is not in the MP
test, we're still working on it. We're not planning on getting real
elaborate with the placeholder car thingy, it's just a quick fix to
eliminate the joining lag. (in fact, we will eliminate it if we can
thread the car loading). thx for the feedback
joe
image space
--------------
sorry for the delay, my usenet posts take *hours* to appear :(
Quoted text (9 lines)
> Scoob, > > Can you tell me more about this? is the texture (once you take yourself to > the garage) being handed to your computer, from the person who joins? or is > it like NR-papy where it is going to see if you have the "skin" in inventory > to then load it when you goto the garage? > > thanks! >On 18 Nov 2004 18:40:28 -0800, Scoob Droolins wrote:
I really like the "sand / beachbuggy" look for some sick reason ;-)
uwe
--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Quoted text (7 lines)
> If it's a skin that you already have, it's loaded locally, otherwise > the joining client's skin is downloaded to you - this is not in the MP > test, we're still working on it. We're not planning on getting real > elaborate with the placeholder car thingy, it's just a quick fix to > eliminate the joining lag. (in fact, we will eliminate it if we can > thread the car loading). thx for the feedback >
"Scoob Droolins" <[email hidden]> wrote in message
news:[email hidden]...
> "Plowboy2" <stingre.removethis_@yahoo!.removeit> wrote in messagenews:<m53nd.5752$wC.629@lakeread08>...
> > Scoob,
> >
> > Can you tell me more about this? is the texture (once you take yourselfto
> > the garage) being handed to your computer, from the person who joins?or is
> > it like NR-papy where it is going to see if you have the "skin" ininventory
Speaking for myself, I'd be happy to see the whole skin upload/dload
process delayed until a change of session, probably just race ie when the
race session is reached no one can get to the grid until all skins are
swapped. Making this optional from the client end would be good too of
course, especially for 56k-ers.
What is/will be the min/max skin filesize?
Quoted text (16 lines)
> > to then load it when you goto the garage? > > > > thanks! > > > > If it's a skin that you already have, it's loaded locally, otherwise > the joining client's skin is downloaded to you - this is not in the MP > test, we're still working on it. We're not planning on getting real > elaborate with the placeholder car thingy, it's just a quick fix to > eliminate the joining lag. (in fact, we will eliminate it if we can > thread the car loading). thx for the feedback > > joe > image space > -------------- > sorry for the delay, my usenet posts take *hours* to appear :(Quoted text (7 lines)
> Speaking for myself, I'd be happy to see the whole skin upload/dload > process delayed until a change of session, probably just race ie when the > race session is reached no one can get to the grid until all skins are > swapped. Making this optional from the client end would be good too of > course, especially for 56k-ers. > > What is/will be the min/max skin filesize?Quoted text (10 lines)
>> Speaking for myself, I'd be happy to see the whole skin upload/dload >> process delayed until a change of session, probably just race ie when the >> race session is reached no one can get to the grid until all skins are >> swapped. Making this optional from the client end would be good too of >> course, especially for 56k-ers. >> >> What is/will be the min/max skin filesize? > > THEY ARE STILL WORKING ON IT. Why do people insist on asking useless and > pestering questions? Its like bringing a 5 year old to work with you.
"buster" <[email hidden]> wrote in message
news:GNqnd.34530$[email hidden]...
> > Speaking for myself, I'd be happy to see the whole skin upload/dload
> > process delayed until a change of session, probably just race ie whenthe
You'll never bust me buster!


































