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GP500 - Force Feedback problem

4 posts by 3 people · 08 Oct 1999 - 09 Oct 1999

I have a Logitech Wingman Formula Force steering wheel (serial port version) When playing GP500, the force feedback works fine....until you fall off for the first time, then after rider has remounted, all force feedback effects are non existent? Obviously the answer to this problem is "dont fall off"!, but I'm not that good at this sim yet, and fall of quite frequently :-) Anyone else having this problem?, I've tried adding FORCEFEEDBACK=TRUE line to GP500.ini, and upping the strength of feedack in GP500.ini as well, but nothing makes a difference. An Ideas? Otherwise, I love this sim. Be great for someone to bring out some new sounds for the bikes, as the packaged ones are a bit crap, and some setups would'nt go a miss either - best I've done at Imola (only racing on the one track till I get the hang of things) is 1:53, which is a good 5 seconds off the lap record. cheers, StudsR. Sent via Deja.com http://www.deja.com/ Before you buy.
rdracer 08 Oct 1999#498043
I just got the game its great however i do feel a little jerkiness with the ms sidewinder i'm using when going to left and right it just like jerks real quickly any ideas ?? rdracer
Quoted text (24 lines)> I have a Logitech Wingman Formula Force steering wheel (serial port > version) > When playing GP500, the force feedback works fine....until you fall off > for the first time, then after rider has remounted, all force feedback > effects are non existent? > Obviously the answer to this problem is "dont fall off"!, but I'm not > that good at this sim yet, and fall of quite frequently :-) > Anyone else having this problem?, I've tried adding FORCEFEEDBACK=TRUE > line to GP500.ini, and upping the strength of feedack in GP500.ini as > well, but nothing makes a difference. > An Ideas? > Otherwise, I love this sim. Be great for someone to bring out some new > sounds for the bikes, as the packaged ones are a bit crap, and some > setups would'nt go a miss either - best I've done at Imola (only racing > on the one track till I get the hang of things) is 1:53, which is a good > 5 seconds off the lap record. > cheers, > StudsR. > Sent via Deja.com http://www.deja.com/ > Before you buy.
Did you already change the bike set-up. I bought the game yesterday and with my Microsoft Freestyle Pro I was 6 seconds to slow on Donington. But I think you can flip the bike much faster from left to right than with a wheel. But I know practising has to be done to be quick. Keep racing. Johan Clermonts -- J. Clermonts www: http://www.xs4all.nl/~nrth/ ____ \-Napalm Racing Team Holland => ( o ) ============= ( o ) \__
rdracer 09 Oct 1999#498142
well i've tried putting it on gamepad and or joystick and then change the setttings to what i like etc and it makes no difference its still jerking around a little when i go from striaght up or straight left, i thought i heard something about changing the screen size but that didnt help either rdracer
Quoted text (32 lines)> Did you already change the bike set-up. I bought the game yesterday and with > my Microsoft Freestyle Pro I was 6 seconds to slow on Donington. > But I think you can flip the bike much faster from left to right than with a > wheel. > But I know practising has to be done to be quick. > Keep racing. > Johan Clermonts > -- > J. Clermonts > www: http://www.xs4all.nl/~nrth/ > ____ > \-Napalm Racing Team Holland => > ( o ) ============= ( o ) \__ > > Otherwise, I love this sim. Be great for someone to bring out some new > > sounds for the bikes, as the packaged ones are a bit crap, and some > > setups would'nt go a miss either - best I've done at Imola (only racing > > on the one track till I get the hang of things) is 1:53, which is a good > > 5 seconds off the lap record. > > cheers, > > StudsR. > > Sent via Deja.com http://www.deja.com/ > > Before you buy.

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